Good news! Today Nintendo finally added series runt Final Fantasy: Mystic Quest to the Virtual Console. While its reputation as "baby's first Final Fantasy" is deserved, don't write off the entire game due to its toned-down difficulty and simplistic battle system. Instead, look at it as a laid-back RPG with a complementary smooth soundtrack.
The battle theme, above, is one of the most rockin' RPG songs of the 16-bit era. It's fitting combat music, and provides an up-tempo break from the rest of the game's moody, slower-minded tracks. Most of the game is easy listening type stuff, perfect for background music while you're doing homework or mind-numbing data entry.
Above: The final boss music is also pretty thrashin', though once again it's a suitable use of guitars - final battles should always feel this epic!
Above: The Wintry Cave, Ice Pyramid tune is more indicative of the game's general sound. Lots of echo-y notes and toe-tapping beats
Longtime (i.e. old) gamers might recall the series of print ads that ran during FFMQ's launch period, each of which advertised the game solely as an entry-level RPG for $39.99. Hell, for that price, it was definitely worth it, but text like this probably turned a lot of us "serious" gamers away:
"Drain your brain pan and fill 'er up with Mystic Quest, the world's first role-playing game especially designed for the entry-level player.
It's got easy to read icons. Constantly changing 16-bit characters. And lots of heady combat to keep your synapses greased and firing.
Pick up the game before January and we'll throw in a free strategy book. All for just $39.99.
Mystic Quest. It's a game anybody can dip into.”
But trust me, it's still pretty fun. And it's just 800 Wii Points. Though, that's almost $10 you could put towards Epic Yarn, Donkey Kong, GoldenEye or Epic Mickey. So strange for Wii owners to have so many excellent options!
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