After a few hours playing your new racing game, sooner or later you will stop braking for corners (if you ever started), or even turn round and drive around the track the wrong way into the oncoming pack of cars. Why would such craziness take over an otherwise stable mind? Because crashing cars is fun. It's as simple as that. From the flashing screen and bouncing wheel of Super Monaco GP to the physics-fest of Burnout
20th Dec, 2007 Gaming is an up and down experience. Some years cram top quality titles into our every orifice until were bursting with videogame joy and have excess polygons dripping messily out of our ears, while some other years… Well, some other years are 1983. In 2007 though, weve had a very good year indeed. A scarily good year in fact. One which has provided us so much brilliance on every format that its a genuine worry that the laws of karmic balance will soon bring us a plague
We know, we know. Its been a few months since the Wii launch and you played this game to death along with Red Steel (remember that game?). Youve unlocked everything, won all the medals, looked like a fool holding the Wii-mote sideways; but have you seen all the shortcuts? Your confused, half-dazed look tells us you overlooked one of the best parts about Excite Truck. Thats right; the ability to cheat with style. Here we have for you some of the coolest shortcuts and scenic routes in the game.
It's not the most glamorous launch game in history, but Excite Truck's high-octane action succeeds on many levels. The hilly, morphing terrain and spectacular crashes provide a sense of speed that'll grab the attention of casual gamers everywhere, while unlockable cars and secret paths reward players who've got a better handle on this whole "video game" thing. A customizable soundtrack (courtesy of Wii's SD card slot) sweetens the deal even more, letting you toss in your favorite mp3s and soar
Wednesday 27 September 2006 Nintendo's spiritual successor to side-scrolling scrambler Excitebike (released for NES in 1986) might be generations ahead of the 2D pixelated racer in terms of graphical oomph, but Wii's Excite Truck still packs many of the original's gameplay mechanics under its mud-spattered bonnet. Indeed, the tracks we sampled during our recent hands-on - a sun-soaked and beach flavoured Fiji circuit, along with a more traditional off-road inspired Mexican course - may have
Tuesday 23 May 2006 If there's one type of gaming that truly benefits from Wii's sensory-overload controller, it's the racing genre. Instead of holding the wand like a pointer, you use both hands to position it horizontally - and turn it like a steering wheel. This makes Excite Truck all the easier to play and its accessibility is only enhanced by its amazing simplicity. The early version we played featured two courses - one tropical and another an arid desert. Regardless of which track we
If there's one type of gaming that truly benefits from Wii's sensory-overload controller, it's the racing genre. Instead of holding the wand like a pointer, you use both hands to position it horizontally - like a steering wheel. Everyone, in theory, knows how to drive using a wheel. This makes Excite Truck all the easier to play, and its accessibility is only enhanced by its amazing simplicity. For E3, Nintendo had two levels to try out, one tropical and another an arid desert. Regardless of
Wednesday 10 May 2006 The wraps have finally come off the often-rumoured follow-up to classic NES Excitebike; it's called Excite Truck and brings rough and tumble off-road racing to Wii. Controlled by grasping the Wii-mote and holding it like the handlebars of a bike, all you need to do to turn your truck on-screen is to tilt the controller and hit 2 to accelerate. But racing - and more importantly winning - demands that you make the most of any boost you get. So when you take to the air after