Dragon’s Dogma is like a
precociously intelligent teenager, in the sense that it has ideas beyond those
of its peers, but struggles to explain itself. There’s no better example than
the game’s rushed opening, which drops you into the armored boots of a warrior
about to face a giant chimera. Then suddenly you’re at a character creation
screen, wondering what happened to that other warrior. Then, a second
character creation screen. Even though the game explains that you’re designing
a Pawn -- an AI sidekick meant to assist the user-created main character -- we
were left wondering who the hell was going to be our protagonist, anyway.
Dragon’s Dogma is an attempt to
breed the open world exploration of Skyrim with the fierce combat of Capcom
staples like Devil May Cry and Monster Hunter. You play as the Arisen, a hero
chosen by fate to rid the world of an evil dragon that stole his heart. No, we
don’t mean he fell in love with the dragon. That evil nuisance clawed his heart
right out of his chest in the game’s opening cinematic.
While Dragon’s Dogma gets off to
an awkward start, we recommend you power through it, since the good stuff isn’t
far off. The choices you make during the hurried opening are not permanent, and
once you reach the capital city of Gran Soren, you’ll soon be able to respec
yourself and your primary Pawn, or select new classes entirely. This was lucky
for us, since we found our initial pairing of Fighter and Striker to be
ineffective. More importantly, being able to swap vocations easily is a boon,
because each of Dragon’s Dogma’s specializations plays in a spectacularly
Fighter, Striker and Mage all
serve as your basic warrior, rogue and magic-user set-up. Leveling different
classes allows you to choose new skills that you map to the X, Y and B buttons.
Upgrading an ability gives it a faster execution, wider area of effect, or some
other perk more immediate than the typical “+1 to fire spells” of most RPG’s.
Choosing new skills will let you design your own combos, rather than working a
There are also fantastic hybrid classes, which you’ll want to check out immediately. The Magic Archer’s enchanted bow lets him highlight multiple targets and unleash a flurry of homing arrows. The Mystic Knight can enchant his shield, allowing him to damage enemies while blocking. He can also summon a “magic cannon,” a sphere of energy he strikes with a melee weapon, flinging projectiles at his foes.
Making sure that you and your primary Pawn complement each other is essential to winning battles. Combat is built around the relationship between you and your AI team. It replicates the standard tank, healer and DPS structure of any MMO, but Dogma’s slick, real time combat gives it an immediacy other games lack.
The primary Pawn you design will
be your lifetime sidekick, but you can adjust their class, behavior and
equipment. The other two Pawns in your party can be swapped to suit your
changing needs. Just visit a Rift Stone in any town to select new Pawns for
your party. You can even use another player’s custom Pawn, which adds a great
bonus. Dragon’s Dogma has an online feature that we used to select Pawns other
gamers had designed. Our own Pawn was loaned out as well, but we were never
without them. Other players simply used a copy of them, which synced with our
own whenever we rested at an inn. Our Pawn would often come back with knowledge
of a quest we hadn’t tried yet, eager to offer advice that was sometimes actually
helpful. It’s an excellent feature.
Pawns aren’t silent mercenaries,
their dialogue is surprisingly well-written and filled with nice Old
English-isms, but it’s repeated far too often. Sometimes they’ll all chime in
at once, saying nearly the same thing, to obnoxious effect. Also, there appears
to be a rather low number of actors voicing the Pawns. Some of the performances
have been digitally altered to try and produce more variety, but it has a
strange, speed up “chipmunk effect.”
All in all, set dressing is not a strength of Dragon’s Dogma. It’s a rather bland high-fantasy world, so unless you’re truly in love with the game’s combat (and it is easy to love) you’ll have few other reasons to inhabit this world. At least the game has an odd sense of humor that makes up for its less than engaging story. On our travels, we encountered an ogre who flew into a frenzy if we had female characters in our party, found a foul berry whose description promised it would “ravage the bowels,” and laughed at the Coin Purse of Charity, which turned gold into a throwing weapon.
Dragon’s Dogma is also filled with gameplay choices that may scare away more casual players. Combat requires your undivided attention, calling for strategy and precision to survive even modest encounters. There’s limited fast travel, and a day and night system that makes adventuring without a large stock of lantern oil a protracted suicide attempt. Dragon’s Dogma is not for the faint of heart, or for those who can’t walk away from a battle they’re not prepared for. None of its choices are “wrong,” but merely divisive. Dragon’s Dogma may be destined for an impact among players who thrive on challenge and replay value. Others may be driven nuts by the time cycling.
It’s also for gamers who don’t demand perfect visuals at every turn. Dragon’s Dogma is full of clipping issues and speech that’s not synced to character’s lips. When you climb up a giant cyclops to stab out its eye, it’s not a slick quick time event like in God of War. You’ll have full control over your hero, who flops about like a rag doll. It doesn’t look as cool as watching Kratos go to work, but for some gamers, more control is preferable to slick spectatorship.
Dragon’s Dogma is a fascinating and odd game. The core of
its combat is geared more toward action gamers than players of more plodding
RPG titles, and yet it’s full of big breaks in the action. There are long
journeys on foot, plenty of inventory management, and trips back to the capital
city to swap vocations and pick new Pawns. After spending a few dozen hours in
this world, we’d definitely describe it as a great mix of action combat a la
God of War fused to a high-fantasy role-playing game. If you’ve ever wanted an
experience like that, give Dragon’s Dogma a try -- there is a demo, after all.
It’s a game destined to find an audience among that rare action junkie with extensive
patience, or Elder Scrolls fans who are tired of swinging swords in the
first-person. If you’re someone who falls in that category, jump in.
This game was reviewed on Xbox 360 as the lead platform.