Fantasy based MMOs peppered with fighters wielding over-sized swords and NPC quest givers with exclamation points over their heads aren't an endangered species these days. And it seems like the developers of Dungeon Runners are aware that they aren't exactly pushing the envelope with this derivative dungeon crawler.
At times, the game seems to poke fun of its own generic nature. In one instance, a quest giver admitted that he couldn't remember our name and that he basically saw us as a tool to kill stuff for him before giving us the usual kill-X-number-of-monsters quests. And it's a good thing that Dungeon Runners sports this tongue-in-cheek sense of humor because even for a free-to-play game, it's about as dull and bare bones as MMOs get. The graphics are terrible, the voice acting is enthusiastic at best, and dungeons are plain.
You can be a fighter, a mage, or a ranger. But in the end, it doesn't matter much because there are no restrictions on what equipment you can wear or skills you can learn. So it's quite possible that the fighter you created can wind up being a caster in heavy plate. This flexibility is Dungeon Runners' strongest feature due to the variety of character builds available to you.
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