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Stuart Black is, without question, a lively man. His passion for games gained notoriety after the release of the PS2/Xbox shooter Black, followed by his work on Bodycount, which... many people had forgotten existed altogether. Now, Black (the man, not the FPS) is hard at work on Enemy Front as a creative director at City Interactive. 

He had a sense of humor about the familiar territory where his next game takes place. “People always say ‘Really? Another f**king WWII shooter?’” Black related. “Does the world really need another one?” We had hoped Black would provide a compelling answer to that question during our demo.

You might know City Interactive from their other recent franchise, Sniper: Ghost Warrior, which simulates the precision and concentration needed to make every shot count. Enemy Front was designed to be the other end of the spectrum: running headfirst into battle with your guns a-blazing. The idea is to make the player feel like a vital victory asset, capable of single-handedly succeeding in a shootout, instead of a “frontline grunt.”  

Black cites classic WWII films like The Dirty Dozen and Where Eagles Dare as inspirations for Enemy Front, and it certainly looks the part: the crisp CryENGINE 3 graphics looked nice and gritty, just the way we like our 1940s-era shooters. 

Sadly, the gameplay at this stage felt flat. Barreling into battle as our unnamed American USS ranger felt more goofy than heroic, with some rough AI that directed Nazis to run directly at incoming gunfire. We got our hopes up for some memorable features when we saw destructible cover – alas, you can only obliterate the environment in strategic points, such as doorways, windowsills, and stone walls. 

Black stressed the team’s effort to highlight some of the more exotic weapons used during WWII, but they all seemed to shoot like the same Thompson sub-machine gun that we’ve virtually fired thousands of times. Most alarming was when Black admitted that Enemy Front is “quite a linear corridor shooter,” which sounds like a death knell in the highly competitive modern FPS market. Unless, of course, you're among the few who preferred when games were like this. 

The build we played was early, and only time will tell if Enemy Front can distinguish itself from the pack.  If you just can’t get enough WWII shooters, or you’re a diehard Black fan (the man or the FPS), Enemy Front is set to release sometime in 2012.

Topics

FPS wwii

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6 comments

  • Diablo2013 - February 6, 2014 9:20 a.m.

    I wanted to tell you that the CI made ​​another great game, named Lords of the Fallen. Is also an unusual project:D
  • fattoler - May 3, 2012 4:13 p.m.

    I'll say it once and I'll say it a dozen times more, there is no such thing as a bad setting, only a bad game.
  • MasterBP - May 3, 2012 3:57 p.m.

    You know what, the only type of FPS I'm sick of at the moment is modern. Shooting not-taliban terrorists with m16s in the desert because they have like 50 nukes all aimed at New York, while wearing enough technology to classify as an android feels more exhausted to me than WW2 ever was. I whole-heartedly welcome any new WW2 shooter, here's to hoping for health bars and being able to hold more than two weapons.
  • TheIronMaiden - May 3, 2012 1:17 p.m.

    If Mr. Black can somehow find a way to make WWII fun again; I'll give it a whirl.
  • FOZ - May 3, 2012 9:54 a.m.

    The problem right now isn't too many WWII shooters, but that there haven't even been any that can match up to Call of Duty 2 or Company of Heroes since those games came out. What's needed are people who know what they're doing to make a big, fancy WWII shooter. This game is running on Cryengine 3, which I'm sure someone else would be able to make pretty good use of, but this game seems like it's going nowhere, so why even bother? We have the technology to make the best WWII game ever, but the setting is now so taboo that people refuse to go back to it with any sort of big game. Comparing just Bad Company 2's intro level to Call of Duty 2 shows how much potential a game by people who give a damn could have. But it's not going to happen.
  • Diablo2013 - February 6, 2014 3:30 a.m.

    I don't agree with you. I think the City Interactive have done a great job. Game looks awesome. You need to see the trailer, it's amazing:)))This will be a great game, I just can;t wait for this:))))

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