Dragon Ball Z Shin Budokai: Another Road review

All the kicking, punching and ki-blasting you remember from last year's game... except now it's this year

GamesRadar+ Verdict

Pros

  • +

    Story mode tries new things

  • +

    Quite a few fighters

  • +

    Bombastic fighting

Cons

  • -

    Too-similar characters

  • -

    Eternal loading screens

  • -

    90% the same as last year

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Before you read this review of Dragon Ball Z: Shin Budokai – Another Road, read our previous reviewhere.“But wait,” you ask, “isn’t this review for last year’s game?” And the answer to that question is yes – but this appears to still be last year's game, so that review is still completely accurate.

Okay, perhaps this isn’t exactly like last year’s game – there’s a new story mode that’s quite unique. It’s an alternate, future timeline that tells an entirely fresh and different story that starts with Trunks, adds in bad guys like Babidi and Buu, and ends up with some 24 DBZ characters time-zapping in for a good punch-up. It’s entirely non-canon, and it makes no sense at all, but it’s definitely different. Kind of like a Star Wars game that had Luke joining a reborn Vader at the family droid repair shop and tearing C-3PO apart to get repair parts for the dishwasher, then showed Leia hooking up with Chewbacca at the Stormtroopers' Brass Band's Yoda tribute concert.

More info

GenreFighting
DescriptionAn over-the-shoulder fighter that brings together 24 combatants from the Dragon Ball sagas for a new, "what-if" alternate-future story.
Platform"PSP"
US censor rating"Rating Pending"
UK censor rating""
Alternative names"DBZ: Shin Budokai 2: Another Road"
Release date1 January 1970 (US), 1 January 1970 (UK)
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