We do have a few reservations – at present the damage modelling is rather modest compared to that of Codemasters' forthcoming Racer Driver GRID, but at least it is in there. Also, the developer is aiming for 30 frames per second (like PGR4), which is perfectly adequate, but not quite as smooth as Forza 2 on Xbox 360 or in-game Gran Turismo 5 Prologue.
Above: As if to prove Ferraris do suffer race damage, Frank Gelf turned up at scrutineering 'sans' his right-rear tyre in the real Challenge race
Still, with downloadable content such as extra tracks planned to be released one-a-month after the game's release, there should be plenty to hold racing fans' interest – especially online. We've actually seen one of the DLC tracks in an unfinished state, and while we can't tell you which circuit it is, we can say the graphics engine comfortably handles its dense trackside scenery. And we can't wait to try it out.
The game is heading to PS3, Wii, DS and PS2 this June, with a PSP version confirmed for a Q1 release next year. So for now, we'll leave you with the Ferrari girls again. Also, be sure to check out the game's new screenshotshere.