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36 comments

  • nintendo365 - July 18, 2014 12:37 p.m.

    Saying Flashback had complicated controls is like saying... I cant even compare it to anything. I understood the controls for that game when I was 6, and proceeded to dog it out on my Genesis. Im pretty sure a grown assed man should be able to get it.
  • chriszewski - July 17, 2014 3:21 p.m.

    Tresspasser was the first game that came to mind, but i might just be confusing "complex" controls with "shit" controls...
  • Swedish_Chef - July 17, 2014 6:52 a.m.

    Nightshade on the NES deserves a mention for showing what happens when you try to put a full point and click game on a system with two face buttons.
  • Uncompetative - July 17, 2014 3:02 a.m.

    I think it is acceptable to have complex controls if their basic actions are immediately accessible and you don't have to learn the whole thing right at the start. This is what made Super Mario 64 a success. Outside Princess Peach's castle at the start of the game you found no enemies, no real threats (besides a risk of drowning), you were free to muck about and try climbing trees to do handstands on them. Over the course of the levels it was seeking to teach you how to play it a puzzle at a time.
  • Vonter - July 17, 2014 9:39 a.m.

    Pretty much this. Extra Credits also put emphasis on how most fighting games rarely teach you how to master the controls. That's what I dislike also from several Ubisoft's games, they really are hard to get into when the tutorials are so poorly put together. I mainly lash to that AC 2 bad experience of still having tutorials 6 hours into the game.
  • Uncompetative - July 17, 2014 2:48 a.m.

    I've never seen anyone start a new paragraph whilst they are in a parenthesis.
  • archnite - July 16, 2014 10:35 p.m.

    Also just about every console RTS pre-2009 "WE ARE GONNA MAKE THIS FUCKING WORK" rush. Modifiers that Modify your Modifiers. YO DAWG!
  • GR_RyanTaljonick - July 16, 2014 11:28 p.m.

    Christ
  • grimmreapo - July 16, 2014 9:57 p.m.

    As a huge fan of MMA, i was chomping at the bit for the first installment. I studied every direction, every button press, every combo, and every god damn control possible. I even had a white board hanging beside my tv with helpful tips on the control scheme. One day a friend came over to play some UFC. He had never even played the game in his life. With just a cursory glance at my white broad, he said "looks like a button masher"to witch i replied "no way! this game is complex, and to win requires much more than random button presses!" He then proceeded to win the next 6 matches by mashing every button on his controller. It looked like his hands were having seizures. A terrible atrocity happened that day. a game broke a man. I took the game out of the console, and promptly gave it to my friend. "you sir, are the better masher. you deserve it more than I" my voice shaking from the heart rending trauma i had just endured. "Do you want the book? how about my precious whiteboard?" he scoffed "nah jut the disc, and case is good. It's just a button masher after all. how technical can it really be?" I have never played a Sports game since that fateful day. the day a game brought a man to his knees. *cue lighting, and thunder effect.
  • Shigeruken - July 17, 2014 12:20 a.m.

    ^Best story. Made my day.
  • shawksta - July 16, 2014 6:59 p.m.

    Tekken should be here Seriously, go to a characters movelist and find somebody in Tekken Tag tournament that doesnt have 100 inputs
  • Stirfrymassacre - July 17, 2014 2:15 p.m.

    100 plus inputs for combos isn't a bad thing. Tekken is my favorite fighting game. One button for each arm and one for each leg. The combos are fast and fluid and you only really need to learn a few of those 100 inputs to be decent with a character. Also there is a mode in training where you can practice all of a characters moves and commit your favorites to memory. I guess I just wanted to say that the games controls aren't really complex, there are just a lot of options and it can seem daunting at first, just pick a character you like and practice a few combos. Add more to your repertoire as you go. It's good fun.
  • shawksta - July 17, 2014 6:16 p.m.

    I never said it was bad, it's great when you learn through it.
  • PReNDeL21 - July 22, 2014 8:19 p.m.

    Try The King Of Fighters
  • SouthTippBass - July 16, 2014 5:58 p.m.

    Ha? Wtf is Flashback doing here? Nothing wrong with its control scheme, its not immediatly intuitive like other platformers of its time, but you get the hang of it after a few minutes. Honourable mentions: Steel Battalion, Kid Icarus 3DS.
  • Uncompetative - July 17, 2014 2:53 a.m.

    Along with Flashback and Tomb Raider, Watch_Dogs forces you to equip your gun otherwise L2 is Sprint - which seems like quite a good solution to me. I mean, why do we accept these phallic weapons protruding out from our offscreen pelvic regions in all social circumstances, including cutscenes with friendly NPCs?
  • pl4y4h - July 16, 2014 4:42 p.m.

    I would've figured that one mech game that's well known for the amount of controls it has would be on here
  • Earthbound_X - July 16, 2014 4:21 p.m.

    Yeah, that why I could never get into the original Tomb Raider games, the controls were just awful.
  • _--_ - July 16, 2014 3:19 p.m.

    --tomb raider was the first 3 dimensional game i ever played --before that --i sit in a drak room for 3 days straight(trying to learn to walk straight) --luckily~it had lara's mansion and that HUGE 'training facility' --i remember feeling like 'the future of gaming is HERE"(i had felt this before this time also) --and then gta3 FINALLY came out --and that made me feel 'that way' --and then --well... --basically.. --we're still playing gta3 and tomb raider --just~with better graphics
  • _--_ - July 16, 2014 5:04 p.m.

    --and better "controls"(control schemes)

Showing 1-20 of 36 comments

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