• Manguy17 - December 15, 2012 6:43 a.m.

    I prefer to get onto little things...
  • ObliqueZombie - December 14, 2012 8:49 a.m.

    Oh God, that Pokemon screenshot xD
  • zelta38 - December 14, 2012 6:22 a.m.

    Which game is shown in #10?
  • PBC13 - December 14, 2012 7:42 a.m.

    Looks like it might be Crackdown to me.
  • zelta38 - December 30, 2012 4:20 a.m.

    Thanks PBC13!
  • CitizenWolfie - December 14, 2012 2:30 a.m.

    Glitches aside, I'd say these were more "tropes" than "cliches." My personal favourite is the Bigfoot/monster thing. I love how Red Dead Redemption included it in the Undead Nightmare DLC
  • Rub3z - December 14, 2012 1:59 a.m.

    Yeah. That "One Really Tall Thing" had some great innuendo. "C’mon big boy. I’m here. Climb me if you dare." or "humans associate getting on things with success.' I LOL'ed. Also, leaping off the Empire State in Spidey 2 was endlessly fun, and I noticed that this is behavior that I would repeat over and over again in Prototype and even GTA IV. With a motorcycle. Clutching a grenade.
  • julian-watkins - December 13, 2012 7:40 p.m.

    I believe the day night cycles in far cry 2 were actually 24 hours. If not they damn sure felt like it.
  • CUFCfan616 - December 13, 2012 4:18 p.m.

    My most hated cliche; people who use 'the exception that proves the rule' but don't know what it actually means. Other than that, great article. One thing with the last point, GTA IV and dates. You're forced to work your plans around being available at 12am on a Tuesday. Or you can do what I do and stand up all the girls in Liberty City. Friendly NPCs walking in front (literally just casually walking in front) of you while you're in a gunfight and them getting hit by you and all of a sudden every single friendly NPC hates you because the AI can't path around a gunfight. Yes, I'm looking exactly at you Fallout 3. At least in GTA, friendlies don't care if you beat them up. Well, until they're dead anyway.
  • pl4y4h - December 13, 2012 3:12 p.m.

    The road blocks in earthbound were funny because the cops who set them up were always bragging about how they make the best road blocks
  • Person5 - December 14, 2012 2:42 a.m.

    I was gonna mention that, except its not an open world game "Onett cops are famous for their roadblocks"
  • Person5 - December 13, 2012 2:15 p.m.

    My only main problem with desperate situations that you can ignore indefinately is sometimes you CAN'T. I can't count all the times I''m playing a sandbox game when I have that really important thing to do, so I go do something else, then I get a game over because I ignored the really important thing, even though there was no timer present. Its actually kind of funny that you have a picture of Arkham City for that point, as that is the most recent example of this happening to me, I got a game over because I didn't go exactly where the Joker wanted me to.
  • deceasedxo - December 13, 2012 1:16 p.m.

    Haha all true, all great.
  • JarkayColt - December 13, 2012 7:22 a.m.

    Oh my god, I never really thought about it before, but yes! Every one of these sorts of games is never complete without the Really Tall Thing(Tm)! Especially when you can see it perpetually, reaching into the sky, but can't actually get there until later in the game (like in inFamous for example). I can't remember which buildings they were exactly, but my cousin used to have an obsession with continuously climbing, and jumping off of, the largest structures in Spider-Man 2. Used to drive me nuts; I get how it's fun the first time but...come on!
  • jack-hentschell - December 13, 2012 2:16 p.m.

    My favorite thing in Spider-Man 2 was taking a goon to the top of the Empire State Building and then jumping off of it with the goon and using the piledriver on the goon on the way down. Good times.
  • Edogp - December 13, 2012 4:19 p.m.

    HAHA yes! that was one of my favorite things to do also. I also loved throwing them off buildings.
  • crazor89 - December 13, 2012 7:07 a.m.

    The think I love most about sandbox games is the freedom to mess around in the world. I've spent countless hours simply causing havoc in Liberty City! Screw the story I just want to blow things up with a rocket launcher :)
  • shawksta - December 13, 2012 6:51 a.m.

    Ah Sandbox games, you will always give us some joy, one cliche or another. " the digital simulation of a man or woman whose sole purpose in life is to give you missions." Hah
  • XanderGC - December 13, 2012 6:45 a.m.

    I would have to say messing with game physics is the most fun I have in open world games. Which reminds me of this video I made oh so many years ago for Oblivion > *crosses fingers for link*

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