Hands down, the best presentation of Comic-Con? Tron: Legacy, baby! I%26rsquo;m a big Tron nerd, so maybe I%26rsquo;m a bit biased, and the fact that Disney set up an accurate recreation of Flynn%26rsquo;s Arcade, equipped with playable arcade cabinets like Pac-Man, Joust, and Centipede certainly holds a helluva lot of geek sway. But that was just a warm up. The whole shebang was less like a show floor booth, and more like a theme park ride you%26rsquo;d pay admission for. So instead of letting it go to waste as one of those %26ldquo;Oh man, you had to be there!%26rdquo; moments, a rag tag team of myself and Tyler Wilde did our damndest to capture the feeling of getting sucked into ENCOM%26rsquo;s mainframe and emerging into a neon cocktail lounge. LOOK:
My love for the all things Tron runs deep (you don%26rsquo;t want to know how many times I revisited the Space Paranoids world in Kingdom Hearts II), so it shouldn%26rsquo;t be a shock that I%26rsquo;m also ridiculously excited about the new movie and both of the games it%26rsquo;s bringing in tow. Tron: Evolution is a gorgeous third-person prequel to the events of the film, showing off some impressive PS360 gameplay set in a more evolved mainframe, albeit undergoing a plague of digital corrosion.
Surprisingly, however,I found myself won over by the Wii version, Tron Evolution: Battle Grids. Set in 1988, it not only more accurately represents the ENCOM environments we%26rsquo;re all more familiar with, the focus on multiplayer Light Cycle events was exactly the thing my little brain has craved since my first viewing of the movie. During a series varied events, four players can mount the iconic rocket sleds in an attempt to crash opponents in a high stakes variation on the classic Snake.
More importantly, the Wii version has the 90-degree turns Tron%26rsquo;s digital playing field isbest known for, and they make the blistering races unlike anything you%26rsquo;ve ever played (with the exception of the handful of you who played 2003%26rsquo;s Tron 2.0 on the PC). And while I completely sucked at the single mode I demoed, at least it wasn%26rsquo;t due to the controls. I%26rsquo;d say Jamie ran circles around me, but it was more like he used his Light Cycle%26rsquo;s ribbon to surround me in aunicursal maze, all whilejumping overme pathetic traps. Next time%26hellip; I%26rsquo;ll be ready.
Jul 26, 2010