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  • RedHarlow - February 17, 2013 2:34 p.m.

    "space zombies who cruise around the galaxy in mile-long tomb ships." Necrons?
  • winner2 - February 18, 2013 8:34 a.m.

    Exactly what I was thinking
  • brickman409 - February 17, 2013 2:18 p.m.

    woah the gamesradar's homepage is like one picture made up of all the others.
  • Bloodstorm - February 17, 2013 1:16 p.m.

    So, it's like if Borderlands and Mass Effect banged, and had a baby? I like everything I've heard so far. I just hope it is still easy to play it with just your friends, and not having the random player factor brutally shoved down your throat.
  • wesley-simmons - February 17, 2013 9:08 p.m.

    I was thinking more like DayZ exploration and interaction, Borderlands loot, Journey multiplayer mechanics. The only thing we can really count on, though, is Halo quality shooting.
  • Talvari - February 17, 2013 1:04 p.m.

    Not holding out for a single player mode or anything..but always online still sucks :| Even if their reasoning for it is slightly more acceptable. Will hold out for some proper gameplay later down the line, it's all hype right now, and they're doing it pretty well :|
  • archnite - February 17, 2013 12:47 p.m.

    Sign. I gotta go shovel some coal into my hype train.
  • brickman409 - February 17, 2013 12:13 p.m.

    Maybe this is just me but, I think the story sounds like it would make a better movie than a game. I'd rather watch this than play it.
  • wadesmit - February 18, 2013 10:51 p.m.

    Who knows, maybe this could be another great installation of a massively-scoped storyline into a game. Mass Effect did pretty well at that. Granted, Destiny seems... impossibly, bigger than ME. I'm not sure what it is though, but I'm convinced that this game is going to be done well.
  • BladedFalcon - February 17, 2013 11:39 a.m.

    Glad to know there are gonna be other classes available, because the three they revealed so far sounded like the very safe/generic trifecta every single western developer seems to be capable of thinking of: Vanguard (Which is basically the "warrior" or the "tank") Hunter (Which is basically the "thief" or the "assasin/sniper") Warlock (Which is the "Wizard" or "tech guy, jedi, crowd control guy") I mention this, because it amuses me how even in shooters, it's very clear that most western developers are incapable of thinking much father beyond the basic classes created by D&D decades ago. (And before any fanboys jump at me, note that this is a criticism not exclusive to this game, pretty much goes to borderlands, skyrim, trine, dragon age or pretty much any western game that features classes.)
  • BladedFalcon - February 17, 2013 11:42 a.m.

    *farther, not "father" stupid typos >_>;
  • rodger-walker - February 17, 2013 4:11 p.m.

    it's not just western either, every single asian rpg I play has that too. And TES is usually fairly good about the generic classes. In Oblivion they gave you a million variations from the generics and the ability to make your own class. Skyrim the only reason the generics exist is because people are so used to confining to one set of skills that they end up doing that even when they don't have to. That and its all preferences in Skyrim, if you only like magic, that's all your going to use. You've made a generic Mage. I almost always end up playing an Archer/Rogue, because that's just how I react to the situations.
  • BladedFalcon - February 17, 2013 4:19 p.m.

    Yes, Skyrim does let you pick and choose, but it still make a very big, fat clear distinction in that there are 3 main schools, and they are, surprise surprise, the same mage/thief/warrior triangle everyone uses. As for japanese RPGs... yes and no, i mean, certainly they have their defined classes as well, but at least they usually expand or differentiate them a bit more, for example, in final fantasy games, you don't have just mages, you have offensive magic mages, you have defensive/healing mages, you have summoners, you have mages that mimic other's abilities, you have more specialized classes taht have different quirks, like monks that do more damage without any equipment, and thieves that are actually crappy combatants, and not the kind of thief you see in western games. stuff like that. I mean, I'm not asking developers to create super weird original classes, but it's kinda disappointing to see them barely thinking outside the box and almost always falling back into the same old class archetypes time and time again. It's like shooters always relying in only machine guns/Shotguns/snipers/pistols/bazooka as their main weapon cache, it's safe, and it's boring.
  • minimaxi - February 17, 2013 7:34 p.m.

    Different type of mages are just like that; different type of mages. WoW has mage, priest, warlock, druid as in many other mmo's, asian included. In fact, I personally think WoW's warrior was a breakthrough in terms of resource generation and in that they're actually harder to play than mages (in vanilla at least) which at that time, completely defies classes stereotypes. The only thing generic/derivative was just the class name.
  • BladedFalcon - February 17, 2013 9:55 p.m.

    Ah, well, that's nice. I didn't know though, because I am not really one that plays or is interested in MMOs, but it's good to hear that they varied a bit more in there. Overall, I'm sure there are plenty of exceptions of course, it just kinda irks me that when a new game with classes comes out, more often than not, their "new" classes are almost always the same old safe formula/trifecta, heck, even mass effect kinda started like that, although they did a good job in creating mixed classes. Seriously though developers, is it that hard to come up with a formula that doesn't involve a tank, a mage and an assasin? >_>; I mean, even if Insomniac's upcoming game Fuse, the classes don't feel that different from that paradigm aside from the admittedly original weapons, the guy with the shield is the tank, the girl that uses stealth is the assasin, and the other girl is kinda like a mage, in a way. with the black dude being the only wildcard.
  • MolokoVeck - February 18, 2013 8:51 a.m.

    I completely agree with you. I am tired of seeing the same classes recycled over and over. This is why I loved Ultima Online back when I did play MMOs. Ultima Online did away with classes and levels and just had tons and tons of skills, so you made your own class. You could be a necromancer swordsman, or a mage archer, or any number of skill combinations, depending on how may support skills were required to fully flesh out a character. This resulted in some very unique characters, as each person had their own idea of which 7 or 8 skills they wanted to focus on. I myself had a mage/swordsman and a mage/archer among other characters, and they were super fun, and I don't even usually play mages in RPGs.
  • WrathLord03 - April 28, 2014 10:10 p.m.

    It's interesting you should mention Borderlands, because they sort of do stick to those and they sort of don't. Brick and Salvador were both different versions of a tank, one wielding lots of guns and one being more melee-centric. Mordecai and Zero were different versions of the assassin, although Modercai's power was his bird and Zero's is going invisible. Then the two Sirens were different kinds of mages, and then Roland and Axton are a kind of generic soldier type exclusive from the D & D classes but very much ingrained in modern games. I haven't played the first game, but it seems like they did something interesting with their 'mage' Lilith, where she could turn invisible and then, upon becoming visible again, explode the crap out of everything, so that really changed up the mage class in terms of it being less about staying away from enemies and more about jumping into the fray. Anyway, the point is that Borderlands stuck to this trifecta but changed it up enough so that they weren't just reusing classes, and I think that there's enough variation between the two games that the classes don't end up becoming boring things that we've seen before. They sort of are, but sort of aren't. Part of this is due to the wildly different personalities of each character, which, again, kind of do and kind of don't fit stereotypes, but part of it is to how the classes were designed. In the Pre-Sequel, though, none of the new characters actually seem to fit this trifecta as well as the other classes have, and I think that's because they started off with the character and then thought about these characters skills later on. Sure, they might turn out to be very cut and dry classes, but I think there's enough variation to prevent this. Of course, it's important to remember that Borderlands characters differ from the norm because they only really have one ability, but the point is that even with classes we've seen before, there can still be noticeable enough variation to make two classes who are both 'Tanks' seem very different, by making one melee-focused and making one dual-wielding-anything-focused. I see the problem with Destiny, though. What really separated the characters in Borderlands from those that came before them was their personalities, and I think that with Destiny's classes having very little personality to begin with, they look a little bland and generic at first. Hopefully, what with all the weapons having different "personalities", the armour will too depending on which enemy faction you stole it off, and they might have abilities to further distance each class from its stereotypes. I can't say though, since I haven't played the game. The mage/warrior/thief thing really does cover all bases, though, so I can't blame them for sticking to it.
  • NuAngel - February 17, 2013 11:31 a.m.

    Preorders are already up on Amazon. PS3: 360:
  • ParagonT - February 17, 2013 11:24 a.m.

    I wonder if there will be an online pass system. I mean, you have to be online constantly, so I wonder if they will take the chance to make its second hand sale annulled.
  • TheFabricOfTime - February 17, 2013 11:08 a.m.

    *jaw hits floor* This sounds awesome.
  • GR HollanderCooper - February 17, 2013 10:55 a.m.

    Space Skyrimborderlandsjourneyhalo.

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