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Every Mortal Kombat fatality EVER

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We've been discussing Mortal Kombat all week, from its arcade history to elaborate examinations of individual characters. How do you end such a celebration? Why, with a 20 MINUTE video compiling every single finishing move the grisly series has served up since its inception in 1992. Many hours were spent performing these bastards, so please watch it 10 or 12 times.

How does one pull off a fatality? Well, once the "Finish Him!" prompt appears, you input a specific combination of direction taps and button presses; if successfully done, your fighter executes the opponent. However, it's not just a matter of memorization, as most fatalities require you to stand in a specific place, or a certain distance away from the dizzied foe. Getting them right is a challenge... getting 238 right in less than a week is mind-shredding nightmare. Luckily fellow kombatants Mikel Reparaz and Miguel Concepcion were on hand to help out and record their fair share!

And yeah, we DID do this once before (way back in 2006), but it 1) Missed some stuff 2) Was edited kinda hastily, missing the best parts of many fatalities and 3) Was made two video encoders ago, so our new player will make it all look much nicer.


Above: Perhaps the most famous of them all, a simple Forward-Down-Forward-High Punch

We did not include animalities, babalities, friendships or even the MK vs DC Universe stuff; the former because they're not technically even "fatalities," and the latter because they're T-rated pretend fatalities that compromise the entire point of the move. The games included, in order: Mortal Kombat (1992), Mortal Kombat II (1993) Mortal Kombat Trilogy (1997, which encompasses Ultimate MK3 and more), Mortal Kombat 4 (1997), Deadly Alliance (2002) Deception (2004) and Armageddon (2006). This brings us right up to next week's new Mortal Kombat, and also ends our Kombat Week. So if you're tired of all this MK nonsense... it's officially over!*

 

The evolution of Scorpion and Sub-Zero
Two ninjas, 19 years of Mortal Kombat and one shared destiny

 

 

Mortal Kombat: The Animated Series stupidity
KOMBAT TIME!

 

 

The history of Mortal Kombat
We examine the original arcade hit that corrupted minds and semi-started the ESRB

 

 

*there may be one or two more things coming

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45 comments

  • Xtapolapopotamus - April 16, 2011 4:59 a.m.

    Holy balls, 23 minutes of fatalities?! Awesome work Brett!
  • NdIGiTy - April 16, 2011 5 a.m.

    Your thoroughness is greatly appreciated!
  • Phazon117 - April 16, 2011 5:04 a.m.

    This video is awesome :)
  • JayBeat - April 16, 2011 5:05 a.m.

    The 90's summarized in 23 minutes. <3 Brelston
  • smashpro1 - April 16, 2011 5:11 a.m.

    Ooh, a much updated version of your old "Six Minutes of Slaughter" video!
  • KaiokenKid - April 16, 2011 5:25 a.m.

    Jesus.
  • chrisat928 - April 16, 2011 5:27 a.m.

    You didn't do Shaolin Monks... Course, unlocking all the extra characters for the VS. mode takes forever... Is forgiven.
  • QWERTYCommander - April 16, 2011 5:27 a.m.

    You can really tell when they started to run out of ideas.
  • hester2 - April 16, 2011 5:32 a.m.

    God, I love you people. I wasn't even thinking about buying this, but after reading all of your coverage, I pre-ordered today (after playing the demo, I'm not stupid). You bastards triggered my nostalgia and made me feel old. Not only have you reminded me of the first time I saw an MK machine in the arcade, you also reminded me that I actually frequented arcades. Kids these days don't know what they're missing. Jesus, two years from now I'll be talking about how I had to walk barefoot in the snow uphill both ways just to find a wireless signal.
  • RabidZombies - April 16, 2011 5:34 a.m.

    Liu Kang dropping an arcade cabinet on Sub Zero made me laugh. Great video!
  • GamesRadarBrettElston - April 16, 2011 5:43 a.m.

    Didn't forget Shaolin Monks - that's not a fighting game, it's a brawler-beat em up with some fatalities in it. That said I think it's a great game, especially two-player with Kang and Lao kicking ass... but it ain't one of the fighting games.
  • xDxP - April 16, 2011 5:43 a.m.

    Haha can't believe I just watched all that.
  • joshjacobs - April 16, 2011 5:48 a.m.

    Just finished 23 minutes of fatalities. All I can say is you got to be pretty badass to rip out someone's entire spine. I <3 Sub Zero
  • FauxFurry - April 16, 2011 6:08 a.m.

    Ah, good old Fatality Fanfare. The only thing that even comes close is Techno Syndrome. Leaving it out of any MK is almost as bad as leaving Fatalities themselves on the cutting room floor (Kustom Fatalities aren't much better than no Fatalities at all). Some things that handy-dandy Komplilation of Kombat Karnage bought back to mind or came to my attention just now: 1. One of those Fatalities was essentially one of Kenshiro's combos, making its performers some kind of female Fist of the North Star. 2. Reptile totally ate Jade's...you-know-what(which was pretty much anything and everything but the feet, really)...literally. 3. The Hara-Kiri moves managed to make killing oneself because one is a loser seem somewhat dignified, anathema to the win-at-all cost mindset one typically associates with people who rip people's vital organs out with their bare hands (or teeth and whatever they can get their hands on). I'm shocked that more Parents' Groups weren't complaining about those in particular. 4. Mortal Kombat vs DC Universe probably should have just gone with Friendships and Babalities.
  • JohnDagger - April 16, 2011 6:57 a.m.

    Awesome video man! I totally didn't know there were those suicide fatalities in the newer one. They were pretty funny.
  • BadAndy3249 - April 16, 2011 7:16 a.m.

    I should have been in bed 23 minutes and 10 seconds ago. I do not regret my decision.
  • Loudawgs - April 16, 2011 9:34 a.m.

    Great work, Awesome Video
  • SilentTee - April 16, 2011 11:12 a.m.

    I hate Quan Chi's neck stretch fatality in Deadly Alliance. It annoys me that such a cool character had such a horrible fatality.
  • ShanghaiSix - April 16, 2011 11:39 a.m.

    Nice work, Brett. I didn't recognize half of those later characters :)
  • twishart - April 16, 2011 12:23 p.m.

    In MK2 - during subzero's round, he reaches for the guy's head, then the screen goes brown. Was that a glitch? I've never seen that one before, and I played MK2 and MK3 religiously...

Showing 1-20 of 45 comments

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