Oct 24, 2007
For everyone who has ever lusted for unadulterated Player versus Player (PvP)action in their MMO, Fury is the game for you.Developers at Auranhave done away with all the silly leveling grinds, extraneous mobs and annoying quest lines for their flagship MMO. Normally confined to arenas and battlegrounds,PvP gameplaytakes front and center in Fury - in fact, it's the only direction there is. That's right, folks, there's not a single quest to be found.
Unlike other class-laden, race-centric MMOs that use said tools to provideplot and characterdevelopment, Fury only has only one race (human) and no binding class system. Instead, the game usesarchetypes belonging to different magic schools - death, decay, nature and life - which are basically a set of skills and armorthat you can equip and un-equip with minimal fuss.A player can learn all of the skill sets over time but cannot use them all at once because of the conflicting energies used by each school (decay vs. nature, for example). Thus, you can enter onematch as a mage with ranged spells and barely any healing abilities andthen whip around and join another matchas a melee tank with some sweet healing spells.