super hero


  • SA-13576 - July 30, 2012 9:19 p.m.

    What about the riot shield thing in Modern Warfare 2? It can withstand up to a frickin' Predator Missile but fails to protect its user from a gun bash!
  • tyler_14_420 - July 19, 2012 9:55 a.m.

    Firing a shotgun one-handed wouldn't break your bones, especially if you're a well-trained and very fit soldier. My friend's dad fired his double-barrel with both barrels at once single-handed (Which shredded his knuckles though), and my friend's cousin fires his S&W 500 (.50 Handgun) single-handed all the time. Yes, it's still incredibly unrealistic, but it's by no means impossible.
  • iluspook - July 17, 2012 1:46 p.m.

    I'm surprised the perfect full-clip reloading has yet to be mentioned. Not one game, no matter how realistic they claim to be, has done reloads correctly (I want to be wrong about this...please list a game that actually does it correctly if you know of one). Of course, we don't mind a bit, because it sure makes things easy and gets us right back in action, super reloading powers activated! :)
  • DrFunFrock - July 14, 2012 2 p.m.

    I've thought the whole thing about double jumping before, but just to be slightly pedantic - in DMC1 and 3 you actually have to buy a special ability in order to be able to go which provides you with a kind of platform for your second jump. Make of that what you will, but it does explain the mechanic at least. Not the case for DMC2 but the less said about that the better... ;D
  • Clayr - July 12, 2012 8:58 p.m.

    The fact that characters like Cloud and Sephiroth can carry those giant fucking swords without their arms being ripped off. And swords in general, really. Not having to clean off blood, not needing a sheath or any sharpening. And the fact that Batman's cloak gets ripped in the Arkham games and yet it still keeps him aloft perfectly.
  • 510BrotherPanda - July 21, 2012 11:16 a.m.

    Re-sharpening swords is an important melee weapon mechanic in the Monster Hunter series. I'm more concerned with how Cloud, Kratos, and most other characters with visible weapons slung over their shoulders stick them to their back without belts or scabbards. Must be magnets.
  • robotdickens - July 12, 2012 12:11 a.m.

    Stepping on med packs and instantly healing themselves, bullet sponges for humans, surviving rocket attacks, buildings and structures not taking a single amount of damage after X amount of damage, regenerating structures being hit by bullets and rockets only to have a simple mark that eventually regenerates over time, "black hole" pockets, blood that washes away over time, disappearing bodies, stepping over ammo crates and gaining ammo, stepping over weapons and gaining ammo, standing on top of a gun and yet still being able to pick it up, throwing a perfectly good gun on the floor yet it has no damage if picked up again, etc.
  • Annihilator820 - July 11, 2012 7:04 p.m.

    Unintentional article-related hilarity: Go to the double-jumping entry. Look at the Scout. Increase the image size. Look at his impossibly morose face. "Effing intel capping, 9 to 5 job with no benefits. I got kids to feed here, and I got no time for this "teamwork" BS."
  • Darkhawk - July 11, 2012 5:52 p.m.

    A lot of these apply to movies as well. How many Hollywood films have someone just dangling off the edge of something by their fingertips, and then miraculously pulling themselves up? Or pretty much any action movie in which the character (usually the female one) has perfect hair and nails after being blown up five times.
  • mentalityljs - July 11, 2012 5:07 p.m.

    Everlasting endurance/running/jumping/swimming, Immunity to infectious diseases after being bit/attacked/exposed several times over, Cold blooded - able to swim in negative temp waters, Natural steel toe - walking barefoot in any environment, International travel with no jet lag, Seeing in the dark, Staring at the sun, defying gravity...
  • iHateFatPeople - July 11, 2012 11:23 a.m.

    Holy Hell, what a pointless article. Was this supposed to be clever? Next list - Top 7 Ways That Movies Are Different Than Life.
  • 3py0n - July 11, 2012 10:41 a.m.

    How about inventory? I consider that to be a sort of super power. The ability to hold many many many items (even those games with weight limits or space limitations). Ex. Diablo, Elder Scrolls, even Resident Evil.
  • Pruman - July 11, 2012 9:59 a.m.

    Halo is the first game I remember playing with regenerating health, and there it at least made sense because you were playing as a power-armor clad supersoldier with a built-in deflector shield. The same thing makes absolutely no sense in any game without those things.
  • NeutralFan - July 11, 2012 9:26 a.m.

    Storing a massive amount of gear in apparently infinitely deep pockets... MGS and GTA, amongst others. I laughed when Kojima parodied this in MGS3 by having Snake pull an RPG out of literally nowhere while riding shotgun in a motorbike car.
  • Viron - July 11, 2012 7:36 a.m.

    Gears of War's thing make's sense though, you are giving them a quick back rub of encouragement!
  • rxb - July 11, 2012 7:05 a.m.

    Dante is half demon so of course he can double jump.
  • Insanetwig - July 11, 2012 5:54 a.m.

    I hate getting a pipe to the back of the head while peeing in The Ship. Damn you real life issues!
  • Asloveszuko - July 11, 2012 5:03 a.m.

    Great article! Double jumping has always been the bomb. So often I play a video game and think about them not having to do basic human needs, bathroom breaks, eating, sleeping...just cool to think about.
  • KA87 - July 11, 2012 5:01 a.m.

    Dude it’s not that time has actually slowed down, it is that when that big adrenaline rush kicks in it allows your brain to process info so fast and crystal clear that it just seems like everything is slowing down. Dude respawning after death is easily explained lol. Kenny from South Park is somehow related to all video game characters. Kenny has the ability to respawn after death each morning and this has been passed on and adapted by his relatives. Dude reviving allies is easy to explain lol. It was just a flesh wound and all they really need is a hand. One really good question is why so many characters can’t swim or float? We are essentially a really big water balloon so floating should not be that hard. Also why do all of these characters that die when they touch water live around so much water? Vice City is a great example, life guards at the beach can’t even swim.
  • KidKatana - July 11, 2012 3:16 a.m.

    I like 'rendering any item weightless when you're not using it'. Link and his iron boots are a prime example - somehow they only affect his movement when he's wearing them, even though they're clearly in his backpack the rest of the time. Also, Batman and Solid Snake seem to have the ability to safely and non-lethally incapacitate people for an indefinite amount of time using nothing but blunt force trauma/suffication. Those people would definitely be dead. I mean, really dead. Their brains would have haemorraged within minutes.

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