E3 2011: BioShock Infinite will support Move controls

At Sony's E3 press conference earlier this evening, Irrational Games' Ken Levine began his presentation by recounting a recent interview he gave where he completely poo-pooed motion controls, firmly stating that his company was dedicated to traditional button-based input. So refreshing, right? We were totally with him as he poked fun at motion controls by flailing about ridiculously, but we also had an inkling where he was headed with this intro. Quicker than you could waggle a controller, Levine changed his tune completely and announced Move support for BioShock Infinite.

So it looks like BioShock Infinite will join Mass Effect 3 in the list of upcoming "hardcore" games that are attempting to appeal to "casual" gamers with an option for non-traditional controls. As Levine was eating crow, he mentioned the need to include people who might feel intimidated by the idea of using a traditional controller, what with all the confusing buttons (it's not like they're labeled or anything).

If I may voice an option here though, it seems unfair to tell people who are inexperienced but interested in playing games that a traditional controller will be too hard for them to manage. Convincing newcomers that they need to use an inferior, often frustrating, motion-controlled input system may only serve to push them further away from gaming. I find it hard to believe that there's really that large of an audience who wants to play games like BioShock Infinite and Mass Effect 3 but would be incapable of learning how to use a standard controller if they actually gave it an honest try.

During the first big push for motion controls via Wii and later Move and Kinect, we were told that these new-fangled systems would enhance gameplay immersion and provide a unique experience. But this year it seems like they're instead being billed merely as an alternative for those of us who simply prefer not to use a traditional controller. But again, how many people who shun a traditional controller are actually interested in playing these types of games at all?

What do you think? Is anyone excited to use Move controls in BioShock Infinite?  

Jun 6, 2011




  • lordgodalming - August 12, 2011 5:42 p.m.

    Summary of this editorial: "Ken Levine says Move really works, but I still hate it for no reason. Waaah!"
  • AdamEll94 - June 8, 2011 3:07 p.m.

    Who says only casual players enjoy motion controls? I consider myself pretty core and my favourite method for playing Killzone is easily the sharpshooter? The playstation move controller works perfectly with fps', get off your high horse and accept that motion controls are going nowhere and that they do actually work. Bioshock is a game fort people who enjoy playing real games, if something is to sell it to the casual I sincerely doubt it would be motion controls. This article is pathetic.
  • andybeans - June 8, 2011 12:11 p.m.

    Fair play on Ken for changing his mind, he hasn't "sold his beliefs for money", he's altered his opinion based upon new experiences. Only fanboys refuse to adapt despite contrary evidence. He now thinks it's AN option, not the BEST option. I think technology needs to catch up with expectations before motion control becomes a properly viable alternative. It's like the early days of handwriting recognition, the Palm V personal organiser required users to learn a completely different alphabet to use it... so it flopped. Similarly, current motion control systems require totally exaggerated, abstract movements instead of those which come naturally. Also, the user has to forgo the feedback real life gives; when you chop into a tree with an axe it stops, it doesn't fly straight through the tree, spin you around and cause you to trip over the cat. Gaming is all about abstraction, it allows you to leap buildings, fire huge guns, run for hundreds of miles and generally play for hours without dying of exhaustion. Until technology catches up and we have wet-ware connections then abstract button bashing is always going to be the preferred control method. The only time motion control is better is when you're too drunk to see the buttons ;)
  • TheHungryLemur - June 7, 2011 12:41 p.m.

    That's wierd... I was just going out to buy a Move controller... ME GUSTA
  • fetalspray - June 7, 2011 12:36 p.m.

    Bill Hicks' joke about selling out your beliefs for money and sucking satans cock comes to mind. "Hi I'm Ken Levine and im here today to talk about Biosh-BBBBWWWWWWAAAAAAAAAAAAA"
  • J-spit - June 7, 2011 5:09 a.m.

    Am I the only one who finds traditional controllers easier to grasp than Stupid Sticks and Screen Waving?
  • TheWebSwinger - June 7, 2011 4:41 a.m.

    This is retarded. I really don't think Move controls are a very good alternative to traditional controllers for newcomers, I mean they'll still have to learn just as many gestures/actions as controller-users will have to learn buttons, right?
  • Reebokanonymous - June 7, 2011 4:02 a.m.

    This article should definitely mention that it's an editorial. And I think the alternative motion controls are probably a segway into what will eventually be some acceptable motion-controlled video game technology. I still think the Wii is pretty impressive, but still rather unnecessary.
  • miningguyx360 - June 7, 2011 3:58 a.m.

    reminds me of last year when Gabe Newell announced Portal 2 WITH steam works support.
  • SpadesSlick - June 7, 2011 3:35 a.m.

    And I really doubt that if you are stupid enough to not figure out how to work a controller you are dying to play a psychological game like bioshock.
  • SonicX_89 - June 7, 2011 3:35 a.m.

    I don't pay too much attention to the Playstation side of motion controls but I thought this news would be better received.
  • SpadesSlick - June 7, 2011 3:10 a.m.

    This insistence that casual gamers are a bunch of slack jawed morons that can't use a big complicated controller and only have the brain power to mindlessly waggle or flail around is a bit insulting. I'm sure even dear grandma can learn how to work a controller in due time.
  • HankVenture - June 7, 2011 3:08 a.m.

    I fuckin agree. When he said that I almost cried.. and then when he mentioned something about the Ps Vita I did cry because I felt them making the cut into a big daddys arm so they can bleed him dry plus I will never get a fucking Vita so BAM there goes some bioshock for me
  • TheManTheMythTheCountryKerzikstan - June 7, 2011 3:07 a.m.

    When I saw Ken Levine talk about Sony "convincing" him with Move I couldn't help but imagine him swimming in the money they obviously gave him.
  • ultimatepunchrod - June 7, 2011 3:06 a.m.

    i think as long as i can pick up a dual shock in addition to giving this a try, it sounds like a win win. plus: vita game in the works? im sold
  • BackwaterRifle - June 7, 2011 3:06 a.m.

    Honestly if I shelled out the money for motion controls I would gladly attempt to use them, but I think i'll stick to my controller for Bioshock. P.S. My (first) reCaptcha had Chinese charachters in it WTF!?!?
  • kingsmikefan - June 7, 2011 3:05 a.m.

    Fuck no, I'm not excited. What is the point?

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