So here we bring you our latest impressions of the game, some lovely Ferrari girls to admire, pictures of the real-life Challenge cars and a video interview with System 3's CEO, Mark Cale, who explains why he feels Ferrari Challenge is better than Gran Turismo 5 Prologue. Something for everyone, then.
Above: Heeeey - nice demo pod.
Ferrari Challenge's biggest asset(apart from the lovely models hired to promote it) has to be its16-player online racing. While we didn't get to try the full 16 car set-up when we played the game recently, we did get to try a four-player match over LAN %26ndash; something the developer assures us will play identically to the online game (bandwidth providing, naturally). So how does it fare?
The gameplay is solid over the network %26ndash; remarkably close to the offline mode. The game's handling, like PGR4, sits somewhere between real life simulation and arcade racer. As a result, you'll need to use the racing line and choose the right braking point, but also you won't be punished too badly for getting into scuffles with your competitors.
Above: The real-life Scuderia Ecosse team's Ferrari 430. It's incredibly shiny