E3 MVG 2011 Selection: Halo Anniversary interview

Frank O'Connor of 343 Industries walks us through every step of re-mastering Master Chief

A remake of Halo: Combat Evolved %26ndash; the game that created a cultural icon, launched a massive multimedia franchise and helped revolutionize first person shooters on consoles %26ndash; appeared on our Top 7 games we want announced at E3 this year. Now that the rumor is a reality, of course it landed on our list of the %26ldquo;Most Valuable Games%26rdquo; at E3 2011.

Halo: Anniversary takes the original classic and makes it classic-er. The outdated 2001 graphics are now as crisp and lovely as those in Halo: Reach, with a button that can switch seamlessly between the two versions and highlight the drastic difference. In an effort to please fans, the gameplay has remained untouched %26ndash; right down to the source code %26ndash; but weaknesses like the confusing Library level have been improved through subtle shifts in environment design. And most intriguingly, the collectible terminals now unlock a secret story with hints for the just-announced Halo 4. Multiplayer, on the other hand, has been updated to include popular recent additions like assassinations.

In our MVG interview behind the scenes of Microsoft%26rsquo;s E3 2011 booth, I discuss all of the above and much more with Frank O%26rsquo;Connor of 343 Industries. Want to know what non-Halo game Frank wishes would be remade? Watch the video %26ndash; the answer will definitely surprise you.

Jun 16, 2011

A remake of Halo: Combat Evolved %26ndash; the game that created a cultural icon, launched a massive multimedia franchise and helped revolutionize first person shooters on consoles %26ndash; appeared on our Top 7 games we want announced at E3 this year. Now that the rumor is a reality, of course it landed on our list of the %26ldquo;Most Valuable Games%26rdquo; at E3 2011.

Halo: Anniversary takes the original classic and makes it classic-er. The outdated 2001 graphics are now as crisp and lovely as those in Halo: Reach, with a button that can switch seamlessly between the two versions and highlight the drastic difference. In an effort to please fans, the gameplay has remained untouched %26ndash; right down to the source code %26ndash; but weaknesses like the confusing Library level have been improved through subtle shifts in environment design. And most intriguingly, the collectible terminals now unlock a secret story with hints for the just-announced Halo 4. Multiplayer, on the other hand, has been updated to include popular recent additions like assassinations.

In our MVG interview behind the scenes of Microsoft%26rsquo;s E3 2011 booth, I discuss all of the above and much more with Frank O%26rsquo;Connor of 343 Industries. Want to know what non-Halo game Frank wishes would be remade? Watch the video %26ndash; the answer will definitely surprise you.

Jun 16, 2011

ABOUT THE AUTHOR

I enjoy sunshine, the company of kittens and turning frowns upside down. I am also a fan of sarcasm. Let's be friends!
We recommend