Forza 5 requires day-one download

Xbox One launch title Forza Motorsport 5 will require a one-time online connection to play the game. A mandatory day-one download will introduce content including tracks, cars and offline AI to the game, Dan Greenawalt, studio head at Forza creator Turn 10, told IGN.

He said: “So when you first boot up the game, we’re going to ask you to log in. And when you log in you’re going to get the Drivatars and you’re also going to get a whole bunch of content: tracks and cars. Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on day one. That is required content to play the game. We basically have designed the game to work with all that content no matter how late is coming in, in order to make the biggest game possible.”

According to Turn 10, Drivatars act as online AI counterparts, mimicking the traits of real-world players. When you’re not playing, your Drivatar will continue racing against other players using your repeated behavior and tendencies. Therefore, if you’re offline for an extended amount of time, the Drivatars you're racing against won't evolve.

Greenawalt said: “You do have to connect the game in order to get the latest Drivatars, because we need as many people training them as possible. And so rather than having just a launch-day set that was created by us, every day that people race is going to make the Drivatar set that much more accurate, that much more diverse, that much more interesting. All of the cloud and online features make the game far, far better. In fact I’d even say revolutionary. The things we’re doing with opponents and Drivatar are not something that anyone can envision unless you’ve played it. But we’re trying to get as much of that into the unconnected, offline mode as well.”

Like Forza 5, the Xbox One itself will require a day one patch to enable offline play, although the update will hopefully only be mandatory for launch wave units, with an offline mode built into the firmware carried by second wave ones. The console was originally designed as an always-online system, a strategy Microsoft abandoned following a consumer backlash, and one that first party studios like Turn 10 were designing their games around.


  • awesomesauce - July 21, 2013 1:50 a.m.

    What?! the launch has no offline AI? Why even have a Retail release
  • PlainLikeVanilla - July 17, 2013 2:02 p.m.

    We get it you work for Microsoft give it a rest.
  • hunter-payne - July 17, 2013 5:19 p.m.

    john-place i am with you man..unlike PlainLikeVanilla who is content with just being an average gamer with an average game system...stop being a baby
  • MrXLiebezeit - July 17, 2013 4:38 p.m.

    This may be true for many games. Maybe even this one. But what if they never make a version that will be able to be played without connecting to the servers. Will I be able to play the game in 20 years? Will I be able to say "Yeah, Forza 5 was an amazing game, it was the best of it's time"? If they force you to connect when you first buy the game then no. The benefits are nice yes, but there is the fact of longevity. I still sometimes go back and play games from up to 25-30 years ago. I can look at some and say "Yeah, these games were good, there was a lot of heart put in to them". I can still do that today. But once the servers and support for a game with a required connection goes down, if they dont' provide a workaround, I won't be able to look back at it. From an industry standpoint, and even fun standpoint the internet connection does add A LOT more. But then there is the fact that it might be gone in a few years. You may not be able to play it in a few years. I like to play games that aren't brand new and fully supported, because often times those games are really good and you can still enjoy them to this day. Think about Movies, what if I couldn't watch Casablanca because they only kept the film for a few years. That would be a great work lost. Maybe I can't be part of the action that surrounded it's release, but I can still enjoy it. I know this is rather long, but I just wanted to say don't get mad at everybody that dislikes this. There are some people who do view it rather askew, but that doesn't mean that the situation you like is foolproof. This stuff can work, it really can, I just want a way to know that I will be able to play the games in 10,20, 30 years.
  • mbavalo - July 18, 2013 2:04 p.m.

    No man, just no. We live in a digital age? You forget, not even everyone in USA has an internet connection. What happens if your ISP or gaming server has a technical hiccup that takes ages to repair? What if you have to move or travel to a place that has no internet connection? What if you don't manage to pay for your internet connection? What happens if the game servers are hacked? You are limiting your thinking too much John, the benefits of being online are great, but we also want the ability to go offline when we choose to
  • PlainLikeVanilla - July 17, 2013 12:06 p.m.

    So they are shipping a brick. A drivatar shaped brick.
  • MrXLiebezeit - July 17, 2013 4:39 p.m.

    Another brick in the wall...
  • derekc1234 - July 17, 2013 10:47 a.m.

    No... you're just so wrong in your analysis of this. It means they can focus more on perfecting the core game in time, then can add extra content as they get closer to the release, for free. Nice try though.
  • FoxdenRacing - July 17, 2013 11:49 a.m.

    Eighboll's exaggerating, but he's not wrong. Floating in the puddle of bile is a big, uncomfortable, bitter lump of truth. This isn't "Day one DLC for free, aren't we great?"...this is sending an unfinished game to print so it'll be on shelves for the system's launch, then racing to finish it before people dare try to play the game they bought. It's cheeky, it's ballsy, and it's absolutely suicidal. I love Forza dearly, but T10, you done screwed up.
  • derekc1234 - July 17, 2013 12:43 p.m.

    I mean... I still think you're wrong. It's the full game, you download some cars on day 1 and it's ready to play... deal with it.
  • FoxdenRacing - July 17, 2013 1:56 p.m.

    "Deal with it" for anything related to Xbox is probably a poor choice of words, given the whole blowback over Mr. Orth's comments. Just sayin'. Disagreeing with me is your prerogative, and I get the feeling we'll have to agree to disagree. Please, though, read the interview...'full game' is the sticking point. They either missed their print deadline, or the print deadline was moved into the realm of impossibility. Given how little of the content is done [according to Dan's own admission. The cars aren't done, the tracks aren't done, drivatars aren't done, almost assuredly to buy them time to work on the engine], I'm betting somebody gave them a nasty surprise for print date. I don't like the inconvenient truth any more than you do, but the game is being rushed. It's like sticking your head in Fenris' jaws and saying "Naw, it's cool, he won't bite"...I don't see this ending well.
  • derekc1234 - July 17, 2013 2:31 p.m.

    Fair points. I may have misinterpreted.
  • FoxdenRacing - July 17, 2013 4:17 p.m.

    No worries. I hope I haven't come off as a jerk, I know I don't always get my tone across properly. Personally, I'm hoping for the best, and preparing for the worst. Lot of ways this could come back to bite 'em.
  • derekc1234 - July 17, 2013 7:03 p.m.

    Cool bro. Seems you have me beat.

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