Cryostasis: Sleep of Reason

It'll certainly give you a reason to sleep

Words: on February 27, 2009

The freezing environments in which you spend the duration of Cryostasis are a peculiarly useful metaphor for the creaking, glacial game itself. On a marooned Russian nuclear ice breaker, meteorologist Alexander Nesterov must discover how this enormous boat came to be wrecked in the frozen wastes of the Arctic. The entire ship is rigid with ice, and Nesterov is constantly in danger of freezing to death or being attacked by the freakish zombie-like creatures that inhabit its 70 billion identical rooms.

The premise is so stark raving silly that it could have been fun. Apparently the extreme cold has caused the human crew to become mutant beasts, whether aggressive, bearded axmen or metallic-legged spider creatures.

But Nesterov does more than simply survive: he’s also imbued with the gift of Echo Memory. This means he is able to tap into the last memories of frozen corpses (because they were frozen, see!) and relive them. In doing so, he can change the decision that led to that shipmate’s death, and save him. For some reason. As if this weren’t daft enough, your agonisingly slow clomping around the metallic boat-belly is incessantly interrupted by flashbacks of events that happened before the accident (the plot!).

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Cryostasis (PC)

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3 Comments
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  • newgames128

    newgames128  - 1 year ago  - Report

    Wow talk about underrated. Sure it wasn't optimized very well but if you can max out Crysis you can play this game on high settings at least (sans PhysX), completely playable from beginning to end.
  • gta3mattb

    gta3mattb  - 2 years, 9 months ago  - Report

    I would love to buy this game but the demo ran terrible on my machine.

    QX6700 2.66 GHz
    4 gb of PC2700 ram
    GTX 260 Core 216 896 mb Super clocked edition
    Vista Home Premium 64-bit
  • fiskadoro

    fiskadoro  - 2 years, 11 months ago  - Report

    Good review, and honest. I certainly don't think this is a 8 or 9 kind of game, but I think I'd have been a little more generous. I do, however, feel it was a missed opportunity at making something unique and different, and perhaps its a case of interesting ideas, but not particularly good execution. The game certainly has a claustrophobic atmosphere and no game I've played has portrayed 'cold' so well. I like the way it doesn't continually throw enemies at you, but agreed, it does sometimes feel like you're just plodding along really trying to finish the game rather than being thoroughly absorbed in the story. Personally, I rather liked the graphics and use of PhysX, in fact, I thought that was one of the game's strongest points. It does appear all very grimy and gray, but I think that was intentional, and the game does offer a fairly unusual and different look and feel which might make it worth pursuing. Definitely could've been better, but I think it was a brave attempt by a smaller, independent game company.
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