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Confirmed: Mega Man Universe is Capcom's LittleBigPlanet. But without the need for a physics degree

If you'll excuse me, I'm now going to be a bit smug for the second time this week. Why? Because another of my exciting predictions for gaming's future has come true, in exactly the way I said it would.

Hot on the smouldering, radioactive heels of my long-held Duke-Nukem-by-Gearbox-at-PAX clairvoyance, Capcom has confirmed the gameplay details of its upcoming, previously mysterious, best-trailer-ever-having Mega Man Universe title. At this point I could just point you towards my previous predicto-feature and instruct you to upgrade all of my assumptions to weapons-grade fact, but I'm a serious professional and besides, that would be too smug even for me. I'm already feeling a bit self-concious about the big red Cape of Smugness I'm wearing (the one with the white feather trim) and the crown I've made out of that printer paper I stole the other day.

So I'm going to write a new story. And it will contain all the details. And maybe even a few screens. In fact I have. It's all below.

Confirmed by a post on Capcom's Unity blog, Mega Man Universe is a new, traditional 2D Mega Man game with a major difference. It's built around user creativity and community content-sharing online. There's a character editor, which will allow you to build your own custom Mega Man out of a whole stack of body parts. And in proper Mega Man fashion, the body parts you choose will change his abilities.

And then there's the level editor, which will empower you with all the abilities of a 2D god by letting you create your own custom stages from scratch. Going off the screenshots, the level editor looks pretty comprehensive, right down to allowing power-up and enemy placement. In fact it reminds me a bit of the Super Smsh Bros. Brawl editor, and that one was about as accessible and versatile as they come.

Good news then? Bloody fantastic news, says I. As I've detailed before, there is no more perfect franchise than Mega Man for this kind of stuff. HIs gameplay mechanics are beholden of enough pixel-perfect precision and depth to open up huge design possibilities, but are also simple enough for anyone to understand, and have been hardwired into the gamer conciousness for 23 years. So basically, anyone can build a brilliant level.

And Mega Man's core design trope has always been that of customising his abilities with stolen boss powers in order to overcome new challenges, so the character editor is a completely natural fit. So basically, I can't wait for this. Though my recent Joe Danger levels have been pretty brutal, so there's a good chance that when unleashed upon Mega Man I'm going to become Satan-incarnate. Sorry in advance.

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18 comments

  • CH3BURASHKA - September 13, 2010 8:23 a.m.

    I'm still slightly put off by the mish-mash of old physics and new graphics. Could be hawt as a playground, though, especially if you can upload/download levels (which of course you can, else the feature is pointless).
  • MitsuharuSan - September 10, 2010 7:06 p.m.

    It would be nice if they would release a disc version... ...Though it won't happen :(
  • Killshot - September 10, 2010 6:30 p.m.

    If this will go anyway like LBP well start tons of mario level 1 user created maps the first month or so
  • slimjim441 - September 10, 2010 6:29 p.m.

    Mega Man is the taste. And this game looks freakin' sweet. @NeoKef I hope they never make Mega Man X9. It seems that everyone forgot that the X series ended at 5.
  • ProfessorBonk - September 10, 2010 5:27 p.m.

    Hah, I was right.
  • d3v - September 10, 2010 5:24 p.m.

    @Channel4 It's not supposed to. It' clearly meant to be for folks who want to make Megaman stages. Something which was hard in the original LBP due to the physics engine (trying to replicate Megaman there just never felt right).
  • oufour - September 10, 2010 3:12 p.m.

    an editor i can use! awesome!
  • Shake - September 10, 2010 2:33 p.m.

    My friends and I used to make our own Mega Man maps.... on paper! When we were younger we used to take our favourite parts of levels and make our own. This is going to be great!@!!
  • FETALJUICE - September 10, 2010 1:19 p.m.

    Goddamn!! Capcom, give us a release date already! I seriously cannot wait until this game comes out!
  • KnightDehumidifier - September 10, 2010 1:18 p.m.

    No, don't see vomit-enducing levels, expect to see remake Mega Man 2, SMB World 1-1, and of course the dick/nipple/vagina world.
  • vinzz_zzz - September 10, 2010 12:52 p.m.

    What the hell are these graphics? I'm fine 8bit, 3D sprites, full 3D, cell shaded, or whatever art direction style that exists out there. As long as its done well. And most importantly, that it remains CONSISTENT in the freaking game. Pick a style, and stick to it. These screens up here scare me. They're throwing any and all Mega Man art styles into one game?!? Get ready to see many, many, many vomit-looking levels. Sadness.
  • Channel4 - September 10, 2010 12:34 p.m.

    I'm in the LBP2 beta and even though half of the new stuff doesn't even work as it's supposed to, it's still amazing. The reason it's amazing is that you can completely change the visual and gameplay style to whatever you want(although the bit about the physics degree is spot on really). I can't imagine the Mega Man Ultimate editor will be anything more than playing with existing assets, meaning it will be all about making hard levels rather than good and interesting levels because you can't really add your own personal spin on things. There will obviously be the odd gem uploaded to the servers but there is almost no chance that it will be even close to what LBP can offer. I hope i'm wrong though because LBP is just too complicated to make anything worthwhile without spending months slaving over it.
  • EnragedTortoise1 - September 10, 2010 12:27 p.m.

    Great, now you can get your ass handed to you by half the levels online too!
  • Geminiman82 - September 10, 2010 12:14 p.m.

    I hope you can make your own Master Robots
  • Fiirestorm21 - September 10, 2010 11:56 a.m.

    Yeah Brawl's level builder might have been accessible but it was also extremely limited.
  • flabslapper - September 10, 2010 11:48 a.m.

    is that blond in the firt pic a Rule 63 version of Cutman? DO WANT
  • Doorstop - September 10, 2010 11:41 a.m.

    Super Smash Bros Brawl as the most accessible and versatile stage designer? Lol, wat? This looks awesome though. Not sure if I'll end up getting it.
  • NeoKef - September 10, 2010 11:30 a.m.

    I guess this will do till Megaman X9....

Showing 1-18 of 18 comments

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