Every Extend Extra review

  • Abstract musical journey
  • Strategic suicide bombing
  • Extremely challenging
  • Gameplay is fundamentally repetitive
  • Dearth of game modes
  • Enemies can be pretty hard to spot

Every Extend Extra's explosive brand of action gameplay may be worlds away from the puzzle panic of Lumines, but the pulsing music, vibrant graphics, and emphasis on managing an ever-changing tempo make it obvious that the same developer has touched both games.

Each of the nine main levels opens with your ship entering a strange world of whirling targets and churning alien vistas. Your goal is to watch the incoming vessels, and detonate yourself nearby at just the right moment, causing chain explosions that turn targets into volatile astral dominoes, racking up combo points for "extends" that keep your suicide mission primed with a stock of replacement ships. The longer you hold down the button, the bigger the initial blast radius. Small green enemies drop point bonuses, medium-sized mini-bosses spit out time extensions, and pulse bombs help extend combination strings.

More Info

Release date: Nov 07 2006 - PSP (US)
Available Platforms: PSP
Genre: Shooter
Published by: Buena Vista Games
Developed by: Q Entertainment
ESRB Rating:
Everyone: Fantasy Violence, Mild Violence


  • Se7enfoot - August 22, 2009 4:23 p.m.

    this is a very addictive game, if you play it, make sure you have atleast an hour set aside to glue you hair back on after you pull it out. very fun, and very colorful. i'd tell anyone to buy this game and hold on to it.
  • Se7enfoot - August 22, 2009 4:18 p.m.

    this game is tops. very fun, very addictive. find a copy, and hold on to it

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