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Gyruss review

Like Space Invaders in a toilet bowl

Pros

  • Near perfect arcade port
  • Updated graphics are nice
  • Very challenging

Cons

  • Maybe too challenging
  • Lame multiplayer modes
  • Too repetitive

As Gyruss is more than 20 years old now, chances are fair that many people reading this have never played it. And despite that, the only real way to describe the game is by calling it a cross between equally ancient arcade classics Galaxian and Tempest. Does that clear everything up, Junior?

Basically this old-school space shooter progresses like a zillion others from back in the day – each screen is its own level; enemy ships fly into play from off-screen in fancy configurations, then entering formation at the “top” of the field. Then, after they’ve all assembled, they commence attack runs. All the while, you're blasting away with your little spaceship, dodging not only kamikaze aliens, but also their fire and even the odd asteroid. It's a premise mined by dozens of old games; the difference is that in Gyruss, the alien armada sets up shop in the center of the screen, and your ship spins and swirls around the outside edge of the playfield as if on an invisible circular track, constantly pumping hot plasma into the circle's center.

More Info

DescriptionFly to Neptune and shoot asteroids, enemies and satellites to your heart's content. All for 400 Microsoft Points. It's practically a steal.
PlatformXbox 360
US censor ratingEveryone
Release date18 April 2007 (US), 18 April 2007 (UK)
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