Gaming's most creepiest corridors that want to kill you dead

Corridors are useful for many things. Travelling from point A to B. Admiring picture frames. Getting savaged by a zombified dog… wait a minute. Yes, game’s really do love to take the normally boring hallway and twist it into a place festering with evil, death and chaos. Hey we’re not complaining. After all, some of gaming’s scariest moments have been brought to us by the letter c. Which stands for corridor… of death.

Resident Evil - The one with the dog

Capcom’s survival horror series is synonymous with scary as shit narrow spaces that link rooms together. In certain monocle-wearing, port-swilling circles, we hear they call them ‘corridors’. Resident Evil 2 had a moment to give the Terminator the heebie jeebies, when a Licker crawled by the window. And Code Veronica had the seemingly never-ending hall where a mutated Steve Burnside wanted to hack Claire Redfield into succulent slices. But no corridor moment can top the original’s Doberman of doom window smash.

Above: MS Paint-esque windows or not, this was the definition of digital fear in 1996

Picture the scene. It’s 1996. You’re sitting in a horrendous tracksuit playing the hell out of Resi in a stupidly dark room. You’re happily ambling along a corridor having endured an hour or so of the worst dialogue ever written by mankind. And then it happens, just as you pass an innocent looking window. BAM! Zombie dog to the rescue… or, in this case, the attempted murder. It stands as one of the most shocking, undercracker-soiling moments of the series. Although admittedly, those mid 90s textures now make the moment look about as scary as being stuck in a well-lit corridor full of puppies.

Above: D’awwwwwww

Dead Space - The one with the headbanger

Usually, you don’t have to worry about corridors in Dead Space that much. Oh sure, Necromorphs will try to suck your eyes out of their sockets in pretty much every second one. And occasionally, a colossal-ass tentacle beastie will try to ingest you. But the real enemy are vents. Damn, when an alien semi unexpectedly pops out of one of those bad boys, you know your space shit is about to be messed up big style. Honestly, Dead Space vents are terrifying.

Above: Just not Muppets in Space terrifying

However, there is one corridor that stands above the mighty vent in the Ishimura ‘scarier than Rosie O’Donnel naked and covered in edible body paint’ pecking order. And that’s the one where you hear gradually louder thudding noises. Hmmm, seems to be getting louder the further I wander down this corridor. Maybe it’s just engine trouble…

No wait. It’s just a man bashing his brain into little bits against a wall. Phew. We thought it was some kind of mechanical failure. Our shenanigans aside, the gradual build up of tension and then the payoff of seeing a clearly disturbed person, who’s been driven mad by being stuck on a ship full of things that want to eat his spleen, is genuinely disturbing. Oh, and sorry about that Rosie O’Donnel mental image.

Fatal Frame/Project Zero - The one with the torture devices and ghosts

The first Fatal Frame is home to the most haunted corridor in the history of architecture. It’s a big sloppy kiss to horror movies, with its walls of grasping arms and other things that go homicidal in the night. You know what’s scarier than demon appendages, though? Shitting ropes hanging from the ceiling that carry the faintest whiff of torture about them… possibly involving tickling and bare feet.

Possible tickling torture aside, this corridor is also where plucky heroine Miku gets her first look at Kirie - the game's super evil ghost - when she catches the quickest of glances of the spectre in a mirror.

Above: Mirror, mirror on the wall. Who's the fairest of them… holy shit!

You revisit this creepy-ass corridor several times throughout the survival horror, as Miku searches for her missing brother. We might never find out what fully occurred in that really evil 60 foot connecting area between rooms. All we know is, it sure as hell wasn’t good. Although it did probably laugh loads, what with all the tickling and all.

BioShock - The one with the spooky lights and psycho Splicer

Usually, when you think of Rapture (BioShock’s twisted underwater utopia), you probably think of nothing but the wet stuff. Well, that and game-changing twists. You might not remember the thoughtful shooter also has a dang scary corridor near its start. Here’s a refresher presented in video form for your eyeballs…

Yeah, the hook-handed Splicer trying to introduce your guts to the business end of a good garrotting is unpleasant. What really boils our potato, and then scares the living bejesus out of us in the above corridor, are those flickering TVs. Honestly, can’t Ryan invest in a decent cable guy the next time he builds an underwater city full of drill-handed monsters? To our minds, the only thing that could be creepier is a Big Daddy jumping out at us unexpectedly from the shadows.

Above: Namely, a Big Daddy rocking a Scream mask

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  • OnyxOblivion - October 27, 2010 12:17 p.m.

    Let's not forget the maintenance corridors from Dead Rising...when you aren't in a car!
  • jerbear725 - October 27, 2010 12:42 p.m.

    Left out the sequences in Fallout 3 when exploring the vaults where ghosts randomly appear and/or you keep jumping backwards in time, etc... scared the crap out of me the first time.
  • Felixthecat - October 27, 2010 12:57 p.m.

    I recall watching my brother play that mission in Manhunt very well. Manhunt was probably the scariest game I've ever refused to play.
  • Lujo - October 27, 2010 1:03 p.m.

    Even though Silent Hill is already represented, this one should be there as well: It's not much, but that thing freaked the shit out of me...
  • db1331 - October 27, 2010 1:10 p.m.

    Good article. I had to skip over the Dead Space one since I am currently playing through it. Such a great game. It literally made me jump out of my seat and drop an F-bomb last night. I also mashed my keyboard in the process and turned on aim lock. I had to go into the options to see which button I pressed so I could switch it off.
  • mcasey92 - October 27, 2010 1:20 p.m.

    how does condemned: criminal origins not make this list? Every single hallway in that game is terrifying when some smackhead comes at you with a 2x4
  • EnragedTortoise1 - October 27, 2010 1:23 p.m.

    Good thing I'm reading this in the morning... scary stuff.
  • grizzly311 - October 27, 2010 2:10 p.m.

    cool article. that resident evil corridor is still lodged in my memory. kinda like large marge.
  • centrip - October 27, 2010 2:14 p.m.

    The window smashing dog wasn't at all scary for me, because for weeks before Resi 1 came out I was watching the promo video that came on a disc with OPM. The video showed the dog smashing through so when I got to that corridor in the game I though "Aye aye, I know what's coming..."
  • powerpc127 - October 27, 2010 3:28 p.m.

    I'm disappointed by the lack of Eternal Darkness' second floor of the mansion. You know, the one where the bust of some guy would look at you as you walked past and the walls would bleed and, when you were really losing it, the picture of a mountain in the front would turn into a picture of human skin being stretched out like a canvas in front of a river of blood. That one was scary.
  • Rhymenocerous - October 27, 2010 3:38 p.m.

    "Picture the scene. It’s 1996. You’re sitting in a horrendous tracksuit playing the hell out of Resi in a stupidly dark room. You’re happily ambling along a corridor having endured an hour or so of the worst dialogue ever written by mankind" Awwwwww yeahhhhhhhh...
  • db1331 - October 27, 2010 3:47 p.m.

    @powerPC127 Agreed. There should have been a post entitled "Every Corridor in Eternal Darkness."
  • Yaro - October 27, 2010 4:08 p.m.

    You guys should seriously play Demon's Souls...
  • bonerachieved - October 27, 2010 4:37 p.m.

    Good Article Guys lets not forget Silent Hill 2 When pyramid Head is chasing you down. As slow and not scary as it was back then the first time you play it your mind goes "oh F*ck!oh F*ck!oh F*ck!oh F*ck!"
  • Bawheidbob - October 27, 2010 4:50 p.m.

    Final Fantasy VII when you are locked up in the Shinra Headquarters is a rather dodgy corridor after Sephiroth is finished with it.
  • VercettisShirt - October 27, 2010 5:01 p.m.

    Why is there no mention of Silent Hill 3's red mist corridor?
  • postITgamer - October 27, 2010 5:24 p.m.

    Great list! Take a look at my top 8 scariest moments I experienced in video games.
  • Sy87 - October 27, 2010 5:50 p.m.

    Corridors suck you only got two was forward or back and the back way happens to trap you in the end.
  • ryno - October 27, 2010 7:27 p.m.

    i couldnt agree more with manhunt
  • Balaska - October 27, 2010 7:56 p.m.

    I got the original Half-Life and Resident Evil at the same time and both the dogs in resi and the sonic dogs in HL scared the bejeebus out of me.

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