Google+

Heavy Rain creator plans to make an 'emotional' war shooter

Heavy Rain designer David Cage wants to develop a new kind of war FPS - one which utilizes emotional storytelling and presents armed conflict from "a realistic point of view." Speaking to CVG earlier today, Cage revealed that he plans to pursue this 'emotional' war game after his studio, Quantic Dream, completes its two current, "very different" projects.

"I want to create a genre," said Cage. "I want to convince more people that [emotional gaming] is a valid direction for the industry; to show them that this was not just one product, one story. It's a format that can be used to tell any kind of story in any genre with any tone."

"I would really like the opportunity to work on a different type of game. I would love to see if what we discovered could be applied to a first-person shooter, for example."

Not content with a vague description of Cage's plans, CVG pressed the auteur for more details, and he continued, "... A game about war is something I would like to do, just to see if we could get closer to the film side; not glorifying war, but talking about it from a realistic point of view."

"War is not fun - talking about what the people involved feel, how horrible it can be for them. This is something I think could be very exciting and very new for the games industry. When we talk about war, it's always a very 'cool' thing - you have these big guns and you kill loads of people."


Above: What a strangely appropriate image for an article about an emotional shooter

"I would really like to take a different approach; to tell a story about politics [with it] or something a little more serious. I would like to use what we discovered in Heavy Rain in this fantastic medium of interactivity to say something meaningful. This is probably one of the next things I'm going to try."

Still not content with Cage's uncertain dedication to the idea, CVG kept him talking until he confirmed, "I'm going to work on it. It's really something I want to do."

So there you go - the studio that developed Heavy Rain is planning to make a war shooter. Still no word on whether or not it will contain creepy French kids playing Americans.

[Source: CVG]

Mar 3, 2011

35 comments

  • santaclouse37 - March 4, 2011 2:20 a.m.

    I'm really excited to play whatever comes next from this studio. Hopefully Cage learned his lesson and will have the game star French soldiers (which will be appropriate if it's going to be a tragedy. HA!) Also, First!
  • Brutalicus - March 4, 2011 2:21 a.m.

    Having never played a Quantic game... this still sounds awesome.
  • TURbo - March 4, 2011 2:22 a.m.

    Oh my god. I'm in a wasteland.
  • KaziWhy - March 4, 2011 2:23 a.m.

    A realistic war game that doesn't glamorise it but instead shows the actual emotion invoked from that environment? TAKE MY MONEY
  • skynetiscoming - March 4, 2011 2:24 a.m.

    I'm all for the idea, but not really the first time it will have been done. I thought the first two Brothers in Arms games did a great job of conveying emotion and a bond between soldiers, saying something more than the "America Fuck Yeah" message of CoD and Medal of Honour.
  • Blasto - March 4, 2011 2:28 a.m.

    jesus christ that man is a pretentious asshole! When Jim Sterling described David Cage as "the Kayne West of video games" he really hit the nail on the head.
  • kingsmikefan - March 4, 2011 2:30 a.m.

    Ok, but HEavy Rain's writing sucked. Fix that and I'm on board.
  • Security77 - March 4, 2011 2:32 a.m.

    This article really made CVG sound like dicks.
  • juicenpancakes - March 4, 2011 2:35 a.m.

    Just as long as it's the same voice actors. Otherwise, no dice.
  • minimaxi - March 4, 2011 2:55 a.m.

    sounds good on paper, but it's David Cage we're talking about. Fahrenheit's story (was this written by him also? need to check) blows halfway past the game, and Heavy Rain's story blows right after 'press x for jason' which is very early. and I dont quite believe they will make a succesful jump from making a game composed QTEs to making a working FPS.
  • SeriousSean - March 4, 2011 3:07 a.m.

    I'm betting that he'll figure out how to cram in nudity and an awkward sex scene.
  • farsided - March 4, 2011 3:12 a.m.

    @Blasto yeah, except Kanye puts out phenomenal albums that at least makes up for all his crap for about a month, while Cage puts out a half good, overhyped QTE.
  • Fiirestorm21 - March 4, 2011 3:15 a.m.

    I'm very interested in this. Just make sure to get good voice actors all the way around this time. If they're not of the same nationality of their character, at least make sure they can fake a good accent.
  • Blasto - March 4, 2011 3:23 a.m.

    @ farsided Yeah, at least Kanye has the talent to back up his massive ego, while Cage is a talentless hack with a god complex.
  • Jesse1066 - March 4, 2011 3:56 a.m.

    Homefront is already being made as an "emotional war shooter." Maybe David Cage should try a war movie instead.
  • Wrathful - March 4, 2011 4:01 a.m.

    @Blasto, By pretentious douche, you mean Peter Molyneux. At least David Cage is willing to experiment. If you think about it, there are so many more talentless hack with money. For the article, good on him. I've only played Indigo Prophecy, and I liked that game. Gameplay may have been halfbaked, I'd rather liked what he was trying to do.
  • Japanaman - March 4, 2011 4:09 a.m.

    Emotional war shooter? How many people would play that? All people want to do in video games is kill things. By the end of it, people would feel so guilty, they'd never play multiplayer and kill more soldiers.
  • quincytheodore - March 4, 2011 4:54 a.m.

    I think multiplayer FPS already crowded with emotional players without the game intended to do so.
  • QWERTYCommander - March 4, 2011 5:03 a.m.

    ...You mean like what Homefront is already trying to do? Good job David Cage, good job.
  • IceBlueKirby - March 4, 2011 5:24 a.m.

    I don't really need to echo everyone else, but I'm going to anyway - Homefront is already promising what David Cage is theorizing. That said, having never played a QD game, I don't know if he'd do any good or not...but I certainly wouldn't think it was the first time a shooter brought emotions into play, whether it's throughout the entire game or for just one second.

Showing 1-20 of 35 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000