Fury review

  • Unadulterated PvP
  • Over 400 skills and abilities
  • No endless grinding
  • Waiting 10 minutes to brawl for 5
  • No RPG to the MMO
  • No real storyline

Oct 24, 2007

For everyone who has ever lusted for unadulterated Player versus Player (PvP) action in their MMO, Fury is the game for you. Developers at Auran have done away with all the silly leveling grinds, extraneous mobs and annoying quest lines for their flagship MMO. Normally confined to arenas and battlegrounds, PvP gameplay takes front and center in Fury - in fact, it's the only direction there is. That's right, folks, there's not a single quest to be found.

Unlike other class-laden, race-centric MMOs that use said tools to provide plot and character development, Fury only has only one race (human) and no binding class system. Instead, the game uses archetypes belonging to different magic schools - death, decay, nature and life - which are basically a set of skills and armor that you can equip and un-equip with minimal fuss. A player can learn all of the skill sets over time but cannot use them all at once because of the conflicting energies used by each school (decay vs. nature, for example). Thus, you can enter one match as a mage with ranged spells and barely any healing abilities and then whip around and join another match as a melee tank with some sweet healing spells.

Fury proudly proclaims that this game is something people can play on their lunch hour - and boy, does it move fast. Most levels don't have a set time; it's just "the person who kills the most and dies the least wins" with a goal number of kills. Most spells are instant cast, and the arenas are a rough-and-tumble free-for-all with lots of tiers, obstacles and man cannons. The pit-style levels are kind of a drag, but the rest of the designs play out like Lazer Tag in the best way possible. Death is usually swift and without serious strategizing in the more complicated levels, you won't be able to put up much of a fight - or even find one.

If you've been complaining about the lack of PvP in your MMO, this is a non-stop, complex and compelling game that offers a deep, intricate and layered PvP play. If not, Fury isn't likely to convert you from Player versus Environment to PvP in one sitting - but it's still a hell of a good time.

More Info

Release date: Oct 16 2007 - PC (US)
Available Platforms: PC
Genre: Role Playing
Published by: Gamecock Media Group
Developed by: Auran Studios
ESRB Rating:
Teen: Blood, Violence, Mild Suggestive Themes


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