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Enchanted Arms review

An overlooked 360 role-playing game gets another chance to kick some grid-based monster collecting into you

Pros

  • 125 creatures to collect
  • Fancy looks
  • Tactical battles

Cons

  • Bad voice acting
  • Many clich elements
  • One-dimensional characters

You know Roomba, that robot vacuum cleaner you keep seeing at Wal-Mart? It scares the crap out of us. Because if there's one thing sci-fi has taught us, it's that any intelligent device or creature we create and force into servitude will someday come to life and enslave us. The latest evidence of this? Enchanted Arms, a niche-y role-playing game that takes place in a world filled with man-made beings called "golems." They come in a zillion shapes and sizes, but every last one has decided - you guessed it - that the human race would be much easier to care for if we were all dead.

It's up to you, as an average (yet, of course supernaturally gifted) student at Magically Kicking the Crap Out of Stuff University and your variously talented friends to fix it all by bashing the golems' rebellious teeth in - and if they don't have teeth, by just pounding your wrath into whatever body part is closest to you.

Battles are the meat and potatoes of Enchanted Arms. The two opposing forces are plopped onto two connected 4x3 checkerboard-like grids and take turns casting, bashing, and blasting the stuffing out of one another. It's not quite as simple as rock 'em, sock 'em, though. Various elements are stronger against certain foes, and different attacks have different shapes - a spear stab strikes forward for three squares, but a magical tidal storm might strike in an X-shaped pattern, and a gatling gun blast could perforate an entire nine-square area. Characters can also help shield one another, so maneuvering is critical as well.

The question is this: what were some of these crazy golems originally used for? There are more than 125 in the PS3 Enchanted Arms (up from around 100 in the 360 version), and they run the full gamut. Within the first two hours, we encountered a giant stone knight, a hyper-cute pink-haired maid (with giant gun), a green salamander kinda thing, and a flat dude with a pizza for a head. More importantly, we not only met them, we collected them. Sort of. You see, golems you've defeated can often be reconstituted to fight for you. In fact, recruiting them to your army is a huge part of the game.

Thus, Enchanted Arms materializes as a sort of Pokemon in Final Fantasy clothes. It doesn't look mind-blowingly next-gen, but it's artistically gorgeous, full of elaborate spell effects and lavish environments that aren't nearly as wide-open as they first appear. And there's a ton of the usual RPG linear exploring, talking heads, looking for items, and random battling.

More Info

GenreRole Playing
DescriptionClassic-style Japanese role-playing game served up with over 75 creatures to use however you choose.
PlatformPS3, Xbox 360
US censor ratingTeen
Release date29 August 2006 (US), 1 January 1970 (UK)

ABOUT THE AUTHOR

I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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