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Fury review

PvP prayers are answered at last

Pros

  • Unadulterated PvP
  • Over 400 skills and abilities
  • No endless grinding

Cons

  • Waiting 10 minutes to brawl for 5
  • No RPG to the MMO
  • No real storyline

Oct 24, 2007

For everyone who has ever lusted for unadulterated Player versus Player (PvP)action in their MMO, Fury is the game for you.Developers at Auranhave done away with all the silly leveling grinds, extraneous mobs and annoying quest lines for their flagship MMO. Normally confined to arenas and battlegrounds,PvP gameplaytakes front and center in Fury - in fact, it's the only direction there is. That's right, folks, there's not a single quest to be found.

Unlike other class-laden, race-centric MMOs that use said tools to provideplot and characterdevelopment, Fury only has only one race (human) and no binding class system. Instead, the game usesarchetypes belonging to different magic schools - death, decay, nature and life - which are basically a set of skills and armorthat you can equip and un-equip with minimal fuss.A player can learn all of the skill sets over time but cannot use them all at once because of the conflicting energies used by each school (decay vs. nature, for example). Thus, you can enter onematch as a mage with ranged spells and barely any healing abilities andthen whip around and join another matchas a melee tank with some sweet healing spells.

More Info

GenreRole Playing
DescriptionThis PvP-centric MMO is the lovechild of Guild Wars and Unreal Tournament. And that's why you should always use protection, kids.
PlatformPC
US censor ratingTeen
Release date16 October 2007 (US), (UK)
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