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Donkey Kong Country Tropical Freeze coming to Wii U this year

It had to happen eventually. Donkey Kong Country returns is vine-swinging onto the Wii U, with more banana-collecting, ridiculously challenging 2.5D platformer goodness. At this morning's Nintendo Direct, the follow-up to Donkey Kong Country Returns was announced for Nintendo's next-gen platform. Titled Tropical Freeze, the Wii U game is slated for release this year.

But it's not just Donkey and Diddy this time around. Pony-tailed, pink-clad Dixie Kong is back as a playable character, able to glide across chasms with her helicopter hair spin. It’s unclear whether or not you can pair Diddy and Dixie together a la Diddy's Kongquest, or if Donkey remains the primary Kong--but either way, we're gleefully happy to see Dixie's triumphant return.

Tropical Freeze keeps the same visual style of DKC Returns, with little details like DK's bristling fur really popping off the screen with the Wii U's graphical power. But it also takes a page from DKCR 3D, with the same layered, parallax stage design and the ability to switch camera angles at a whim. It's supremely satisfying watching DK blast from barrel to barrel as the camera pans around the gigantic tree he's scaling.

Your favorite (or most hated, depending on who you ask) level archetypes are back, like minecart stages and typical jungle romps. But Tropical Freeze brings back something that was sorely lacking from DKCR: underwater stages. No longer will the Kongs immediately perish if they touch water--expect more of the same dreamy ocean levels as the SNES entries.

Two-player co-op also makes a return, letting you tag-team your way through the particularly tricky stages. We can't wait to get our hands on Tropical Freeze; luckily, we won't have to wait long, as the game will be in our hands before 2013's end. Check back for more of our impressions of DKC TF as they develop.

Topics

E3 2013

13 comments

  • Beatty003 - June 13, 2013 5:19 p.m.

    Anyone remember Donkey Kong 64? That was probably the most difficult game I've ever played...infact, it pains me to say that I never actually beat it. Hmm...maybe while I wait for this new entry in DKC I'll dust off my N64 and finally finish DK64!
  • pokepark7 - June 12, 2013 6:29 p.m.

    another donkey Kong .....*sigh* OK then bring it on
  • g1rldraco7 - June 11, 2013 4 p.m.

    More Donkey Kong is a good sign for Nintendo :)
  • talleyXIV - June 11, 2013 1:14 p.m.

    I think Wii U had the deepest lineup of games, which will largely be ignored because they aren't "new."
  • db1331 - June 11, 2013 8:37 a.m.

    Saw somewhere else that you still have to shake the controller to do a ground pound or roll attack. Instant pass. Why in the fuck are you forcing people to shake the controller to do something a simple button press could do, especially in a platformer where you have to make tight, controlled jumps? I don't want to be jumping around while flailing with my controller. Just give me a goddamn BUTTON.
  • shawksta - June 11, 2013 9:13 a.m.

    I personally dont mind. Dont worry though, they'll probably implement Wii U controller pro or give us actual different control schemes this time. Pikmin 3 does and E3 2012 only had Wii controls playable
  • Redeater - June 11, 2013 11:52 a.m.

    This is what KILLED DKCR for me. I fucking couldn't finish any of those christing time trials. As someone who had just fully finished DCK 1,2 and 3 it pissed me the fuck off. I picked up DKCR for 3DS and just flew through the trials. There is absolutely no excuse why they can't make shaking optional!
  • db1331 - June 11, 2013 11:56 a.m.

    It was the one game to almost make me throw my controller to the TV. I loved the parts where you had to land on a tiny ledge being patrolled by an enemy you couldn't jump on. You could start shaking the remote before you even landed and most times it still wouldn't register before the bad guy walked into you. Pure casual bullshit. What was even more infuriating was they didn't even use the giant B button that was under your finger the entire time. If they had bound roll to that it would have been perfectly fine.
  • Redeater - June 11, 2013 1:16 p.m.

    If you want to rage even more go to the Gamefaqs DKCR's 3ds page. There are many people there who are claiming that motion was the superior way to control DK. Say what you will about gamepads being obsolete but I never once fucking died from my controller failing to detect me pressing the B button.
  • shawksta - June 13, 2013 11:47 a.m.

    http://www.nintendoworldreport.com/impressions/34557 First Paragraph, you can use the gamepad and press the Y button to Pound and Roll this time
  • db1331 - June 13, 2013 11:49 a.m.

    Holy shit, that's awesome news. Between this, Mario Kart, Mario 3D World, and Wind Waker HD, it looks like I'm going to have to get a Wii U eventually.
  • shawksta - June 11, 2013 8:04 a.m.

    The game looked just as Beautiful as you would expect WATER LEVELS, YAY and that one moment with that giant Catfish was just, DAMN This is Retro's new game? Well, Eric was definitley right with this games Art Design

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