• james-davis - May 25, 2014 7:53 a.m.

    Well I used to be a SOE fanboy. I have been playing their games for about 13 years. I have been waiting for this game to come out since it was mentioned BACK IN 2009!!!!! I even went to FanFaire and SOE Live. Landmark is now in closed beta and at this rate EQN will not be out till 2016 (maybe, I am not joking.) I just wish they would consolidate all their resources and work on the games promised. Now they have in the works a ZOMBIE first shooter called H1Z1. Really, another survival zombie game?!. SOE needs to rethink their efforts. If they plan to work on anything it should be a space game with the ForgeLight engine. That is the same engine that EQN and Planetside 2 are run on. I think it is a beautiful engine with TONS of posibilities. Ever since Star Wars Galaxy was shut down there is a hole missing for a good space mmo. (yes I have played EVE and keeping an eye of Star Citizen). I guess I wrote this to see if anyone else has felt the same.
  • Shigeruken - February 12, 2014 5:16 p.m.

    Everquest 2 may have been the first online game I ever played. I would have been somewhere between the age of 9 and 11, my Dad just came home with it one day. I'm looking forward to getting into Landmark when it releases.
  • winner2 - February 4, 2014 2:55 p.m.

    "Want to stop a wave of orcs from crossing a bridge? Just blow it the hell up! Having a hard time getting through a castle's front gates because of all the guards? Go around the side and mole your way into the wine cellar for a sneak flank attack. " SOLD. "Players will have access to every texture and surface the EQN design team does.You can then take your creations and sell them as blueprints to other players." DOUBLE SOLD.
  • KolbitosFruitJuice - August 3, 2013 7:46 a.m.

    Holy hell. An MMO that actually looks fun to play. I haven't seen one of those, well, ever.
  • Danomeon - August 4, 2013 5:43 p.m.

    I take it you haven't been paying much attention to the MMO scene lately? It's getting some really cool new ideas, there are a lot of games that are breaking out of that WoW clone mold. (This, Wildstar, Guild Wars 2, Tera, Phantasy Star Online 2, just to name a few.)
  • KolbitosFruitJuice - August 5, 2013 8:57 p.m.

    I guess not. Guild Wars 2 was the last one I had looked at that looked okay. MMO's have never really been my cup of tea for a large number of reasons
  • Danomeon - August 2, 2013 3:48 p.m.

    This is all pretty cool sounding. I like the idea of destructible environments, and the game looks fantastic. Free to play means I'm certainly going to give this a try when I can, but I'm left with some lingering doubts. -Is "Everquest Next" the official title? That wouldn't make for the most attractive login screen in the world. -Does the sheer beauty of all this content and all of the incredibly detailed work put into it mean that designing post-launch content will take longer than the average MMO? I've heard that one of the reasons League of Legends can churn out new champions so quickly is that their simple art style is easy to create models for. Would this mean other cartoony MMOs like Wildstar and WoW would be able to release new stuff faster? -Is being stuck in the same ol' Norrath going to mean that players will lack new and creative environments outside of beefed-up versions of what they have already seen before? -How will the game address PvP, dungeons, and raids in light of all this destruction? It would seem difficult to balance gameplay in these environments when players can end battles instantly by punching holes through the floor. Those are all my worries. Looks really awesome!
  • GR_GregHenninger - August 2, 2013 4:30 p.m.

    Lots of good questions! -Yes EverQuest Next is the official title (I agree that it may not have been my first choice either) -It's hard to say if creating content on the new engine will end up taking more time. They are pretty familiar with it since the launch of Planetside 2. EQN still has a loooong way to go before it's done. I think they are going to be looking to the community to create content as well using their new tool EverQuest Landmark -There is a general fear of that going around, the developers say they want it to feel familiar but also new. Remember there are now multiple levels below (and maybe even above) the cities that fans have grown to know. -Almost zero talk about PvP and all that, as they stated today they are going to be rolling out info all the time on their official site. I would keep my eyes peeled there. Also SOE Live isn't over just yet, you never know, some developer may slip up and reveal some cool info. I will keep my ears open for you.
  • Danomeon - August 2, 2013 5:28 p.m.

    Thanks for the response! This answered a few of my questions, and I agree that the vertical level design should be cool in mixing it up a bit. I'll definitely be watching for the information as well, this really has caught my attention.
  • Talvari - August 2, 2013 1:51 p.m.

    Watched it live, a lot of it sounds pretty neat, but also looked very much WIP which is obviously fine. Will be interesting to see how it looks closer to the finished product.
  • antiAntag0nist - August 2, 2013 12:50 p.m.

    This sounds really cool. Minecraft style mechanics with a parkour system, being able to go anywhere sounds really promising. Also, did Tom Magrino pass out from the news, stopping him writing this article up?
  • GR_GregHenninger - August 2, 2013 2:40 p.m.

    He did pass out immediately, which is why I wrote it
  • TokenGamesRadarFurry - August 2, 2013 12:12 p.m.

    I bet Tom Magrino is excited. This looks intriguing, but I've thought the same about many MMOs that ended up mediocre. Still, this could be one to keep an eye on.
  • GR_TomMagrino - August 2, 2013 2:07 p.m.

    HAHAHahahHAhahahhahahaahahahahaha *vomit*
  • TokenGamesRadarFurry - August 2, 2013 2:13 p.m.

    I'm going to take that as a resounding 'Yes'.

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