It%26rsquo;s genuinely new, different and fun: setting up a perfect kill zone of crossfire feels deliciously evil. You%26rsquo;re given a moment%26rsquo;s notice of the arcs the next deluge of foes will trace, so you%26rsquo;re always thinking ahead. But strangely, this is also what stops Legions from being great. It certainly adds strategy, having to interpret these scribbling lines, picture what they represent, conceive of a tactical plan and place your turrets accordingly. But it%26rsquo;s a constant interruption to the electric primal fun of dodging hazards and shooting furiously.
The joy of shoot-%26rsquo;em-ups is The Zone: that trance in which you become the ship, reacting on instinct at a pace rational thought can%26rsquo;t hope to match. In Galaga Legions, it never happens. Every five seconds you%26rsquo;ve got to snap out of it and fret about where to put your turrets. Legions only has five stages, tough enough for real rookies. Your 800 points buys you a nice new idea, some extraordinary and quite beautiful shoals of enemies, and a handful of %26ldquo;Ha!%26rdquo; moments when you set the perfect trap. For that, it%26rsquo;s worth it.
Sep 22, 2008