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Fuse preview - Developer interview

We recently had a chance to look at Insomniac Games' upcoming, futuristic third-person shooter Fuse. Originally titled Overstrike, Fuse has a huge focus on the co-op gameplay, outfitting each of the four class-based characters with alien powers, like impenetrable energy shields, stealth technology, and weapon enhancing abilities to take down tough enemies as a group. Up to four players can team up in the story campaign or multiplayer options, like the newly revealed horde-like mode Echelon. For all of the details on Fuse check out our interview with the developers below.

Fuse will hit stores in March 2013 for the Xbox 360 and PlayStation 3.

Want more on games that let you shoot things? Check out our Most annoying shooter cliches (that we totally love) and our pick for Shooter of the Year 2012.

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7 comments

  • DragonLord23 - December 12, 2012 2:50 p.m.

    Eschelon Mode sounds like Mass Effect 3's multiplayer, which was different and good. I think they should have kept the original art style to differentiate Fuse (and keep the original name) from every other shooter coming out.
  • DragonLord23 - December 12, 2012 2:44 p.m.

    Game looks good, but it is coming out againts Gears of War, Crysis, and GTA that all have a huge following and Insomiac does not have that big of a following yet on Xbox.
  • JarkayColt - December 12, 2012 12:11 p.m.

    Seems like it's coming along pretty well. I've been interested in this game purely because it's an Insomniac game and I expect it to be a pretty solid and fun experience as a result. Definitely looks like there was a lot going on; explosions and bullets flying everywhere, and I'm confident Insomniac can continue their legacy of crazy weaponry. And I don't mind the new direction; it obviously must be more fitting of their original vision, plus Fuse is a better name IMO. The playable team is still called Overstrike IIRC for anyone who actually cares, so that name was probably redundant.
  • jackthemenace - December 12, 2012 10:36 a.m.

    Yep, like the guys below me said, it'd could've done with the art style still. Now, instead of having that art style to set it apart, it just looks like it's Brink with ME3's visuals. It's also a pity the guy they interviewed didn't really sound like he knew what he was talking about- he sounded more like he'd half-learnt a speech for a public demonstration, and wasn't quite ready to present it yet. Stil, it could be kinda fun, if the 'leap' feature's implemented well enough. I don't quite understand what the deal with weapons is though- at first he said outright that each class has it's own unique weapon, but there were shots of the players picking up and using different weapons the whole time- what's going on there?
  • JarkayColt - December 12, 2012 12:02 p.m.

    I was confused by the weapons too. I didn't notice them picking anything up until you mentioned it. I think it's safe to assume that every character can pick up and use generic weapons, whilst also having "permanent" ones unique to themselves. It would makes sense considering the shield guy's 'unique weapon' is probably the shield, since otherwise he'd have no way of actually attacking anything (unless it deflects bullets, but I didn't see anything of the sort.)
  • ultimatepunchrod - December 12, 2012 7:15 a.m.

    Looks pretty cool. I kind of wish they had stuck with the more cartoonish art direction, but this looks like a lot of fun.
  • Letter11 - December 12, 2012 8:14 a.m.

    I really enjoyed the art style of the first trailer as well. I think it helped set the game apart in the crowded shooter space. Looks fun anyways though. Thanks for the preview.

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