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     Glenster's Guide to Some of Vice City

     Oriented for the PC version
     with Standard Controls and Mouse Controlled Steering

     by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamerHelp, Game Revolution, Game-
Border, and Gamesradar)

     glenster (who's at)

     This walk-through, with active links for the web addresses I use, is at:

     Click "Back" to return from any of the links there--if you "X" it out,
you'll exit the web page.  To compare pictures of vehicles, you might bring a  
page up twice and click a link from each.

     While you're there, you might want see if you find any useful information
in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:

     While waiting to put together a PC to play GTA "IV," I wrote a walk-
     through for "Heavy Metal F.A.K.K.2"...

     ...and a walk-through for "Mafia: The City of Lost Heaven"

     Glenster's Some of Vice City Starter Saves
       featuring Klarnetist's 1957 Chevrolet Bel Air two door hard top
       and Alpert Saracoglu's Administrative Console


  When looking for something in this guide, click "Edit" at the top left of the
screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears.
(Pressing "Ctrl+F" makes it appear, too.)  Type in the name, or even just the
start of the name, of the mission or section you're looking for, then keep
clicking "Find Next" till you're taken there.  At least that works if you have
Windows XP Home Edition--(update): or Vista Home Premium Edition.

  Written with 1280x1024 resolution and Lucida Console font--size 10.


  Vice City Tribute (lighting tweaked)


  Introduction, credits, and personal indulgences.

  I.1  Prelude to a prequel
  Some background information about the intro to Vice City.

  I.2  Paying tributes, references, or at least having things in common

  "Grand Theft Auto: Vice City,"
  Al Capone--"Scarface,"
  "The Untouchables" starring Robert De Niro as Al Capone,
  "Scarface" by "Armitage Trail" (Maurice Coons), Paul Muni, and Al Pacino,
  the "Vice City"/"Scarface" (with Al Pacino) similarities,

  "Cop Land," "No Escape," "Blow," Pablo Escobar,
  "Carlito's Way," "Donnie Brasco," "The Godfather,"
  "Goodfellas," "Mean Streets," "Taxi Driver," Martin Scorsese,
  Tiger Cabs, "Blue Thunder," Samuel L. Jackson,  Quentin Tarantino,
  Joanna Taylor, Robert De Negro, "Heat," "Manhunter," "Miami Vice," "Manhunt,"
  "The Sopranos," "Nice Dreams," John Wayne, "Easy Rider," "Speed," "Boogie
  Nights," "To Live and Die in L.A.," George Romero, "Lady Frankenstein,"

  "Miami Vice," Miss Cleo, the Psychic Friends Network,
  wiccans, selling witchcraft as a way to get practical help from spirits,
  the Lunar Landing Hoax hoax,

  Phil Silvers, Andy Kaufman, "Top Gun," "Iron Eagle," Iron Maiden,
  "Spycatcher," Frank Sinatra, "Disco Inferno," "We Close Our Eyes,"
  Roger Wayland, Allan Robertson, Rambo, "The Final Countdown,"
  "Driving Miss Daisy,"

  Game makers and voice actors, soundalike game names, celebrity soundalikes
  (Walter Brennan, etc.), more funny things pedestrians say,

  Captain Scott and Dundee, Scotland, look-alike mall and soundalike island,
  Little Havana, Little Haiti, and Liberty City--Miami,
  and other places "Vice City" is based on

  I.3  How to go to New York and get there a couple years before you leave:
         some of the "Grand Theft Auto III" tie-ins with "Vice City."

    People and the Dodo
    Walk out over thin air (hoo-ha!)
    Darkel and discarded game ideas
    PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2"

  I.4  PC health.
  Clean your disk, disk player, and PC
  Get your hard drive clean and in order
  Use the latest updates
  Turn off unnecessary applications before running the game
    and use one processor core
  Take-Two Games web site and support
  Tweak guides
  A cure for crackling noises with reverb
  System requirements

  I.5  How to save games and things to avoid when you do.
         Glenster's Some of Vice City Starter Saves
         The convenience of copies of your GTA Vice City User File
         Some advice about saving the game
         A checklist for 100% completion

  I.6  Settings

  I.7  Stats
         Including how long a day in the game really is,
         what Wanted Stars Attained and Evaded is about
           (and why times of stress are the worst times to shop for clothes),
         whose heads are tallied for Head Shots,
         why you shouldn't worry about Daily Police Spending
           or your percentage of Accuracy for Bullets Fired/Bullets That Hit,
         who the Gang members and Criminals are,
         the difference between Unique and Insane Jumps,
         how to mod the game to make it recognize Quadruple Insane Jumps,
         the ratings given for Flight hours,
         and the CRiminal Ratings and Highest media attention levels
           (and the easiest ways to raise them).

  I.8.A  Some distinctions between the PC and PS2 versions,
           and some distinctions between
           the PC Standard Controls with Mouse Controlled Steering
           and PC Classic Controls versions.

  I.8.b  Adapters for PS2 and Xbox controllers
         Gamepad controls

  I.9  Controls--basic information

  The Standard Controls with Mouse Controlled Steering/W, S, A, D format

  Some controls that are good to use on foot, while using any vehicle,
  or just anytime you're enjoying the show

  Going up without gaining altitude

  I.9.A  On Foot

    (Hi)jacking vehicles except boats, Rhinos, and Hunters
    Harder punches and faster attacks with the Left Mouse Button
    Punching to work up an appetite,
      punching your neighbors to get to know them,
      and punching for a Good Citizen bonus
    LMB throwing, shooting, and taking photographs
    Aiming with the whole Mouse, not just part of it, and auto-aim
    Bouncing a beach ball off Tommy's head.

  I.9.B  Four-wheel Vehicles

  Controls for four-wheel vehicles

  Some notable things about the four-wheel vehicles
    Driving indoors
    Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and
      the gang car with a Teddy Bear
    How to put your convertible roof or Teddy Bear up or down, change the things
      you can find in delivery trucks, and make other quick vehicle changes with
      instant replays
    Bus driver income and bus "routes"
    Police cars: safe collisions and spike strip-proof tires
    The Cabbie Climb
    Fast and complimentary Pay 'n' Sprays
    Chauffeured rides
    The Rhino--how to hijack it, save it, and destroy it
      (rampage with it--see I.32; and fly it--see I.9.D)
    Two-Wheelers and one-railers

  A run down of all the four-wheel vehicles
    including the real names for most, and top speeds for all,
    of the four-wheeled vehicles
  Good/distinctive two-door vehicles
  Good/cute little vehicles
  Good/distinctive four-door cars
  Emergency and military vehicles

  I.9.C  Motorcycles

  Controls for the PCJ 600 (or the place of wheelship of your choice)

  Getting a good look at Tommy

  A run down of all the motorcycles
  including the real names and top speeds of the motorcycles

  Some notable things about the motorcycles
    Fast and complimentary Pay 'n' Sprays
    Wheelies for jumps
    The 360 degree Stoppie
    The flip gimmick
    The PC Super Jump
    The BSM
    Half pipe stunts
    Climbing and jumping from trees
    Hitting poles
    Stunt videos
    A bunch of jumps that are often overlooked
    Insane Jumps and Insane Stunts


  Controls for Tommy morphed to a bike

  Outfit locations
  Some favorite spots for big Insane Jump statistics

  I.9.D  Helicopters, the Skimmer, the jets, and the flying Rhino

  The worst criminal destruction in Vice City

  Controls for the helicopters

  A run down of all the helicopters
  including the real names and speeds of the helicopters
  and how many passengers Tommy can take in each of them for rides

  Some notable things about the helicopters
    The game physics of following helicopters with the "camera"
      and moving them forward with NP9
    Bailing from helicopters
    Getting a good look at the big guy

  Controls for The Skimmer

  The real names and speeds of the Dodo and the Skimmer

  Loop de loops
  Flying the Skimmer upside down
  Dodo emeritus
  Dodo ephemeralis

  The real names of the solid motionless jets
  The real name of the solid, motionless lunar module
  The real name of the solid, motionless UFO

  The real (and handling.cfg) names of the flying non-solid vehicles

  How to (hi)jack the Hunter

  How to fly the Rhino

  I.9.E  Boats

  Controls for the boats
  Special concerns for embarking and disembarking

  A run down of all the boats
  including the real names of some, and top speeds of all, of the boats

  Some notable things about the boats
    "Miami Vice" boats
    (Hi)jacking boats
    Boat jumps
    How to fly a speed boat

  I.9.F  General vehicle information
           Healing vehicles with "aspirine," garages, and Pay 'n' Sprays
           Keeping vehicles from disappearing
           Picking up prostitutes
           Fast switch to the MP3 station

  Sometimes the people in this town are just too weird dept.

  I.9.G  How to go to Ghost World and the Underworld

           The WK Chariot Hotel
           Apartment 3C
           The Pole Position Club
           The Washington Beach Police Station
           Ring_of_Fire's way to make interior graphics load in Ghost World
           Let me see Ghost World--I've got a Bazooka here
           The Lithjoe's Trainer Jetpack (No Clip) Way to Visit Ghost World
           Getting to Ghost World with a BF Injection
           The Ocean Beach Triangle
           Going Nowhere Fast
           Taking your Time About It
           The Ocean View of Ghost World
           Ghost World Headquarters, Airport, and Map
           Ghosts in 2D
           Ghost Barriers in Alleys
           Ghost World and Gaming: Flying and Biking
           Driving a Blown-Up Car
           Driving a Ghost on a PCJ 600
           Ghost Beach Ball Soccer
           "I never"
           Diaz, the Invisible Man

  You can have it--arsenal

  I.10  Weapons
          One possible combination
          Weapon advice
          A rundown of all the weapons (including fast Chainsaw attacks,
            and, for the Sniper rifle, a seagull hunting guide),
            the real names of the weapons,
            and some history for most of them
          8 Ball's Bomb Shop

  I.11  Armor, Police Bribe, Health, and Adrenaline pickups

  I.12  Wanted Ratings
          What happens at each wanted level
          What to do about wanted ratings
          Things any major fugitive should know

  I.13  Odds and Ends
          Ambient sounds
          The WK Chariot Hotel
          Interacting with your town
          Huh?  What?
          Marine world
          A few exploration duds
          Strange but fun--that's the important thing
          Creative plugging
          WTF screen shots

  I.14  Glitches
          Stats glitches
          The Havana Outfit glitch
          Persistent slow motion stunts
          The bomb detonator glitch
          The Hyman Condo and Cherry Popper glitches
          Rampage 13 and Knocking Off Stores

  I.15  Radio
          A rundown of the stations
          How to have your own MP3 station
          How to hear Lazlow's Chatterbox FM from "GTA III" in "Vice City"
          Toll free phone numbers

  I.16  Codes
          Some basic advice
          Some favorite codes: aspirine, bigbang, chasestat, seaways,
            comeflywithme, istilllikedressingup, chickswithguns, fannymagnet,
            certaindeath, hopingirl, the weather codes, gripiseverything,
          HUD (heads up display) codes
          Game speed codes
          Lead player codes
          Vehicle spawning codes
          Traffic codes
          Three codes that make you start a new game to get rid of them
            if you save the game after using them


  I.17  The initial main story missions
          The advantages of doing all the side missions you can do for now
          that you need to do for 100% completion,
          and of getting to the mainland/west island,
          Starfish Island, and Leaf Links
          earlier than normal people.


  I.17.A  "In the beginning...."
  I.17.B  "An Old Friend"
  I.17.C  "The Party"  Lawyer Ken Rosenberg

  Main missions continued at I.33.


   I.18  Getting past the barricades and locked gates and back

  Going to the west island early PCJ 600 and a Packer, Coach/Enforcer/Firetruck/station wagon and a boat, jumping off a bridge or through a gate and using a boat, PCJ 600 alone,
    ...and by using a code, codes, or a mod

  Stealing money from parking meters, buying the Skumole Shack for $1,000,
    and several ways to get back to the east island,
    making a side trip to sneak aboard the yacht

  Jumping on a shrub to get to Starfish Island early

  Four ways to jump into Leaf Links early

  Getting to know the town

  I.19  Finding Hidden Packages
          A mod that can help if you lose count,
          how to find the secret chocolate Easter egg by H61
          and printing press by H66,
          and buying all the other non-moneymaking properties.
  I.20  Taxi job (a Sub-mission)
          and how to jump over anything that gets in your way

  Getting honest work in town while building endurance and speed

  I.21  Pizza Delivery Mission (a Sub-mission)
          and how to make things easier
          for the Pizza Delivery, Paramedic, and Firetruck missions.
  I.22  Paramedic Mission (a Sub-mission)
  I.23  Firetruck Mission (a Sub-mission)

  Turning from small time crime to big time (unofficial) law enforcement

  I.24  Knocking Off Stores
          GTA_Loc's way to get $1,000 per store and not confront the police
  I.25  Vigilante Mission (a Sub-mission)--Brown Thunder, if using the Hunter
          How to max out your cash and kill a small town's worth of criminals

  Learning that what you want to do in life is make a rewarding hobby
  a rewarding source of income

  I.26  Unique Jumps
          (except six that aren't available yet: J's 1,3, and 4--I.81;
          J17--I.43; and J's 34 and 35--I.46)
          How to use J19 to give Tommy a car
          that's suspended in midair to stand on

  Skillfully driving, jumping, and flying through glowing disks
  for increasing acclaim, becoming a ham of the radio

  I.27  PCJ Playground
  I.28  Test Track and Trial by Dirt
          How to adjust to the statistics glitch for Trial by Dirt
          How to get the cab driver to run the course

  I.29  Cone Crazy
          And a map to help you plan your course

  I.30  Top Fun van: RC Bandit, RC Baron, and RC Copter
          And Demarest's way to alter the handling.cfg code for RC Bandit
          (THANK you).

  I.31  Hyman Memorial Stadium: Hotring, Bloodring, and Dirt Ring
          How to pick your time for the dirt bike event
          How to be the only one in the Hotring

  Giving something back to the community

  I.32  Rampages
          How to make a little cash
          and kill a small town's worth of local armed gang members,
          with the option of using the old Liberty City trick
          of using the Rhino, updated to include the Hunter and drive-bys, too,
          to help you clean up this town.


  I.33  The Rest of the Main Story Missions (continued from I.17.C)

          Learning that being a celebrity
          gives you access to other celebrities that most people never have,
          especially if you're ethically impaired in how you go about it--
          and polishing off the side missions.


  I.34  "Back Alley Brawl"  Lawyer Ken Rosenberg
  I.35  "Jury Fury"  Lawyer Ken Rosenberg

  I.36  "Road Kill"  Phone: Assassination Mission 1

  I.37  "Riot"  Lawyer Ken Rosenberg


  Some of the non-asset missions for people (Avery Carrington/Umberto Robina/
Auntie Poulet, and Love Fist/Mitch Baker) can be done in any order at any time
after they're available.

  Rusk saves most of them for near the end, and I'm not doing that.  But I go
along with Rusk in putting "Trojan Voodoo" for Robina last among all missions
except the last mission of the game, which is given to Vercetti.  That's because
the Haitian gang members will run and shoot at Tommy after "Trojan Voodoo," mak-
ing it harder to get things done, explore, and play with jumps in Little Haiti.
(As an alternative, you could make the Haitian gang members more peaceful by
modifying the files with Notepad as explained at Weapons and Attack-
ers--how to lessen the severity of attacks.)

  I'd delay "Two Bit Hit" for Avery till some time after "Cop Land" and "The
Job" to make sure you don't get the Havana Outfit glitch.  Since "Two Bit Hit"
also provokes a conflict between the Cuban and Haitian gangs and initiates the
Robina and Poulet missions, and I moved "Trojan Voodoo" to be the next to the
last mission, I opted for moving "Two Bit Hit" closer to the end so the bunch of
them would be done at about the same time.

  I restructured the order of the Love Fist/Mitch Baker missions--also the Mali-
bu Club and Sunshine Autos asset missions--as little as possible to jack Hila-
ry's Sabre Turbo (just as an option for something different to do--it's not bul-
let-proof for PC) and use the "Wheels of Steel" Angel for eight races in a row.

  If you go along with that, do the other non-property missions in any order you
want.  So, with those exceptions, I've leaned in favor of doing them about the
time the opportunity to do them is presented in the game.


  I.38   "Four Iron"  Avery Carrington
            (Leaf Links will be open)
  I.39A  "Demolition Man"  Avery Carrington
            (and a map to help you beat the clock
            with the RC Goblin helicopter)
        ("Two Bit Hit"  Avery Carrington--
            delayed till I.83, after "Cop Land" and "The Job,"
            to avoid the Havana Outfit glitch,
            and to put it and the Robina/Poulet missions it initiates,
            notably "Trojan Voodoo," close together near the end)

  I.39B  A multiple choice of things you can do about the Havana Outfit glitch.

  I.40  "Treacherous Swine"  Col. Cortez
  I.41  "Mall Shootout"  Col. Cortez
  I.42  "Guardian Angels"  Col. Cortez
          (make sure you save the "Everything-Proof" Admiral in a garage;
          Starfish Island will be officially available)

  I.43  Unique Jump 17

  I.44  "The Chase"  Diaz
  I.45  "Phnom Penh '86"  Diaz
          (the mainland--west island--
          and Piers 1 and 2 will be officially available)

  I.46  Unique Jumps 34 and 35

  I.47  "Waste The Wife"  Phone: Assassination Mission 2
          (get out the Rhino: "Gangway, coming through")

  I.48  "Sir, Yes Sir!"  Col. Cortez
          (how to take on the army and take their tank, armed or unarmed)
  I.49  "The Fastest Boat"  Diaz

  I.50  "Autocide"  Phone: Assassination Mission 3

  I.51  "Supply & Demand"  Diaz (the fastest course)
  I.52  "Death Row"  Kent Paul
  I.53  "Rub Out"  Diaz (and get his mansion)
          GTA_Loc's "Felony Allowed" gimmick
  I.54  "All Hands on Deck!"  Col. Cortez

  I.55  Checkpoint Chopper Missions 1 to 3
          (the 4th is available at I.82)

  I.56  "Love Juice"  Love Fist
  I.57  "Psycho Killer"  Love Fist


  Please consider this before continuing beyond "Psycho Killer" with the mis-

  The bike with the best handling in the game is the Angel you can jack from one
of the other three contestants at the start of the "Alloy Wheels of Steel" race
(I.69).  It loses the practically "gripiseverything" handling it has after you
put it in a garage and the door goes down.  Like other vehicles, it can be de-
stroyed by a hazardous mission, and can disappear from the game memory if you
use a couple of other vehicles after using it.  So the easiest way to use it for
other races--"The Driver," which can be frustrating, and the six Sunshine Autos
races--is to do them one after another without saving the bike in a garage.  It
remained in the Hyman Condo alley after I saved a game there without exiting the
game, but this bike makes it easy to do all eight races in a row.

  (Alternatively, you can use Notepad to change the handling.cfg file as ex-
plained in I.100.D.e  Cars and bikes, under Gameplay advantages: How to create
your own "Alloy Wheels of Steel" Angel.  If you do that, before you do, follow
the advice given in I.100.D.a  Uncheck the green dot.  And during "Alloy Wheels
of Steel," have Tommy jack an Angel from in front of the bar and not one of the
Angels the other contestants have--those would be twice as jazzed up and hard to
win the race with.)

  I didn't want to rule out the ability to get Hilary's Sabre Turbo from "The
Driver" (bullet-proof on PS2 but not on PC).  Using the Sentinel of that mis-
sion, and possibly another vehicle to use with it to make a roadblock for Hila-
ry, might make the Angel disappear.  So I scheduled "The Driver" twice: option-
ally, to deliberately fail it so you can get Hilary's car, and a 2nd time to win
the race once you have the "Alloy Wheels of Steel" Angel.

  (Alternatively, you could go to I.100.D.a  Uncheck the green dot, then to
I.100.D.e  Cars and bikes, under Gameplay advantages, and use the handling.cfg
change given for a strong Sentinel.  If you do, poor Hilary won't have a
chance--just try not to kill him.)

  If you want to do that, which I think is fun, I hope you don't mind that I
start three sets of missions to line up the several missions in a row that let
you do that.

  If you try to use the Angel for missions beyond the races, there aren't many
I can see using it for or that it would survive through.  Something like "Mess-
ing with the Man" (I.72) would be risky.  You could also try to put it out of
harm's way, like on the roof of the condo or the Skumole Shack, and try to
use only one other vehicle between times you drive it.

  Of the asset property missions, which make money for you after you do their
missions, the Vercetti ones come up 1st.  They allow Tommy to buy the other as-
set properties, which can be done in any order, and receive protection money at
the mansion.

  An exception is the Phil Cassidy asset property in that it doesn't make money
for you after you do the missions for it, but it provides a place where you can
buy heavy weapons and remote grenades.

  In order to skewer the order of a few missions to use the Angel for the races,
I schedule the Malibu Club ones early.  I pass along the easiest method to score
enough points for one of them, "Rifle Range" (not an asset mission but one which
needs to be done for 100% completion), so you can earn the Rapid Load feature.
Among other things, this makes it easier to succeed with the Sniper Rifle for
"Dirty Lickin's" and the Rocket Launcher for later attempts at the Sunshine Au-
tos races.

  I follow Rusk's logic to leave the Print Works among them for last.  Since one
of the missions for it (actually, a related Vercetti mission: I.97)  involves
stopping Sonny's henchmen from taking money from Tommy's asset properties, you
have more time to stop them if you have more such places for them to go.

  I follow Rusk in putting the Cherry Popper mission after the Sunshine Autos
vehicle collection garage mission because you need it to complete the 4th list
of the vehicle collection.  You can just drive the Cherry Popper truck to Sun-
shine Autos when you're done with it.

   You can't do the last two Vercetti missions and see the final credits till
after doing the Print Works missions, so you might as well do all the other mis-
sions before the last two Vercetti missions (and "Trojan Voodoo"), too, and have
the credits roll at the end of it all in Hollywood tradition.

  If you go along with that, do the other Asset properties in whatever order you
like, depending on what you want: with Interglobal Films you open up the rooftop
jumps and ability to fly the Skimmer.  After the Kaufman Cabs missions, you get
Deborah Harry dispatcher messages on the radio in Kaufman Cabs.  You can get
hard liquor and heavy weapons with Phil (bring the kids), go see the wild love
flesh inside the Pole Position Club (use Gunslinger's mods--I.100.D.d), or get a
couple of speedboats, including the fastest, at the Boatyard.


  I.58  "Shakedown"  Vercetti
          (then you can buy money-making properties)

  I.59  "Check in at the Check Out"  Phone: Assassination Mission 4

  I.60  "Bar Brawl"  Vercetti
  I.61  "Cop Land"  Vercetti
          GTA_Loc's "Never Wanted" gimmick
          (the Vercetti mansion will collect protection money,
          and the policeman outfit, Hunter, and Rhino will be freely available)

  I.62.A  Buy Sunshine Autos (car showroom asset)
  I.62.B  Sunshine Autos Vehicle Collection (car showroom asset)
            (it will make money, provide bonus vehicles,
            and carry on the traditions of B.J. Smith and "GTA III")

  I.63  "Distribution"  Cherry Poppers (ice cream factory asset)
          (it will make money and let you polish off the vehicle collection)

  I.64  "No Escape?" the Malibu Club (bank heist asset)
  I.65  "The Shootist"  the Malibu Club (bank heist asset)
          (how to score high with "The Shootist")
  I.66  "Rifle Range"
          (an easy way to get the points needed for the Fast Load feature)

  I.67  "Loose Ends"  Phone: Assassination Mission 5

  I.68  "The Driver"  the Malibu Club (bank heist asset)
          (optional: how to jack a non bullet-proof Sabre Turbo from Hilary on
                     and how to get a BP/FP/EP Sabre Turbo from Hilary on PC)

  I.69  "Alloy Wheels Of Steel"  Big Mitch Baker
          (jack a Biker's Angel--the best racing bike you'll get in the game)

  I.70  "The Driver"  the Malibu Club (bank heist asset)
          (another race with the same Angel)

  I.71  Sunshine Autos Street Races
          (six more races with the same Angel)

  I.72  "Messing With The Man"  Big Mitch Baker
          (cause havoc with the Hunter or the Rhino
          and create a bumptious media attention level)
  I.73  "Hogtied"  Big Mitch Baker

  I.74  "Publicity Tour"  Love Fist
          (afterwards, the Love Fist limo will appear Downtown
          in front of the VROCK building)

  I.75  "The Job" the Malibu Club (bank heist asset)
          (the Malibu will make money;
          El Banco Currupto will always be open)

  I.76  "Gun Runner"  Phil Cassidy asset
  I.77  "Boomshine Saigon"  Phil Cassidy asset
          (hard liquor and heavy weapons will be available)

  I.78  "Recruitment Drive"  Interglobal Films (film studio asset)
  I.79  "Dildo Dodo"  Interglobal Films (film studio asset)
          (how to fly the little Dodo with pontoons with time to spare)
  I.80  "Martha's Mug Shot"  Interglobal Films (film studio asset)
  I.81  "G-Spotlight"  Interglobal Films (film studio asset)
          (the film studio will make money;
          many rooftop jumps will be available)

  I.82  Checkpoint Chopper 4
          (this Downtown chopper is also convenient to use
          to go for the CRiminal Rating of "Godfather" given in section I.7)

  I.83  "Two Bit Hit"  Avery Carrington
          (how to get both the black Voodoo and Romero's Hearse)

  I.84  "Stunt Boat Challenge"  Umberto Robina
  I.85  "Cannon Fodder"  Umberto Robina
  I.86  "Naval Engagement"  Umberto Robina
  I.87  "Juju Scramble"  Auntie Poulet
          (a detailed route to run through a five star wanted level with)
  I.88  "Bombs Away!"  Auntie Poulet
  I.89  "Dirty Lickin's"  Auntie Poulet
       ("Trojan Voodoo"  Umberto Robina--
           having the Haitian gang go nuts is delayed till I.98)

  I.90A  Buy Kaufman Cabs taxi company (taxi firm asset)
  I.90B  "V.I.P."  Kaufman Cabs (taxi firm asset)
  I.91  "Friendly Rivalry"  Kaufman Cabs (taxi firm asset)
  I.92  "Cabmageddon"  Kaufman Cabs (taxi firm asset)
          (how to incorporate the sadly neglected 8 Ball;
           the Zebra Cab will be available;
           the taxi company will make money for you)

  I.93A  Buy the Boatyard  (boatyard asset)
  I.93B  "Checkpoint Charlie"  the Boatyard (boatyard asset)

  I.94   The Pole Position Club ass and asset
           (to make the strippers--
           and other club dancers, prostitutes, or any lady peds you want--
           cuter and naked, see my tutorial, I.100.D.d,
           you ridiculous ffffffilth.)

  I.95  "Spilling The Beans"  the Print Works (print works asset)
  I.96  "Hit The Courier"  the Print Works (print works asset)
          (the Print Works will make money for you)
  I.97  "Cap The Collector"  Tommy Vercetti

  I.98  "Trojan Voodoo"  Umberto Robina

  I.99  "Keep Your Friends Close..."  Tommy Vercetti

  (Al Pacino/Tony Montana voice: "Say hello to my little friend"--pa-HOOOM.)

  A checklist for 100% completion


   I.100  Basic skins, modding (use at your own risk),
          music, and screen shot tutorial.

  I.100.A  Compressed File Utility

  I.100.B  Web sites for skins and mods

  I.100.C  Skins for Tommy
             "Tony Montana" by archicondeas
             Gunslinger: "Robert De Niro" and "Hot Shirts"
             Make your own skin

  I.100.D  Mods
  I.100.D.a  Uncheck the green dot
  I.100.D.b  Make backups (and where to find other VC backup files)

  I.100.D.c  Tools:
               The IMG Tool v.2
               DMagic1's Wheel Mod v.3
               The Vice TXD Tool
               The Rescaler and CFG Studio 2
               The GXT Editor v.1.2

  I.100.D.d  Women
               Gunslinger: "Prostitute Pack"s 1 and 2
               Dr. Colossus: "Ultimate Nudes"
               "GTA Vice City Nudes"
             Naked Women: a variety of methods of insertion
             Another Naked Woman
               Russificator: black stripa
             How to change the way they walk

  I.100.D.e  Cars and bikes

             Installing car and bike mods (Example: a 1957 Chevrolet Bel Air)
             How to change their colors
             How to change their mass,
               ability to stay upright and hug the driving surface,
               ability to survive in water,
               cornering and braking, top speed, acceleration,
               suspension, durability, and miscellaneous jazz
             Gameplay advantages
               Making vehicles weaker or stronger
               How to create your own "Alloy Wheels of Steel" Angel
               One possible 1957 Chevrolet Bel Air
             How to change the traction of surfaces
             Failure to lower the cannon shots of Rhinos
             Grand Theft Auto: Vice Bedrock
             The hot Cougar scandal
             How to change their wheels
               DMagic1's Wheel Mod
               Xbox wheels
             How to change their on-screen names
             Spookie's Speedometer mod
             The Pole Position bike  Weapons and Attackers
                How to lessen the severity of attacks
                The MP5 A2 ("Counter Strike") mod 
                The highly mysterious sexual Busker

  I.100.D.eee  Helicopters
                 How to make the RC Copter easier to fly
                 Low flying jets

  I.100.D.f  Miscellaneous mods
               The RC Mod
               The Surf's Up Billboard Jump mod
               The Havana Outfit Bug Fix
               The Rampage and Package Finder Mod (the Northern Lights Mod)
               The Hidden Interiors and Steed mods
               The NOS mod
               VC Code Tools (tools that tell you which missions are left to be
                 done, give you credit for all the Unique Jumps, etc.)
               Spaceeinstein's All In One Mod
               Carl Johnson in Vice City

  I.100.D.ff  Trainers
                Pizzadox' +10 Trainer
                Alper Saracoglu's GTA Vice City Administrative Console
                Lithjoe's Vice City Ultimate Trainer

  I.100.D.g  Total conversion mod
               The Liberty City mod

  I.100.E  Music
             MP3s and wav files
               How to save hard disk space with shortcuts
               MP3 volume boost

  I.100.F  Screen shots and videos
           Fraps, the Easy Graphic Converter, and Virtual Dub
           How I make videos



  This guide is geared toward helping someone who is new to the game, so I try
to find an easy way to do anything.  I bought the game for a couple of friends
of mine who are new to games, and wanted to make sure they had fun and got a lot
of the inside references.  If you've gotten the hang of that, I hope I might tip
you to something you didn't know about before.

  If you've never played a PC game like "Vice City" before, I recommend it, if
you don't mind some colorful language.  It's the 1st one I ever played all the
way through--the 1st time in mid-2003--and it's fascinating to me.  It's not
like anything else in movies or music, except that it's like acting out a fanta-
sy of being the star and director of a movie, and the mouse and keyboard move
the star and your hand held camera.  You pick how to interact with a whole city
filled with pedestrians chattering away with snippets of conversation that some-
times make for funny coincidences with what you've just been doing.

  It's enough like the real world that doing the surreal gaming things in it
seem funny.  That a guy needs to do something so he drives down a normal subur-
ban street in his tank, or drives from here to there as fast as he can to get
the game mission done, then the guy going by says, "Unnecessary!" like Regis
Philbin, just looks and sounds funny to me.

  You frame shots with clouds that swirl like real clouds, and the sun rises and
sets and makes some beautiful hues and reflections when it does.  You choose
from dozens of cars, motorcycles, helicopters, and you get a variety of cinemat-
ic shots for the dozens of jumps through town you can do with the PCJ 600 (best
bike for jumps).  You score your show with dozens of songs and parodies of talk
stations on the radio stations you get with most vehicles, and, if you feel like
adding others, you can put in your own MP3s and have your own radio station.

  I don't think stars and directors have had that much control over something
that's that much fun since Buster Keaton.

  I think Robert Rusk, who has a PS2/PC--Classic Controls/Xbox guide for it at
the Gamefaqs web site, has done an excellent job, and his guide has been very
helpful to me.  He doesn't have a PC to use for games just now, though, and I
don't have a PS2.  My notes are meant to help adapt it to the way I use PC Stan-
dard Controls with Mouse Controlled Steering.  After Rockstar and company, I owe
the most debt to his guide, which is mainly organized to help you achieve 100%
completion of the necessary parts of the game.

  One of the best things about Rusk's guide is how he organizes what could be
overwhelming into something manageable.  After doing the initial few story mis-
sions, doing some of the side missions early on gives Tommy benefits and abili-
ties that can help him in the rest of the side missions and main storyline mis-
sions.  He puts nearly all of the side missions together, which frees you up to
enjoy the rest of the main story in an uninterrupted sequence.  The strategies
minimize time spent frustrated and help likewise, although the easiest way can
be different for my format.  I highly recommend his guides for "GTA III" and
"San Andreas,"  which have the same basic structure and strategic assistance.

  I basically use his advice, often hard to improve on, with the same basic con-
cern to supply the easiest way to do things, and change something if it's dif-
ferent for PC, or just add a little something now and then for the variety.

  Put "shopping search" or such in a search engine.  You'll find lots of sites
like dealtime, bizrate, froogle,, mysimon, etc., that you can use
to search for "Vice City," PC components, or anything else.  The last time
I tried, I found "Vice City" for about $20.  If you don't mind your games being
2nd hand, you can find some real bargains for them at eBay.

  You can get the Brady Games Official Strategy Guide for Grand Theft Auto Vice
City, PC version, on eBay for a few bucks.  If you do, be sure to check the
seller's ad to be sure it's the PC version you're bidding on and buying.  It has
lots of useful maps, including ones for specific missions, and pictures and
descriptions of all the vehicles, weapons, and other features of the game.  I'd
be open to other ideas for a little of the guidance, however (i.e. I.94 in this
guide).  To be fair, it's an early effort that hasn't benefited from years of
millions of players trying out new ideas and sending them to message boards.  So
it's official, though none of us voted for it.  It's a totalitarian leader
that's colorful to have around except for all the unnecessary deaths.  It's Cas-
tro's new Cuba, which is where Tony Montana came from; then again, he got
killed....  No, no, no--actually, the Brady guide has been very helpful.  Some
of the strategies haven't been topped yet.

   Some whole categories of important concern, like the locations of armor and
police bribes, are best helped with maps.  The Gamefaqs web site and BradyGames
Official Strategy Guide are good sources for them.  Some of the best advice
you're going to get is to get copies or print outs of them and make notes all
over the print outs.  Nobody expects you to memorize all this "2nd block from
the E and 3rd from the W" stuff of mine.

  There are various other things that can only be done with, or are features
special to, the PC version; there are unnecessary but fun things and related in-
terests, and I'll add my notes for them.  I'll thank everybody I can remember
who hipped me to anything, all the while trying to avoid legal suits with any-
body--they didn't help the Beatles get along any better.  I'll change to a dif-
ferent horse midstream if I find out different.

   Some of the following is True:

   Thanks to the artists at developer Rockstar North (sort of the Brothers Grimm
of Scotland, but more tuneful), and the publishers Rockstar and Take-Two Inter-
active Inc, the little Dodo and the PCJ 600, and Ray Liotta and the whole cast
of "Vice City."  It's my favorite game:

   The origin of the GTA series included work by game developers David Jones,
later Jeronimo Barrera, then Dan and Sam Houser.

   Rockstar was previously Dan and Sam Houser and Jamie King, of the video games
publishing division of BMG Interactive, and Terry Donovan, of Arista Records,
who'd all worked with DMA Design of Dundee, with a small branch in Edinburgh, on
the 1st GTA games.  BMG Interactive was sold by BMG to Take-Two Interactive in
1998, the year Rockstar Games was founded and the Houser brothers, King, and
Donovan moved to New York.  They picked a DMA team based around Leslie Benzies,
Aaron Garbut, Obbe Vermeij and Adam Fowler, which they built up in a big studio
in the Leigh district of Edinburgh (which is the beautiful, so says Glen True,
capital city of Scotland) as Rockstar North.  Rockstar North has been part of
the Rockstar Games companies since it was bought, in Sept., 1999, by the parent
company Take-Two Interactive Inc of NYC.  It's worked closely and creatively
with its NYC publishing branch Rockstar Games, which is one of the subsidiaries
of Take-Two that Take-Two publishes and develops games through (other subsidiar-
ies include Gathering of Developers).

   Thanks to Rusk and his time honored, proven strategies and research, which is
what this walk-through originated with, and for being the oldest friend I know

   thanks to A.M.S. Siva Ganesh Maharajan, aka HandsomeRockus, for graciously
letting me help communicate his ideas for his walk-through of "Vice City" at the
Gamefaqs web site, teaching me some things in the process, his spelling and
spacing corrections, and for being such a nice friend:

   ("A.M.S.," in his culture, Tamil Nadu, refers to the 1st initial of those on
the paternal line you may honor that way.  For great-grandfather to father,
that's Ayyadurai, Maharajan, and Subbaraj.  You can call me H.W. Glenster, if
you want.  I never met my Dad's Dad Howard, who died before I was born, but my
Dad's parents meant so much to him, as mine do to me, that I'd honor him that
way.  My Dad's given name was William but he used the common nickname for it,
Bill, in his work as an artist/cartoonist.)

   thank you very much to the Gamefaqs web site for patiently hosting this pon-
derous walk-through from the start and always taking care of the trailing spaces
for me:

   thanks to Stephen Ng and the IGN web site for kindly finding a place on the
reference shelf somewhere in the library for such a dauntingly large reference
book of a walk-through:

   thanks to Dennis and the Supercheats web site for allowing more of an occa-
sional data file modifier than a super cheater to find their way in there:

   thanks to Kevin Walter and the StuckGamer web site for making a trek from the
old-fashioned (pre-high speed Internet video) way into the future of videogame
guides about "San Andreas" so enjoyable:

   thanks to the neoseeker web site for letting a dilapidated old seeker look

   thanks to Brooks Huber and the 1UP and My Cheats web sites for scattering
some empowerment for me and many others around the scenery:

   thanks to Spenser Hall and the GamerHelp web site for letting me help:

   thanks to Tim and the Game Revolution web site for letting me have a place in
their revolution:

   thanks to Emanuele and the GameBorder web site for hosting this big fat Sun-
day newspaper complete with the funnies:

   thanks to Paul Ryan and the gamesradar web site for helping my walk-through
travel safe and sound:

   thanks to Ben "Cerbera" Millard for sharing so much information that can help
anyone understand how to modify vehicles in "Vice City," and providing his CFG
Studio 2 to make it easier still:

   thanks to the enigmatic and industrious modder spaceeinstein for the well-re-
searched repository of some of the glitches and tricks I've read about at his
web site, showing me where the brakes are on a helicopter, pointing me to Cer-
bera's web site, various helpful tips scattered throughout the walk-through, and
his latest "All In One Mod":

   thanks to Madeye, alias some name, alias Mohammed Kahn, for the "Ocean Beach
Triangle" way to go through Ghost World, the shooting the garbage bags tip, and
some much-appreciated web site help most of all,

   thanks to Demarest, of the GTA Forums (and now defunct tfads) web site, for
supplying some much-appreciated information on how to change the files of the
game to make RC Bandit and going for a two-wheeler easier, a way to get to Star-
fish Island early; the Timetwister mods that let you pick any mission of "III"
and "Vice City" from the beginning of the game; and, with spaceeinstein and the
rest of the team behind it, for the Liberty City mod (a pretty ponderous piece
of work in its own right, I'm sure).  Some of his work can be found at the next

   thanks to the ardent quests of Chris Phillips for finding an invisible plate
in the roof of the Schuman Health Care Center, a way to get a two-wheeler Stat
with a helicopter, and some tips on English slang (and giving me a preview of
"San Andreas" with MSN Messenger; the man tears a mean rampage, even at the mil-
itary base):

   thanks to U.K. reader Colin Attle several times over for the correct calcula-
tion for pay for the Paramedic, Firetruck, and Vigilante Sub-missions, and var-
ious references, including that that Fizz Bombs ("Love Juice") are candies in
the U.K., that "Broons" is also a reference to the Scottish comic strip "The
Broons," where the graffiti for the Rockstar Vancouver game "Bully" is, and that
the Ocean View apartment magazine "ERSE" probably refers to the U.K. videogame
magazine "Edge." 

   thanks to helpful modder DiCanio for fun ideas like the RC mod and his adap-
tation of Yoyo's '57 Chevy Bel Air (like my Dad's car) mod:;

   thanks to Klarnetist, whom I learned of from a Russian web site, for several
hardtop versions (even more like my Dad's car) of Yoyo's 1957 Chevrolet Bel Air:

   thanks to Gunslinger for the models and skins for Tommy and lady pedestrians
that just can't be beat.  The codenamenetwork web site seems to have changed
hands, so I don't know if we'll see his
site again.  If not, it's a shame--it was a distinctive one.  You can still
find a number of his skins and models at:

    thanks to the and web sites,
and "Leonard Maltin's 1998 Movie and Video Guide," 1997, edited by fellow Buster
Keaton fan Leonard Maltin, for much of the information about movies,

   thanks to the educational web site "A Dictionary of Slang," which specializes
in the British perspective, for some U.K. slang definitions:

   thanks to the research of modder Nuclear Hedgehog for the real names of some
of the land and flying vehicles,

   thanks to Tobias Nilsson for the real names of some of the other land and
flying vehicles.  This was a Swedish site of his:

   thanks to explorer yOman69, in message board posts for the PC version of
"Vice City" at Gamefaqs, for the PC super jump discovery.  His post is no longer
there, but you can find the Gamefaqs message board at:

   thanks to dare demon stunt man Gav, in a Gav's Stunt Guide (v.1) post at the
message boards at GTA Forums/GTA Vice City/Gameplay, for some extra jump spots
and grinds information.  The last time I checked, it was still at:

   thanks to video bike pilot Brad Ward, aka ThaShoka89 and Southern Finest, for
the BSM--Bike Stuck Method--which uses a PCJ 600 as a portable jump ramp for a
2nd PCJ 600.  Like yOman69, he shared his find with us at the message boards for
the PC "Vice City" at Gamefaqs.  Thanks on top of that for tipping me to the Cab
Climbing, Air Grabbing, etc., stunting tutorials by Ghostchild, Kaneda, and oth-
ers that were at:

   thanks to stunt man's stunt man Ghostchild for making it easy for many of us
to understand so many ways to do some of those stunts, and for letting me pass
it along to you:

   thanks to GTA_Loc's post at GTA Forums for the "Felony Allowed" (I.53) and
Never Wanted (I.61) gimmicks, useful for Knocking Off Stores (I.24),

   thanks to Reverend Ted for the Havana Outfit Bug Fix--amen:

   thanks to eL dudE for the Game Script FAQ at the Gamefaqs web site:

   thanks to Aggrosk8er's full walk-though and FAQ for "Vice City" for the Pilot

   thanks to the "Criminal Rating/Media/Money FAQ" by Zarathustra for the High-
est media attention level and CRiminal Rating scores, and for the fastest way to
get the "Godfather" CRiminal Rating:

   thanks to the BradyGames Official Strategy Guide by Tim Bogenn for some his-
torical and technical information about a few of the weapons, a few strategies,
some helpful maps and photos, and the "official" numbers of the hidden packages,
rampages, and jumps:
   thanks to the gta-series web site for having such nice clear screen shots of
the Vice City vehicles:

   thanks to these web sites for a lot of the, as Forrest would call them, "big,
fat ol'" pictures of vehicles:

   thanks to imageshack for letting me make copies of a lot of the pictures so
you wouldn't have pop-ups or have the pictures disappear when sales are over:

   thanks to the web site given below, which lets you type in phrases that it
translates into ANSII art:

   thanks to all the other people with individual tips mentioned in the text;

   and thanks to eBay for being a good way to get stuff cheap:

   If any of the web sites given in this guide become obsolete, you might lop
the end off of it, try the basic web site, and look around in it for the infor-
mation referred to.  You might also try a search engine for it, or see if it
turns up at (thanks again to HandsomeRockus for the ar-
chive web site tip).

   PC info: I have a PC--no big deal.  You should be saving up for one of those
top end (64 bit when related software uses it--128 bit is down the road) quad
core (more cores are down the road) 45nm (smaller is down the road) processors
with a motherboard that uses SLI or Crossfire and PCI Express 2, when they start
making them to do more and cost even less, the way I was told they would.  As
long as the other requirements were met, I bet most everyone's "Vice City" would
run smoothly then.  Damn, I bet most everyone's "The Elder Scrolls" would run
smoothly then--even "The Sims" would be zippy.

  On one hand, I hope the speed of these changes doesn't create a compatibility
problem with PCs for game developers who may take a couple years to work on a PC
game.  On the other hand, I hope the improved technology for PCs and of PS3 al-
lows developers an easier time of transferring game titles from PC to PS3 and
vice versa, especially if you can use keyboard and mouse or a gamepad for either

  I got a good PC to use Cakewalk Producer, a MIDI Strat, Yamaha DD-55 drums,
M-Audio Oxygen 8 keyboard, etc., with, to do something about the music and come-
dy I've come up with since I was in high school.  I fell in love with "Vice
City" as a side track.  The ability to aim and explore the world with the mouse
and keyboard as with a hand held camera seems as good a way to format a game as
you could like, and, in some ways, better than PS2.  The exclusive availability
of some games to certain consoles seems like a bad telemarketer scam to me, as
if the Beatles made a deal in hell to only sell their albums to people with Pio-
neer hi-fis or such.

  Personal info: "Winstein" is pronounced "Win," like win or lose, and "stein,"
like beer stein or Steinway piano; so many people have called me "Weinstein" I
usually joke I might as well convert.  It was originally "Windstein" a long time
ago, but somebody that came from Germany or France had bad handwriting.

  "Glen" is Scotch/Irish and is a little wooded valley, like in "Danny Boy";
with two "n"'s, it's someone that lives in it.  "True" is Scotch/Irish, my Mom's
maiden name, and the etymology goes back to "constant, like the hardness of a

  So just think "In a shady valley constantly hard by the piano" and it's easy
to remember, if misleading.

  The main thing to know about me is I'll always love my Mom and Dad.  How you
can tell from a town like this, I have no idea.

  He was an artist/cartoonist for the Pittsburgh Press and this is something vi-
sual.  Me and each of them watched movies and listened to music together.  I re-
member him in the art room with some swing or Dixieland playing.  My Mom mainly
went for what you might call MOR (middle of the road) music, but it included
more recent music.  So I put in a few appropriate MP3s and make some movie
scenes for them now and then.

  We even had our own words for things.  An outsider would never understand.

  "Glenster's Guide to Some of Vice City" copyright 2004, 2005, 2006, 2007,
2008, 2009, and 2010 Glen T. Winstein

  This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed pub-
licly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

  I hope I didn't scare anyone.  You're supposed to say that.

  "Grand Theft Auto: Vice City" copyright 2003 Rockstar Games, Inc. Rockstar
Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto
logo and A Take-Two Company logo are trademarks and/or registered trademarks of
Take-Two Interactive Software, Inc.


   I.1   Prelude to a prequel

  The intro, showing a command being typed into a computer to start the game,
looks like the start of an old Commodore 64 game.

  The song clip heard during the typing is from the 1979 song by The Buggles,
"Video Killed the Radio Star," which is heard on radio station Flash FM in the

  As the game prompted, "Vice City," begins, alternating bands of color are seen
while a bit of music that sounds like a calliope played by a MIDI machine is
heard.  The musical phrase played is the one that accompanies the appearance, in
the upper left corner of the screen, of the pager that makes announcements in

  "The Theme from Vice City" is by Lex Horton.

  GTAs, from "III" on, use Pricedown font for the "Grand Theft Auto" title.
It's similar to the font used since 1972 for the title of the TV game show "The
Price is Right."  Ray Larabie created the Pricedown font and named it in 1998.
The name of the font combines "Price" with the word "down" of the line used on
the show to call an audience member to be a contestant: "Come on down."

  The silhouette of trees is similar to the one in "Scarface," 1983 (I.2).  Then
you see a Squalo II speed boat, Haitian gangsters, and Tommy and Mercedes on a
Freeway motorcycle on the road that goes by the Ocean View apartment.

  If you want to recreate the intro scene of the car doing a jump, it's a Sabre
Turbo driving on the bridge that connects Leaf Links to the west island, then
jumping from the stairs of the "stilt" building.  The "stilt' building is on the
E island, NW side of the 3rd block from the E and 2nd block from the S.

  Then you see a Maverick, and a Chartered Libertine Lines ship docked at the SE
corner of the west island.

  The little Dodo with pontoons, the Skimmer, becomes available at I.79.

  Then you see a Mean Street Taxis bench, a Marquis 69 sail boat, and Washington
Beach by the low beachfront wall.

  The final shot is of the Standing Vice Point hotel.  It's about halfway up the
E island, SE of the Malibu Club.

  As with "GTA III," don't look for some of the things in the Stephen Bliss car-
toon montage, also shown on the front of the box the game comes in, during the
game.  The game doesn't have a helicopter with rails on the bottom that has two 
machine guns; the most similar motorcycle in the game, the PCJ 600, doesn't have
a standard headlight--it has one that looks like an evil grin; Sonny Forelli
doesn't look like the cartoon in the top center section; and the Pole Position
pole dancer doesn't wear long black hair and a pink bikini.


   I.2   Paying Tributes, making references, or at least having things in

  "Grand Theft Auto: Vice City,"
  Al Capone--"Scarface,"
  "The Untouchables" starring Robert De Niro as Al Capone,
  "Scarface" by "Armitage Trail" (Maurice Coons), Paul Muni, and Al Pacino,
  the "Vice City"/"Scarface" (with Al Pacino) similarities,

  "Cop Land," "No Escape," "Blow," Pablo Escobar,
  "Carlito's Way," "Donnie Brasco," "The Godfather,"
  "Goodfellas," "Mean Streets," "Taxi Driver," Martin Scorsese,
  Tiger Cabs, "Blue Thunder," Samuel L. Jackson,  Quentin Tarantino,
  Joanna Taylor, Robert De Negro, "Heat," "Manhunter," "Miami Vice," "Manhunt,"
  "The Sopranos," "Nice Dreams," John Wayne, "Easy Rider," "Speed," "Boogie
  Nights," "To Live and Die in L.A.," George Romero, "Lady Frankenstein,"

  "Miami Vice," Miss Cleo, the Psychic Friends Network,
  wiccans, selling witchcraft as a way to get practical help from spirits,
  the Lunar Landing Hoax hoax,

  Phil Silvers, Andy Kaufman, "Top Gun," "Iron Eagle," Iron Maiden,
  "Spycatcher," Frank Sinatra, "Disco Inferno," "We Close Our Eyes,"
  Roger Wayland, Allan Robertson, Rambo, "The Final Countdown,"
  "Driving Miss Daisy,"

  Game makers and voice actors, soundalike game names, celebrity soundalikes
  (Walter Brennan, etc.), more funny things pedestrians say,

  Captain Scott and Dundee, Scotland, look-alike mall and soundalike island,
  Little Havana, Little Haiti, and Liberty City--Miami,
  and other places "Vice City" is based on

  "Grand Theft Auto: Vice City"

  In honor and recognition of your esteemed gaming goodness

   "Grand Theft Auto: Vice City" has received "best of" awards and acclaim from
all over the gaming community, including the AIAS (Academy of Interactive Arts
and Sciences) award for Console Action Adventure Game of the Year, 2002 ("III"
won for Computer Action Game of the Year), and even winning a handful of BAFTA
(British Academy of Film and Television Arts) awards in 2004 (design, sound, ac-
tion title, PS2 title, and PC title).

  Since "III," Grand Theft Auto has also been one of the most popular and suc-
cessful video game series in the world.

  According to the gamerankings web site on July 16, 2009, "Vice City" was the
4th all time best PC game--"III" was 10th.  You can go to the web site given be-
low to see the latest scores.

  Also see for an in-
terview with Dan Houser, one of the creators of "Vice City."

  Among other things, I notice his mention of the concern of the creators of the
GTA games to take the interactive features of games and combine them with a love
of movies, music, and books, not so much to make more such games but to make ex-
amples of a new kind of interactive movie.  I think this has a lot to do with
why I like the blend they come up with so much.

  A new game that takes place in Vice City, "Vice City Stories," was released on
PSP in 2006 and PS2 in 2007.

  Al Capone--"Scarface"

  Alphonse Capone, "Scarface," built his criminal empire in Chicago and Cicero,
Ill., in the 1920's.  He moved, with his wife Mae and son Albert, "Sonny," to 93
Palm Avenue (built by brewer Clarence Busch), Miami, Florida, in 1928.  (Unlike
Sonny Forelli, Sonny Capone didn't choose a life of crime.)  It was the year be-
fore Secretary of the Treasury, Andrew Mellon, began having him investigated by
the IRS and Eliot Ness.  It remained the home of the brutal organized crime
leader, when he wasn't in prison, for the rest of his life--till 1/25/1947.  (If
you send Tommy to the prostitutes a lot, remember that the original Scarface
died at 48 years old, ravaged by syphilis, so have him put a helmet on that lit-
tle soldier.)

  "The Untouchables" starring Robert De Niro as Al Capone

  Robert De Niro starred for "Scarface," 1983, director Brian De Palma in "The
Untouchables," 1987, in which he played Al Capone, Kevin Costner played Eliot
Ness, and Sean Connery played Jim Malone.  Some of Robert's earliest movie
roles--as Jon Rubin in "Greetings," 1968, as Cecil (as Robert Denero) in "The
Wedding Party" 1969, and as Jon Rubin in "Hi, Mom!" 1970, were directed by Brian
De Palma.

  Sean Connery, originally from Fountainbridge, Edinburgh, and who has a wonder-
ful and distinctive voice, did the voice acting and supplied the physical like-
ness for the 2005 Electronic Arts Xbox, PS2, GameCube, and PlayStation Portable
game based on the James Bond movie "From Russia with Love," 1963 (I was in the
theater).  Robert Shaw, mentioned in the Boats section, I.9.E, in this guide as
playing Quint in "Jaws," 1975, and also blessed with a distinctive voice, re-
prised his role as Donald "Red" Grant, too.

  For the real story of Eliot Ness, go to:

  The novel "Scarface" by "Armitage Trail" (Maurice Coons), followed by Paul Mu-
ni as "Scarface" Tony Camonte, followed by Al Pacino as "Scarface" Tony Montana

  "Scarface," 1983, starring Al Pacino as Tony Montana and directed by Brian De
Palma, takes its basic story from "Scarface," 1932, starring Paul Muni as Tony
Camonte, directed by Howard Hawks, and produced by the uncredited Howard Hughes.
Among the differences, the 1983 movie changes the story about Chicago bootleg-
gers to one about Miami cocaine dealers.  Among the similarities, the blimp in
the 1983 version says the same thing as the statue in the pool in Tony Montana's
mansion when he's shot to death, which says the same thing that's found on a
billboard seen outside of Tony Camonte's apartment when he's shot to death: "The
World is Yours."

  "Scarface," 1932, a fictional account of a Capone-like gangster and thinly-
disguised portrayals of related gangsters, was loosely adapted, largely by Ben
Hecht, from the novel "Scarface," 1930, by Maurice Coons, who wrote it using the
name "Armitage Trail."  In the novel, as in real life, Scarface isn't killed by
the authorities.

  Like "Vice City," both movies had their problems with people demanding revi-
sions or censorship.  Modern versions of the 1932 version have restored the
original ending in which Camonte is shot to death by the police instead of being
apprehended, judged, and hanged offscreen.

  The "Vice City"/"Scarface" (with Al Pacino) similarities

  Both "Vice City," 2002, starring voice actor Ray Liotta as Tommy Vercetti, and
"Scarface," 1983, starring Al Pacino as Tony Montana, take place in 1980's Mi-

  Tommy Vercetti and Tony Montana each come from prison, do menial labor jobs
when they 1st get into Florida, and work their way up the criminal ladder of
success.  Tony Montana gets a job as a dishwasher in El Paraiso, across from the
Little Havana Restaurante; at the Little Havana, he gets work from Frank Lopez
via Omar Suarez (F. Murray Abraham).  Tommy Vercetti gets jobs from Umberto Ro-
bina (voice acted by Danny Trejo) at Umberto Robina's Cafe in Little Havana.
(And there is a Little Havana Restaurant which serves Cuban food in North Mi-

  In "Vice City," the neon-lit side of the street the Ocean View Hotel is part
of, and the area of grass and trees, a low wall, and then beach on the other
side, looks like a street in Florida used in filming the exterior scenes of the
chainsaw segment of "Scarface," 1983.  (The neon-lit buildings remind me of pic-
tures I've seen of the Art Deco section of South Beach in Miami.)

  The Deacon Motel is one door to the S of Tommy Vercetti's 1st apartment, at
the Ocean View, and three doors S of the Deacon is the Colon hotel.  The chain-
saw murder in "Scarface" takes place in the Sun Ray Motel; the Beacon Hotel is
on the left of it and The Colony is on the right.  (And Miriam Colon plays Mama
Montana in "Scarface.")

  Apartment 3C has bloodstains on the walls and floor indicating a bloody tor-
ture of someone, which look like the stains on a wall and the floor of the room
of the Staunton police station that Claude, the lead character, breaks a Yazuka
free from for Kenji in "GTA III," and call to mind the chainsaw murder scene in
"Scarface," 1983, especially since Apartment 3C is where you can also find a
Chainsaw in Vice City.

  The clothes Tony Montana wears in the chainsaw segment of "Scarface" look like
the ones Diaz wears in "Vice City" except the pattern of flowers on the shirt is
a little different.

  In "Vice City," the Voodoo is a reddish-brown '60 Chevrolet Bel Air (much of
the body is the same as an Impala) lowrider...

  ...and the car Tony drives in the chainsaw segment of "Scarface" is a reddish-
brown '68 Chevrolet Impala.

  In "GTA III," Flashback FM is a radio station hosted by Toni (as in "Tony Mon-
tana").  All it plays are five of the synthesizer-oriented songs, by Giogio Mor-
oder, from the movie "Scarface," 1983.  The station seems to be an ongoing con-
cern, despite the playlist restriction.  One of the songs, "Rush Rush," has lyr-
ics and a lead vocal by Deborah Harry.

  Toni hosts Flash FM in "Vice City," which also ribs 80's synthesizer music in
a Synth and Son commercial.  Deborah Harry does the voice acting for the Kaufman
Cab company dispatcher.  And in "Jury Fury," Tommy muscles some jurists to give
Giorgio a verdict of "innocent."

  Tony Montana tells Alejandro Sosa (Paul Shenar) that Bell 209 assault helicop-
ters are among the hazards of bringing cocaine into Florida; the Sea Sparrow in
"Vice City" is a Bell 47G.

  Robert Loggia is the voice actor for crooked policeman Ray Machowski in "GTA
III," who's similar to crooked policeman Mel Bernstein (Harris Yulin) in "Scar-
face," 1983.  Robert Loggia plays crooked BMW car salesman/crime leader Frank
Lopez in "Scarface," 1983.

  Frank tells Tony he needs a guy with steel in his b**ls.  Umberto tells Tommy
he wants to hire someone with big cajones (which may be a Peruvian or flamenco
percussion instrument or a Jimmy Durante reference--I'm not sure).

  One of the cars Tony Montana drives is a silver-gray BMW that looks a little
bit like a rounded off "Vice City" Deluxo (a DeLorean).

  The purple triangular neon-lit and draped stage by a dance floor in the Malibu
Club has similarities to the disco concert stage and dance floor of the Babylon
in "Scarface," 1983.

  Tony likes to smoke cigars.  A lady who sells cigars from a horizontal box
hanging from her neck is one of the pedestrians you may see around the Ocean
View, and there's a La Tradicion Cuban Cigar Factory store in Little Haiti in
"Vice City."  You have to use the "certaindeath" code to get Tommy to smoke,

  The title of "Vice City" is shown over a mostly orange picture of palm trees,
which is also seen as a picture on the wall in the TV room of the mansion, and
on the wall of the upstairs room and behind the 1st floor bar of the Malibu
Club, which is very similar to the picture of palm trees on the wall in Frank
Lopez' office in "Scarface," 1983.

  Tony Montana refers disparagingly (take a wild guess how) to the Diaz broth-
ers; Tommy Vercetti works for, then kills, a crack baron named Diaz.
  (For the next link, Copy and paste the 2nd line to the 1st in the Address

  Tony goes to Elvira, who's lounging by an L (for "Lopez") shaped pool.
There's a Rockstar logo shaped pool in back of a house, where hidden package 53
is, on Starfish Island in "Vice City."

  Tony kills Lopez.  Tommy kills Diaz.

  The blimp in "Scarface," 1983, says, "The World Is Yours.."  The "Vice City"
blimp, on one side, says, "GASH," the name of the "Vice City" parody of the Gap
clothing stores.  (The other side of it has the mirror image of "GASH.")

  Tony launders his cocaine money at the corrupt Tri-American City Bank.  Tommy
holds up El Banco Currupto in Little Havana.

  There's a tiger skin rug in the TV room of Tommy's mansion, and a tiger skin
on the back of the couch in Tommy's apartment in the Ocean View.  There's a ti-
ger in "Scarface," 1983.  The tiger on Montana's property is suggestive of the
private zoo on Escobar's (see below) property.

  Tony is chauffeured in a white car.  Tommy's Stretch limo is white.

  The clothes Tony Montana wears near the end of "Scarface" look like the Ver-
cetti outfit of "Vice City" except Tony's shirt is white--not pink.

  Tony's mansion has statues of women in robes by it.  Tommy's mansion has stat-
ues of women in robes in the 1st floor indoor pool room that opens to the back

  Tommy's office door at the back of the 2nd floor, big stairway to the 1st
floor before it with balconies and portraits on either side, and the emphasis of
the color red inside the main entrance room of his mansion, are like Tony Mon-
tana's, except Tony's has a staircase that goes down along the wall from either
side of his office and a small pool with a "The World is Yours" statue in the
middle of the 1st floor instead of a central staircase.

  Tommy's office, with a high back black chair at a desk and twelve monitors in
the back right corner, facing the desk, is like Tony Montana's, except Tony has
six monitors in two horizontal rows of three.

  In "Vice City," the twelve monitors are in the main office of the Starfish Is-
land mansion, 1st seen in "The Chase."  The monitors show the same scenes
throughout the game, notably when Diaz looks at them and realizes his mansion is
being invaded in "Rub Out," and when Tommy starts his war against Sonny's Mafia
men in the same office in "Keep Your Friends Close."

  The twelve monitors show the scenes shown on two of the six monitors in "Scar-
face," 1983, when Tony Montana realizes his mansion is being invaded--not the
estate of the "Vice City" mansion.

  - Six show the curved stairs and the small pool with the "The World is Yours"
statue in Tony's mansion--the monitor Tony has in the middle of his bot-
tom row of three.

  - Six show the exterior, pillars, and driveway of Tony's mansion at night, lit
by lamp light--Tony's lower left monitor.

  When Tony defends his mansion against Sosa's invading Columbian henchmen, he
uses a machine gun that also shoots a grenade from a thicker lower barrel.  Wi-
kipedia says it's an M16 fitted with an M203 grenade launcher.  The M4 is the
weapon Tommy has that looks the most like it.

  When Tommy Vercetti has to defend the mansion against invasion at the end of
the main story missions of "Vice City," however, I recommend the Minigun over
the Rocket Launcher.  Either way, go ahead and equip the Rocket Launcher at the
door of the main room, overlooking the stairs, and give it a "Say hello to my
little friend,"--pa-HOOM!--for me.  (It's also one of the "Scarface," 1983,
lines the peds say in "GTA III."  In "Vice City," an Hispanic ped says, "You
want to meet my little friend?")

  Cliff O'Neill's web site web site showing some of the "Vice City"/"Scarface,"
1983, similarities is at:

   A brunette pedestrian with a pink top and pale blue short skirt in "Vice
City" says she graduated from Scarford (a pun on "Scarface" and "Stanford," I

  Another PC game, "Scarface: The World is Yours" by Radical Games for VU Games,
was released in October, 2006.  It features a number of the same actors from the
1983 movie as voice actors.  Al Pacino, except for some clips from the film at
the beginning, is only represented with a visual likeness with someone else pro-
viding the voice.  It starts with Tony Montana in the office in his mansion,
like at the end of the movie, but he lives.  (I guess, after major crime leader
Tony Montana had the ammunition for the east coast poured into him, Al Pacino
figured he's had it, or, at least, should have.  Al Pacino allowed his likeness
to be used and chose the voice actor, Andre Sogliuzzo, though.)

  Besides original cast members like Robert Loggia (Ray Machowski, "III"), it
features Michael Rapaport (Joey Leone, "III"), Robert Davi (Col. Cortez, "Vice
City"), and James Woods (Mike Toreno, "San Andreas").  I haven't tried it yet,
but it sounds like it has a lot going for it; no cycle jumps, though.  I hope it
has interesting pedestrians and car jumps.  (I suppose the Dodo is too much to
ask for).

  "Cop Land" starring Ray Liotta, Robert De Niro, Frank Vincent, Michael Rapa-
port, and Deborah Harry

   Ray Liotta stars as coke addict Gary Figgis in "Cop Land," 1997.  It also
stars Robert De Niro as Lt. Moe Tilden, Frank Vincent as PDA President Vincent
Lassaro, Michael Rapaport as Murray "Superboy" Babitch, and Deborah Harry as
Delores.  Frank Vincent and Michael Rapaport do the voices of Salvatore and Joey
and Leone, respectively, in "GTA III"--Vincent returns as Salvatore in "Grand
Theft Auto: San Andreas," 2004.  And Deborah Harry is the voice of the Taxi Con-
troller in "Vice City."

  "No Escape" starring Ray Liotta

  Ray Liotta starred in "No Escape," 1994, in which he plays Robbins, a prisoner
who wants to escape from various strange brutal places.

  "Cop Land" and "No Escape" are also the names of two of the missions in "Vice
City" in which you can get Tommy a policeman's outfit.

  "Blow" starring Ray Liotta and Johnny Depp

  Ray Liotta played Fred Jung, the father of George Jung, played by Johnny Depp,
in "Blow," 2001.  George Jung claimed he imported 85% of the U.S. supply of co-
caine in the 1970's (working with Carlos Lehder--Diego Delgado, in the movie--as
a U.S. extension of the activities of Pablo Escobar).

  However, he never claimed that his packages could glow lime green while he
helped screw up a lot of people's lives.

  Pablo Escobar

  Shortly after the opening scenes in "Vice City," Tommy tries to make a cocaine
deal for Sonny at Escobar International Airport (S end of the west island).
(Escobar is also the name of the neighborhood in the SW section of the industri-
al sector in "GTA 2.")  The most successful cocaine dealer through this period
in the real world was Pablo Escobar.

  Various points are disputed in the variety of web sites I checked.  I'll try
to weed out the points that are repeated.

  He is said to have started his criminal career grinding the writing from tomb-
stones and stealing cars and selling them.

  The little jets at the airport may suggest private jets used to make some of
the illegal transactions made with his group.  Forbes Magazine listed him as the
7th wealthiest person in the world in 1989.  He was also a violent criminal.
(Some say he invented the Columbian necktie, whereby a person's tongue was
pulled through a hole cut in their neck, but Wikipedia says it was invented dur-
ing the 1950's Columbian civil war.  Sounds like something he'd have done,
though.)  He had at least 100 people murdered while holding Columbia under a
reign of terror for his own gain.  Hundreds of others were murdered by his mob.
His hit men fired snub nosed machine guns in drive-bys from the back of motorcy-

  He proudly had his picture taken in front of a car he owned that once belonged
to Al Capone.

  Pablo's brother Roberto says Pablo showed off one which was full of bullet
holes that he claimed was owned by Bonnie and Clyde.

  He tried, like Al Capone, to use some of his wealth to buy respectability, and
deflect some criticism from the credulous--and deflect some of the all-too prev-
alent bullets--with some very public shows of charity.  Like Capone, he was
imagined to be a folk hero by some of the poor people of his area, who admired
anyone who could give them money, wherever it came from.

  In a country with an awful record for human rights, he nevertheless progressed
from desperate efforts to validate his ego to desperate attempts to stay alive,
and was shot to death at 44 years old in 1993.   Police Colonel Aquilar claims
to have shot him.

  But the identity of the one who can claim credit is disputed.  (For the 1st
web address, you have to Copy and Paste the 2nd line to the 1st line in the ad-
dress bar.)

  (Editorial note: don't ever do anything to help finance organized crime.  The
money used for whatever you buy goes to finance the whole operation, including
some of the worst people in the world.  My substantiation for that from a vic-
tim's view goes beyond the scope of this article.)

  The main terminel building at Escobar International looks like the TWA Flight
Center, Terminel 5, designed by Eero Saarinen, at John F. Kennedy International
Airport in New York City.  (Thanks to dogzilla for the tip.)

  "Carlito's Way" starring Al Pacino, Sean Penn, and Luis Guzman

  Ken Rosenberg, Tommy's cocaine-addicted lawyer, gets ex-con Tommy involved in
more crimes.  Cocaine-addicted lawyer David Kleinfeld, played by Sean Penn, gets
ex-con Corlito Brigante, played by Al Pacino, involved in crime again in "Carli-
to's Way," 1993 (based on a true story).

  Like "Scarface," 1983, before it, it stars Al Pacino and was directed by Brian
De Palma.

  Again, in "Scarface," Tony Montana curses the Diaz brothers; Carlito's body-
guard is played by Luis Guzman, who does the voice acting for Diaz in "Vice

  "Donnie Brasco" starring Al Pacino, Johnny Depp, and Michael Madsen

  The movie "Donnie Brasco," 1997, has a scene in which Dominick "Sonny Black"
Napolitano (Michael Madsen, who did the voice acting for Toni Cipriani in GTA
"III"), after his group lost a lot of the money of Alphonse "Sonny Red" aka
"Rusty" Indelicato (Robert Miano) in a sting in Florida, says he has to go back
to NYC to make things right with Sonny aka Rusty.  Sonny Black tells his group
that when they find the snitch responsible, they should "cut his pr**k off,"
etc.  This is like Tommy Vercetti losing a lot of his NYC boss Sonny's money in
a sting in Miami and calling Sonny to promise to make things right and mail him
the di**s of those responsible.

  "The Godfather" starring Marlon Brando and Al Pacino

  In "GTA III," 2001, and the "GTA III" set in the film studio in "Vice City,"
there are movie posters for "Badfellas" that feature a drawing of Marlon Brando
as he appears as Don Vito Corleone in the title role of "The Godfather," 1972,
which also stars Al Pacino as Michael Corleone, James Caan as Santino "Sonny"
Corleone, and Robert Duvall as Tom Hagen.  It won the Academy Award for Best
Picture and Best Actor (Marlon Brando) of 1972.

  The last name of Salvatore Leone (Frank Vincent) of "III" and "San Andreas" is
an abbreviated version of the last name of Don Vito "Corleone."  Salvatore's son
Joey is a bit like Don Vito's son Michael.

  Thanks to Konstantinos for this reference: Hyman Memorial Stadium may be named
after the character of Hyman Roth, the Florida-based jewish gangster from "The
Godfather Part II."  Roth himself was based on the real life famous gangster
Meyer Lansky.

  And Electronic Arts released a PC, PS2, PS3, PSP, Xbox, Xbox 360, and Wii game
of "The Godfather" starring the voices of over 20 people from the movie, includ-
ing Marlon Brando (made for the game before he was taken from us), Robert Du-
vall, and James Caan, (no Al Pacino?), with their visual likenesses, in March,

  Robert De Niro got one of his Academy Awards, for Best Supporting Actor, for
"The Godfather Part II," 1974.

  "Goodfellas" starring Robert De Niro and Ray Liotta with Frank Vincent and
Debi Mazar, directed by Martin Scorsese

  During the opening scenes with Sonny Forelli in "Vice City," you can see some-
one hung on a meat hook in a freezer, which is how Frankie Carbone (Frank Si-
vero) ended up in "Goodfellas," 1990, directed by Martin Scorsese and starring
Robert De Niro as Jimmy Conway, Ray Liotta as Henry Hill, Joe Pesci as Tommy De-
Vito, and Paul Sorvino as Paul Cicero.  Joe Pesci won the 1990 Academy Award for
Best supporting Actor.

  "Goodfellas" also features Frank Vincent as Billy Batts (the guy who's stomped
on and ends up being brutally murdered in a car trunk) and Debi Mazar as Sandy,
who did the voice acting for Salvatore Leone and Maria, respectively, in "GTA

  Frank Vincent, as Phil Leotardo, kills Angelo Garepe, who pleads from the
trunk of a car, in one of the episodes of the TV show "The Sopranos."

  Joe Pesci vs. Frank Vincent in Scorsese movies with Batts/bats:

  - Joey La Motta (Joe Pesci) beats up Salvy Batts (Frank Vincent) in "Raging
Bull," 1980, then

  - Tommy DeVito (Joe Pesci) and Jimmy Conway (Robert Di Niro) stomp and shoot
Billy Batts (Frank Vincent) to death, for which DeVito's own mob later kills him
for, in "Goodfellas," 1990, then

  - Frank Marino (Frank Vincent) leads a group of men who beat Nicky Santoro
(Joe Pesci) nearly to death with bats then bury him alive in "Casino," 1995.

  Don't ever kill Joe Pesci or Frank Vincent.  They're mighty, mighty men.
You'll just make them mad, and they'll come back and hurt you.

  Somehow, the Joe Pesci and Paul Sorvino ("Goodfellas") look-alikes ended up in
the game "Mafia," 2002 (best seen on PC), which began production before "GTA
III" yet isn't a prequel.  It's a "Goodfella" parallelogram.

  "Goodfellas" is largely based on the true experiences of mobster-turned-in-
formant Henry Hill, played in the movie by Ray Liotta.  Here's an interesting
account of the real story behind "Goodfellas" (if the link still works by the
time you read this):

  The link at the bottom of that, about the 1978 Lufthansa heist, is informa-
tive, too.

  Further information about actual criminals as the models for characters in
"Goodfellas" and "The Sopranos" can be found at this web site (you have to Copy
and Paste the 2nd to the 1st line of the link in your address bar):

  "Mean Streets" and "Taxi Driver" starring Robert De Niro and directed by Mar-
tin Scorsese, Tiger Cabs, "Blue Thunder" starring a helicopter, and Samuel L.
Jackson, Quentin Tarantino, Joanna Taylor, and Robert De Negro

  Robert De Niro starred as John "Johnny Boy" Civello in "Mean Streets," 1973,
and as Travis ("You talkin' to me?") Bickle (as Robert DeNiro) in "Taxi Driver,"
1976, earlier than "Goodfellas," 1990, for director Martin Scorsese.  "GTA III"
has Mean Streets Taxis, which is advertised on benches in "Vice City"--you can
see one of the benches during the intro.  In Little Havana, there's a "Mean
Street Taxis" building; the window of the "Pizza Face" place beside it says
"DINERO WITHOUT LIMITE," which is Spanish for "money without limits."

  According to Wikipedia, a couple of related references are:

  "In the first Grand Theft Auto game one of the available characters with the
default name 'Travis' sports a mohawk and wears a green jacket."

  "In the video game Grand Theft Auto: Liberty City Stories, an unlockable taxi
cab named the Bickle '76 is available after completing 100 fares in the 'Taxi
Driver' side mission."

  Ryton Aide in Little Haiti in "Vice City" advertises Martin's Sciateze Back

  In "Scarface," 1983, Tony Montana fails to impress Elvira Hancock (Michelle
Pfeiffer) with a pale yellow Cadillac with fins and a zebra skin interior.  The
rewards for dropping off 100 fares with a cab in "Vice City" include the Zebra
Cab, which is a combined Al Pacino and Robert De Niro reference, but I wouldn't
try to impress Michelle Pfeiffer with it.

  Thanks to reader Jeff Sims who sent me his theory that the Zebra Cab is a ref-
erence to a taxi company called Tiger Cabs, a front for a drug running (and oth-
er criminal business) outfit in Miami, in the book "American Tabloid" by James

  (The other GTA reference to "Zebra" is the Zebra Bar, a reference to inter-ra-
cial sex, in "San Andeas."  So it may be a sex pun-related way to come up with
an alternative name for Tiger Cabs.)

  Papaya Studio has cancelled plans for a "Taxi Driver" game which was to be
published by Majesco and released in 2006.

  The Vigilante Mission, if done with the Hunter, is called "Brown Thunder."
There was a 1983 movie, then a 1984 TV show, about an advanced experimental at-
tack helicopter called "Blue Thunder."

  According to a web page devoted to "Blue Thunder" by Greg Donner:

      "Contributor Eddie Duca notes that writer's Dan O'Bannon and Don Jakoby's
      original concept was similar to the movie "Taxi Driver" with Robert De-
      Niro.  According to interviews O'Bannon did for the July/August '83 issue
      of Film Comment Magazine and an August '85 issue of the L.A. Times, the
      original story had Murphy as a paranoid schizophrenic who would have bi-
      zarre hallucinations from his helicopter. Eventually he becomes convinced
      he's a reincarnation of the Norse god THOR, god of thunder. As O'Bannon
      put it, he would devastate L.A., turning it into a Beirut like nightmare.
      O'Bannon mentioned that they even had a scene where the Hollywood freeway
      collapses (never filmed.) The story was changed to make Murphy heroic (and
      therefore more commercial.)"

  PS: I wonder if this had anything to do with Thor being a guest on KCHAT?

  "Chicks 'N Guns," on a movie poster in the trailer at Phil's Place, was the
title of the video watched by Robert De Niro and Samuel Jackson at the beginning
of the movie "Jackie Brown."  (Thanks again to Rusk for the "Jackie Brown" tip.)
In "Vice City," "chickswithguns" is a code that replaces the Vercetti gang with
women in bikinis carrying guns.

  Samuel L. Jackson, besides starring in "Jackie Brown," 1997, is Stacks Ed-
wards, the big heist assistant shot on his bed in "Goodfellas," and is the voice
of Officer Frank Tenpenny in "San Andreas."

  "Jackie Brown" was directed by Quentin Tarantino, who has used a camera shot
made from the trunk of a car in several movies.  Lance has Diaz think his name
is Quentin in the opening of "Phnom Penh '86," and a camera shot made from a car
trunk is used in the opening of the mission "Rub Out."

  Joanna Taylor's picture on the cover of a Maxim magazine is altered for the
"Fun Bags" poster in the bedroom of the trailer at Phil's Place.

  Robert De Negro is mentioned in the radio tracks of "Grand Theft Auto 2."
While that sounds like a play on the name "Robert De Niro," it's the name (nick-
name?) of a real person.  He helped with the music for the 1st "GTA," did the
vocals for "Grand Theft Auto" by Da Shootaz on LIPS 106 for "III," and, as Rob-
bott De Negro, did the vocal for Beatbox for "Vice City."  Beatboxing is vocally
imitating percussion, particularly as it's done for hip hop and such, but I'm
not sure just where he shows up on the soundtrack.

  "Heat," starring Robert De Niro, Al Pacino, Tom Sizemore, William Fichtner,
and Danny Trejo, "Heat" and "Manhunter" directed by Michael Mann, the executive
producer and a writer for "Miami Vice," and "Manhunt"

  "Heat," 1995, starred Robert De Niro as Neil McCauley and Al Pacino as Lt.
Vincent Hanna.  It also starred Tom Sizemore as Michael Cherrito, William Ficht-
ner as Roger Van Zant, and Danny Trejo as Trejo--Sonny Forelli, Ken Rosenberg,
and Umberto Robina, respectively, in "Vice City."

  "Heat" was directed by Michael Mann, who also directed "Manhunter," 1986, in
which Brian Cox plays Hannibal Lector.

  Michael Mann was also the executive producer and a writer for the TV series
"Miami Vice," 1984, and is the writer/director for an upcoming movie based on
the show.

  Brian Cox did the voice acting for the TV director in Rockstar North's M-rated
violent action stealth game "Manhunt," 2003 (what are you kids watching on TV
here?).  It's not by the same basic group of people of Rockstar North that work
on the "Grand Theft Auto" series, although there are some (such as Renaud Seb-
bane, Hunter Platin, Navid Khonsari, and writers Alan Davidson and James Wor-
rall) in common.  (I'm guessing that the son of "Vice City"'s Gregory Sims is
Greg Sims II in "Manhunt.")

  Danny Trejo, Umberto Robina in "Vice City," had a minor role as a guy named
Scarface in a teen comedy called "Trojan War," 1997, which also featured Lee Ma-
jors, the voice of Mitch Baker in "Vice City."

  "The Sopranos," Lawrence Taylor--the MVP of the NFL in 1986, Fairuza Balk, and
Jorge Pupo

  "The Sopranos" won the Emmy Award for Best Drama in 2004.

  Lawrence Taylor, the voice of B.J. Smith in "Vice City," was the Most Valuable
Player in the NFL in 1986, the year "Vice City" takes place in.  (B.J. is a co-
medic take on O.J. Simpson, another football star from the period who, unfortu-
nately, murdered a couple of people in 1994 and went to live in Miami and play
golf.)  Lawrence has also guested as himself in 2004 in the "All Happy Fami-
lies..." episode of "The Sopranos," a TV show about fictional mob leader Tony

  Fairuza Balk, the voice of Mercedes Cortez in "Vice City," is in two 1999 epi-
sodes of "The Sopranos" as FBI Agent Deborah Ciccerone, and in a 2001 episode as
FBI Agent Deborah Ciccerone/Danielle.

  Jorge Pupo, the voice of Gonzales--Diaz' right hand man who betrays him--in
"Vice City" is the 2nd valet in the "All Happy Families" episode of "The Sopra-
nos," 2004.

  Joe Pantoliano was also on "The Sopranos" as Ralph Oifaretto, 2001-2002; he's
the voice of Luigi Goterelli in "GTA III."

  "Nice Dreams"

  The mission "Distribution" for the Cherry Poppers ice cream factory is similar
to Cheech and Chong using a truck to sell ice cream that contains experimental
marijuana in the 1981 movie "Nice Dreams."

  Thanks again to reader Colin Attle for the tip that the Cherry Poppers mission
is also likely a reference to the Glascow Ice Cream Wars of the 1980's.

   John Wayne and "Easy Rider"

  Dennis Hopper, the voice of Steve Scott in "Vice City," also plays Dave Hast-
ings in "The Sons of Katie Elder," 1965, and Moon in "True Grit," 1969.  In both
of them he has death scenes with John Wayne (who plays John Elder and "Rooster"
Cogburn, respectively, and who won the Best Actor Award in 1969).  This may be
why one of the "Vice City" missions is called "The Shootist"--it's the title of
John's last movie, in which John plays John Bernard Books.  "The Shootist,"
1976, is also a poignant reflection on the life and career of John Wayne.

  According to Dennis Hopper, on the Maximonline web site, John, during the mak-
ing of "True Grit," figured Dennis persuaded John's daughter to go to an El-
dridge Cleaver (Black Panthers) speech.  John got out of a helicopter and pulled
out a .45: "Where's that go***mned Hopper?"  He chased Dennis around, so Dennis
hid in Glen Campbell's trailer for a while.

  I think the red, white, and blue cycles in front of Mitch Baker's Biker Bar
are supposed to look like the bike Peter Fonda rode in "Easy Rider," 1969, which
"Vice City" voice actor Dennis Hopper directed, and which he also starred in and
co-wrote (with Terry Southern) with producer Fonda (as Billy and Wyatt, respec-
tively).  The Bikers are one of the most non-violent gangs in "Vice City."

  (P.S.: I'd also enjoy Jack Nicholson as a voice actor for Rockstar North to
get for Grand Theft Auto.  He played alcoholic lawyer George Hanson in "Easy
Rider" and won one of his three Academy Awards for playing Randle Patrick McMur-
phy in "One Flew Over the Cuckoo's Nest"," 1975.  He has a distinctive voice and
he's played all kinds of parts.  You usually think of a celebrity for the cut
scenes, but you hear the pedestrians more, although you stand a better chance of
being run over or shot that way.  How about having him on the radio?--covering a
basketball game?--something.)

  Peter Fonda is the voice actor for The Truth in "Grand Theft Auto San An-
dreas," 2004.  He also starred with Luis Guzman in "The Limey," 1999.

  Dennis Hopper plays Frank Booth in "Blue Velvet," 1986, directed by David
Lynch and starring Kyle MacLachian as Jeffrey Beaumont.  Kyle MacLachian does
the voice acting for Donald Love in "GTA III."  The joke I know for this one is
that Dennis called David Lynch about getting the role of the psychopathic, ni-
tros-oxide-sniffing guy who's brutal to Isabella Rosselini's character.  Dennis
pleaded, "You have to let me play Frank Booth--because I am Frank Booth!"  This
raised a question for David: "That's great for the movie, but how are we going
to have lunch with him?"

  You might also go to the section on videos for "Grand Theft Auto: Vice City"
at the Planet Grand Theft Auto web site to download the "Vice City Voice Actors"
video featuring Dennis Hopper, Youree Cleomili Harris/Miss Cleo, and others.
You need Apple Quicktime to play it.


  The idea of a vehicle that will blow up unless it goes at least a certain
speed, used in the Love Fist mission "Publicity Tour," was seen in the 1994 mov-
ie "Speed," in which Dennis Hopper played Howard Payne.

  "Boogie Nights" starring Luis Guzman and Burt Reynolds

  Burt Reynolds, who does the voice acting for Avery Carrington in "Vice City,"
stars as Jack Horner, for which he won a Golden Globe Award for Best Supporting
Actor, in "Boogie Nights," 1997, which also stars Luis Guzman as Maurice T. Rod-

  "To Live and Die in L.A."

  According to the International Movie Data Base web site, "Vice City" has a
number of connections with the movie "To Live and Die in L.A."  The movie's last
line, "You work for me now," is something Diaz tells Tommy, both feature the
Wang Chung tune "Dance Hall Days," the perspective of Waxman when he's murdered
is like that of Diaz when he's killed by Tommy and Lance, and both feature coun-

  George Romero, writer and director of "Night of the Living Dead"

  Funeraria Romero, just S of the pizza place in Little Haiti, features a dis-
play window containing a photo of Bela Lugosi as Dracula that someone has drawn
a mustache, etc., on.  It's in front of an alley where you'll find a shallow
open grave of a skeleton missing the left forearm, and is just a bit N of Carni-
zero Romero Family Butchers shop, which features hanging pig carcasses, a human
arm, and a box labeled "HUMAN ORGAN for transplant" in the window.

  It's probably named after director/writer George Romero, who made "Night of
the Living Dead," 1968, "Dawn of the Dead," 1978, "Day of the Dead," 1985, and
scripted a remake of "Night of the Living Dead," 1990.  They're all horror mov-
ies about people trying to survive when recently dead people come to (basic in-
stinctive) life, need to eat other people's flesh to survive, and are only
stopped if their brains are destroyed.

  "Lady Frankenstein"

  Flicko found that the poster with the line "ONLY THE MONSTER SHE MADE COULD
SATISFY HER STRANGE DESIRES" is for the 1971 movie "Lady Frankenstein."  The
poster is on the N outer wall of Interglobal Films.

  "Miami Vice" starring Phillip Michael Thomas and Don Johnson

  The voice of Lance Vance is provided by Phillip Michael Thomas of the 1984-
1989 TV show "Miami Vice."  The pair of guys who come after Tommy in a "Vice"
Cheetah if his wanted rating goes to three stars may look vaguely like Crockett
and Tubbs from that show.  I do mean "vaguely": when the pair who show up are a
black and a white guy and not two white guys, that handsome Phillip Michael
Thomas is represented by the pedestrian you see that has a Gilligan-type sailor
cap pulled down over his eyes, and that handsome Don Johnson is represented by
some guy with a goatee.

  The "Vice" Cheetah does look like Crockett's white Ferrari Testarossa of the
last three seasons of the show.  The Stinger looks like the Ferrari Daytona Spy-
der he drove in the 1st two seasons.  The Spyder was actually a replica built on
the chassis of a 1980 Corvette, which is a slightly earlier model Corvette than
the one the Banshee in Vice City is based on.

  I didn't see "Miami Vice," but I've read that there are similarities, such as
with the scenery and variety of vehicles.  The heroes were savvy to the ways of
the criminals they were after, and Tommy Vercetti sure is.  It wasn't a prequel,
but Don Johnson lit up between 11 and 12 (no, no, no....).

  Luis Guzman (the voice of Diaz in "Vice City") was in a couple of episodes of
"Miami Vice," too--as Miguel in a 1985 episode and as the 1st Goon in a 1986 ep-
isode.  I'm starting to think I have to give Luiz Guzman his own walk-through--
he's in everything, this guy.

  Jan Hammer (the Mahavishnu Orchestra) came up with music for "Miami Vice" such
as "Crockett's Theme," which is played on Emotion 98.3 in "Vice City."

  Miss Cleo, the Psychic Friends Network, wiccans, attempts to sell the ability
to acquire paranormal abilities, and the lunar landing hoax hoax

  Youree Cleomili Harris, who plays the Haitian gang leader Auntie Poulet who
seems to have Tommy Vercetti under her spell in "Vice City," is also known as
Miss Cleo and claims to be a psychic of a line of Jamaican shamans.  (Uh-oh.
Somebody call James Randi.  Shirley McLaine was unavailable?)

  According to the Bella Online web page by Lisa Shea, Youree was actually born
in Los Angeles to American parents.   Miss Cleo's Mind and Spirit Psychic Net-
work, started in 1999, was the most popular telephone psychic service in the
country, advertised on TV, with Youree fronting it but phones answered by people
using scripts, telemarketer-style.  It was built by South Florida businessman,
Steven Feder, with his cousin, Peter Stolz, who before had created Dionne War-
wick's Psychic Friends Network, which was promoted by celebrities such as Philip
Michael Thomas, the voice of Lance Vance in "Vice City."  Youree also helped
"hawk a Web-based psychic consultation service, a line of at-home tarot prod-
ucts distributed by the Walgreens drug store chain, apparel, and even an online
dating service," according to a Jan.17, 2002, web site about the company and
controversy around it.  It also says that Youree claims a distance between her-
self and the practices of the business people of it.

  The Miss Cleo...Network, after an investigation by Court TV and several Attor-
ney Generals, was shut down.  She appeared as Miss Cleo in early 2005 in TV ads
for a Miami used car dealership.

  The Philip Michael Thomas Psychic Reader Network

  A web site about Philip Michael Thomas winning a suit for back payment from
the Psychic Readers Network is at:

  You might also go to the James Randi Educational, or CSICOP, home page and put
"Miss Cleo" and "psychics" or such in the search engine.

  Fairuza Balk, Mercedes Cortez in "Vice City," was named Fairuza by her father
regarding her blue eyes--"Fairuza" is Persian for "turquoise."  She used to, at
least, claim she was a wiccan (member of a wicca/witchcraft-oriented religion;
a witch), and ran a store for it, Panpipes Magickal,  she's since sold.  Proba-
bly related to that, she stars as Nancy Downs, one of the high school girls who
form a coven of witches who practice "The Craft," 1996.  I think the segment by
Gethsemanee (Lynn Lipton) the witch on KCHAT in "Vice City" is meant to be a
parody of that.

  Konstantinos, a guest on VCPR, has a web site:
  For various fees, you can buy books in which the victim is promised to catch
the dead on audio and video tape, summon spirits to locate treasure, control the
weather, guard their home while they're away (I could have used that a few
times), combat "psychic vampires" who use mind over matter to kill people, etc.
It's not given as a philosophical speculation on a possibility, pro or con, but
something you can pay him to learn to be able to do.

  You might also go to the James Randi Educational, or CSICOP, home page and put
various topics Konstantinos brings up in the search engine.

  If the lunar landing stage at Interglobal films calls to mind the lunar land-
ing hoax rumor, which it probably parodies, you might want to look at a good
criticism of the rumor at:

  Phil Silvers, Andy Kaufman, "Top Gun," "Iron Eagle," Iron Maiden,
  "Spycatcher," Frank Sinatra, "Disco Inferno," "We Close Our Eyes,"
  Roger Wayland, Allan Robertson, Rambo, "The Final Countdown," and
  "Driving Miss Daisy"

  I think Fort Baxter is named after the Fort Baxter in the 1950's TV comedy
"Sgt. Bilko" that starred Phil Silvers.  Rockstar North is based in Scotland,
and "Sgt. Bilko" is as popular on TV in Great Britain as "The Honeymooners" is
here in the United States.  I don't know why "Sgt. Bilko" isn't more popular
here--I thought it was pretty good in the reruns I saw.

  The interior of Kaufman Cabs looks like the main set of the 1978-1983 TV come-
dy "Taxi."   Someone has written that if you drive a cab out of it, you may hear
an Andy Kaufman as Latka Gravas-type voice say, "Stop--What are you doing?," but
that's actually something a (Kaufman only?) cab driver says if Tommy jacks his

  Some of the titles given in the Statistics section on Flight ratings are from
the movie "Top Gun," 1986. (Thanks to the FAQ by Aggrosk8er at Gamefaqs.)  The
"top fun" logo on some vans is similar to the "Top Gun" logo.  "Chappy" is taken
from the "Iron Eagle" movies I, 1986, through IV, 1995, starring Lou Gossett,
Jr., as Colonel Charles "Chappy" Sinclair.

  The Iron Maiden poster of a skeleton playing guitar is parodied on a window of
the Downtown Rock City record store.

  "The Number of the Beast," a 1982 Iron Maiden album title, is parodied for the
Love Fist ad "The Number of the Breast" at Vinyl Countdown at North Point Mall.

  The font used for the Iron Maiden logo is basically the same as that used for
the Downtown Love Fist billboard

  Thanks to Konstantinos for the Love Fist/Iron Maiden connections.  I'll add
that Couzin Ed and Lazlow talk about Iron Maiden and their mascot Eddie the Head
(parodied by the skeleton on the poster at Rock City) on VROCK.

  Colin Attle caught a reference across the street to the E of the Pole Position
club.  "Mairis bestsellers" advertises the "Book of the North" (not "month," so
I guess it might refer to Rockstar North) a book of "insect espionage" called
"Flycatcher," which is a reference to the 1987 book "Spycatcher."  It was con-
troversial because the British government tried to ban it.

  Colin also noticed that the store next door to the N is a travel agency called
"Avec Moi Holidays" (see I.3 Places) and has a symbol of a jet pointing to the
store with "fly...."  The combination "fly...." and "Avec Moi," which is French
for "with me," like the COMEFLYWITHME code, refers to the 1958 Frank Sinatra al-
bum and single "Come Fly with Me."

  (I'll add that since the nearby store "Burn Baby Burn" also has a sign that
says "since 1977," "Burn Baby Burn" seems to refer to a line from The Trammps
song "Disco Inferno."  It was released in 1976 but became more popular as part
of the soundtrack of the 1977 movie "Saturday Night Fever.")

  North of the Pole Position club and across the road is a shop called "jacks
prosthetics" with modeling mannequins in the window.  Colin thinks this may re-
fer to the mannequins seen in the music video "We Close Our Eyes" by Go West,
which has "Call Me" on Flash FM.

  The next shop north is wayland surfboards, which Colin caught as a referece to
surfboard builder Roger Wayland.
  The next shop is a golf store and features the name a robertson, which Colin
knew to refer to the famous Scottish golfer Allan Robertson.

  Colin saw that across from the police station in Little Havana is Calegg's
Delicatessen, and on the roof of it is a billboard that shows a fiery explosion
and advertises a movie starring Howitzer called "Exploder--Evacuator Part II."
It's a reference to "Rambo: First Blood Part II."
  A couple of blocks E of it is a shop called "Pizza Face."  Colin recognized
that the name is a U.K. slang phrase for a face with a bad complexion such as
one with acne.

  Colin Attle also saw that in the middle of the 1st floor of the Escobar air-
port terminal is a booth for Cut 'n' Shut automobile rentals.  "Cut 'n' shut"
refers to cutting the bad part from one car, and using another car to cut a re-
placement section from to weld to the 1st one.  The car is probably unsafe,
since it may come apart easily where it was welded, and is usually made by crim-

  Colin recognized "Vice 'n' Easy" as a rhyme of "Nice 'n Easy," which is the
name of a shampoo.  (I'll add that "Nice 'n' Easy" is also the name of a Frank
Sinatra song, and Sinatra is also referenced in "III" and "VC" with Francis In-
ternational Airport, the Sinatra photo in Marco's Bistro where we first see Son-
ny, and the flying cars code "Come Fly with Me," which is named after a Sinatra

  "Vinyl Countdown," the name of the record store at North point Mall, is a pun
that refers to the 1986 single and album by Europe called "The Final Countdown"
(thanks to derty).

  One confused-sounding black guy says, "Is that you, Miss Daisy?" referring to
the 1989 movie "Driving Miss Daisy."

  Game makers and voice actors

  Sam and Dan Houser and Jamie King worked for BMG Interactive, later Rockstar.
Terry Donovan worked for Arista, later Rockstar.  Together with DMA Designs,
later Rockstar North, they created the Grand Theft Auto series.  Dan worked on
them from "2" on, and Terry began on the series by joining Dan to work with Buka
Entertainment to create "London 1969."  Dan also worked on "Manhunt" and the
"Midnight Club" games for Rockstar, and the other games Sam and Terry helped
with include Take-Two Interactive's "Oni" (I have it),  Gathering of Develop-
ers' "Serious Sam: The Second Encounter," and, for Rockstar Games, the "Mid-
night Club" games, "Max Payne," "Max Payne 2: The Fall of Max Payne," "Mafia" (I
have it), and others.

  For a much larger list by each of them, go to 

  and put their names in the search engine.

  "Mafia: City of Lost Heaven," 2002, a game best admired for the PC version,
has a some other people in common with "Vice City" and "III," too.

Name            "Mafia"            "III"     "Vice City"

Renaud Sebbane  producer/          Barry Stark/producer: pedestrian dialogue
                director:          ("Vice City" and "III")
                voice overs

Chris Phillips  various voices     Marty Chonks/
                                   El Burro
George Dicenzo  Salieri                      Ernest Kelly (Print Works)
Laura Maxwell   Michelle                     (as Laura Bubbles) pedestrian
Judy Henderson  casting                      casting
John Zurhellen  various voices               Jethro (Boatyard--wears a flowered

  Others who did various voices for "Mafia" include "Vice City" voice actors Ad-
am Davidson and Steve Kenezevitch/Kenzevich (pedestrians, both also in "III"),
Gilliam Telling (radio caller), Laura Paterson (commercials and "III" pedestri-
an), and Gene/Gean Hilgreen (commercial voice).

  Note: George Dicenzo also played District Attorney Vincent Bugliosi in "Hel-
ter Skelter," 1976, Major Benchley in "Close Encounters of the 3rd Kind," 1977,
and Sam Baines in "Back to the Future," 1985.

  The game "Max Payne," 2001, shares Renaud Sebbane, Jane Gennaro (Maude the Ice
Cream lady), and Navid Khonsari (Dwayne of the Boatyard--he wears a yellow jer-
sey) with "Vice City."  And in "Grand Theft Auto 2," a Max Paint garage does
what a Pay 'n' Spray does in subsequent installments of the series.

  Navid also does voice acting in "GTA III" (the one who calls Lazlow about
killer bees), "Max Payne 2: The Fall of Max Payne," 2003 (the porn host), "Man-
hunt," 2003 (Cerberus guard #3), and reprises Dwayne in "San Andreas."  He also
directed the motion capture for the cut scenes, helped Dan Houser direct the
audio for the cut scenes, and helped write the pedestrian dialogue for "Vice

   After Navid played a caller who told Lazlow that killer ants are more dan-
gerous than killer bees on the radio station Chatterbox FM in "GTA III," 2001,
a reference seems to have been made about it in "Half-Life 2," 2004.

  In the chapter "Sandtraps" of "Half-Life 2," an antlion kills a man and an-
other man says, "Dear God!  Poor Laszlo!  The finest mind of his generation
come to such an end."

  Robert Davi, Col. Cortez in "Vice City," is the voice of the SpecOps leader in
the game "Halo 2," 2004.

  And you can find Jenna Jameson, Candy Suxxx in "Vice City," as Daisy, the
skater you have to complete the game, etc., to unlock (oo-oo) in "Tony Hawk's
Pro Skater 4," 2003.

   Soundalike game names

  In the "Autocide" assassination mission in "Vice City, you're to have Tommy
kill six people with names like characters in other crime games:

  - Mike Griffin--like Mace Griffin in "Mace Griffin Bounty Hunter," 2003.

  - Dick Tanner--the same as Tanner in "Driv3r," 2004, who, like Tony Cipriani
in GTA's "III," 2001, and Rafferty in the game "True Crime: Streets of LA,"
2003, is voice acted by Michael Madsen.  He also stars as Sonny Black in "Donny
Brasco," 1997, which stars Al Pacino as Benjamin "Lefty" Ruggiero, and plays
Vladimir in the movie based on the game "Bloodrayne," 2002.  In the mission
"Madd Dogg's Rhymes" in "San Andreas," a man plays a video game and says, "This
sucks.  I mean, how could Refractions mess up so bad?  Tanner, you suck ass!"
"Driv3r," 2004, is designed by Reflections Interactive.

  - Marcus Hammond and Franco Carter--like Mark Hammond and Frank Carter in "The
Getaway," 2002.

  - Nick Kong--like Nick Kang in "True Crime: Streets of LA."

  - Charlie Dilson--like Charlie Jolson in "The Getaway."

  Thanks to this web site for the "Autocide" game references:

  Celebrity soundalikes (Walter Brennan, etc.)

  Maybe it's just a coincidence, but some of the other pedestrians sound like
celebrities not listed in the cast.

  The police man shouting, "Dangerous driving is a crime" sounds like Jim Car-
  (And the pool of water and sky backdrop at Interglobal film studio reminds me
of the end of "The Truman Show," 1998, starring Jim Carrey as Truman Burbank.
The idea of manipulating a character for a video game is similar, too.)

  the light brunette guy in a brown leather jacket who says, "Do you want me to
push you?" sounds like Gene Hackman as Popeye Doyle in "The French Connection,"
1971 (or Brian Doyle Murray, Bill's brother);

  one of the policemen sounds like comic/TV game show "Family Feud" host Louie
Anderson: "I'd chase you if I didn't have so many doughnuts";

  a business lady says, "Oh, no, you don't" like Goldie Hawn using a matronly

  the lady selling cigars by the Ocean View sounds like Olive Oyl of "Popeye"

  some business guy says,"Mm-mm, yes" like the late Jim Backus (another hint is
that he refers to Jim Backus' role in the '60's sitcom "Gilligan's Island" by
saying, "Oh, Thurston Howell--save me!")

  the victimized shopkeepers of "Shakedown" all sound vaguely like Woody Allen:
"My livelihood--destroyed";

  the construction worker who says, "I'll dunk your f-in' doughnut" and "Ha ha,
you missed" sounds like someone from "The Simpsons" (Thanks to 88survivor for
clarifying that another line he says is "Crush, kill, demolish");

  and the ped who says, "Money is the root of all evil--gimme some," "Jesus, Jo-
seph, and Mary," and "Somebody should hit you with a brick," etc., sounds like
the late Walter Brennan.  Someone named Dream Projects at the Gamefaqs message
boards recently wrote that you hear that last voice say a lot of funny things if
you get into a lot of fights with what he called "hillbillies" in the construc-
tion area.  They're barefoot with blue jeans, red jerseys, brown sweaters, and
black hair and beards.

  More funny things pedestrians say

  An old lady: "I think I s**t my pants."

  A tramp: "Fire in the hole!"; a drunken one: "I'm lost again."

  The skater lady: "Gangway, Disco Duck!"

  A rich businessman: "Where the hell is my yacht?"

  A young black lady in jeans: "S**tknockers!"  ("S**tknockers"?)

  For me, part of the fun is thinking of things you'd say in response to them.
In response to some of the harsher things, I get a lot of mileage out of an im-
pression of Andy Griffith as Andy Taylor on the 1960-1968 TV show "The Andy
Griffith Show": "That wouldn't be very sociable" or "I don't think I'd be par-
tial to that."  And shaking your head "No" like an exasperated Don Rickles about
to say, "You dummy" comes up when a member of the Vercetti gang says, "Where are
we?"  (These are the people I have to protect me if homicidal criminals come
around....)  And when the police radio dispatcher seems to know what vehicle
Tommy is in when he has a wanted level--"suspect last seen in a helicopter"--
it's enough to say something like "I'll have to keep an eye out for that; I al-
ways try to do my civic duty...."

  Captain Scott and Dundee, Scotland

  According to Amnesiac at the Easter Eggs Archive web site, a billboard by the
airport which says "Come to Dundee," shows the ship "Discovery," which Captain
Scott sailed to Antarctica and which currently resides at Dundee, Scotland, and
the sign says that because some of the Rockstar North programmers came from DMA
Designs in Dundee.  (It also says, "Look, we have a boat that belonged to a los-
er!"  which is a harsh joke.  Robert Falcon Scott made a couple of pioneering
expeditions to the Antarctic, fraught with tragedy but bringing scientific dis-
covery and acclaim.  In his 2nd effort, he led a team that tried to be the 1st
to reach the South Pole but were beaten there by a Norwegian group led by Roald
Amundsen that got there 21 days earlier.  The effort by Scott's group was also
made at the cost of their lives, having gotten caught in blizzards in 1904.)

  Update: there's another billboard about Dundee in "San Andreas" on the roof of
a Vinyl Countdown in N Rodeo.

  Look-alike mall and soundalike island

  Washington Mall looks like the Bal Harbor Mall in Miami, which has expensive
stores like Gucci's.  (Thanks to the Secrets FAQ by THaguyINgta3 at the Gamefaqs
web site for the Bal Harbor Mall tip.)

  If you want to see it, go to this web site:

  The porn film studio is on Prawn Island.  "Prawn," besides being a name for
edible crustaceans, is a pun that sounds like "prOn," deliberately illiterate
Internet slang for "porn."

  Little Havana, Little Haiti, and Liberty City--Miami

  There's a Little Havana district, named after the capital of Cuba and which
has a predominantly Cuban population, in SW Miami.  It's centered along SW 8th
St.--"Calle Ocho" (8th St.).  It began growing with people fleeing the Cuban
revolution in 1959.

  Little Haiti, with a predominantly Haitian population, is about 15 miles NW of
it in Miami.  It spans NW 12th to 19th Aves. and 62nd to 73rd Sts..  It began
growing with refugees fleeing extreme poverty in Haiti in the 1960's.  As in the
game, Little Haiti has more poverty and crime of the two, indicated in the game
with the shacks of Auntie Poulet's neighborhood and the harsher behavior of the
Little Haiti gangsters.

  I'm no big sociology professor--I don't even follow the news as much as some.
But the conflict in real life doesn't seem to be as much a matter of how the im-
migrants of one group get along with the members of the other, although Miami is
a relatively segregated place of recent great changes in proportions of ethnic
groups, but more over differences in how the attempts at immigration from each
country to the U.S. have been considered and handled.

  1980 saw a wave of immigration from both and pointed up this difference.
While the Haitians were accepted in NYC they were rejected in Miami, considered
as fleeing an American protectorate in comparison with Cubans who were accepted
as fleeing communism and Fidel Castro.  Castro opened the harbor at Mariel and
made sure the 1000's of Cubans taken from it to the U.S. were from jails and
hospitals for the criminally insane.  (Though it was done to spite the U.S. view
of him as cruel, it ironically reaffirmed the U.S. view that he could be a real
nutcake.)  The crime rate went up.

  There is a Liberty City section of Miami, too, which is the largest African-
American section of Miami, about two miles from Little Havana.  It originated in
the 1930's with people moving from overcrowding in the African-American Miami
neighborhood of Overtown to the concrete buildings with indoor plumbing in what
became known as Liberty City.  Many of them viewed the difference above, with
the Cuban-Americans being more successfully accepted and integrated into Miami,
as having the added factor of racism.

  Liberty City hasn't recovered from the riots there after the all white jury
acquittal of the white policemen who beat Arthur McDuffie to death in 1980.  Mc-
Duffie was a black insurance man.  The officers said he was killed when his mo-
torcycle crashed after a high speed getaway attempt, then changed it when one
officer said he was beaten to death with flashlights when he forcefully resisted

  "According to the U.S. Census Bureau, in 2004, Miami had the third highest in-
cidence of family incomes below the federal poverty line in the United States,
making it the third poorest city in the USA...."

  Among many sources, you might read

  Other places "Vice City" is based on

  Ybakker at GTA Forums came up with some good similarities between Miami and
"Vice City."

  The areas marked with letters in Vice City are like those with the same let-
ters in Miami in the two pictures at the next link:

  The layout of Escobar International is similar to the one of Miami Interna-

  Starfish Island looks like Belle Isle:

  These Ocean Beach buildings look very similar to ones of the  Art Deco sec-
tion of Miami:

  The lighthouse looks like Cape Florida lighthouse in Key Biscayne:

  Links Bridge looks like Port bridge:

  The tallest skyscraper Downtown is like the Bank of America building:

  Wikipedia has a good article about places "Vice City" is based on:

  A few examples:

  The lighthouse is based on Cape Florida lighthouse in Key Biscayne.

  The park at the S end of the E island is like South Pointe Park.

  North Point Mall is a parody of Aventura Mall.

  One of the places Starfish Island seems like, and the one that the name is
based on, is Star Island.  (See ybakker's picture of Belle Isle, above, for a
good comparison of the layout of the island itself.)

  Leaf Links seems to represent a number of Country Clubs on the E side of Mi-
ami.  The name comes from Leith Links, which is in Leith near Edinburgh, Scot-
land, where Rockstar North is.  Leith Links is where the earliest record of golf
is found.  It's considered the "home of golf" because the first official rules
were formed there.

      "Rockstar North is located on Leith Street, the road (continued as Leith
      Walk) to Leith from central Edinburgh.  Prior to this, the company was
      based within Leith itself--in an office building situated next to Leith
      Links park.  The park itself is honored in the fourth Grand Theft Auto
      game, Grand Theft Auto: Vice City, where the local country club is called
      Leaf Links."

  GTW notes:

  The name of the WK Chariot hotel is probably a variation of the name of the
"JW Marriot Hotel" of Miami.  The curved porch roof is similar, too.

  The Beach Patrol Headquarters, S of the Ocean View Apartment, resembles the
Miami place of the same name.

  The water tower at Interglobal Films is probably meant as symbolic of the wa-
ter tower of Warner Bros. studios at 4000 Warner Blvd. in Burbank, CA.  A couple
similar water towers appear in Interglobal Film Studios in Los Santos in "San
Andreas," too.  (Thanks to reader and contributor Wolfie2k5.)

  One of the Miami Beach life guard huts:

  The Art Deco district of Ocean Drive in South Beach, Miami:

  Ocean View:

  Go to the Google Search engine and put in "710 Ocean Drive, Miami Beach, FL."
Click it, "Street view," and "Full screen."  Click to look a bit S (or wherever
it is in relationship to the camera at the time) to see the Avalon, which the
Ocean View is based on.  I'm not sure which had the idea for the car in front of
it first.  The Deacon/Beacon and Colon/Colony are a bit to the N.

  The logo for the Malibu Club looks something like the logo for the Malibu
Country Club, which has a golf course on Encinal Canyon Road (which you'd prob-
ably reach from Mulholland Highway, which, in turn, suggests Stephen Mulholland
of Rockstar North and an intersection in "San Andreas") in Malibu, CA.

  Downtown Miami:


 I.3    How to go to New York and get there a couple years before you leave:
          some of the "Grand Theft Auto III" tie-ins with "Vice City."

    People and the Dodo
    Walk out over thin air (hobo-ha!)
    Darkel and discarded game ideas
    PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2"

  "Grand Theft Auto Vice City" is a prequel, set in 1986 Vice City/Miami, to
"Grand Theft Auto III," set in 2001? Liberty City/New York City, of the same
world, if not main story line.

  People and the Dodo

  Sonny Forelli (Tom Sizemore), who seems to have set Tommy Vercetti up to go to
prison for 15 years, sends him to Vice City, and is killed by him in the end,
must have criminal relatives.  In "GTA III," Joey Leone (Michael Rapaport) wants
Claude (Claude Speed of "Grand Theft Auto 2"?), the lead character, to deal with
the Forelli brothers.

  Lazlow Jones, one of the GTA writers, hosts VROCK in "Vice City."  One of the
CDs of "Vice City," and extra, songs reveals how Lazlow got kicked off the rock
station.  (See the "Radio Station Scripts" FAQ by Kintaro Oe age 25 at Gamefaqs.
Basically, the normally level-headed Lazlow gets a little naively carried away
with his rock star wild man effort.)  He hosts Chatterbox FM in "III."

  Fernando (Frank Chavez) hosts Emotion 98.3 in "Vice City."  He's a pimp pre-
tending he's something better to the increasing annoyance of Lazlow on Chatter-
box FM in "GTA III."

  Barry Stark, the guest who's a nudist on VCPR in "Vice City," is a nudist who
calls in to Chatterbox FM in "III."  He's voice acted by Renaud Sebbane, who
produced the pedestrian dialogue for "Vice City" and "III."

  The British fellow who calls in to KCHAT and wants to be spanked in "Vice
City" calls in to Chatterbox FM wanting the same thing in "III."

  The caller to KCHAT who's a fan of Claude Maginot (John Mauceri) in "Vice
City" is Morgan Merryweather (Gerry Cosgrove), who's the DJ of the classical
station Double Clef FM in "III."

  Toni (Maria Chambers) hosts Flash in "Vice City" and Flashback FM in "III."

  The group onstage at the Malibu Club is a Village People-looking group of Vice
City pedestrians (except the Native American Indian and cowboy are replaced by a
fireman).  A pedestrian ribs the lyrics of songs by the Village People ("Young
man," "There's a place you can go," "In the navy," etc.) in "GTA III."

  8 Ball has a bomb shop in "Vice City," and is one of the characters, voice
acted by Guru, and has three bomb shops, each with a different way to detonate
bombs, in "III."

  Donald Love, as Avery Carrington's silent stenographer in "Vice City," picks
up on Avery's line  "...nothing brings down real estate prices quicker than a
good old-fashioned gang war, 'cept maybe a disaster, like a biblical plague..."
and uses a slightly paraphrased version of it himself as a media mogul, voice
acted by Kyle MacLachlan, in "III."  (I think "Donald" may be meant to suggest
Donald Trump.  The wealthy media mogul part reminds me a bit of Ted Turner.)

  Diaz (Luis Guzman), the crack dealing crime boss, complains to Tommy Vercetti
that his favorite "El burro" movie wouldn't play.  El Burro (Chris Phillips),
leader of the Diablos gang, gives Claude, the lead character of "GTA III," some
missions in Portland and likes porno of...el burro.  (El Burro also gives mis-
sions in the 1st "Grand Theft Auto.")

  El Burro is among the Stephen Bliss cartoon representations of a few charac-
ters of "GTA III" you can find in "Vice City" (El Burro is that fat guy laughing
and pulling his t-shirt off his belly to show a tattoo).  You can find him with
8 Ball, Kenji Kasen, and Maria in the display window of the Rockstar Video Games
store, S end of the east island, 2nd street from the E, a little over half a
block up on the E side of the street.  You can find ones of Luigi Goterellio,
Misty, Asuka Kasen, and Toni Cipriani as targets in the windows of the 2nd and
3rd shooting tests in "The Shootist" and in "Rifle Range."

  Phil Cassidy (Gary Busey), who has heavy artillery to sell Tommy and loses his
arm in "Vice City," has an Army Surplus place and is featured as the One Armed
Bandit in the "Arms Shortage" mission for Ray Machowski (Robert Loggia) in "GTA

  Hunter Platin, the Psycho in "Vice City," is Phil Cassidy, Curly Bob, and Chi-
co in "III."

  Kim Gurney, who is one of the people who supply the voices of pedestrians in
"Vice City" and "San Andreas," is the voice of Misty in "III."

  The little Dodo (you can't fly), pulling a sign behind it, and the Skimmer (a
Dodo with pontoons you can fly) in "Vice City," show up as a Dodo (you can fly)
with clipped wings at the airport, and a Dodo (you can't fly) flying overhead,
in "GTA III."   As the "Vice City" Dodo (you can't fly), it's afforded the spe-
cial status of being the only thing (and person, considering that there must be
someone in there flying it) that you can get 30 criminal rating points and a
three star wanted level for destroying, which may create the biggest explosion
of the game.  Like Tommy, however, it won't stay lying down no matter what you
do to it--it keeps coming back.  Both the  non-flyable "Vice City" Dodo and at
least the flyable Dodo in "III" have Y-ME369, as in "Why me?" (369 implying a
trio of mutual oral sex?) written on the side of it, meaning they're the same
small plane(s).

  I like it.  It's in "San Andreas," too, and they fixed the wings.


  The "looks like a temple--sounds like a church" (organ services--settle down--
between 10 and 11 am) building at the S end of the east island has a star of
David, and what I think is meant as a depiction of Moses' tablets, over the
front door.  It was preceded by the big star of David statue at the S end of
Staunton in "GTA III."

  There's a set of a bit of the Broadway-like Bedford Point section of Staunton
Island of "GTA III" at Interglobal Films on Prawn Island in "Vice City."  It's
the outdoor set with the huge half of a hamburger marquee.  The set makes the
area for the street a little narrower.

  You can find a lot more Liberty City/New York City and New Jersey similari-
ties at the page at the next link.

  Thanks to reader Colin Attle for the location of a couple of places with Rock-
star references.  S of the Little Haiti Pay 'n' Spray is a bed store with a mar-
quee that says "This is the number 1 bed store in Carcer City"--Carcer City is
the setting for the Rockstar Game "Manhunt," 2003.  (N of that Pay 'n' Spray is
the Ryton Aide store that appears in "Manhunt," too.)  If you continue N, take
the 2nd left, and look right at the left curve, you'll see the RIVERSIDE PAVIL-
LION, and to the right of it are a couple of store shutters that each have graf-
fiti of the name of the 2006 Rockstar Vancouver game "BULLY" by the Rockstar

  Another thank you goes to Colin Attle for reminding me that E and across the
street from the Pole Position, on a store front with a sign that says "avec moi
holidays" ("avec moi" means "with me" in French), is an advertisement for a $399
holiday to Edinburgh--the home of Rockstar North.

  (I'll add that Tenerife, a place it advertises for a $299 holiday, is a Span-
ish island that's the largest of the seven Canary Islands in the Atlantic Ocean
off the coast of Africa.)

  Colin also wrote to me that "to the east of Washington Mall there is a barbers
called 'Gay Gordos'--this could be reference to a Scottish dance: the Gay Gor-
dons." (I'll add that there's a Gay Gordos Boufon Boutique in Redsands East in
"San Andreas.")


  The terrarium in Tommy's Ocean View apartment contains basic versions of a
rock arch and a light house which symbolize the ones behind the NW Portland man-
sion of Mafia leader Salvatore Leone (Frank Vincent) in "GTA III."  The open
chest in it seems to refer to the open chest that Claude, the lead character of
"GTA III," finds at Donald Love's place as he realizes that Donald Love has dis-
appeared.  A poster of Claude is on the Ocean View wall.

  Between 23:00 and midnight, the lights in the windows of the WK Chariot Hotel
in "Vice City" depict the outline of a huge c**ck and balls, and spray squirts
periodically from the roof.  (The WK Chariot is E and across the street from the
parking lot of the Malibu Club.)  The "Zombie Elvis" papers that litter the city
are put out by the Liberty C**k.  The guy with a ponytail by Liberty College in
Staunton in "III" has a sketch on his notepad by someone that might have had the
WK Chariot in mind.  The fans at the stadium hold up cards that spell the name
of their team: C**KS.  I wonder if the GTA "San Andreas" is going to have some-
thing like that.

  (Update: in "San Andreas," W of Verdant Meadows, and in an entrance lot at the
S end of the block of "TOS" of "LOS SANTOS," are GTA versions of Big Stoney of
Kodachrome Basin, Utah.  I leave it to some modder to figure out how to put Reg-
ular Tom on top of it.)

  The Degenatron and Pogo the Monkey (non-working) arcade games are found in the
Kaufman Cab building and the Little Haiti Well Stacked pizza store in "Vice
City."  Degenatron is advertised on a billboard over a NW Downtown road in
"Vice City," and both games are advertised on the radio in "III."  Since "III"
came out, if you want to play them, you have to go to the 2nd and 3rd links be-

  Pogo the Monkey may be a reference to the 1983 Commodore 64 and Atari 400/800
game "Pogo Joe."

  The Predator, the police boat with a built-in machine gun (I.9.E), is in "Pa-
parazzi Purge" in "GTA III."

  Some billboards by the airport in "Vice City" say "Take a vacation in Liberty
City."  It's blurry, but I think it's Claude in the blue Blista in the fore-
ground of it.  In "GTA III," on a poster in the tunnel to the airport and on at
least a couple of billboards in Liberty City, there's an ad that says, "see you
in MIAMI."  There's a small picture of palm trees on a beach that says, "GET-
AWAY" on the refrigerator in the trailer at Phil's Place in "Vice City."  On a
wall of the Portland hideout in "III" is a poster of the same thing.

  The McAdam Airways hangers in "Vice City" were preceded by ads for McAdam Air-
ways in "GTA III."

  If there's parallel to the "GTA III" Shoreside Vale unfinished tunnel in "Vice
City," it's the big tan sewer pipe sticking out from the land into the water at
the base of the V in the water between Fort Baxter and Little Havana.  You could
type the "seaways" code and drive into it to the length of a small car, but
that's it.  It's about as exciting.  I haven't heard about anyone wondering
what's behind it, though.

  Phil's refrigerator also has an ad for the Bloody Choppers (rock band?), and a
poster in the trailer advertises the movie "Soldiers of Misfortune."  Both ads
can be seen on billboards in "III" and both things are advertised on LED panels
in Bedford in "III."  I'll guess that "Soldiers of Misfortune" is a play on the
names of the two "Soldier of Fortune" computer games.

  The Bitch 'n' Dog Food trucks in "Vice City" have boxes with a light bulb with
a human face drawn on them in the back (knock the back door off with a night
stick or such to see them).  The boxes just show the logo of the "Sparki" elec-
tric company logo from "III."  But a Boxville or Yankee R. S. and L. Bows truck
has boxes of red meat and blood stains on the walls inside.  In the "Her Lover"
mission in "III," Marty Chonks (Chris Phillips), who runs the Bitch 'n' Dog Food
company, intends that the lover of his late wife is going to give the dogs of
Liberty City a new flavor that month.

  By the subway entrance that's near the airport in "III," there's a statue of a
man planting a flag--it appears to be a war memorial (and that someone put a
traffic cone on his head).  The writing on the base says: "For those who fought
for freedom.  1936."  The statue may be meant as a reference to the fictional
Australian/U.S.A. war mentioned by a caller in "Chatterbox" in "III" and by a
"Vice City" Ammu-Nation commercial which is repeated over the store speaker sys-
tems of Ammu-Nations in "San Andreas."

  Colin Attle wrote to me with some background on the Whippet coaches seen in
"III" and "Vice City": "these are dogs in the U.K. and are similar to greyhound
dogs, which is a reference to the Greyhound coaches that service most of the

  Walk out over thin air (hoo-ha!)

  In "GTA III," you can have Claude jump from atop an Ambulance that's backed
onto a mound of dirt along the wall on the top level of Marco's Bistro (across
the street to the S of Salvatore's mansion) and have him walk out into thin air
on a couple long plates of invisible solid stuff.  He can walk a long way that
way, and through most of it he can jump to the right and end up in a walled yard
with no way in but that, the Dodo, or flying Rhino, and no way out except on a
ramp that's provided.  I think the ramp shows the game developers paid attention
to the area and this wasn't an accident.

  In "Vice City," you can have Tommy land a chopper on thin air in the middle of
the four towers at the top of the big beige building across the street to the E
of the Vice Point police station then get out and stand on thin air.  You can do
the same basic thing on the invisible plate on a narrow plank along the roof
three doors S of that.  A screen shot, I.100.F, might make some people curious,
since nobody normally bothers with those buildings for anything.

  If you don't want to travel, have Tommy jump on the low round table in the
middle of the TV room of the mansion and he'll hover high above it.

  But one of the three biggest ones I know of, and the most unusually placed as
well, is a plate of invisible stuff over part of the dirt lot of trees (S of
Little Havana Streetwear) which is behind the building with "PIP DUI SR-22" in
the window.  (Between this and the Havana Outfit glitch, this neighborhood has
some strange problems.)

  To get to it via the dirt lot of trees, go N from the Starfish Island bridge
on the main N-S road of the W island; make the 1st turn left and go to a T in-
tersection; turn left and it's down the road on the right side.  Have Tommy go
on foot up the ramp at the SW corner of the dirt lot of trees, then to the top
of the 2nd ramp before him, jump from it onto the roof to the E, then go to just
before the NW corner and drop off the roof to the W.  Another way is to have him
climb, or drive a PCJ 600, up the S tree of the two climbable trees in the lot,
jump on the roof, and jump off the NW corner to the W.

  The plate runs from about ten feet lower than the NW corner of the building,
about 25 feet from the building out to the W, and slants a bit upward for about
15 feet from the S to N, where it's about six and a half feet lower than the
roof.  You can have Tommy look down to see where his shadow cuts off at the S
edge of the plate or shoot at it to let the ricochets show you how big it is.

  You can make a PCJ 600 jump to the invisible plate from the rooftop on the W
side of the dirt lot, too.  Get to that rooftop by starting the series of jumps
leading up to Unique Jump 8 but stop on the2nd rooftop, then start your runway
from the NW corner of that rooftop.

  There's a similar invisible plate across a 3rd of the central clearing, sur-
rounded by guard rails, of the roof of the Schuman Health Care Center, Downtown.
It's the 5th roof you land on in "G Spotlight" (I.81).  Have Tommy run and jump
from the ramp used for a jump in "G Spotlight" to get over the railing and land
on the plate.

  (Thanks to a post by Chris at "the gta place" web site for the tip about the
invisible plate at the Schuman Health Center.)

  A 3rd one is in the office Tommy rides up to in an elevator at the start of
his jumps for "G-Spotlight," I.81.  Send him S from the breakable glass to the
two chairs on the left.  Have him jump on the chairs then onto the office cubi-
cle.  Then have him do a running jump for the closed-off office beyond that.
When it works, he can run around over a variety of the closed-off office areas,
not that the developers provided much detail to see in them.  To get him out, I
walked Tommy over an edge of the building in the middle of it somewhere. He
fell, then fell through "gray hell," and ended up on the sidewalk he was on be-
fore he went in the building.  (I don't know if it's a glitch you can predict,
but one of the times I had Tommy return on a PCJ 600 is the 1st time I saw him
drive around inside the elevator like a nut, which I think is a glitch you can
make happen on PS2 that had generally been fixed for the PC version.)

  (Thanks to a post at the GTA Forums web site by gav1100, of the stunt guide
mentioned in I.9.C.  In his post, he got into the office and couldn't leave
without starting a new game.)

  Darkel and discarded game ideas

  "GTA III" had the infamous Darkel, a character listed as being voice acted by
Bill Fiore in the booklet that comes with the game.  Darkel was edited out of
the game before it was released.  According to rumors on the game web sites, he
was the leader of a gang of tramps who gave the lead character missions to kill
some of whatever other gang but his own.  Supposedly, his meeting place became
the location of a hidden package with four tramps with Molotovs around it in the
tunnel that goes S from 8 Ball's place in Portland; his missions were changed to
rampages and the El Burro mission "I Scream, You Scream."  He's also still there
in the Grand Theft Auto III\models\gta3 file.

  According to a Wikipedia web site article, he was taken from the game in reac-
tion to the Sept. 11, 2001 tragedy.  It's also why the "ilikedressingup" code
won't let you choose the mid-Eastern fellow with a turban, seen as a taxi driver
otherwise, to use as an alternate lead character.

  (I'm still waiting for a GTA game to explain what happened to the wings of the

  If you're curious enough about him, you can put Darkel (if not his missions or
voice) into "III" with Notepad.  Un-check the green dot 1st (I.100.D.a).  Then
click Edit > Replace, and replace "scum_man" (the hunched over tramp with a
beard and long overcoat) with "darkel" in data\default.ide and data\pedgrp.dat.
This changes which .dff and .txd files the game calls for to have it call for

  "Vice City" has it's less well-known remnants of earlier game ideas, too.  At
the end of Rusk's guide at the Gamefaqs web site, he's given interesting exam-
ples of bits of script that were edited from the final release you can find in
the PS2 version in the american.gxt file.  PC fans can look for them with Note-
pad in the Program Files\Rockstar\Grand Theft Auto Vice City\TEXT\american.gxt

  The relationship between Tommy and Mercedes was developed further in earlier
ideas, for example.

  And the Stats "Visits from Loan Sharks" and "Garbage Pickups Made" were

  PS: "San Andreas," "GTA," "Wild Metal Country," and "GTA 2"

  "San Andreas" includes Claude, the star of "III," action figures from "Vice
City" and "Manhunt," St. Mark's Bistro and the spherical building at Francis In-
ternational Airport (which resembles the Theme Building at Los Angeles Interna-
tional Airport) ("III"), Frank Vincent (Salvatore Leone, "III"), Cynthia Farrell
(Catalina, "III"), Debi Mazar (Maria, "III"), Lazlow Jones (Lazlow, "Vice City"
and "III"), Frank Chavez (Fernando, "Vice City" and "III"), Danny Dyer (Kent
Paul, "Vice City"), Navid Khonsari and John Zurhellen (Dwayne and Jethro of the
Boatyard in "Vice City"), and Hunter Platin (Phil Cassidy, Curly Bob, and Chico
in "III"; the Psycho in "Vice City"; he does the voice acting for Ran Fa Li in
"San Andreas").

  Vice City, Liberty City, and San Andreas 1st appear (in different form--even
the neighborhoods have different names) in the 1998 game "Grand Theft Auto."  I
suppose it's meant as a fictional take on the gangs and crime of Miami, NYC, and
Los Angeles, etc., of the late 1990's.  Currently, you can download it,  "Wild
Metal Country," 1999, a futuristic shooter in which Rockstar North tanks are 1st
called Rhinos, and "Grand Theft Auto 2," 1999 (in which the three main areas are
the downtown, industrial, and residential sectors), all three games optimized
for current PCs and in their entirety, from the Rockstar web site.


 I.4  PC health

  Clean your disk, disk player, and PC

  Clean your Play disk and use a CD laser lens cleaner disk in your player.

  Turn off your PC and use a can of compressed air and clean out your PC box,
CD/DVD player compartment, and keyboard.  If you spill something into your key-
board, disconnect it, flush it thoroughly with water, and let it dry for a few

  (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on
sale at department and drug stores.)

  Get your hard drive clean and in order

  After using the Internet go to Start, All Programs, Accessories, System Tools,
and use the Disk Cleanup--remove the Temporary Files, Temporary Internet Files,
and empty the Recycle Bin.  The Temporary Internet Files can help you surf the
web faster, but I search it fast enough without them and they can build up into
a huge batch of bytes in no time.

  Get the free software versions, at least, of Malwarebytes, Ad-aware, or Spy-
bot.  You might want to go to the Downloads section of the Microsoft web site
and try Windows Defender.  Keep them updated and run them regularly.

  Buy an anti-virus program, keep it updated, and run it regularly.  I currently
use and recommend BitDefender.  (If you do that, don't use similar software like
the kind I mentioned in the last paragraph--it can cause compatibility prob-

  At least once a week--even a day--run Disk Defragmenter.  For Windows XP Home
Edition, go to Start, All Programs, Accessories, System Tools, and Disk Defrag-
menter.  Run it after crashes and after you make any big changes to your PC,
too, like after putting in new graphics card drivers or downloading or removing
a big game demo or such.

  Even better is Diskeeper, which is what the Windows defragmenter is a scaled
down version of.  I recommend the Professional version--it lets you do a boot
time defragmentation, which defragments the Pagefile and Master File Table.
Your other files run in co-ordination with those, but you can't defragment those
with the Windows defragmenter.

  Use the latest updates

  On your browser, click Tools and run Windows Update about once a week.

  Make sure you have the latest updates for your sound (Creative Labs, etc.) and
graphics cards (ATI, NVIDIA, etc.), motherboard chipset driver (probably VIA Hy-
perion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Micro-
soft web site Downloads section), mouse, keyboard, and whatever else you use for
the game you can get updates for.

  Go to Run, type in "msinfo32," and click OK if you're not sure what your com-
puter specifics are, and see how they compare with the requirements for comput-
ers given on the bottom flap of the box of the game.  You might want to upgrade

  You could try the same thing except type in "dxdiag," too.

  Better yet, try something like Sandra Lite, mentioned below in the Tweak
guides part of this section, and run the various modules it contains.  You can
not only learn what your various PC components are, but get helpful recommenda-
tions about changing settings and making upgrades to improve the performance of
your PC.

  Turn off unnecessary applications before running the game
    and use one processor core

  Run a free utility called End-It-All 2 and use the "Close all" button to shut
down other applications before running the game.

  If you have a multi core computer, the game may play too fast unless you use
only one processor core.  Run the game, press Alt and Tab to go to your Desktop,
and open the Task Manager by right clicking the Task Bar and selecting Task Man-
ager or by pressing Ctrl Shift and Esc.  (In Vista, you can get there from the
Desktop by pressing Ctrl Alt and Delete then selecting it from the menu.  If you
change your mind, press Esc to exit the menu.)  Click the Processes tab, right
click gta_sa.exe, and un-check one of the CPUs.  (Thanks to silentexistence
whose tip is given by DXNathan in his pinned topic at Gamefaqs)

  Take-Two Games web site and support

  For technical support, check the support section for the PC "Vice City" at the
Take-Two Games web site.  They have a page of common problems there.  They have
a page that lets you send them an E-mail, too, which connects you to some nice
people who offer personal support. 

  Help them isolate the source of your problem by doing the other things recom-
mended in this section 1st.

  Try to avoid things that make your game freeze so you have no ability to get
out of the game with the keyboard.  Turning your PC off at the main power button
is bad for your computer, so thanks to gtavicer9 for recommending the important
tip that you use the reset button, just below the main power button on my PC,
instead at such times.

  You may have to remove a mod because you made an installation mistake or it's
corrupted due to a faulty download, etc.  My PC has bad reactions to some other-
wise, too, for some reason.  Try getting advice from the creator of the mod,
from GTA Forums web site, etc.  If worse comes to worse, for whatever reason you
may never learn--some unfortunate combination of the mod with some component or
setting of your PC--you may need to just remove it.

  Tweak guides

  Go to the web site, as recommended in the helpful "Tweak
Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos.

  It makes a good point about the value of going to the Tweak Guides web site...
  ...which features various helpful, informative guides by Koroush Ghazi.

  If you're like me, and have had a glitch or freeze or stuttering frame rate
now and then and couldn't afford to pay dozens of dollars every time you had a
question, it's good to know you're at least using preventative medicine to give
your computer every chance to work as efficiently as it can.  You'll get the
best performance out of it for games and maximize the mileage you'll get out of
that expensive computer hardware.  And if you do need to hire someone, you'll be
more well-informed when you talk to them.

  A couple of such tips I picked up from "The TweakGuides Tweaking Companion"

  By using SiSoft Sandra Lite (free software, or freeware), you can not only
find out a lot of information about the components of your computer, but get
useful tips on what might work better with a different setting or upgrade.
Sometimes glitches and freezes are due, at least partly, to poor PC perform-
ance--overheating alone can cause such things.

  At the SiSoftware site, click on the icon for the latest version of SiSoftware
Sandra, then click to download the shareware (Lite) version, then, below the
column labeled "Lite," click "Download."

  If you want to learn more about your components and how they compare to others
at running games, you could go to the Futuremark web site and download a free
version of 3DMark.  It's a popular benchmarking tool that has been used at var-
ious web sites to get test results of new components.

  I especially recommend you make backups and carefully use the advice given in:

  The TweakGuides Tweaking Companion
  ATI Catalyst
  NVIDIA Forceware
  VIA Hyperion FAQ
  Gamer's Graphics & Display Settings

  The emphasis at Tweakguides is to teach you how to get a good performance out
of your PC, and get a good frames per second (fps) rate, etc., for games ("Vice
City" should be run with the frame limiter on and runs at 30 fps; "San Andreas,"
if you turn on the frame limiter, should be 25 fps).  It has special sections
for "Half Life 2," "Morrowind" and "Oblivion," "Bioshock," "Crysis," "Far Cry,"
and some others.  And there's a section on Game Music Extraction, which I notice
someone has a question about now and then on the Gamefaqs message boards.

  To read the "TweakGuides Tweaking Companion," a PDF file, an alternative to
Adobe Reader which takes less disk space and is faster (and doesn't use ads like
Foxit) is the Drumlin Reader/Publisher.

  Another good PDF reader is Sumatra PDF.

  Use System Restore (Start, All Programs, Accessories, System Tools, System Re-
store, or Start, Control Panel, Performance and Maintenance, System, System Re-
store) if you screw up and aren't sure how you did it and need to revert to your
old configuration.


  If your sound card software is similar to mine (for a Sound Blaster Audigy 2),
you can adjust the volume of the game with your general volume control or the
sound mixer's wav control.  (I once had a glitch that caused the game to get
quiet.  I thought I needed another sound card update download when I stumbled
onto the fact that the Wave slider of the Surround Sound mixer of the card had
gone to the bottom, for some reason.  I just turned it back up.)

  I like to keep a volume control icon in the taskbar in the lower right of my
screen as well.

   After installing an update for the driver, I have to make sure the "Digital
Output Only" box is unchecked for headphones in Speaker Settings, too.  The de-
fault settings make it checked but then I can't hear the sound with my head-

  To use the general Windows way to put a volume icon in your taskbar, go to
Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these
three choices--Adjust the system volume or Change the speaker settings or Sounds
and Audio Devices--to bring up the Sounds and Audio Devices menu.  Check the box
by "Place volume icon in the taskbar."  You can adjust your system volume from
there, too.

  The Audio section of the game Options lets you adjust the volume of your MP3s,
too, if you want them to have the same volume that the rest of the radio sta-
tions have.

  A cure for crackling noises with reverb

  I called a nice fellow at Take Two support who helped me get rid of the pops
and crackles with reverb that were interfering with the audio of my GTA's.  I
have a Creative Sound Blaster Audigy 2 sound card, but he told me to go to "op-
tions," "audio setup," "audio hardware," and set it to "desound3d software emu-

  System requirements

  Minimum Hardware

  800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2
  GHz AMD Duron processor
  128 MB of RAM
  8 speed CD / DVD drive
  915 MB of free hard disk space
  (+ 635 MB if video card does NOT support DirectX Texture Compression)
  32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
  Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse

  Recommended Hardware:

  Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
  16 speed CD / DVD drive
  1.55 GB of free hard disk space
  (+ 635 MB if video card does NOT support DirectX Texture Compression)
  64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3"/"Radeon
  8500" or better with DirectX Texture Compression support)
  DirectX 9.0 compatible sound card with surround sound
  Gamepad (USB or Joystick Port)
  Keyboard & Mouse

  Grand Theft Auto: Vice City uses Microsoft DirectX 9.0.

  Supported Operating Systems:

  Windows 98
  Windows 98 2nd Edition
  Windows Millennium
  Windows 2000 Professional (Workstation) plus Service Pack 3
  Windows XP (Home and Professional) plus Service Pack 1

  The following operating systems are NOT supported:

  Windows 95 (any version)
  Windows NT (any version)

  I'll add that "Vice City" runs fine for me on Windows Vista Home Premium.


 I.5  How to save games and things to avoid when you do.

  Glenster's Some of Vice City Starter Saves
    featuring Klarnetist's 1957 Chevrolet Bel Air two door hard top
    and Alpert Saracoglu's Administrative Console

  The convenience of copies of your GTA Vice City User Files

  You can save your achievements--Stats--for a number of efforts at the game in
a number of save game slots at the same time.

  It's also good to know your whole set of save game statistics are saved in My
Documents in "GTA Vice City User Files."

  A very useful gimmick to know is that you can keep multiple copies of it there
(I'd right-click the folders and rename them "Backup of...." or such).

  You can also open the User Files and make a copy of the save game for a single
save slot.  "GTAVCsf1.b" ("Grand Theft Auto Vice City save file one.b") is for
the 1st slot, "GTAVCsf2.b" is for the 2nd, etc.  You can rename the file to
change the number to the save game slot you want to use.

  Here are a couple of important uses for a copy:

  1. If, for whatever reason, you need to reinstall the game, you don't have to
lose your accomplishments.  When you uninstall, it doesn't uninstall the User
Files, Skins file, or MP3 file, which it leaves for you to uninstall manually.
So the old User File may serve the new install and not be replaced by a new
one--I'm not sure, considering the glitches that can happen.  To be sure you
keep your old statistics, I'd let the new installation create a new User File
by playing the game a little, delete the new User File it creates in My Docu-
ments, then rename "Backup of...." by taking "Backup of...." off the name.  It
may not be necessary to go through that, but it makes me feel a little more con-
fident that it will work.

  2.  You can save one or more backup copies with parts of the game already done
on them.

  For example, one copy I have has 100% completion in one save game slot and all
the side missions done on another.  This way, I can use it to play around Vice
City with all the benefits that come with 100% completion, or just play the main
story missions.

  Another way you could do it is to create a User File copy that just has your
least favorite side missions, and the missions that give Tommy extra abilities,
done on it.  For example, I particularly dislike the PC version of RC Bandit
(unless using Demarest's mod of it), and the Paramedic mission can be long and
tedious to do over and over, too.  You might use the modification ideas of sec-
tion I.100.D.e for the Ambulance, Firetruck, and Pizza Boy, and Demarest's modi-
fication idea for the RC Bandit given at I.30, then do the missions for them,
get all 100 hidden packages, save the game, and copy the save file.  You'll al-
ways have the choice to play the game with all those missions over with and all
the abilities and weapons that come from them to enjoy everything else about the
game with.

  To afford yourself even more such choices, you could follow that by using a
copy of that save slot, renamed to have the number of another save slot, and use
it to finish whatever missions you like the least of the middle of the game
("The Driver" or whatever the case is for you).  Make a copy of the User File,

  Rename the copy with two save slots occupied with something at the beginning
like "Copy 1 HPs 2 Driver..." or such which you can remove if you want to use

  Before you use the copy to have everything else about the game to play with,
make another copy of it so you have a spare to use that way later.

  As an alternative, you could use Demarest's "Timetwister" mod that lets you
choose from any of the missions of the game from the start (see I.100.D.f  Mis-

  Some advice about saving the game

  When you save your game at one of those pink cassettes, make sure Tommy has
full armor (saving and loading the game restores full health--in fact, just
walking Tommy into a cassette then resuming the game does that; thanks to Siva
for the tip), the weapons you'll need (each run through a weapon pickup after
the 1st adds to the ammo it has), and the vehicle(s) you'll need saved in your
garage(s), so you're prepared for whatever you'll need the next time you load
the game.

  You can't save during a mission--the cassettes disappear until you either pass
or fail it.

  Saving the game advances the game clock six hours.  You can use this to pre-
pare the time clock so it's a certain time at a convenient place when you load
the game.  This is handy for making multiple efforts to go from the Hyman Condo
to the Hyman Memorial Stadium, where the doors are open between 20:00 (8 pm) and
midnight, for example.

  Health points made with a prostitute beyond the normal maximum are lost when
you save and load the game, which helps keep them in business.

  Saving the game restores all weapon pickups, which can be handy in stocking up
on ammunition without doing a lot of traveling between game saving places.

  You can get rid of a wanted level by saving a game, returning to the game,
then loading the last game; I try to do it without saving that, though.

  Don't save your game at Cherry Poppers after you buy it.  There was a glitch
on PS2 that caused that to corrupt your Stats and ability to achieve 100% com-
pletion, and some say it's true for their PC version, too.  Don't jump on a bike
as you save for the same reason (thanks to the spaceeinstein web site for the
cycle tip).

  Try to slowly approach the save game cassette at the Hyman Condo from the E so
you don't open the big garage door, or so you save just as it closes.  Saving
while it's open can cause vehicles inside it to disappear, especially if it's
full.  It has been known to eat cars, so it's a lot less risky to put any spe-
cial vehicles, especially the "EP" Admiral, somewhere else.  If you use it for a
tank or such, just be careful.  You can also fit a tank in the garage at the
mansion or one of the ones at Sunshine Autos instead.


  I.6  Options

  These are just my personal suggestions (besides having a clean work area and
turning the lights out to bring out the hues on the screen):

  Display Setup:

  Draw Distance: I like it to be set to the right.  Draw Distance determines how
near or far things like vehicles and pedestrians will be drawn in--will be load-
ed up by the graphics.  If your combination of computer stuff is strong enough
to allow it without a stuttering frame rate or other glitches, I'd set it as far
right as you can.  Besides being fascinating to look at for me, there are gaming
advantages.  You don't want to be surprised by a policeman spawning right beside
Tommy when he's gotten a wanted rating (that may happen enough with a full draw
distance), or have a telephone pole suddenly appear in front of his speeding PCJ
600--that's no fun.

  Frame Limiter: On.  This is the default position.  If you turn it off, you'll
have graphics that take too long to load (more smacking into invisible things
with the PCJ 600, then having them appear).

  Thanks to Orion_SR's advice for "San Andreas" that I would apply to "Vice
City" more sparingly: turning off the frame limiter makes timers count slower.
You can repeatedly beat your old time for "Checkpoint Charlie," for example,
easier by turning it off.

  Keep it on while you have Tommy fly the Skimmer or he won't be able to get it
to take off from the water.

  Subtitles: On.  Sometimes, it helps me tell what the characters are saying.

  Wide Screen: Off, because it cuts out parts of the picture when on.

  Radar Mode: Maps and Blips. The radar in the lower left corner of the screen
shows the streets, colored dots representing your targets, and save places, etc.
I don't care about dumb generalizations about men not using maps--give me a map.

  HUD mode: On.  The Heads Up Display in the upper right corner of the screen
shows your current armor, health, and wanted rating and amount of money earned.

  Controller Setup:

  Standard Controls (optimized for PC keyboard and mouse), not Classic.

  Redefine Controls: change Run to Left Shift (press Backspace twice then Left
Shift).  I use W,S,A, and D a lot, so unless you have a foot-long thumb, the de-
fault key, Right Shift, is too far away from them.

  Mouse Settings:

  Mouse Controlled Steering: On.

  Player Skin Setup: you can choose which look you want for Tommy (I.100.C).

  You can start a new game or load a saved game at the start or by pressing Esc
during the game to pause it and go to that menu.

  During the game, press Esc to pause the game and see more options.

  Start New Game:
  - Start New game: you can start a new game from the very beginning of "Vice
  - Load game: load the game efforts of a save slot (one convenience of that is
it lets you load the same saved game you started with in your latest efforts,
wipe out any record of those latest efforts, and go back to the last time you
saved in that save slot), or
  - Delete game: delete everything in a save slot that has game efforts you're
not crazy about.

  Map: you've got a map of the town that also shows your location, properties
(pink cassette icons for private properties and logos for businesses), Pay 'n'
Sprays (remember, you can pause during hectic situations to see where they are,
too), Ammu-Nations, and Tool Stores.

  Dots that show the targets (the Psycho in "Psycho Killer" is an exception) and
intended destinations of missions will appear on the map, too.  (For example,
you can pause the pizza mission to look at the map and see where the customers
are to plan a fast route.)

  Use the mouse wheel to zoom in and out.  The things that appear on the map ap-
pear on the radar, too.  A dot that indicates a target or intended destination
that's beyond the territory shown on the radar will appear on the appropriate
edge of the radar.

  Brief: the most recent main story dialogue, instructions, or certain achieve-



  I.7  Stats
        Including how long a day in the game really is,
        what Wanted Stars Attained and Evaded is about
          (and why times of stress are the worst times to shop for clothes),
        whose heads are tallied for Head Shots,
        why you shouldn't worry about Daily Police Spending
          or your percentage of Accuracy for Bullets Fired/Bullets That Hit,
        who the Gang members and Criminals are,
        the difference between Unique and Insane Jumps,
        the ratings given for Flight hours,
        and the CRiminal Ratings and Highest media attention levels
          (and the easiest ways to raise them).

  You can use your mouse scroller to make the Stats roll up or down and speed
them up a little.

  The statistics are your achievements, including:

  Days Passed in Game: the clock in the upper right corner of the screen counts
one hour in 65 sec., so it counts a day in 26 minutes.

  Mission attempts: it just gives the number of attempts, not of failures or the
percent that were successful.

  Wanted Stars Attained and Evaded: I did a little testing to figure out a lit-
tle bit about what the Stats make of the different ways you can get rid of
wanted stars.  Ultimately, it looks like a glitch or two has gummed up the

  1st, the basic rules any experienced Vice City player knows:

  - Each bribe gets rid of one wanted star,

  - a clothes pickup (locations: I.9.C--Morphing) can only be used to get rid of
a maximum of two wanted stars--not two of a higher number, and

  - a Pay 'n' Spray gets rid of any number of wanted stars.

  Most, not all, completions of missions (successful or unsuccessful) get rid of
all wanted stars.  Getting busted, wasted, or saving a game then reloading it,
gets rid of all wanted stars.

  This is what the Stats make of your choices:

  At one star, running till the star disappears, running through a bribe, using
a clothes pickup, or using a Pay 'n' Spray--causes you to get one wanted point
Attained and one Evaded.

  At two or more stars, using bribes, or using a bribe or bribes and running one
off, or using a bribe or bribes and a clothes pickup for one star, causes you to
get one star Attained and one Evaded.

  Another simple thing about it is that any number of wanted stars removed with
a Pay 'n' Spray causes that many points to be added to Attained and Evaded
(three wanted stars removed--three Attained and three Evaded, etc.).

  But whereas using a clothes pickup to get rid of one wanted star gives you one
star Attained and one Evaded, the use of a clothes pickup to get rid of two, or
the remaining two, wanted stars causes you to get two points for Attained and no
points for Evaded (?!).  (I suspect a glitch there.)

  Completing a mission, successfully or unsuccessfully, in most cases makes your
wanted rating go away without using any of the methods available to get rid of
it, but adds that many stars to Attained and none to Evaded. Unfortunately, this
seems unavoidable with rampages and some other missions.

  Getting busted, wasted, or saving then reloading a game to get rid of wanted
stars, adds that many stars to Attained but none to Evaded.

  In terms of gameplay, I'm not sure what meaning is meant by some of the dif-
ferences found there, except to assume it would normally be better to try to
keep the number of points Attained from getting bigger than the number Evaded.
It would show Tommy is better at getting away with whatever crimes if he Evades
all that he Attains.  Since the Stats don't allow that possibility, then the
next best thing would be to try to keep Attained from getting too much bigger
than Evaded.

  If you try to understand it all as the game rewarding you for creating your
Attained verses Evaded record with that to guide you, it gets puzzling, anyway:

  It's easy to figure that the game rewards you for not getting busted, wasted,
or saving the game with wanted stars then reloading it.

  Less clear is what to make of how it also rewards you differently for handling
two or more wanted stars by using bribes, a bribe or bribes and running one star
off, or a bribe or bribes and using a clothes pickup for one star, instead of
using a Pay 'n' Spray.  Again, all but the Pay 'n' Spray give you one star At-
tained and one Evaded, but using a Pay 'n' Spray gives you an identical pair of
bigger numbers for both Attained and Evaded.

  One possibility is that you're being rewarded for using one of the 1st choices
because they show more effort and accomplishment than by using a Pay 'n' Spray--
you had less Attained you had to Evade.

  Instead, it may mean that you're being rewarded for using a Pay 'n' Spray--a
disguise--without giving bribes to the police, which carries the risk of being
turned in to the authorities by an informant--you Evaded an equal and bigger
number Attained.  Supporting that theory, using a Pay 'n' Spray in those situa-
tions is the best way to add points to your CRiminal Rating (described below).
Against that theory, using a clothes pickup for two stars is to use a disguise
and not a bribe, too, yet the game punishes you for using a clothes pickup for
two stars.

  And it rewards you for getting rid of a wanted rating before the mission is
over when it's possible, but the game often makes that impossible, as for ram-
pages.  If the game is going to make it convenient for us by automatically get-
ting rid of wanted stars by ending certain missions, it should add an equal
amount to Attained and Evaded for those missions and let us create a record for
Attained and Evaded with those missions it's possible to be responsible about
that with.  I think the current arrangement is a glitch or just carelessness.

  The reason you're rewarded for using a clothes pickup for one wanted star but
punished for using a clothes pickup for two wanted stars is....  Sometimes you
need to say "I don't know" when that's the honest thing to say.  Is it punish-
ment for trying to use the Clark Kent glasses method of trying to be incognito
when the heat is turned up?  I don't know.

  Safehouse visits: the number of times you save the game.

  Among things I never save are Times Busted, Hospital Visits (if Tommy is wast-
ed, he's taken to a hospital to continue in the game), Fishes Fed (drownings; it
adds to Hospital Visits), active wanted stars, or mission failures (except RC
Van missions, since it's convenient to blow up the RC toy and try again, which
saves time and minimizes any time spent frustrated).

  P.S. for Fishes Fed: you might wonder why so many people hang out at the beach
or have swimming pools since nobody in town seems to know how to swim.  The
Vice City Tourist Guide, p.10, suggests that nobody survives the water due to
shark attacks.  This could be why the Reefer looks like a little version of
Quint's shark hunting boat in "Jaws," and Steve Scott (Dennis Hopper) has his
variations on Steven Spielberg's concerns about them.  (His shark prop is basic-
ally similar to the shark in the waters around Vice City.)

  Number of Head Shots: the ones made by Tommy with other people's heads, fortu-

  Daily police spending: it refers to how much the police spend a day, which I
don't think Tommy can increase with greater destruction.  I think it's random.
The last couple of times I started this game, it was $75,354 one time and
$30,000-something another, before Tommy had done anything to influence how much
they spend.  I had Tommy go on a 24 hour (game time) rampage with the Rhino, and
it went from $81,740 down to $20,435.

  Least favorite gang: the gangs are:

  Cubans: wear white t-shirts with a red and black splotch on the front and red
headbands, or light yellow jerseys with gray sleeves and black fedoras with red
hat bands,
  drive the Cuban Hermes car (and the Cuban Jetmax boat),
  live in Little Havana,
  and are led by Umberto Robina.

  Haitians: wear dark blue jerseys that have "RELAX" in white letters on the
front with white baseball cap-type caps with dark blue brims, or light purple
sleeveless t-shirts with a purple and white splotch on the front with blue head-
  drive the Voodoo lowrider car with four hydraulic jump directions and two sus-
pension levels,
  live in Little Haiti,
  and are led by Auntie Poulet.

  Streetwannabe's wear blue jean vests with either a shark or a dragon or pais-
ley splotch on the back,
  drive the Gang Burrito van which may have either a white or brown-faced Teddy
Bear in front of the grill or over the windshield,
  and live on Prawn Island and are found there and in and around North Point

  (Note: owing to more glitches with the Stat section, killing the soldiers at
VICE CITY AIR RESERVE Fort Baxter--not the soldiers you deal with elsewhere--is
counted as Gang members wasted and they're categorized as Streetwannabe's.  When
you have Tommy kill Mafia criminals in "Cap the Collector" and "Keep Your
Friends Close," they're not counted as Criminals wasted for either mission but
they're counted as Gang members wasted for "Keep Your Friends Close."  Sonny and
Lance aren't counted as either one.)
  (Thanks to the spaceeinstein site for calling the glitch about soldiers to my

  Diaz's gang: wears pale blue pants, dark cranberry red shirts with white flow-
ers, and mustaches, or white pants and red-violet jerseys with horizontal gray
  are aggressive, which you may find out during rampages,
  are found at the mansion on Starfish Island up to and including "Rub Out,"
  and are led by Ricardo Diaz.

  Security Guards: wear dark gray-blue uniforms and caps--the shirts have "PA-
TROL INVESTMENT GROUP" in white letters on the back,
  drive the Baggage Handler in and around the airport,
  are found around the airport, North Point Mall, Prawn Island, Starfish Island,
and the metal detector at Leaf Links golf course,
  and are led by whoever will hire them and crazed inner workings.

  Bikers: wear "Duffy the bum" blue jeans, black leather jackets, tattoos,
beards and mustaches,
  are fat and docile despite Mitch Baker's claims of fierceness,
  drive Angels,
  are found around Mitch Baker's Biker Bar,
  and are led by Mitch Baker.

  Golfers: the male is fat with brown hair, bald on top, wears a mustache,
green, white, and gold plaid shorts, a lavender shirt, pink socks, and black and
white saddle shoes,
  the female is thin with gray and white hair pulled back in a ponytail, wears a
white blouse, lavender shorts, and white athletic shoes with lavender stripes,
  drive Caddys,
  and are found in and around Leaf Links.

  (There is a the 3rd Golfer, the young dirty blonde male that wears blue pants,
a lavender shirt, and saddle shoes, but it doesn't count for the statistic if
you have Tommy shoot him in public or when Tommy kills him for "Four Iron"--

  The Vercetti gang: wears white pants and purple shirts with dark gray pin-
stripes or dark blue pants, a dark olive green shirt with olive green and white
flowers, and a reddish-brown mustache and a beard,
  are found at the mansion on Starfish Island after "Rub Out" and at various
Vercetti asset properties after Tommy owns them,
  and are led by Tommy Vercetti.

  In all the gangs, some or all of the members carry Pistols except the Golfers
carry Golf Clubs and the Vercetti gang, after "Keep Your Friends Close," carry
Uz-I submachine guns.  (The soldiers at Fort Baxter carry M4 rifles, and the
ones who appear otherwise, for six wanted stars, carry MPs.)

  (Thanks again to the spaceeinstein web site for the weaponry information.  I
hope he's not in line behind Rusk asking for royalties; I'm guarding the money
I make from this entertainment extravaganza furiously.)

  Criminals wasted: includes criminals killed in the vigilante mission and these
pedestrians (using their models\gta3.img names; "cr" stands for "criminal" and
"pi" stands for "pimp"):

  wmycr: young white male, light brown hair, a trace of a mustache, black t-
shirt, brown leather jacket, blue jeans, and black shoes.

  bmycr: young black male, mustache, white t-shirt, black leather jacket, blue
jeans, and white tennis shoes.

  wmypi: young white male, black hair, a mustache connected to his sideburns,
bold dark red and black clothes and hat, and black slippers.

  There's a glitch right after doing the Vigilante mission that mixes up your
numbers for Criminals wasted and Criminals killed on Vigilante Mission.  They

  Criminals wasted: actually, only those killed in the vigilante mission.

  Criminals killed on Vigilante Mission: actually, the number you killed in the
vigilante mission plus the number you killed otherwise before.

  After the glitch messes up the numbers this way so neither one represents what
it's supposed to, the number of criminals you kill outside of the Vigilante mis-
sion is added to Criminals wasted.

  Kgs. of explosives used: 1 kilogram = 2.20462 pounds.

  Bullets Fired/Bullets That Hit refers to all those shot in the game, so don't
worry that you have to get your Accuracy percentage higher if it's low.  I'd be
glad it's low since many of those bullets are shot at Tommy.  Don't have someone
walk in your room and ask why you're spending a half hour shooting a machine gun
at a blown-up van (a gimmick that works to make the percentage higher).

  Unique Jumps, Insane Jumps and Insane Stunts:

  Unique Jumps are 36 jumps you need to do for 100% completion.

  Insane Jumps, which can coincide with them, are measured in distance, height,
flips, and rotation; a big score in one category is an Insane Stunt, in two is
a Double Insane Stunt, etc.  (Nobody gets a Quadruple Insane in this or "III"
though it's listed in TEXT\american.gxt; see the next section if you'd like to
be able to get one).


  How to mod the game to make it recognize Quadruple Insane Jumps

  PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one
to three of these four things:

  -more than 40 meters long

  -more than 4 meters high

  -2 flips or more

  -more than 360 degree of rotation z (around a vertical axis)

  He says you can get the game to recognize Quadruple Insane Jumps by changing
the data\main.scm file.  You find the heading:


  The 2nd line there is:

  0020: $1304 > 4.0 ;; floating-point values

  Change it to: 

  0018: $1292 > 4 ;; integer values

  (You can use Demarest's "Darkpact" to change the data\main.scm file so you
won't have to create a new save game file for it.  "Darkpact" is among the "VC
Code Tools," which are found under "Miscellaneous mods" at I.100.D.f.)


  The "GTA III" "perfect" insane award for landing on all four-wheels isn't used
in "Vice City."

  Various things are measured in meters.  A meter is 39.3696 inches, 3.28084
feet, or 1.09361 yards.

  "'Ice Cream' Sold" gives the total number of deals made from the Mr. Whoopie

  "Number of drug deals made" gives the highest number of deals made during one
mission attempt with the Mr. Whoopie truck.

  (Thanks to Demarest at GTA Forums for the way to interpret the ice cream and
drug deal figures.)

  Best Percentage of hits for Shooter: your best percentage of hits for "The
Shootist" and, if you score over 45 points, "Rifle Range," whichever is higher.

  Sprayings: the number of uses of a Pay 'n' Spray or spray 'n' go to get a land
vehicle or checkpoint chopper (or whatever else you go to the trouble to shove
in there) a paint job.  Once Tommy has $100, the cost of the use of the place
for a repair or to remove a wanted rating, he always get a free paint job in one
whether he uses it for one of those other things or not.  It won't work with a
police or military vehicle--if you try, you'll get a message saying the people
that run the place don't handle anything that hot.

  Flight hours: the number of hours you fly the Skimmer, which is available be-
hind the film studio after the "Dildo Dodo" mission.  I think the timer for this
counts in real time, or at least a lot more like it than the regular clock for
the game.  So going up the ranks, which is based on time spent flying, can take
a while.

  There's a glitch that makes you an "Ace" most of the time.  But you're sup-
posed to be able to go from no rating up though 19 titles like "Flyboy,"
"Biggs," "Red Baron," and "Maverick" and such up to "Ace."

  Flyboy is a slang word for a member of the air force, and, even more general-
ly, an aircraft pilot.

  Aircraftman is the lowest rank in the RAF; Aircraftmen are known in British
slang as erks.

  Pilot Officer in the Royal Air Force is like the rank of 2nd Lieutenant in the
United States Air Force.

  A Corporal in the RAF is like a Senior Airman in the USAF.

  A Lieutenant, or Flight Lieutenant, in the RAF is like a Captain in the USAF.

  A Sergeant in the RAF is like a Staff or Technical Sergeant in the USAF.

  A Captain, or Group Captain, in the RAF is like a Colonel in the USAF.

  In "Star Wars," 1977, Garrick Hagon plays Red Three, Biggs, and Denis (as
"Dennis") Lawson plays Red Two, Wedge Antilles (also in Episode V, "The Empire
Strikes Back," 1980, and Episode VI, "Return of the Jedi," 1983), who are pilots
who help Luke Skywalker, played by Mark Hamill. destroy a huge space station
called the Death Star.  According to cjshoup of the forums at the
web site, there are characters named Biggs and Wedge in versions VI, 1994, VII,
1997, VIII, 1999, and X, 2001, of the "Final Fantasy" games, too.

  The Red Baron, before he was a character fought by Snoopy from the dog house
he pretended was a Sopwith Camel in the late Charles Schultz' cartoon strip
"Peanuts," was a famous WW I German fighter pilot named Manfred von Richthofen.
At a time when 20 victories garnered the Blue Max award, he had 80.  Most of his
biplanes were partly red, as then became the case with the other planes in his
squadron starting in 1917, but he's usually identified with the entirely red
Fokker Dr.1 triplane he flew at the end of his career.  He died when he was shot
(possibly from the ground or a British plane chasing him) chasing a British Sop-
with Camel over France.
  Thanks to

  As the FAQ by Aggrosk8er at the Gamefaqs web site notes, some of the names
come from the movie "Top Gun."  Thanks to him and his FAQ for all the titles and
points required for them.

  In "Top Gun," 1986, Tom Cruise plays Lt. Pete "Maverick" Mitchell, Val Kilmer
plays Lt. Tom "Iceman" Kazanski,  Michael Ironside plays Lt. Cmdr. Rick "Jester"
Heather, Tom Skerritt plays Cmdr. Mike "Viper" Metcalf, and Anthony Edwards
plays Lt. Nick "Goose" Bradshaw, at a Navy flight school given the nickname "Top

   "Chappy" is taken from the "Iron Eagles" movies I, 1986, through IV, 1995,
starring Lou Gossett, Jr., as Colonel Charles "Chappy" Sinclair.

  A special mention should be made of Poland's young Andrew Noops n Gleh, who
used to frequent the message boards.  From what seems most reliable from
looking at various web pages, he flew the GTA "III" Dodo for 176,488 seconds and
was awarded by Rockstar with a special flight rating in "Vice City."

  Air Chief Marshal is the highest rank in the RAF (Marshal of the Royal Air
Force was discontinued in the peace time of the 1990's) and is like a General in
the USAF (General of the Air Force used during war time).

  Thanks to these web sites for the comparison of RAF and USAF ranks (for the
3rd link, you have to Copy and Paste the 2nd line to the 1st line in your ad-
dress bar):

  Ace is a more general term for a particularly skilled person, in this case an
aircraft pilot.

   0:00 to  0:04   No Rating
   0:05 to  0:09   Flyboy
   0:10 to  0:19   Aircraftman
   0:20 to  0:29   Pilot Officer
   0:30 to  0:59   Corporal
   1:00 to  1:29   Lieutenant
   1:30 to  1:59   Sergeant
   2:00 to  2:29   Captain
   2:30 to  2:99   Biggs
   3:00 to  3:29   Wedge
   3:30 to  3:59   Red Baron
   4:00 to  4:29   Goose
   4:30 to  4:59   Viper
   5:00 to  5:59   Jester
   6:00 to  6:59   Chappy
   7:00 to  7:59   Iceman
   8:00 to  8:59   Maverick
   9:00 to  9:59   Noops
  10:00 to 19:59   Air Chief Marshal
  20:00 to 30:00   Ace

  Auto Repair and Painting Budget: costs created by Sprayings.

  CRiminal Rating and Highest media attention:

  CRiminal Rating:

  There are 52 titles in all.

  Negative numbers:

  The negative titles--"Total Liar," "Hacker" and such--are for using the vehi-
cle spawning codes.  Using one subtracts 1000 points.  This is Grand Theft Auto,
so you'll be severely chastised for not thefting an auto--"Grand"ly is optional.

  Positive numbers:

  Tommy gets various points anytime in the game for each mission accomplished:
six points for "Trial by Dirt," forty points for "Guardian Angels," etc.  The
points for rampages, at least, are added after you save the game.

  He gets thirty points anytime in the game for each helicopter, Skimmer, or
Dodo (the plane pulling a "Zombie Elvis Found" sign) destroyed.  (The Dodo is
only destroyed by a rocket from the Hunter, and the Dodo is also the only thing
Tommy can destroy that he always gets both 30 CRiminal Rating points and a three
star wanted level for destroying.)

  The more points he has, the higher he is on the organized crime ladder of suc-
cess, which, apparently, hates the idea of anyone flying above all else in
life--I didn't know that.

  Beyond that, my (sketchy) testing results for getting positive numbers show
that Tommy can get various points depending on who or what he destroys and with
what, and what he does about a wanted rating.  And the results are "glitchy."

  This isn't to be mistaken for a thorough scientific test--I do have a life.
There are about 100 vehicles, about 100 types of peds, 33 weapons with two modes
of attack for the Fist/Melee slots, seven wanted levels including none, a hand-
ful of ways to handle it, and police spawn randomly at the lowest wanted level.
By the time I was through testing, you'd be playing "Grand Theft Auto: Pitts-

  And maybe you will--is that Fort Pitt Beer I see advertised on the wall of
Mitch Bakers Biker Bar, or is it Fort Pizz?  (Note: I've decided it's a slight
variation of a Fort Pitt Beer scoreboard--see I.13 under "Creative plugging.")
Is that "Pittsburgh radio" someone on the Wildstyle radio station says through a
vocoder, I think (the thing used on the vocals for Cher's "Believe" or anything
by Britney Spears)?  It might be another clue....

  Destroying boats with a Minigun, he got anything from 0 to 4 points for each--
once, he even had three points subtracted, for some weird reason.

  Destroying land vehicles not used by law enforcers created no points for a
Faggio, one point for a PCJ 600, and several points for an SUV, etc.

  Tommy got nine points for destroying a police car and a policeman with a gre-
nade, six points for killing an old lady shopper with a Chainsaw but only one
point for killing an old lady shopper with a shotgun, and no points for killing
most examples of the beach or business people, and never got any points for
killing tramps or leather jacket criminals, etc.

  The Minigun, Rocket Launcher, and Uz-1 or MP submachine gun worked more often
to create points than the .357 handgun, S.P.A.S. 12 shotgun, or the .308 sniper
rifle in the time I tested them, and the Minigun and Rocket Launcher are more
powerful than a submachine gun at doing that faster.  The Hunter rockets created
a wanted level faster than the Hunter machine gun.

  Using a clothes pickup, or using a bribe and running a star off, for two stars
added no points, but using a Pay 'n' Spray for two stars added various amounts.

  Ordinarily, the easiest way to get the most CRiminal Rating points was to
have Tommy kill law enforcers, destroy their vehicles, notably helicopters, and
anyone and any other vehicle handy while he does, with the Minigun, Rocket
Launcher, or Hunter rockets, then use a Pay 'n' Spray.

  (Don't try this at home and end up on World's Most Stupid Criminals--don't
even think of it.)

  Also, if you use the "bigbang" code and blow up any of the vehicles the game
counts, the rating actually goes up.  "aspirine" does nothing to the rating at
all.  Ironically, using the code "leavemealone" to remove wanted stars doesn't
hurt Tommy's CRiminal Rating (but it adds that many stars to Wanted Stars
Attained and none to Evaded).

  The positive titles are spaced farther apart as the numbers get bigger.  If
you want to get the title of Capo, it's productive to achieve at least part of
that by doing the Vigilante mission "Brown Thunder" and by trying to attain the
"Stuff of Legends" Media attention level by going on unofficial rampages, which
are mostly matters of destroying law enforcers and their vehicles.  After the
rampage, use a vehicle from a Sunshine Autos garage in the nearby spray 'n' go.

  The fastest way to make the big jump from Capo to Godfather, which is the
highest rating, is to use the "bigbang" code for a multi-helicopter destruction
rampage, a method provided by the "Criminal Rating/Media/Money FAQ" by Zarathus-
tra at the Gamefaqs web site.

  Use the Hunter for the Vigilante mission "Brown Thunder" and go to level 400
or so and max out your cash, if you want to do something productive with the
game on the way up the ratings.  (Go nuts for your Highest media attention lev-
el, too.)  You'll make Capo--200,000 points.  Only "Boss," "Kingpin," and "Don"
stand in your way.

  Then put four Checkpoint Choppers in the big garage of the Hyman Condo.  They
slide in real easy if you push them in from the front.  Put three Mavericks on
the roof by flying the one on the helipad a few blocks S, returning to find an-
other one spawned there, and repeating that.

  Stand Tommy on the roof in the marked off section shown below:

                          |                     |
                          |                     |
                          |                     |
                          |     |---------|     |
                          |  |--|         |     |
                          |__|__|         |_____|

  Since the game is judging Tommy's position horizontally, not vertically, you
can hear the big garage door open when he enters this section.  With seven heli-
copters in the game, 210 points, keep typing "bigbang" over and over.  For some
reason, they keep blowing up after they've already blown up.

  Faster still is to download a trainer with a "blow up all cars"--and helicop-
ters--key for your keyboard from any of a variety of Grand Theft Auto Vice City
web sites.  You can get Random's trainer, which lets you assign a couple of hot-
keys to the code, at:

  Then use a Pay 'n' Spray or spray 'n' go to get rid of whatever wanted rating
you have.  You might leave the "EP" Admiral in the eastmost little garage at the
condo for that.


  Update: the fastest way to get "Godfather" on PC

  Spuds725, at GTA Forums, showed that the minimum requirements for "Godfather"
are $10,000,000 and 1,000,000 CRiminal Rating points.  He recommends using the
Cone Crazy glitch in the original PS2 version as the fastest way to make
$10,000,000.  The glitch causes the game, after each success with the mission,
to say the time per cone has been reduced but it isn't actually reduced.  Since
the reward doubles with each success at the mission, you could keep repeating
the mission and build up a lot of cash.

  Therefore, the Spuds725/Zarathustra/glenster method might be the fastest way
to get Godfather on PC:

  Use the Cone Crazy glitch in the original PS2 version, otherwise use Brown
Thunder, which also gives Tommy increased armor, for ten million dollars.

  Use a hotkey on a trainer to use the bigbang code about 100 times a minute: 30
CR pts. per helicopter x seven helicopters = 210 pts. per press = 21,000 CR
points per min..  If you went for maxing out your cash and Capo with Brown Thun-
der,  that leaves 800,000 CR points to get in about 38 min..  If you just went
for $10,000,000 with Brown Thunder or Cone Crazy, use the hotkey, etc., for
about an hour.  (You sometimes lose a helicopter that disappears, so I won't
make an exact calculation.)


  You might also want to use GTA_Loc's method to let Tommy create destruction
without any police intervention.  See I.53, "Rub Out," and I.61, "Cop Land."  If
you use GTA_Loc's method for this, put Lance somewhere, like the inside of the
Ocean View, where he won't get hurt.

            below  -6,000  Total Liar           lies a lot.
        -6,000 to  -4,001  Cheater    breaks rules for personal gain.
        -4,000 to  -2,001  Hacker            intrudes illegally on your PC.
        -2,000 to    -501  Embarrassment  may bring shame to their self or to
                                          another by association; cafone;
          -500 to      -1  Untrustworthy   isn't dependably truthful.

             0 to      19  Upstanding Citizen  Why can't everybody be like me?

            20 to      49  Nobody Special  hasn't done anything especially
                                           good or bad.
            50 to      74  Litterer      a petty offender.
            75 to      99  Shoplifter      steals from stores.
           100 to     119  Vandal      destroys property and anything of value.
           120 to     149  Do Boy   a criminal errand boy?  To "do" someone
                                    could be to swindle or murder them.
           150 to     199  Pickpocket      steals from your clothing.
           200 to     240  Clepto       a kleptomaniac: someone with a constant
                                        neurotic compulsion to steal for the
                                        sake of stealing itself regardless of
                                        any other need.
           241 to     269  Snitch   tells the truth about crime to authorities;
                                    see "rat."
           270 to     299  Rat    a crime family member who violates the
                                  Omerta--code of silence--by being an
                                  informer, a violation punishable by death.
           300 to     334  Leece    illiterate slang for "lice," so a general
                                    term for a worthless person, like "maggot"?
           335 to     369  Scam Artist      tells lies for money.
           370 to     399  Trickster       a deceiver, cheat, or fraud.
           400 to     449  Numbers Runner   takes, relays, and may pay off bets
                                            for a bookmaker or numbers pool.
           450 to     499  Hustler          general--any con artist, pimp,
                                            etc., just in it for the money;
                                            a car in "San Andreas."
           500 to     549  Bully         a tough, intimidating, abusive person;
                                         the name of a 2006 Rockstar Vancouver
           550 to     599  Riff-Raff          a lowlife; a worthless person.
           600 to     609  Scalawag        an unprincipled person; a rascal.
           610 to     649  Ruffian            an especially abusive person.
           650 to     699  Outlaw        has a habit of illegal activities.
           700 to     849  Thug          a ruffian outlaw; a vicious criminal.
           850 to     999  Drop Man  a grown-up do boy, I guess; makes illegal
                                   deliveries/payments; ("drop" as in "kill"?).
         1,000 to   1,004  SA Goon

  According to, "SA Goon" (1000-1004
points) refers to the humor web site, and the "Front Page
News" (a PS2 version paper found floating around town?) is a reference to the
front page of Somethingawful.

         1,005 to   1,299  Goon       more general than SA Goon; a hired thug.

  (GTW note: I think "Jailbird" was supposed to go here since it's in the TEXT\
american.gxt file; I guess it's another glitch)

         1,300 to   1,499  Ex-Con     ex-convict; did time/paid penalties.
         1,500 to   1,699  Felon   committed one or more felonies, grave crimes
                                   often punishable in the U.S. by more than a
                                   year imprisonment.
         1,700 to   1,999  Bag Man  an organized crime leader; a dishonest
                                    official that collects or distributes
                                    illegal payoff money; a conveyer of money;
                                    someone who handles large quantities of
         2,000 to   2,099  Wiseguy        organized crime muscle; a made man;
                                          indoctrinated member of the Cosa
                                          Nostra, whose members are of Italian-
                                          Sicilian ethnic origin, at times
                                          called the Mafia, which was Sicilian;
                                          a goodfella.
         2,100 to   2,299  Wheelman    a getaway driver.
         2,300 to   2,499  Hired Muscle  works in a menial way for a crime
                                         group for money; they may need to be
         2,500 to   2,749  Hatchetman     a professional murderer.
         2,750 to   2,999  Headhunter   an assassin; a whore for cocaine.
         3,000 to   3,499  Enforcer  is violent and/or kills for his crime
                                     group leader; uses violence or murder, if
                                     needed, to ensure deals are carried
                                     through for a crime family; a head
                                     crusher; a strong-arm man.
         3,500 to   3,999  Ronin   Japanese (literally "wave man"--one who is
                                   tossed about by the sea), was originally,
                                   during the feudal period of Japan, 1185-
                                   1868 AD, a samurai that no longer had a
                                   master.  They were often looked down on
                                   since they were supposed to commit suicide
                                   if they lost their masters.  They were
                                   fictionalized in  movies, such as "The Seven
                                   Samurai," 1954 (which "The Magnificent
                                   Seven," 1960, is based on), to be mercenary
                                   soldiers, an idea which is transplanted to
                                   20th century Europe for the 1998 movie
                                   "Ronin" starring Robert De Niro as Sam.  In
                                   recent years, it's been used as slang in
                                   Japan to refer to students who failed their
                                   college exam, and was the code name of a
                                   famous multiplayer game hacker of the last
                                   few years who recently co-created a web
         4,000 to   4,999  Fixer      sells narcotics to addicts; someone who
                                      makes dubious deals ("fixes" the outcome
                                      of a sports game, etc.) and gets them
         5,000 to   7,499  Hitman       kills for pay and/or for a crime boss.
         7,500 to   9,999  Associate  a member of a crime family who works with
                                      wiseguys but hasn't been sworn into the
                                      family yet or won't be because the member
                                      is non-Italian or non-Sicilian; someone
                                      who's connected.
        10,000 to  19,999  Butcher      a big-time hitman.
        20,000 to  29,999  Cleaner     a mob assassin.
        30,000 to  39,999  Assassin    a mob assassin.
        40,000 to  49,999  Consigliere   a counselor for an underboss or a don.
        50,000 to  64,999  Made Man   "has it made" in that they have organized
                                      crime job security for life and are
                                      entrusted with the rights that go with
                                      it; sworn into La Cosa Nostra; a wise
        65,000 to  79,999  Right-Hand Man  a close associate of a crime boss.
        80,000 to  99,999  Executioner   it generally means a killer, but on
                                         this list it seems to refer to one of
                                         a high position or regard in the crime
       100,000 to 149,999  Lieutenant     a crime boss.
       150,000 to 199,999  Underboss  2nd to the Don, and handles more routine
                                      matters of running a crime family; a
                                      right arm.
       200,000 to 299,999  Capo  short for "capodecina"; A captain of an
                                 organized crime family; a boss; a skipper over
                                 a crew of soldiers.
       300,000 to 300,000  Boss     a crime leader of the rank of Lieutenant or
       300,000 to 499,999  Kingpin     a major organized crime leader.
       500,000 to 999,999  Don       head of an organized crime family; gives
                                     permission to whack (kill) or make
                                     somebody; makes money from all family
                                     operations; usually born in Sicily.
     1,000,000 and higher  Godfather   organized crime Chief Executive Officer;
                                       a top boss.

  For help with some of these terms, thanks to:

  Webster's New Universal Unabridged Dictionary, 1996.  (see "made," etc.)

  I hope you didn't think I'd know all this stuff on my own.

  Given the quirky way the points accumulate, described before, and as long as
it would take to get to a high score if you screw up and have to start over from
your last save point, it would take a lot of work to go over all that unless you
know some way to determine it in the file system.  I'd normally try to double
check anything I put in this walk-through, but as far as I know from any time
I've checked on it, those are the reliable scores.

  Highest media attention:

  The other goal provided for wanton destruction, with credit given for safely
getting rid of your wanted rating afterwards.

  There are 21 titles in all.

   I like to type in the code "chasestat" so I can watch the ratings reported
like news bulletins in purple letters on the screen.  You'll see from doing that
just how the game awards points for the frequency, magnitude, and duration of
destruction.  The Stats will credit you with the highest title you've achieved.

  You can use "aspirine" for vehicle repair without interrupting your effort.
Neither it nor "chasestat" will effect your CRiminal Rating or prompt the game
to warn you not to save the game.

  I'd use the Rhino or the Hunter for this.  See I.12, Wanted Ratings--For three
stars and higher wanted ratings, for how to get rid of your high wanted rating
when you're done.

  If using the Rhino, it's easiest to use one of the long N and S stretches of
road on the SE side of either the east or west island.  Make sure you give your-
self a broad space to turn around on at either end of the loop you intend to
drive on it, and try to avoid getting jammed anywhere.  Try to ram into and
shoot anything around.

  I recommend that you turn the cannon backwards.  That helps propel Tommy out
of jams and out-maneuver the Rhinos that ram his tank at six stars.  The Rhino
is otherwise slow to accelerate and you get less points if Tommy is busted.
Your score is also based on the frequency of Tommy's destruction, and shooting
backwards can make the Rhino go faster than you need it to.  I've read the Rhino
can withstand about 200 explosions before it's destroyed.

  If using the Hunter, you can get Tommy into aerial dogfights with the helicop-
ters that attack.  You can use Number Pad 6 to shoot up at them and try to get
them as they approach, or wait till they're at Tommy's altitude.  Remember that
the normally non-solid police helicopter is a solid one when it fires at Tommy,
and Tommy can be damaged by the explosion of it.  You can swoop the Hunter down
to get the law enforcers shooting at Tommy, too.

             0 to    19    Ignored
            20 to    49    Boring
            50 to    74    Vaguely Interesting
            75 to    99    Local Paper Page 7
           100 to   149    Front Page of Local Paper
           150 to   199    Vice Courier Page 2
           200 to   249    Vice Courier Front Page
           250 to   299    Local TV 3 AM
           300 to   349    Local TV News
           350 to   399    Local TV Live Coverage
           400 to   499    UFA Today Page 12
           500 to   599    UFA Today Page 4
           600 to   699    Picture in UFA Today
           700 to   799    National TV 4 AM
           800 to   899    National TV News
           900 to   999    National TV Live Coverage
         1,000 to 1,199    International News
         1,200 to 1,399    National Crisis
         1,400 to 1,599    International Crisis
         1,600 to 1,799    World Event
         1,800 and higher  Stuff of Legends

  "UFA Today" is most likely a variation of "USA Today."

  Thanks again to the "Criminal Rating/Media/Money FAQ" by Zarathustra for the
Highest media attention level and CRiminal Rating scores:


  I.8.a  Some distinctions between the PC and PS2 versions,
           and some distinctions between
           the PC Standard Controls with Mouse Controlled Steering
           and PC Classic Controls versions.

  The PS2 version comes out 1st, but the PC version has better graphics.

  Unlike PS2, you can upgrade the quality of your PC, and the basic PC system
requirements (see I.4 PC Health) aren't very demanding by today's standards.

  On PC, you can drive a vehicle, including a motorcycle, into the mansion, so
you can use the Street outfit (also the Frankie outfit after "Keep Your Friends
Close," I.99) in the office to morph (I.9.C).  In "Keep Your Friends Close," you
can use a vehicle to run Sonny down or for a drive-by shooting.

  The method of using a PCJ 600 at Interglobal studios to get to the blocked off
areas early works for the PS2 and PC versions (it and others are in section
I.18) but not for Xbox.

  The PS2 and PC Classic Controls aren't as smooth and don't have the degree of
range of motion of PC Standard Controls with Mouse Controlled Steering for hav-
ing Tommy move, look around, or aim weapons, except when you bring up the scope
for a few weapons, although you have Tommy stand still when you do.  You can get
more views of the front of Tommy with PS2 and PC Classic Controls, though, which
I like for the variety.  Generally, I like to see where I'm going, but a front
view is good for screenshots sometimes.

  Unlike the keyboard and mouse setups of some games I've tried, the one used by
GTA is tight and fluent.

  Notably, the Minigun isn't limited to side-to-side movement, and the M4 and
M60 scopes don't jump around the screen when you fire, for PC Standard Controls
with Mouse Controlled Steering, used for this guide, as in the PS2 or PC Classic
Controls versions of the game.  Their scopes remain steady and can be aimed
smoothly in practically any direction.  (You may move Tommy a bit to see some-
thing directly over his head.)  The M4 has an optional scope created by pressing
the Right Mouse Button, and it jiggles a bit when you fire, so just don't use
it.  I don't know why it's even given as an option.

  And Mouse Controlled Steering of the moving, revved-up, jumping fast Chainsaw
attacks I describe in I.10  Weapons, and of Fist/Brass Knuckles movements be-
tween Minigun attacks (using the scroller on the mouse to alternate), makes them
speedier and more useful attacks than with other controls.

  The PS2 and PC Classic Controls auto-aim feature for handguns, submachine
guns, and shotguns is not used by the PC Standard Controls with Mouse Controlled
Steering used for this guide.  The PS2 auto-aim feature used to guide Tommy over
a girder or such isn't used for either control setup for the PC version.

  Mouse Controlled Steering, the hand held camera effect that allows Tommy to
move and look around smoothly like a human instead of like a robot and is used
to guide four-wheel vehicles smoothly, is just used by the PC Standard Controls,
not PC Classic Controls.  While using Standard Controls with Mouse Controlled
Steering, you can still use the keyboard if you want Tommy to dance the Robot at
the Malibu.

  On PS2, the Hunter rockets have auto-aim.  On PC, the Hunter machine gun has

  If you want to use an adapter to use your PS2 or Xbox controls for PC, Game-
spy, Aug., 2005, recommended these USB adapters, about $12 each, you can plug
them into:

  SmartJoy PLUS - PlayStation 2-USB adapter
  SmartJoy X - Xbox-USB adapter

  The various things Lawyer Ken Rosenberg says after Tommy gets busted ("My cli-
ent wasn't even in town today, and you know it"), and Tommy's stretches and
looks at his watch when you don't move him for a while, can be heard and seen in
the PC Classic Controls version and are rarely heard or seen in the Standard
Controls version.

  In Standard Controls, one way to see the moves Tommy makes in Classic Controls
when you don't move him for a while is to send him into the green surveillance
screen view at the entrance of Leaf Links.  (It's also like Classic Controls in
that Mouse Steering won't work while he's there.)

  The view change on foot, used by PS2 and PC Classic Controls, isn't used by PC
Standard Controls.  If you use Standard Controls and press V while Tommy is on
foot, it just makes a "blink" sound.

  On PC, you can press F1 for a 20 second to one minute instant replay, F2 to
save your last replay, and F3 to play back your last saved replay.  The replays
come in a variety of camera angles, and you can get an angle you can control
with the mouse by moving the mouse.  All kinds of things take on an added dimen-
sion of seeming like scenes from a movie when seen this way, including stunt
jumps and fire trails from a burning PCJ 600 or Cuban Hermes.  Bumping the mouse
helps you see a stunt from a view you prefer, and the view is flexible enough to
allow the only way I know to use the old top down view in "Vice City," such as
while flying.

  On PC, you can put MP3s and wav files, or shortcuts for them, in the MP3 fold-
er of the game and have your own radio station (I.100.E  Music, MP3s and wav
files, How to save hard disk space with shortcuts, MP3 volume boost, and Sharea-
za).  (Also see I.15  Radio.)

  On PC, you can use mods of a great variety of different vehicles, buildings,
pedestrians, stunt parks, etc.--even change Vice City into an updated Liberty
City with motorcycles and helicopters.  See I.100 through I.100.D.g for a small
sampling of the possibilities, some of which are found in places throughout the

  The three PS2 Super Jumps, performed at Phil's Place behind the crack of the
entrance door, on a diving board by the east island beach, or at the light
house, don't work for PC.  The explanation I read is that super jumps cause
whatever that directs the behavior of PS2 pixels to direct them some way it
shouldn't, and when the game corrects itself, Tommy can go flying across the
sky.  This began with having PS2 Banshees smacked by the El train in "GTA III."
A good site for it is:

  However, yOman69 saves the day with a way to do a genuine "PCJ 600 ceiling
fan for the sky" super jump for PC (I.9.C).

  On PC, A transaction with a prostitute will always give Tommy health 25 points
higher than the usual maximum, not 25 points lower after the pizza mission as on
PS2.  (The usual maximum starts out at 100, succeeding at the pizza mission puts
it at 150, and getting 100% completion puts it at 200.)  Apparently, this is
particular to the PC version.  This is useful before hazardous missions to in-
crease Tommy's durability, but the extra 25 points are not preserved if you save
then reload the game.

  On PC, Hilary's Sabre Turbo in "The Driver" isn't bullet-proof as it is for
PS2 unless you get it with Pomor's method (see I.68).

  When Tommy jacks a vehicle with a passenger and end up with a hostage on PC,
the hostage doesn't constantly scream as in a PS2 example given in Rusk's guide.
I did get something similarly funny when I failed to jack an Ambulance, on the
passenger side, that was driving into a corner: repeatedly, Tommy would enter
and get right out, then the driver would quickly exit, scream one of several
different ways, and get back in!

  The PS2 Vice Point Langer hotel, for some reason, is instead called "ST HOTEL"
along the top and "WK CHARIOT HOTEL" over the front doors in the PC version.
(My guess would be it's similar to the name changes for weapons and cars--be-
cause there's already a place out there called Langer, although I've never heard
of it.  Maybe it's an inside reference to the name of a friend or co-worker of
someone at Rockstar North they changed their mind about--I don't know.)  It's
across the street and east of the Malibu Club parking lot.  (See I.3 for the
"GTA III" connections, and  I.13 and I.9.G for the Odds and Ends and Ghost World
distinctions it has.)

  On PC, there isn't the extra line of dialogue, reported in the Game Script FAQ
at Gamefaqs, by Lance while Tommy drives Lance to the Ocean View at the end of
"Back Alley Brawl": "Tommy, every man needs a little R & R once in a while.
This here's the Pole Position Strip Club.  You might want to drop in some time."
Rusk tells me he hasn't heard it on PS2, either.  If it's just in one version, I
know it isn't the original PC one--it's in the audio files of the game disk,

  On PC, not PS2:

  the Eddie the Head (Iron Maiden skeleton cartoon mascot)-type "Jock Star"
posters are used at the Rock City store Downtown;

  the Enforcer is in the lot by the Vice Point police station (the station to
the N of the two on the east island);

  the Securicar (I.9.B) can be found by El Banco Corrupto Grande;

  the Love Fist limo shows up in front of the VROCK place after doing the Love
Fist missions;

  and the "Vice" Cheetah is behind the Little Havana police station.

   On PC, there's also a Bus in the lot near the dead end of the road that goes
down the middle of the S end of the west island.  (It looks like an old school
bus--it won't pick up passengers at bus stops.)  It's by the door to a big hang-
er over water where there are two of the gas pumps you can shoot and blow up.
In the PC version, there isn't a sign calling the place "Seaplanes Tours," as
Rusk's walk-through and the Brady guide call it.

  The Admiral sometimes shows up instead of the Stretch at the mansion.  On PC,
you only need to drive the Admiral about a block way, not far away, and ditch it
to make the Stretch appear at the mansion.

  In the Xbox version, all the Washington cars on the street are white.  In the
PC and PS2 versions, they come in in a variety of colors.

  You can't get a PC FBI Rancher serviced by a Pay N' Spray as on PS2.

  Whenever I try the PS2 gimmick of running from an FBI Rancher and turning back
to find the FBI agents gone and the FBI Rancher there for the taking, the FBI
Rancher is gone but the damn agents are still there shooting.  (If I wanted one,
I'd probably have Tommy throw a Molotov at one in the Hyman Condo alley.)

  I haven't gotten the same gimmick to work for a PC "Vice" Cheetah, either.
But there's always one behind the Little Havana police station.

  (See I.25 for more about both vehicles.)

  The PS2 gimmick of blocking the pier with a Firetruck so the French men can't
enter it in "All Hands on Deck" doesn't work in the PC version--the truck disap-
pears during the cut scene.  (Just have Tommy use the Minigun and don't worry.)

  The PS2 gimmick of having Tommy drive the Dinghy upside down won't work on
PC--Tommy will just drown if you try it.

  In the absurdist GTA world of the bad people of all types (I guess it's partly
to give you an excuse to use that ammo dump of video game weaponry available),
the soldiers at Fort Baxter hate civilians and may shoot Tommy on sight if he
walks, drives, or flies near the base.  On PC, they may do this when you have
Tommy try Rampage 34 to the east of it, although, when that happened, I just had
him drive a bit to the east and it stopped.  (Once the police uniform is avail-
able, after "Cop Land," and you have Tommy wear it, they won't shoot him on
sight, allowing him to walk freely around Fort Baxter.  Otherwise, I generally
have him keep a distance from it, and have him jack a Rhino or a Hunter from it
quickly.)  I wonder if this has anything to do with the glitch, reported in I.7
Stats, that has the game consider the soldiers at the base a gang.

  On PC and newer PS2 versions:

  Rampage 1, on the roofless shack in the S ocean, doesn't naturally tend to
produce enough targets where you activate it; there are a few ways around that
at I.32;

  a variety of the weapons have been given fictional names;

  and the Lionel Ritchie song "Running with the Night" has been removed from
Flash FM.

  Also, the tear gas cannisters, behind the police station S of the Malibu Club,
are replaced with Grenades on PC and the newer PS2 versions.  On PC, the tear
gas was replaced because Rockstar got complaints that using it caused game slow-
downs, even on better computers.  (The tear gas has been improved and brought
back for "San Andreas.")

  In the PC version, there are no special sidewalk collision problems like there
are on PS2, just the regular collision problems.

  To recap some PS2/PC differences for those keeping score on the home game:

  PS2 comes out 1st, Hilary's Sabre Turbo is bullet-proof, you can use an FBI
Rancher in a Pay 'n' Spray, block the pier in "All Hands on Deck," drive a Din-
ghy upside-down, the prostitutes are good for Tommy's health until he delivers
pizza, and you have a Vice Point Langer hotel.

  PC comes out later with the original graphics (not lessened as for PS2), the
ability to improve the machine you play it on to make them better yet (although
what is currently a low end gaming machine should be able to play it fine), in-
stant replays (cool for cycle stunts), allows you to install MP3 and wav files
and short-cuts for them, allows you to install mods (including the ability for
anyone to modify the data\handling.cfg file for vehicles, which can make some
missions (Paramedic, The Driver, RC Bandit, etc.) easier, and the LC mod to have
"III" with cycles), you use a different super jump, a variety of vehicles can be
dependably found in certain locations, Tommy can drive into the mansion, he
doesn't trip over the curb, the prostitutes are always good for Tommy's health,
and you have a WK Chariot hotel.

  On PS2, you use a gamepad.

  On PC, you can use the keyboard and mouse or a gamepad.

  PS2 features auto-aim for the handguns, submachine guns, and shotguns.

  PC Classic Controls feature auto-aim for the handguns, submachine guns, and
shotguns, and on

  PC Standard Controls with Mouse Controlled Steering (my favorite), without
auto-aim, Tommy can look around and aim his weapons, notably the Minigun, freely
in practically any direction, cars and trucks can be steered smoothly, and Tommy
moves like a human being instead of like a robot.

  I.8.b  Adapters for PS2 and Xbox controllers
         Gamepad controls

  If you want to use an adapter that lets you use your PS2 or Xbox controls for
PC, Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can
plug them into:

  SmartJoy PLUS - PlayStation 2-USB adapter
  SmartJoy X - Xbox-USB adapter

  You might also want to see this message board about the San Andreas Advanced

  Some prefer to get a Logitech Dual Action gamepad, or a Logitech Rumblepad 2,
which is much the same as a PS2 controller and is much easier to connect to your
PC--just plug it into a USB slot.  

  I got the Rumblepad 2 in late 2006 and can recommend it for something like
that.  I like the keyboard and mouse better for "Vice City" for having Tommy
move and look around, aim weapons, do motorcycle stunts, etc., though.  A game-
pad is clumsier at that, which is why it has auto-aim for some weapons.  Aiming
a sniper rifle with a gamepad is the worst.  

  The gamepad is fun for a little variety--some things (like people saying
things when they're held at gun point) are programmed a little differently for
it and Classic Controls.

  The reason some people feel it makes flying helicopters easier is that it com-
bines up, down, left, and right on the left analogue stick, which makes some-
thing easy a little easier.  (Those people who can't fly without one are still
weenies, though.  The main thing I don't like about flying helicopters is the
sluggish way the "camera" looks ahead while going forward compared to how fast
it does that for land vehicles, and that's the same problem if you use a gamepad
or not.)   You don't have Tommy fly nearly as often as aim weapons in the game,
and the Hunter has auto-aim for the machine gun for Brown Thunder, which is
pretty easy.

  Since you can attach a keyboard and mouse or a gamepad to a PC or the new PS3,
more people may get used to both kinds of controls and, most importantly, GTA
'cycle stunts can live on.

  Thanks to Orion_SR for telling me the gamepad setup given below:

  Foot Controls

  Fire          Joy3
  Next Weapon   Joy8
  Prev Weapon   Joy7
  Zoom In       Joy1
  Zoom Out      Joy2
  Enter+Exit    Joy4
  Camera        Joy10 (or Joy9)
  Jump          Joy1
  Sprint        Joy2
  Aim           Joy6
  Crouch        Joy11 (or Joy12)
  Action        Joy5
  Look Behind   Joy12 (or Joy11)

  Vehicle Controls

  Fire            Joy3
  Secondary Fire  Joy5
  Accelerate      Joy1
  Brake           Joy2
  Enter+Exit      Joy4
  Horn            Joy11
  Sub-mission     Joy12
  Camera          Joy10 (or Joy9)
  Handbrake       Joy6
  Look Left       Joy7
  Look Right      Joy8
  Look Behind     Joy7+8


  I.9  Controls--basic information

  The Standard Controls with Mouse Controlled Steering/W, S, A, D format

  This guide was written using the controls given below.  I guess I favored ori-
enting things around the W, S, A, and D area over the directional arrows area to
situate my controls more in the middle of other buttons I would need to use.
But use the method you feel best about, and scratch out my choices and put in
your own, if you want.

  The game accommodates the use of a game pad, too, but I like Mouse Controlled
Steering the best, so I don't use mine.  You could use a joystick, too, which
some people prefer for flying the helicopters.  But they're generally easy to
fly without one.  The VCN helicopter has the most oversteer of the ones Tommy
can ride in, but you don't have to use it.  There are two missions with a wobbly
RC copter, but the Top Fun van one just records your time, you don't need to
beat one or race anyone, and I hope the advice I offer for "Demolition Man" will
let you beat the clock without denting your keypad cushion.

  I recommend Standard Controls.  The alternative, Classic Controls, is designed
to be a bit like PS2 controls.  In the Standard Controls, designed for the PC
version particularly, the distinctive aiming concern is to turn on Mouse Con-
trolled Steering in the Options.  Mouse Controlled Steering is the hand held
camera effect, with the camera mainly kept behind Tommy's back, used for having
Tommy (and you) look around and drive land vehicles except bikes.  Tommy moves
too much like a robot the Classic way for me, and I don't like how it restricts
the camera so it isn't freely looking where Tommy is looking unless you press
a key or have certain weapon scopes equipped.  If this is like making an inter-
active movie, whoever saw a movie where anyone moves that way?  If I did, I'd
call the station and report a technical problem.

  Mouse Controlled Steering seems to make a beneficial difference in aiming
four-wheel vehicles, since, for instance, I'm a lot newer to this than Rusk, so
probably (undoubtedly?) less agile, yet beat his 30 sec. Cone Crazy time with
20 sec..  And it makes a difference in aiming weapons, too, since Standard Con-
trols with Mouse Controlled Steering doesn't feature an M4 scope that jumps
around the screen, or restricted side-to-side movement for the Minigun, he com-
plains about for their PS2 counterparts.  (I've read that the PS2 "San Andreas"
changes that for the PS2 Minigun.)  The use of the mouse-aimed Minigun is one
area where "point and click" is a compliment, and not a complaint about the
duller RPG games.

  It's not to say which setup is the one anyone else has to like better for all
games--there is no such thing.  But the GTA use of the keyboard and mouse setup
improves the steering control of certain things, including a few driving or
shooting things some people have a difficult time with.  As mouse steering goes,
the GTA version is particularly good at creating a tightly-controlled, fluid
manipulation of those things.  It does the same for your ability to immerse
yourself in the game as a movie setting, and if ever there was a game that was
more of an interactive movie-game than just another shoot them before they shoot
you/who has the most technically demanding graphics-game, it's one of the latest
GTA games.

  If someone has a PS2/Classic Controls setup, with auto-targeting for the .357,
in mind, and tells the person controlling their Minigun with Mouse Controlled
Steering to use the .357 for certain missions, they're inadvertently telling
them to take a knife to a gun fight.  (Try blowing up everything and anything
within draw distance in about the time it takes to point to them with a hand-
gun.)  Since different things are easier with different setups, and most walk-
throughs I read weren't addressing the special concerns of the PC Standard Con-
trols setup I use, I saw an area I know about where what I know might help some-
one if I translated the game for anyone else who might like to use that setup,

  And I recommend Mouse controlled Steering just because it's a good game that
makes it fun to look around more freely.  I'd mainly go to Classic Controls to
try out the auto-aim for the handgun on pedestrians to hear some dialogue they
only say when held up that way, hear the things Lawyer Ken Rosenberg says some-
times after Tommy gets busted, or use some different camera angles for screen

  Some controls that are good to use on foot, while using any vehicle,
  or just anytime you're enjoying the show most cases, when you repeat a mission that has an opening se-
quence and you want to skip the opening scene, press Enter (or Left or Right
Shift).  The exceptions are a few that begin with Tommy in a vehicle--press W.

   Esc....when you want to pause the game and go to the menus, press Esc.

   - You can enter codes while the game is paused.  So if you need to type "as-
pirine" before Tommy's vehicle blows up, or type "hopingirl" while the pedestri-
an you want to get into Tommy's vehicle is near it, press "Esc" 1st.

   - Pausing and returning to the game makes the name of the neighborhood Tommy
is in appear on the screen.  It also changes the appearance of some of the vehi-
cles (see I.9.B "Putting your convertible roof or Teddy Bear up or down....).

  Also fun on foot or in or on any vehicle:

   F1....instant replay.  It lasts 20 sec. to one min.--the fewer peds and vehi-
cles, the longer the replay.

   It creates an enjoyable variety of camera shots that follow Tommy's recent
actions.  You can change the view by moving the mouse.  Just bump the mouse and
it switches, and you can keep moving it slowly so it doesn't switch back.

  A few drawbacks:

  The people that the game programs to follow Tommy, including into or onto ve-
hicles, during missions (at least the people I tried this with, like Mercedes in
"The Party" and the Vercetti gang henchmen with Uz-Is in "Bar Brawl") are invis-
ible in replays.

  Sometimes fires and explosions are invisible in replays.

  The beach ball will hover over the spot it spawns in instead of being shown
bouncing off Tommy's head.

  Too often the "camera" will take a close shot from Tommy's side just when you
want to see a stunt or jump he did from farther away--this is when I'm most
likely to bump and move the mouse to change the camera angle.

  A few bonuses:

  Turning the "camera" with the mouse lets you see details not viewable during
the original shots.

  It causes the convertible roofs of Stallions and Mesa Grandes to appear and
disappear.  (The hookers only rock cars with roofs.)  It has the same effect on
the Teddy Bears of Gang Burrito vans and makes changes to some other vehicles,
too (see the "How to put your convertible roof or Teddy Bear up or down, change
the things you can find in delivery trucks, and make other quick vehicle changes
with instant replays" section of I.9.B).

  The exhausts of the Cuban Hermes make cool fire trails in replays, most im-
pressively in replays of jumps.

  It pauses the tune on your radio so you don't have to miss any of it.

   F2....saves replay--only one replay can be saved at a time

   F3....plays back last saved replay

  See I.100.F for how to use Prt Scr, etc., to make screenshots.

  Going up without gaining altitude

  This is true when on foot or in any vehicle.

  The game judges Tommy's location on roof tops horizontally, not vertically, so
reacts like he's inside a building when he's on the middle of the roof.  This
can cause attacking helicopters to fly away, and peds and police to talk and act
like he's on ground level with them.  It can also open the big garage door of
the Hyman Condo while he's on a portion of the roof, which is helpful to know in
using the multi-helicopter "bigbang" way to increase his CRiminal Rating to God-


  I.9.A  On Foot

    (Hi)jacking vehicles except boats, Rhinos, and Hunters
    Harder punches and faster attacks with the Left Mouse Button
    Punching to work up an appetite,
      punching your neighbors to get to know them,
      and punching for a Good Citizen bonus
    LMB throwing, shooting, and taking photographs
    Aiming with the whole Mouse, not just part of it, and auto-aim
    Bouncing a beach ball off Tommy's head.

  When you go to the Malibu Club, walk Tommy up to a lady and play with W, S, A,
D, Space Bar, and C (Crouch) to have Tommy dance with her.

              Standard Controls

       TURN ON MOUSE CONTROLLED STEERING!  Don't make me come out there....

       W....Forward (the general movement button--steer with the mouse)
       (Most of us call it "walk," but it's more of a trot.)


       Mouse Controlled Steering....Turn Left

       A....Walk Sideways Left

       Mouse Controlled Steering....Turn Right

       D....Walk Sideways Right

       Note: you can also move the mouse to look up, down, or anywhere around.

       Left Shift (remap the control by pressing Backspace twice then Left
Shift) added to W....Run

       Space Bar....Jump

       Left Mouse Button (LMB)....Attack, throw, shoot, and take photographs;
you can also hold down W, then hold down the LMB as well, and Tommy prepares his
Fist/Brass Knuckles or melee weapon to attack, then release the LMB when he's at
the target for a more powerful attack; try attacks to the right, left, and be-
hind, too.  More on this below.

       Note: try different combinations of all of the above.

       Right Mouse Button (RMB)....bring up the scope of the Rocket Launcher or
a sniper rifle, or the viewfinder of a camera, to enable it to shoot.  (There's
an optional scope for the M4 rifle which I don't recommend.  There's no PS2-like
target button for the RMB in Standard Controls, and you don't need it, either.)

       Z or Mouse Wheel up....Zoom in with the Sniper Rifle scope or Camera

       X or Mouse Wheel down....Zoom out with the Sniper Rifle scope or Camera

       F....Enter nearest vehicle or the one Tommy is pointed toward (if you
change your mind about entering, press W, S, A, or D).

       Mouse Wheel up....Previous weapon

       Mouse Wheel down....Next weapon


       Caps Lock or Middle Mouse Button....Look Behind

       Tab....Have Tommy answer the ringing cell phone, buy property when stand-
ing in an available property pickup, or change the weapon in a weapon slot when
he's standing in the pickup of a weapon of the same category.

       V....View change not available on foot; pressing these buttons on foot in
the Classic Controls adjusts how far back from Tommy the camera is.  For Stan-
dard Controls, which feature camera angles that take in a more comprehensive
view, hitting them just makes a "Blink!" sound, like Tommy just had an idea.  I
guess you could use it for that, if you're a little more dramatically ambitious.


  Press W (forward) and Left Shift (make it Run in the Controls Options) and
Tommy can run faster than any criminal or policeman that chases him.  He can run
faster than most of the traffic, too, which is handy for jacking a vehicle.

  He only has so much energy for that, then he trots again, so pulse Left Shift
to prolong Tommy's running ability before you get the Infinite Run with the
Paramedic mission.  Pulsing Space Bar (Jump) can help speed him up before that,
too, and running increases his endurance so he can run farther.

  But get the Infinite Run (I.22) as soon as possible so he can run indefinite-
ly.  It can make the difference between not wanting to save the game because
Tommy got busted, so having to do it all over again, and easily getting away
from an arrest.  It's very annoying to have him pull off a wild move, or be near
a vehicle that's about to explode, and have him start trotting along like he's
asking to be busted or killed.

  If you have Tommy run at oncoming traffic and jump before each vehicle, he may
run over the hood and keep running or dive to the side.

  When Tommy runs, he can shove and move vehicles of any size because he's a
mighty, mighty man.

  One of the most important innovations for the lead character of "Vice City"
compared to the one for "III," besides that he can talk, is that when he's in a
hurry to get something done, he won't pause to do that "Eek, it's a mouse" deal
with his arms up, staggering backward, that could be so annoying in "III" in a
tight spot.

  (Hi)jacking vehicles except boats, Rhinos, and Hunters

  Normally, to jack a vehicle, send Tommy toward it then press F, and he'll yank
the driver out or give a biker an elbow to the head or a kick, probably scare
out any others, and take it.  If the land vehicle is moving, standing or parking
in front of it will probably stop all but the aggressive drivers (getting run
over is uncommon except during high wanted ratings or "Cabmageddon").  On foot
or in a vehicle, it only takes one or a few bullets into a vehicle to make most
drivers stop and run away.  Be careful with a powerful weapon like the Minigun,
or you'll just blow it up.  Tommy can shoot people through the vehicle windows
in Vice City, too, if you want to jack a Sabre Turbo (I.68) or Zebra Cab (I.92).

  There are aggressive drivers whom you may have to corral into driving into a
corner before you can jack their vehicle.  They stop at nothing to get where
they're going--they drive like it's an online game and someone else is driving
like me or you.  They're usually just good for thrills when you try to avoid
them in traffic.  Otherwise, you might see how long you can follow them and
break parts off of their vehicle.  But I usually pass on them if I need a vehi-
cle right away.

  Some land vehicles are driven by people who try to take it back (the Cab and
Taxi drivers, the fat golfer, a dumpy-looking brunette with straight hair, a guy
in a light tan jersey with dark hair and sunglasses, the construction worker
with a yellow hard hat, a pimp in bold red and black hat and clothes, the black
and a white criminals in leather jackets, etc.), but most run away.  Be ready to
gun it just in case.

  Sometimes Tommy jacks a vehicle and a passenger isn't scared away, and he
drives around with a hostage.  But they get out and run away when he stops or
gets out and goes to get back in.  (As noted in the PC distinctions section, the
hostages on PC rarely make funny screams as they do so often for PS2.)

  A Molotov can be useful to jack a vehicle with attackers inside.  It will take
care of them as they emerge and leave the vehicle for you.

  To jack a police vehicle with a police officer in it ("Vice City" or "III"
only!), send Tommy to the passenger side and hit F three times.  The police man
exits on the 1st or 2nd yank, unlocking his doors (the emergency vehicle owners
are the only ones who, at least erratically, seem to want to protect themselves
from all the vehicle jackings going on!).  Tommy enters on the 3rd--hit W and
gun it.

  The pimp in red and black, and the black and white criminals in leather jack-
ets, may jack Tommy's vehicle, including a helicopter (!), while he's sitting in
it.  They don't seem to know what to do with a helicopter once they have it,
though.  You can just jack it back and take off (or beat the c**p out of them,
so they won't keep trying to do it, if you plan to have Tommy sit a bit).

  If they drive off in a land vehicle before Tommy can get up and take it back,
you might have him blow up the vehicle with the Minigun.

  If gang members yank Tommy out of a vehicle, they'll throw Tommy to the ground
and attack him, and try to keep him from getting back in the vehicle.  (The more
aggressive gang members will retaliate if members are attacked, and the Haitian
gang members will do it any time Tommy goes near them after he does "Trojan Voo-
doo" for Umberto Robina.)  When using the Standard Controls with Mouse Con-
trolled Steering, this is a good reason have a Minigun with lots of ammo.  Have
Tommy break away, run off a bit, turn, and share a generous helping of his Mini-
gun ammo with them.

  You may find a vehicle you want that's locked (fortunately, not often; I think
it just happens sometimes with the four-wheel emergency vehicles).  Just have
Tommy run about a block away and go back to try again because the locking is
programmed to be random.

  If Tommy jacks a parked four-wheel vehicle that sets off an alarm (also not
often), have him watch for police and wait till the alarm stops if you still
want to drive it onto the road because it can bring unwanted police attention.

  Certain parking places, such as across the street from the Ocean View, may
have these vehicles.

  Left Mouse Button: harder punches and faster attacks.

  Use the Left Mouse Button for using Fist/Brass Knuckles or melee weapons.  If
you press LMB repeatedly, it nudges Tommy forward.  And if he's fighting two or
more, he's got a variety of moves to use with his feet and head in various di-
rections, too, which you can supplement by using W, S, A, D, and Mouse Con-
trolled Steering.  Use them with Jump, Space Bar, when Tommy needs room to at-

  You can also have Tommy walk, holding W, S, A, or D, then hold the LMB, too,
and he'll raise his Fist/Brass Knuckles or melee weapon in preparation to
strike.  Release the LMB to have him strike.  I've seen him knock down several
people at once this way.  While the other one recovers or gets up off the
ground, back Tommy up, then send him trotting forward again and hold LMB, too,
etc.  Get a back and forward rhythm going.

  Get the Brass Knuckles behind the Moonlite Hotel, two doors N of the Ocean

  (See I.10, Weapons, Melee weapons, for fast Chainsaw attacks.)

  When Tommy's in a fist fight, you can press C--crouch--and have him duck.  The
attacker usually swings overhead and misses (although kicks still connect).
When they pause, you can have Tommy stand up and clobber them.

  Here comes one of the basic lessons of fighting in Vice City: don't let your-
self get crowded in on by attackers, esp. if they have weapons.  Something about
the collision files of the programming or whatever make Tommy's weapons ineffec-
tual when the target is too close, and while he's punching his way out with one
or two of them, he could get killed by another.  Don't get caught having to use
fists at a gun or knife fight.  If Tommy starts to get crowded in on and it gets
to be too much, just have him break him loose from his attackers, run to give
himself some distance, equip a weapon, then turn back and let them have it, or
run away.

  You can scroll between Minigun, a shotgun, MP, etc., and check Tommy's walking
speed.  To me, the movement may be different but the slower speed looks the
same.  So, given that choice, I'd use the Minigun.

  Punching to work up an appetite.

  As Rusk notes, you can have Tommy get into fist fights with some of the guys
by a fast food place to put his health below 100 (or below 99?), which activates
his ability to buy fast food in a pink shaft of light that appears at the count-
er.  This works at any of the several Well Stacked Pizza places around Vice City
or the fast food booths in the middle of the 1st floor of North Point Mall.  And
check the hands of potential targets 1st: don't try fist fights with gangs of
guys with guns since they can kill Tommy quickly at close range when his health
is low.  Don't take Brass Knuckles to a gun fight.

  The Burger Shot cashier says, "We get this cheap from the abattoirs" (French
for "slaughterhouse").

  Punching your neighbors to get to know them.

  It may not be something it otherwise would occur to you to do, but punching
pedestrians, leading to fights with the same certain ones, is a way to get to
know the identities of the ones who fight.  It makes them say a lot more.

  The barefoot guy with black hair and a beard sounds like the late Walter Bren-
nan: "I'll send you to Kingdom come, I wi--ll."

  The guy in bold red and black clothes and hat is a crass pimp on the make for
sex: "Hey, you're an ugly bi**h--I'll do you my way" and "You need some action?"
and "Relax, babe, with one of my girls."

  The dirty blonde criminal with a brown leather jacket hates yuppies.

  The black guy in a hat with dark glasses pretends he's blind but says he can
smell you and you smell like s**t.  (I think he's a precursor to Wu Zi of "San
Andreas," who pretends he's blind but can aim weapons and drive vehicles.) 

  The dirty blonde hooker says, "You didn't think I had brass knuckles, did
you?" and "How do you like getting bi**ch slapped?."

  The black hooker says, "I used to be a marine" and "The name's Pearl" (then,
with a male voice) "but I used to be Brian."

  The brunette with a black netting top and red shorts says, "I am gonna rip off
your ba**s and shove 'em down your throat."  I don't think I'd be partial to

  The brunette lady in a pink top and short pale blue skirt who says she "gradu-
ated from Scarford" tells you to "Die in a pool of your own blood."

  And that nice skater lady says, "I'll roll right over your ass," etc.!

  Tommy says more things, too, like "At least you ain't gonna worry about your
looks," or, to a policeman:  "I did your wife, you poor bastard."  That's not
very sociable.

  Punching for a Good Citizen bonus.

  If you have Tommy punch a man running from a police officer, you get a $50
Good Citizen bonus.  You might even get several punches in for several bonuses.

  If you have Tommy punch one of the ones that fights to get them to say stuff
and they start running, they're eluding a policeman, or scared by a local gang
fight, and won't say any more, so you might as well get a Good Citizen bonus out
of it.  Be careful not to have Tommy hit the nice police man....  (Say, "Nice
evening, officer!" like one of the Bowery Boys, or Eddie Haskell from the 1960's
sit-com "Leave It To Beaver.")

  LMB throwing, shooting, and taking photographs.

  Use the Left Mouse Button to have Tommy throw stuff.  The longer you hold down
the button before releasing it, the farther he throws.

  Use Left Mouse Button to shoot hand held weapons.  You need to press the RMB
to equip the scope of either sniper rifle or the Rocket Launcher before they'll
shoot.  Zoom with Z and X or the Mouse Scroller.

  Use the Left Mouse Button to take up to twelve pictures ("Martha's Mug Shot"
mission only).  Equip the lens with the RMB so it will shoot pictures and Zoom
with Z and X or the Mouse Scroller.

  Aiming with the whole Mouse, not just part of it, and auto-aim.

  The PS2-type PC Classic controls have a RMB auto-target feature for shooting
certain weapons.  But since I'd STRONGLY recommend using Standard Controls, de-
signed for the improved PC version, the important aiming consideration is to
turn Mouse Controlled Steering on in the options.  For the PC Standard Controls
we're using, the RMB is just used to enable the scope on the Rocket Launcher,
a sniper rifle, or a camera, so they'll shoot, and thereby enable the zoom for
either of the two sniper rifles or the camera.  Zoom with Z and X or the Mouse

  The Minigun, notably, can be aimed in any direction with PC Standard Controls,

  For Standard or Classic Controls, the Sea Sparrow and Hunter machine guns have
a bit of auto-aim (one way to see it is to shoot boats with it)--during "Brown
Thunder," the Hunter machine gun has even more.  Fire it with the RMB.

  Bouncing a beach ball off Tommy's head

  Walk Tommy into the beach ball to make it bounce, then keep moving him to
where the shadow of it appears on the ground to make it bounce off his head.  My
highest score so far for Keepie Uppie Beach Ball is 80.

  Here are some of the famous examples of high scores: 

  Go from the east island to Starfish island--once there, make the 1st right;
the empty swimming pool of the 1st house on the right, and the pool with water
of the 3rd house on the right, contain a beach ball.

  On a rare occasion, you may find it on Washington Beach, where you can rack up
more points without any obstructions to get in the way.

  I'd read that it can be found on the east island on the N end of the little
extension of beach in the S, around where rampage 2 is, at 8 am or pm, though
I've only found it that way once.  I've also found it by the RC Bandit Top Fun
van, and once on the beach to the E of the WK Chariot hotel around noon.

  The place on the beach I've found it the most often--about a handful of times
and at various times of day--is a little NE of the 3rd life guard hut from the
S.  Each time, Tommy went W from the E coast, sometimes having landed a boat--or
car combined with the "seaways" code--on the coast.

  I'm still waiting to learn of a reliable way to trigger it to appear anywhere
on the beach.

  One drawback: it sometimes seems to hesitate over Tommy's head, as if the game
is deciding if it's going to bounce it or not, and sometimes you get the bad
luck of the draw.

  If you shoot it, it flies high in the air.  A S.P.A.S. 12 shotgun at close
range gets a good result for that--you can send it up into the stratosphere that

  If you bounce it to a Starfish Island basketball hoop, you can't get it
through it.  You can play mansion door soccer, though (see Ghost Beach Ball Soc-
cer in I.9.G).


  I.9.B  Four-wheel Vehicles

   Controls for four-wheel vehicles

  Some notable things about the four-wheel vehicles
    Driving indoors
    Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and
      the gang car with a Teddy Bear
    How to put your convertible roof or Teddy Bear up or down, change the things
      you can find in delivery trucks, and make other quick vehicle changes with
      instant replays
    Bus driver income and bus "routes"
    Police cars: safe collisions and spike strip-proof tires
    The Cabbie Climb
    Fast and complimentary Pay 'n' Sprays
    Chauffeured rides
    The Rhino--how to hijack it, save it, and destroy it
      (rampage with it--I.32; and fly it--I.9.D)
    Two-Wheelers and one-railers

  A run down of all the four-wheel vehicles
    including the real names for most, and top speeds for all,
    of the four-wheeled vehicles
  Good/distinctive two-door vehicles
  Good/cute little vehicles
  Good/distinctive four-door cars
  Emergency and military vehicles

  When people honk as they go by, have Tommy honk back--they could be friends of

  Controls for four-wheel vehicles

  GTW recommends

  Standard Controls

  TURN ON MOUSE CONTROLLED STEERING!! to steer four-wheel vehicles.  A and D are
mainly used for four-wheel vehicles to turn the front wheels to try to get ve-
hicles upright, or as part of going for a Two-Wheeler, or steer an airborne
four-wheel land vehicle while using the "comeflywithme" code.

       W....Forward  (Touch it to send the camera looking forward from behind
Tommy's vehicle, too.)

       S....Backward  (The screen message calls it "brake"; if your brakes work
like this in real life, take your vehicle to a mechanic.)

       Mouse Controlled Steering, A....Left; tilt tipping vehicle to the right

       Mouse Controlled Steering, D....Right; tilt tipping vehicle to the left

       Space Bar....Brake  (The screen message calls it "handbrake.")

       F....Exit vehicle

       R or Mouse Wheel Up....Change radio station except for the Police car,
the Enforcer (SWAT van), the Police Cheetah, the Rhino, the Barracks OL, and the
FBI vehicles, which get police calls, and, after the Kaufman Cabs missions,
Kaufman Cabs, which then get special Taxi dispatches

       Left Shift (remap Controls to use Left Shift)....Horn except it instead
causes the boost jump for the Taxi and cabs after completing 100 fares, and it
changes the height, via the lowrider suspension, of the Voodoo; press it several
times to turn the emergency vehicle siren/flashing lights, or Mr. Whoopee truck
jingle, on or off

       Caps Lock....Activate/cancel Sub-mission--for four-wheel vehicles, a
Taxi, Paramedic, Firetruck, or Vigilante mission--when in the corresponding ve-

       Q with E, or Middle Mouse Button....Look behind

       Q....Look/aim submachine gun left

       E....Look/aim submachine gun right

       Left Mouse button (LMB)....Shoot submachine gun

       V....View (Change Camera Mode)

       Rhino cannon and Firetruck water cannon

       NP4....Turn left

       NP5....Turn right

       NP9....Firetruck water cannon up

       NP6....Firetruck water cannon down

  Note about NP5 for this section and the one below: I don't know if this is a
common glitch or not, but my NP5 doesn't work for a function it's the default
key for until I "remap" the function for it to NP5.  Then it appears on the menu
as "#" but NP5 works for the function.       

       Voodoo hydraulics

      Left Shift or
      Right Shift....the body goes to a held raised position from a lowered one;
                     the body goes to a held lowered position from a raised one
                      (I use both Left and Right Shift for Horn.)

       NP4....Raises the left side while pressed when the body is lowered;
                lowers the left side while pressed when the body is raised

       NP5....Raises the right side while pressed when the body is lowered;
                lowers the right side while pressed when the body is raised

       NP9....Raises the back end while pressed when the body is lowered;
                lowers the back end while pressed when the body is raised

       NP6....Raises the front end while pressed when the body is lowered;
                lowers the front end while pressed when the body is raised

  You can combine pairs of the number pad keys above for diagonal body move-

  You can help the Voodoo make sharper turns by making it lean in the direction
of the turn.  For example, to make a sharper right turn, raise the left side if
the body is lowered or lower the right side if the body is raised.

  About V....View (Change Camera Mode): 1st person view, multi-view, and long,
mid-, and near distance back views.

  I generally use the mid-distance back view, but the long distance one is good
for safely backing a vehicle to the edge of a rooftop.  The multi-view mode is
fun to watch Tommy drive different things with, if harder to see where you're
going with.  Trying to do it is a game by itself, and fun to try when you're not
in a hurry to go anywhere.  The 1st person view is different, and might help you
drive a Coach so you can see what's in front of it.  Hit W to aim the camera
view ahead from behind Tommy.

  The 1st person view can give you a chance to play with Q and E, and Q + E, to
get some interesting close up views of the other pedestrians, such as when using
the hooker gimmick, during "Distribution," I.63, the Taxi mission, or when using
the "hopingirl" code to take pedestrians for rides in a helicopter.

  Q and E, and Q + E, can be used a bit during routine driving, which I use the
mid-distance view for, to add some variety to the interactive "movie" you're
making.  If you're not in a hurry and don't mind wrecking occasionally, holding
the side view for longer stretches can give you an interesting change of scen-

  The overhead view of "GTA 2," an option in "GTA III," isn't available.  Howev-
er, you can use the mouse to swerve the camera to that view for a bit during in-
stant replays.  This can provide an especially different view while flying.

  Some notable things about the four-wheel vehicles

  Driving indoors

  Some four-wheel vehicles can be driven into the mansion (for example, the "EP"
Admiral, I.99).

  The Caddy can also be driven into North Point Mall.  You can drive the Caddy
or the Baggage Handler into the Malibu Club, but it creates Ghost World if you

  Locations of the secret Caddy, Cheetah, Voodoo, BF Injection, Packer, and gang
car with a Teddy Bear.

  Secret Caddy

  There's always a Caddy hidden in the 1st shrub on the left when you take the
path that leads W from the light house.  Make sure no police are close by and
don't linger there because otherwise you could get busted.  Use the radar to
avoid driving into the sea--I'd turn N 1st.

  It can be driven into the mansion, North Point Mall, and the Malibu Club.


  There's always a Cheetah by Pier 2 on the SW side of the east island, and by
the 1st house on the right when you cross the bridge from the east island to
Starfish Island and make the 1st right.  The "Vice" Cheetah is always behind the
Little Havana police station.


  There's always a Voodoo, the Haitian gang car, by Auntie Poulet's (the Haitian
gang leader's) shack.  To get there, go W on the road that curves N in a roughly
half a circular bend from Links Bridge; after the road has gone as far W as it
will go and starts to go E, Auntie Poulet's shack will be ahead of you on the
left--it's across the street to the N of the Voodoo.  Some raise the Voodoo on
one side to make a sharp turn to the other, which is easier to do if you use
your left hand to turn it with A and D instead of using Mouse Controlled Steer-
ing and use your right hand at the number pad.  You can make it ride high or low
on the wheels.

  The hydraulic lift ability is like that of the Yardie Lobo gang car in "GTA

  BF Injection

  There's always a BF Injection, a dune buggy, on the east island, in the middle
of the W side of the beach, between the Standing vice Point hotel and a big
shrub.  Besides being good on sand, the big wheels it has make it good for
climbing onto land or a low pier if you use the "seaways" code.  The climbing
ability is also shown by the Patriot; there's always one at the film studio on
Prawn Island and in a shed at Phil's Place.  The Sandking you get for completing
the 3rd Sunshine Autos vehicle collection handles even better for an SUV.


  There's always a Packer (ramp truck) in the film studio on Prawn Island, on
the tarmac at the airport at the S end of the west island, and in the lot of the
Vice City Port Authority on the W side of the SW block of the section of blocks
on the SE side of the west island.

  It's handy for one of my methods of beating Hilary with the Sentinel in "The
Driver" (see I.70).  It's also good for Jump to Grinds and concocting some new
jumps for the PCJ 600, when the truck doesn't disappear in the middle of the ef-
fort.  Leave the door of it open when you have Tommy exit it by having him imme-
diately move away from it to give it a better chance to stay in the memory of
the game.  It's also used for the PC super jump (I.9.C).

  Gang car with a Teddy Bear

  The Gang Burrito, a maroon van with graffiti on it, sometimes has a Teddy Bear
on the grill or above the windshield; the Teddy Bear has a brown or white face.
I like the brown ones better; the white ones look more like monkeys or some kind
of hentai lady-faced mutants.  You can always find a Gang Burrito in front of
the N-most house on Prawn Island.

  How to put your convertible roof or Teddy Bear up or down, change the things
      you can find in delivery trucks, and make other quick vehicle changes with
      instant replays

  If you press F1, for instant replay, twice, you can:

  - put the convertible top up or down on a Mesa Grande or Stallion.

  - make a Gang Burrito plain,
    a Gang Burrito with a Teddy Bear with a brown face in front of the grill, or
    a Gang Burrito with a Teddy Bear with a white face on the hood over the

  - make a Barracks OL plain, or
    a Barracks OL with a canvas top or a bare frame top.

  - make Bloodring Banger A or B have different decals on the roof and back half
of the sides.

  - make a Caddy plain or
    a Caddy with one or two of three golf bags or two satchel bags on the back.

  - make a Cheetah or Vice Cheetah plain or
    a Cheetah or Vice Cheetah with one or two side rear view mirrors.

  - make a Coach plain or
    a Coach with a sign on both sides advertising that it's a Bullet, Vicefree,
    or Whippet Coach.

  - make a Benson plain,
    a Sumo truck with nothing in the back,
    a "Vice 'n' Easy" truck with boxes that say "Turtle Head" (a "GTA III" fish
company), I think--the letters are blurry, in the back,
    a Bi*ch 'n' Dog Food (a "GTA III" company) truck with boxes that have the
cartoon logo of the "Sparki--the POWER-FUEL people" company (seen on some Mule
trucks in "III") in the back, or
    a Zip truck with boxes in the back (they have something like a caricature of
the face of a 1972 Bette Midler or ? on them).

  - make a Boxville or Yankee plain,
    an R. S. and L. Bows ("arse and elbows," as in "you don't know your arse
from your elbows") truck with boxes of red meat and blood stains on the walls
    a Marlin truck with boxes of fish inside, or
    a City Haul or Haul truck with plain boxes inside.

  - make a Flatbed cargo bed carry
    one of two sets of wooden boxes,
    one of two objects (each is bigger in the front with what may be a vertical
fin in the back) covered with canvas, or
    large rusty pipes.

  - make Hotring Racer A or B have different decals except the ones on the en-
gine hood and the front half of the sides.  The car just called "Hotring Racer"
isn't changed by instant replays.

  - make a Mule plain,
    an R. S. & L. Bows truck with halves of red pig carcasses hanging in the
    a Haul truck with boxes in the back that say, "Haul,"
    a Marlin truck with boxes in the back that have a doodle of a marlin on
    a Vice Voice truck with stacks of newspapers, I guess, in the back, or
    an Outta Sight truck with boxes with blurry letters that say "Outta Sight"
in the back.

  - make a Perennial plain or
    a Perennial with a luggage rack on the roof.

  - make a Romero's Hearse plain or
    a hearse with a brown or blue coffin in the back.

  - make a Rumpo plain,
    a GasMaster van, or
    an R. S. & L. Bows van.

  (It also makes Klarnetist's 1957 Chevrolet Bel Air two-door hardtop,
I.100.D.e, have either a pair of red dice hanging from the rear view mirror, a
Well Stacked Pizza box on the back seat, or a green gas can in the trunk.)

  Bus driver income and bus "routes"

  You can drive the Coach to bus stops, then use the side view, Q, while posi-
tioning the door so it's to the left of one of the bus stop signs, and pick up
passengers.  You get $5 per fare.

  Occasionally, someone wants to figure out what the bus route is for it.  After
following a number of them, it looks like they don't have one in the sense of a
sensible repeated circuit in which they take the shortest route to each stop and
stop at all of them.  They seem to be programmed like a slow, lumbering version
of the random pattern of aggressive drivers that do anything to get where
they're going, and usually end up driving endlessly into a part of the off-road

  One stopped at a bus stop in Little Havana by the tool store, then didn't stop
at any more it passed while it drove in random circuits around Vice Port, where
there aren't any stops, then over the Starfish Island bridge and up and down the
east island, including some loops on the road that ends in a loop (W of the Ma-
libu Club), where there aren't any stops.  I think the point of the randomness
of it was driven home to me by seeing a 2nd bus begin driving ahead of the 1st.
They went the same way a few blocks, then one went ahead and right and the other
went left.

  But, at 1st, Coaches typically also stop at at least one red light and at
least one bus stop, maybe several, if sometimes missing stops on nearby blocks
in Little Havana when they do.  I've had the best luck seeing them stop at sev-
eral going N from NW Vice Point, S from the E side of North Point Mall, or W
from the NE end of Downtown.  When they stop at a bus stop, they drop off three
passengers--guys in light blue shirts and dark blue pants.  They may pick up a
passenger, too.  If you jack the Coach, a random ped comes out.

  Coach:  MCI 102C3 '83-'86, or an Ikarus '86 of the Miami Dade Transit Authori-
ty with Greyhound-like squared-off wheel wells

  Police cars: safe collisions and spike strip-proof tires

  Sometimes a police man or police car surprises you by running into the path of
your vehicle.  And sometimes you get a wanted level by just brushing against
them.  But you can drive full force into the front of a police car and not get
any wanted level at all.  (Thanks to spaceeinstein's web site for reminding me
about driving into the front of police cars.)  I think this means they're

  As Rusk notes, you can activate then deactivate the vigilante mission--on PC,
with Caps Lock--and the tires become spike strip proof.


  As explained a few paragraphs above, if you have Tommy smash the back doors
off some of the trucks with a melee weapon or by backing it into something, you
see stuff inside.  The Securicar has boxes marked "Loot."

  There's a Securicar you can't drive parked in front of El Banco Corrupto
Grande (N of the Starfish Island bridge on the main N-S road of the W island).
It looks as it did in "GTA III."  It has "Gruppe Sechs"--German for "Group
Six"--written on it.

  There's a security company that operates worldwide called Group 4 Securicor (a
recent merger between Securicor plc and Group 4 Falck A/S security business),
and in English "Gruppe Sechs" sounds like "Group Sex."  (I can't remember where
I 1st read the German translation and Group 4 ideas, so "thank you," whoever you

  Other Securicars in Vice City can be driven, but you can't drive them to a Se-
curicar-cracking garage to collect the money for them as in "III."

  The Cabbie Climb

  (or: "I'm gonna climb a wall if you keep doing that"; thanks to John Byner for
the joke, which, I think, comes from the show where David Letterman got into a
suit of Velcro, jumped onto a wall, and stuck to it.)

  As explained in a tutorial by Kaneda, the boost jump for Taxis and Cabs can
also be used to shoot them up the side of a wall.  If you use it to jump from a
ramp or steps toward the side of a building, then jump some more once it meets
the wall, the jump will continue to send it vertical instead of away from the
building.  Taxis are good for distance, but the various Cabs are the best for
the Cabbie Climb, especially the light Cabbie and Kaufman Cab.  Among spots he
recommends for it (the screen shots with instructional markings in this section
are all by Ghostchild for your dining and dancing pleasure):

  The big hotel with a curved front and awning on the block that looks like a
cartoon nose pointed W in the NW area of the east island.  Get a long diagonal
run at it, avoiding the awning, from across the street to the SW of it.

  (I'll add my other favorite choice: the WestHaven Community Healthcare Centre
along the main N-S road in Little Havana.)

  The big beige hotel (?) with an orange tile roof E of the police station
that's E of El Swanko Casa.  Start a run from across the street to the SW of it.
(The roof has a ledge that extends past the wall and can create a barrier for
jumps, though.)

  The Links View Apt. building.  Make a run NE to SW and jump at the slope of
the driveway for a recessed wall that faces forward.

  A few jumping spots he recommends for it:

  From the NW corner of the block S of El Swanko Casa, go S across the street
and driveway and jump at the edge of the lawn onto a garage roof with orange
tiles, and jump from there onto the roof of the pink building beyond that.

  Make a diagonal run SW across the steps of the Little Havana medical center,
where you jump to the roof S of that.

  One of the triangular markers on the S tarmac of the airport.

  Thanks to Brad Ward/ThaShoka89/Southern Finest, who helped me in the section
on the BSM, I.9.C, for the tip to check out Ghostchild's presentation of Kane-
da's tutorial.

  For Kaneda's two videos that feature the Cabbie Climb, "Off Duty" and "Off Du-
ty 2," see:

  Nitzkit's "Taxi/Cabbie Boosting Tutorial" video gives these tips:

  Boost the Taxi or Cabbie on a ramp, such as steps, to give it a vertical slant
by a wall, then tap Boost repeatedly while it goes up the wall.

  If there's no ramp for the wall, 

  - make the Cabbie wiggle by steering away from then toward the wall, Boost to
send the Cabbie to the wall, and Boost repeatedly once it's on the wall.

  - Boost the Taxi so the two side wheels nearest the wall get close to the
wall, then tap Boost repeatedly.  You might also try a Packer to help you do

  I'll just add that the boost jump and a cab can be used on Unique Jumps and
similar ramps better than you might think.  For example, you can use it on the
concrete ramp S of Howlin' Petes Biker Emporium to jump over the bike shop and
land on the roof N of that.  It adds new life to some jumps I might otherwise
pass on at the airport and elsewhere around town, helps you get over fences (see
the 1st "Cabmageddon" mission method), and might occasionally lead to some roof
jumping, too, like I managed to do W of the S tarmac of the airport.

  "Cabbie Boost Jumps"--a Li'l Dodo film by Glen T. Winstein

  You can download this file (VCCabbieBoostJumps 109.93MB) from filefront:;12968193;/fileinfo.html

  You can download any of my other video files from filefront, too:

  If anyone wants to make another Cabbie stunt video, I have an idea for one:
use Gunslinger's Robert De Niro skin (I.100.C).  With all the GTA references to
the Robert De Niro/Martin Scorsese movies "Mean Streets," 1973, and "Taxi Driv-
er," 1976, like Mean Street Taxis in "III" and the benches that say it in "Vice
City" (I.2), it seems like a natural to me.  For "Taxi Driver 2," Travis Bickle
would be a little older (the Gunslinger De Niro skin is for how Robert De Niro
looked in "Heat," 1995) and REALLY go nuts against the crime all around him in
Vice City.

  Fast and complimentary Pay 'n' Sprays

  You can save some of the time taken to use a Pay 'n' Spray by leaving a (two
or) four-wheel vehicle in it.  Just have Tommy board the vehicle, and it trig-
gers the Pay 'n' Spray actions.

  After Tommy makes $100, when he doesn't have a wanted rating or need repairs,
he can still use one for complimentary sprays to give his vehicle the color you

  Chauffeured rides

  If you have Tommy jump on a four-wheeled vehicle driven by a pedestrian, he
can go for a ride while you catch a snack with something more to see than if you
pause the game by pressing Esc.  Unlike "GTA III," in which Claude, the lead
character, caused the driver to drive wildly if he shot their car, in Vice City,
if Tommy shoots their car, the occupants will as likely just get out and run
away in a panic.  It can be a wild ride if Tommy gets a driver who panics and a
car hood he doesn't slide off of easily.  You might have him shoot out a tire or
two 1st for a variation of it.

  Sometimes, he can jump on the invisible stuff over the shoulders of someone
driving a PCJ 600 and not slide off and get a chauffeured ride, too.

  The Rhino--how to hijack it, save it, and destroy it
  (rampage with it--I.32; and fly it--I.9.D)

  One thing Fernando says on Emotion that's true: you can go on safari in Vice
City and get a Rhino.

  To have Tommy jack the Rhino, which appears at Fort Baxter after getting 90
hidden packages, you can wait until after "Cop Land," when the police outfit be-
comes available in the Washington Beach police station, and have Tommy wear it
so he can go onto the base without being attacked.  Don't wait.  Getting the
Rhino before you get the outfit is easier than getting the Hunter beforehand.
Just have Tommy speed into the base in a fast car right up to the Rhino, which
is right ahead past the entrance, get into it, and gun it back out the way he
went in.  There might be some shooting, but he'll be safe in the Rhino.

  I'd save it in the garage of the mansion (available after "Rub Out") or a ga-
rage at Sunshine Autos (available for purchase after "Shakedown").  You can save
it in the big garage at the Hyman Condo (get 70 hidden packages 1st), but it's
been known to make vehicles disappear when it's full, and the Rhino fills it a
lot all by itself.

  The game represents the ability of a tank to flatten vehicles by having vehi-
cles (except other Rhinos) that bump it blow up.  The Rhino is said to be able
to withstand about 200 explosions before being destroyed itself, but I've seen
it happen earlier.  You can type "aspirine" to ward that off.

  The Rhino can be destroyed with about six Molotovs.  So if you want to jack
one during a six star wanted level, have Tommy throw a couple Molotovs at it so
the soldiers that come out of it can't attack him.  The soldiers never fire the
cannon at Tommy.

  Unfortunately, the turret is aimed higher than the turret for the Rhino of
"GTA III."  So while it can be used for certain Rampages, as in "GTA III," it's
hard to do a drive by on gang members with one unless you get them with the ef-
fect of the blast by hitting a wall they're near.  It makes vehicle destruction
rampages the easiest, though.

  Rotate the turret of the Rhino left with Number Pad 4 and right with Number
Pad 5.  Rotate it to aim backwards and fire repeatedly for extra speed, good for
getting it out of a clinch, doing a spectacular jump on a long runway with a
slanted platform at the end of it at the airport, J11, and, with the flying cars
code "comeflywithme" typed in, flying the Rhino higher than any other vehicle in
the game, except by the PC super jump, basically using the same controls used to
fly a Skimmer with the need to make swoops like a helicopter (see section

  Two-Wheelers and one-railers

  On rare occasions, you may get a "Two wheels double bonus" on screen and in
your brief for driving a four-wheel vehicle on two wheels.  It's measured in
seconds and feet except in your Stats, which record it in seconds and meters un-
der "Longest 2 wheels time" and "...distance."  Nothing seems to be "double"d
for it.

  No one knows a quick and easy way to get the game to give you a statistic for
a Two-wheels double bonus with a land vehicle.

  To do a conventional two-wheeler, take something tippy like a Caddy to the S
tarmac of the airport and keep driving both right or both left wheels over one
of those little yellow triangle-shaped markers.  When it goes up on two wheels
without rolling over, do a two-wheel balancing act with A and D (which turn the
front wheels, good to know to try to keep a car or truck from ending up on its
back and catching on fire, too).  The A key tips it to the right and D tips it
to the left.  Out of dozens of tries, the game will count one two-wheeler which
probably doesn't look any different than a lot of the other ones--some kind of
glitch, I guess.

  Some like to try for one with an Ambulance, Landstalker, or Cab, too, because
they tip over easily.  You might even get one accidentally in most any four-
wheeled vehicle by going out of control for a moment while going around a bend
fast. So good luck getting the game to count one of your longer, deliberate

  You could uncheck the green box as explained in the mod tutorial at I.100.D.a,
then go to C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\han-
dling.cfg and fiddle with the X center of mass, as Demarest suggested to me in a
post at the GTA Forums web site.  The X center of mass is currently 0.0 for ev-
erything, and he thought that adding something on one side of the decimal point
might help--trying to keep the heavier side lifted could help create a stoppie.
I haven't tried it yet, but it makes sense.

  If you really want to get an impressive Stat for a two-wheeler, and you aren't
fussy about the part about using wheels, you could benefit from one of the re-
sults of the explorations of Chris, who shared them in a post with pictures at
the "gta place" web site:

  It's a glitch that gives you the Stat from doing a one railer and not a two-
wheeler, but such experiments are part of the tradition of Grand Theft Auto.
You use a helicopter--I used a regular Maverick--with a land vehicle nearby.
Press A or D repeatedly to tilt the helicopter up one one rail, holding down S
to keep the one rail grounded.  After you've gotten the length of time you want
to record, have Tommy exit the helicopter and get into or onto the land vehicle.
The two-wheeler bonus Stat will appear on your screen and in your Stats.

  A run down of all the four-wheel vehicles
    including the real names for most, and top speeds for all,
    of the four-wheeled vehicles

  The years I give represent the years for which I found vehicles on the Inter-
net that resembled the vehicles in the game, not necessarily the full span of
years the vehicle was made to look like that.  In some cases, the pictures
weren't accompanied by dates.

  I also used a Speedometer mod by Spookie to test the top speed of the vehi-
cles, give or take a mile per hour, on a runway at the airport.

  I pick on some of them for being slow or not having great traction, but any of
them can be fun to drive for the variety when the heat's not turned up.

  Good/distinctive two-door vehicles

  Cheetah/"Vice" Cheetah: Ferrari Testarossa '86  (The trunk has a rectangular
indented area.  See "Some notable four-wheel vehicles" above for locations.  Al-
so see the "Vice" Cheetah below.  After the Hotring Racers, the vehicles with
the lowest center of gravity are all built low to the ground: Cheetah, Stinger,
Comet, Infernus, and Blista Compact.  Of them, the Cheetah has the best acceler-
ation.  It's got the best cornering ability and is the lightest car in this
group--lighter than a Comet, and about as fast, but bigger, which somehow makes
for a blend that makes it my favorite car for jumps.)  100 mph

  (A cheetah is also an exceptionally fast, long-legged African, formerly Asian,
cat, with nonretractile claws, often bred to run down game.)

  Rhino: ? It looks to me like a fictional tank, boxier than a modern Abrams and
without the body slant of an old Sherman.  It's not a great match, but it's sim-
ilar to a Bradley M2/M3, customized with a bigger cannon, a wide viewing slot in
the front, a simplified body design with more body along the bottom of the sides
than an M6 Linebacker to cover up the fact that it doesn't have continuous
tracks, and two low side doors instead of a rear hatch so Tommy can jack it like
a car.

  (It blows up any vehicle it bumps, withstands a lot of damage, and has a work-
ing cannon.  While the 2nd most durable vehicle in the unmodified game--the 1st
is the "EP" Admiral--it can be destroyed after about 200 explosions or colli-
sions (I've seen it happen sooner, too), six Molotovs, or by flipping upside
down, which it does sometimes when it blows up another vehicle or collides with
something while travelling fast.  Tommy can still drown if it falls into deep
enough water, and, since it has slow acceleration, be busted in one.)

  (The biggest drawback, slow acceleration, is improved by firing the cannon
backwards.  It will accelerate from 56 mph to about 130-140 mph in about 12-14
cannon shots.  But I recommend caution about using the top speed--the Rhino then
becomes difficult to control, you quickly run out of a clearing to maintain it
in, and if it wrecks at that speed, it can flip and land upside-down or become
wedged between things long enough for Tommy to get busted.

  (Use Caps Lock to turn the Vigilante mission on or off.)

  (Rhinos make great additions to mansion garages, and you can show those rich
Hummer people a thing or two.)  56 mph; shooting the cannon backwards, 130-140

  Stinger: Ferrari Daytona Spyder '71-'73  (It's a convertible with the top
down.  It's like a Cheetah.  Of the vehicles with the low center of gravity of a
Cheetah, it's shares the top speed of the Cheetah and doesn't carry the objec-
tions of the Infernus or Blista Compact, and is more durable than a Phoenix.
The worst thing you can say about it is it won't shake for the hooker gimmick.)
100 mph

  Hotring Racers: different copies of one may have different decals of numbers
on the hood of the cab, and some of the decals advertising businesses, beyond
the ones given below, may be different on the body.  (You can get all three Hot-
ring Racers for Tommy by using spaceeinstein's "Vice City" version of his "All
In One Mod"--see I.100.D.f "Miscellaneous mods.")

  (There's one row of numbers in handling.cfg for HOTRING and, after the Rhino
firing the cannon backwards, it has the best top speed and acceleration of the
land vehicles.  Though Hotring Racers have the lowest center of gravity, too,
they're somehow kind of wobbly if you press the speed, so don't be afraid to
let go of acceleration when you need to make a maneuver--they can quickly accel-
erate back up to a high speed.)

  Hotring Racer  Ford Mustang LX '83-'86 (preferably '86 because it got
stronger through that period) with some Ford Mustang GT '87-'88 hatchback fea-

  You give it the sort of headlights and grill of a Ford Mustang '83-'86 except
each pair of headlights are merged into one rectangular headlight as found on a
Ford Mustang '87-'88.  You give it the sort of windows of an '86 LX and the air-
foil found on the back edge of the trunk of some of the '87-'88 GT hatchback
versions.  Then you improvise a few other NASCAR design changes for the front
and back ends.  The Wikipedia article at a link below has a section on popular
ways the Mustang has been customized.  A couple of '86 LX models and an '87 GT
hatchback version are shown in the 1st three links below.  The 2nd '86 model has
been customized a bit in the Hotring way.

  The engine hood has decals advertising "Drink Sprunk" and "SUMO."  The decal
on the trunk has the Rockstar logo.  The decals on the doors have "27" on them.
(It's the car Tommy drives in the Hotring race and it's available after complet-
ing the 4th Sunshine Autos vehicle list--after I.63.)  112 mph

  Hotring Racer A  The front end looks like a Chrysler Laser/Dodge Daytona '84-

  ...or a Vauxhall Firenza--a "Droopsnoot"--'73-'75.

  It looks like the front end of one of those cars listed was grafted onto a
Ford Thunderbird Aero Bird '87 used for NASCAR racing, although with a thicker
divider between the side windows and less body behind the rear side window like
those on a Ford Thunderbird '89-'92 (more a "San Andreas" time frame) (shown at
the 2nd link below).  

  The engine hood always has decals advertising "THE BURGHER SHOT" and "Pets
over night."  The doors have decals advertising "PIZZA FACE."  (To get it, you
need to use the "getthereveryfastindeed" code.)  112 mph

  Hotring Racer B  Thanks to Ben "Cerbera" Millard for telling me the 3rd racer
of "San Andreas" also appears in "Vice City."  In "Vice City," it's just seen
inside Hyman Stadium; in "San Andreas," it's by Los Santos Forum if you beat "8
Track" there.  It looks like a Chevrolet Monte Carlo SS Aero Coupe Notchback
'86.  The Aero Coupe model, introduced in '86, has a shorter trunk, which is
good for the match, but has a rear window that slopes out more from the back of
the cab, which is bad for it.  A Notchback doesn't have that big rear window.

  The bars on the grill look like those on the front end of a Hurst/Olds by
Oldsmobile '84 except put in the middle like on the front end of a Buick Regal
T-Type/Grand National '86.

  The driver's door has a decal advertising "THE BURGER SHOT" and the passenger
door has a decal advertising "TELECOM VICE CITY."  (To get it, you need to use
the "getthereamazinglyfast" code.)  112 mph

  Banshee: Chevrolet Corvette '83 to '86 except with low set round headlights,
and I don't think Corvettes have had round headlights since 1962.  (It has the
low center of gravity of a Phoenix or Taxi with an acceleration a tiny bit
faster than a Cheetah.  It's a little less durable than a Stinger.)  97 mph

  Voodoo: Chevrolet Bel Air '60 coupe low-rider  The '60 Chevrolet Biscayne
Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im-
pala had three per side.  The Biscayne Fleetmaster was the least expensive, with
some parts painted instead of being chrome-plated.  The regular Biscayne had
less "brightwork," as the Wikipedia site describes it, than the Bel Air.

  Some of the small number of Biscaynes and Bel Airs I found with the Google
search engine have been fixed up and painted, and I can't be sure which, if any,
of the Biscaynes I saw are Biscayne Fleetmasters. 

  The Voodoo has a chrome plate across the back that the brake lights are set
in.  The Bel Air had that chrome plate or a chrome ring around the same area.
Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne
didn't have the chrome plate or ring.

  The Voodoo doesn't have chrome-plating on the edges of the tail fins.  All the
Biscaynes I found had that chrome plating on them, so the lack of it could be a
detail of a Biscayne Fleetmaster or just a detail that was left off.

  The chrome stripe on each side of the Voodoo looks wider than the one on the
Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or
a customization.

  (It's fast, about like a Phoenix, if a bit slower to accelerate.  It has good
handling, but it's mainly distinctive for the ability to bounce various ways and
ride high or low.)  93 mph

  (If you want it to look a little like ZZ Top lead guitar player Billy Gibbon's
Slampala, a modified '62 Chevy Impala, the car he gets around in during his time
off, see I.100.D.e for how to give it a light blue color.)

  Phoenix: Pontiac Firebird Trans Am '79-'81  The separating strip was removed
from between each pair of headlights, and the optional engine hood vent was en-
larged.  The dividing strip between the side windows was narrowed an made verti-
cal, and the back window was enlarged.  It has the two pairs of round brake
lights of a '61-'86 Chevrolet Corvette.   (View it from the front and accelerate
to see the three red hickeys flip up in the air scoop.  It has the low center of
gravity of a Banshee and accelerates like a Stinger, but it corners and brakes a
little bit worse than a Banshee, and has the lowest top speed, and is 2nd least
durable, of the high performance sports cars in this group.  It's spelled
"PHEONIX" in data\handling.cfg.)  92 mph

  A Pontiac Firebird Trans Am '79 and a Chevrolet Corvette '71 are shown at the
1st two links below.
  (For the 1st link, you have to Copy and Paste the 2nd line of the link to the
1st in the address bar.)

  Infernus: Lamborghini Countach QV '78-'86  (Handle the extreme speed with
care; it has an air foil on the back.  It's the 2nd fastest and the least dura-
ble high performance car.  The Stretch shares the same low endurance, and the
only ones with worse durability are the Romero's Hearse, Virgo, Moonbeam, Mr.
Whoopee, and Bus.  None of those are nearly as able to collide at a tremendous
speed as an Infernus, though.  Keep your thumb at the brake, Spacebar, to be
ready to make Tommy jump from any pending explosion.)  110 mph
  (For the 1st link, you have to Copy and Paste the 2nd line of the link to the
1st in the address bar.)

  Hermes: Mercury two-door '49 with uncovered rear wheel wells and two pairs of
brake lights instead of one pair; the Cuban Hermes is customized  (Honk and
wave--Billy Gibbons is driving home from work; do you have an MP3 of "Sharp
Dressed Man"?  Actually, the last I heard, Billy Gibbons uses his Slampala to
get around in during his time off--see "Voodoo" above.)

  (As a performer, the Hermes is kind of ordinary, and the Cuban Hermes has an
unfortunately high center of gravity, which gives it a lot of lean on turns,
makes it wobbly, and have bad road grip.  But it is fast.  The Hermes is mainly
distinctive for looking like a car from the 1940's, and the Cuban Hermes leaves
cool fire trails in instant replays of jumps--use F1 for replays.  I think this
is where they got the fire trails for the NOS Boost mods.)  Hermes: 86 mph; Cu-
ban Hermes: 95 mph

  Packer: Peterbilt 359 '67-'85, 379 '86  The closest match I've found so far
for the fenders and headlights are those on a GMC General, which would be a bet-
ter match if the back of those fenders extended down farther.

  (The 1st model shown below is a more modern Peterbilt 379 but they've looked
the same for years.  The 2nd model shown below is a toy '86 Peterbilt 379.  The
3rd is a 379 being used as a car hauler.  The 4th is an '84 GMC General.)

  The truck is connected to an unenclosed four or five vehicle transport trail-
er--a car hauler--with an upper ramp that, unlike the actual ones I've seen,
slants in a rigid straight line from over the roof down to the ground.

  (Then again, with the modifications that go on in real life--including at mov-
ie studios like Interglobal, where you can find one of the Packers--you never
know what someone might come up with who looks at something like that for the
mobile jump possibilities.)

  (The Packer is also commonly called a "ramp truck."  It's mainly distinctive
as a mobile jump ramp for the PCJ 600, setting up Jump to Grinds, Bumps, etc.,
and for yOman69's PC superjump.  The length makes it useful as a roadblock for
Hilary in "The Driver," I.68, too.)  90 mph, although it takes a while to get

  If you want to try the Packer for the first several jumps shown below, use the
COMEFLYWITHME code (also SEAWAYS if you plan to do it by water).

  Mesa Grande: Jeep Wrangler  (It has about the speed and handling of a Taxi and
is nearly as durable as a Zebra Cab.  The data\handling.cfg name for it is DES-
PERAD, for some reason--thanks to spaceeinstein for the tip.)  80 mph

  Good/cute little vehicles

  Two of the three best performers in this category take 2nd place to the best
performers in the "Good/distinctive two-door vehicles" category because they're
made for a better world, not for the traffic in "Vice City."  You want a little
more heft and durability for that.

  Comet  Porsches and Jaguars

  It has the uncovered recessed headlights of a series 2 ('69-'71) Jaguar E-

  The middle and back of the body is like a Porsche 911 '78-'83 featuring the
"whale tail."

  The roof is removed as with a Porsche 911 Targa.  The slanted front of the
Porsche roll bar is made vertical.  An '80 model is shown at the link below.

  The back of the cab is covered as with a Porsche 911 Turbo except without side
windows.  An '81 model is shown at the link below.

  The top of the front of the body has been flattened horizontally but slants
down from across the back of the headlights to the front bumper.

  The two vertical black segments of the rear bumper are slimmer and repeated on
the front bumper, like blackened versions of the ones found on the bumpers of
some of the Porsche 911 '67-'73 models I saw .

  The horizontal bumpers look more like those on a Jaguar XJ-S '85-'90.  99 mph

  Blista Compact: Honda CR-X '83-'87  (It's about as fast as a Phoenix and has
good handling, has the low center of gravity of a Cheetah, and accelerates like
an Infernus, but it's the lightest of the 1st three cars in this category, so it
will spin out easily and a lot when it bumps things.)  92 mph

  Deluxo:  DeLorean DMC-12 '81 to '83; it also looks like a '75 to '82 Lotus
Eclat, which isn't so surprising since it was built on a Lotus-designed chassis.
(It's the time travel hover car of "Back to the Future," 1985, without the cus-
tomization.  It's fast but it has less handling ability than a Blista or a Com-
et, and has a high center of gravity--higher than a Cabbie.  It's like the Blis-
ta people tried to make one bigger but had to sacrifice some traction.  It's
wonderful till you hit something with it.  If your favorite ride at the amuse-
ment park is the bumper cars, you ought to get this, the Blista Compact, and the
Bloodring Bangers in your garage.)  93 mph

  Caddy: Golf cart/car/buggy.  It looks like a stripped-down version of the EZ-
GO Clay's Car, so they may have had an earlier model that matches.  A Western
400 is similar; a more squared-off, earlier version might match.  (I just think
it's cute.  It tends to right itself if it rolls over.  It has the same weight
as a Blista Compact but with a very low center of gravity.  Not counting the RC
Bandit, this and the Baggage Handler are the two electric vehicles in the game.
Of the two, which share similar specifics, the golf cart has better accelera-
tion and speed.

  You can also morph Tommy to it, I.9.C, for a Fred Flintstone impression, com-
plete with his feet running on the ground below.  If you make the Caddy indes-
tructible, I.100.D.e, it might make a different way to do a drive-by rampage.
See "Grand Theft Auto: Vice Bedrock," most of the way through I.100.D.e, if you
want a mod that gets Fred and his car in the game.

  To everyone who wonders why there isn't a golf game at Leaf Links, I say take
another look at the size of it--two or three holes and you'd be done.  How many
megabytes would you want to give up so Tommy could putt?)  63 mph

  Good/distinctive four-door cars

  "EP" Admiral: Mercedes Benz E Class (W123) '76-'85  (The Admiral is a little
faster than an FBI Washington and has good handling.  The "EP" ("Everything
Proof") Admiral, available during or after "Guardian Angels," I.42, is also the
only vehicle available in the unmodified game that's invulnerable to some kinds
of damage.  Although it's unharmed by collisions, fires, or explosions, it can
have the tires popped, the glass broken, explode if it lands upside down or is
hit by a Rhino or is shot at by the Haitian weapons during "Cannon Fodder,"
Tommy can drown if it falls in deep water, and he can be jacked from it and
busted.  It retains the so-called "EP" quality after being saved in a garage.)
96 mph

  Taxi: Ford LTD '83-'85 (not the Crown Victoria, which doesn't have the 3rd
window on each side)  (It isn't the fastest in this group, but it has a good
combination of speed and the best handling of all the cars I've listed in this
group, and is available from the start of the game.  It's a real good all-round-
er period.  Tommy is given $12 when he enters a Taxi--thanks to HandsomeRockus
for the tip.  Press Caps Lock to turn the Taxi mission on or off.  Press Left
Shift after delivering 100 fares for the boost jump.)  84 mph

  Zebra Cab/Kaufman Cab/Cabbie: Checker Taxicab '56-'82  (The Zebra Cab has the
fastest acceleration and most durability of not only the cabs but all the cars
I've listed in this group, and is one of the few fastest.  It also has the best
handling, due to having the lowest center of gravity, of the cabs--nearly as
good as a Taxi.  It sounds like a Bloodring Banger but doesn't have the awful
handling of one--like a Sentinel XS but is more durable.  It's the "GTA III"
Borgnine Taxi of "Vice City."  One drawback is it isn't available until you com-
plete the Kaufman Cab missions.)

  (The Cabbie, with the highest center of gravity of the cabs and sharp corner-
ing radius--column U in handling.cfg--has the worst handling of the cars I've
listed here, notably in how it tips over too easily.)

  (The Kaufman Cab doesn't share that problem--it's only a little wobbly.  You
might wonder why they laid such a clunker on Andy Kaufman, but it's with the
boost jump that the Kaufman Cab and Cabbie begin to shine.  See the section
above on Cab Climbing.  Of the two cabs, the Kaufman Cab is the one that carries
the distinction of getting Deborah Harry radio dispatches after the Kaufman Cab

  (Press Caps Lock in any of the cabs to turn the Taxi mission on or off.  As
with the Taxi, Tommy is given $12 when he enters any of the cabs.  Press Left
Shift after delivering 100 fares for the boost jump.)  Zebra Cab: 95 mph; Kauf-
man Cab: 86 mph; Cabbie: 83 mph

  FBI Washington:  Lincoln Continental '82-'87  The body seems more like one
from the '82-'83 end of the range--less rounded.  The rear window is bigger and
the roof and tops of the windows have been squared off.  It doesn't have the
round raised section, where the spare tire goes, on the trunk.  The outside
edges of the parking lights, which seem more like the ones of the latter part of
the range, have been made vertical.  The bumpers look more like the ones from
the latter part of the range, too.  The top of the grill is rounded to the front
of the engine hood.  (The "San Andreas" Washington mainly looks more like a Lin-
coln Continental from the latter part of the time range.)
  A couple of '83 Lincoln Continentals and an '86 model are shown at the 1st
three links below.

  (It has nearly the speed and handling of the Sentinel XS but with much better
durability--it's nearly as durable as the Zebra Cab.  The only color it comes in
is black.  The Washington has the same shape but only comes in colors other than
black and the handling for it isn't as good.)  94 mph

  Admiral: Mercedes Benz E Klasse (W123) '76-'85  (It's a little faster than an
FBI Washington, accelerates like one, has a little higher a center of gravity
and a little less cornering and braking ability than one, and has the durability
of a Sentinel.)  96 mph

  Sentinel: BMW E28 M5 '84-'86 four door sedan without the little rear side win-
dow dividers, and with the grill and headlights made rectangular.  The parking
lights, and the forward flare of the body below the front bumper, are more like
the ones found on a BMW M635CSi, aka M6, coupe '83-'89.  The M5/M6 mix is a lit-
tle different in "San Andreas."

  (The Sentinel is a bit faster than a Taxi, handles nearly as good with a low
center of gravity, accelerates like an FBI Washington, and is one of the better
cars.  It's more durable than the Sentinel XS and just a little less durable
than a Taxi.  The regular Sentinel looks the same as the Sentinel XS except it
doesn't have the hood vent, venetian blinds-looking addition to the rear window,
or the little air foil flap at the back of the trunk.)  92 mph

  Patriot: AM General M998 Military HMMWV '85-?, aka a Humvee (not the civilian 
Hummer), with extra bumpers made of pipes.  HMMWV stands for "High-Mobility Mul-
ti-Purpose Wheeled Vehicle."  (It has good cornering ability and is the 3rd most
durable car in this group.  The worst thing you can say about it is the acceler-
ation is like that of a Taxi, which isn't bad at all.)  87 mph

  FBI Rancher: Chevrolet Suburban '86  (It's the fastest SUV and has good han-
dling.  It sounds and feels to me like a Bloodring Banger without the wobbliness
problem.  The Sandking has good handling but is slower.  Press Left Shift a few
times to turn the siren and flashing dashboard light on and off.  Press Caps
Lock to turn the Vigilante mission on or off.)  98 mph

  Lovefist: a Ladillac or Cadincoln  Most limousines are customized Lincolns and
Cadillacs (see "Stretch" below).  I used the pictures of a few to identify most
of the parts of the Lovefist limo.

  Front end: similar to a Cadillac Fleetwood Brougham '80--the fenders should
extend back to the wheel wells, for example.

  Back end and rear window: Cadillac DeVille '85-'86  An '85-'93 (?) and an '86
model are shown at the links below.

  Front wheel wells: Cadillac Fleetwood Brougham '80

  Rear wheel wells: Lincoln Continental Mark III '69-'71  A '70 Lincoln is shown
at the link below.

  (Like the Phoenix, the engine hood has a blower on it, but the red hickeys in-
side it don't move when Tommy accelerates.  It's slower than a Patriot to accel-
erate and handles just a little worse than one, the brakes could be better, but
it gets about as fast as a Banshee, so it has much better speed and handling
than a Stretch, which is like a long Love Fist.  And if you've ever had a long
Love Fist, you know exactly--no, no, no...that's not a very happy thought.)  97

  Sentinel XS: basically, the same as a Sentinel (see "Sentinel" above).  The
main visual distinction of the Sentinel XS is it looks like the designers saw
the venetian blind on the inside of the rear window of the cab used for the fa-
mous climactic encounter between Marlon Brando and Rod Steiger in "On The Water-
front," 1954, and thought it would be a good design idea if you'd put the blind
on the outside.  

  (The Sentinel XS has better BMW-like handling and speed than the Sentinel.
It's one of the best at speed and acceleration on this list, but it's the least
durable--it's nearly as fragile as an Infernus.  You can always find one in the
parking lot on the W side of the lot with four big jet fuel tanks in S Little
Havana.  If you look for it in the handling.cfg file, look for "MAFIA"--appar-
ently, it's kept the name of the Mafia Sentinel of "GTA III.")  99 mph
  (For the 2nd link, you have to Copy and Paste the 2nd line to the 1st line in
the address bar.)

  Emergency and military vehicles

   "Vice Squad" Cheetah: Ferrari Testarossa '86  (The "Vice" Cheetah has a red
light on the dashboard--you can turn the flashing dashboard light on and off and
run the siren by pressing Left Shift a few times.  Press Caps Lock to turn the
Vigilante mission on or off.  If you don't want to hazard getting one from the
agents who drive it, there's always one sitting behind the Little Havana police
station along the main N and S road of the west island.  Like the regular Chee-
tah, it's one of the best cars, and it lights up.)  100 mph.
  (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)

  In "Miami Vice," the Ferrari Daytona Spyder ("Vice City" Stinger) Crockett
drove the 1st two seasons was actually a 1980 Corvette (a little earlier a Cor-
vette than the one the "Vice City" Banshee is based on) chassis with a repli-
cated body and interior.  But Ferrari executives, seeing this "Ferrari" become
so popular, offered the series their new flagship car, a (white) Testarossa
("Vice City" Cheetah), which Crockett drove the last three seasons.  A modified
DeTomaso Pantera, destroyed when the series ended, was the stunt double for it.

  Rhino: see "Good/distinctive four-door cars" above for the real vehicle com-
parisons.  (Press Caps Lock to turn the Vigilante mission on or off.  Use NP4
and NP5 to turn the cannon.)  56 mph; shooting the cannon backwards, 130-140

  FBI Washington:  see the listing for it in the "Good/distinctive four-door
cars" section above for the real car comparisons.  (Press Left Shift a few times
to turn the siren and flashing dashboard light on and off.  Press Caps Lock to
turn the Vigilante mission on or off.)  94 mph

  Firetruck: the earliest models I found with a raised roof sleeper cab were
1987 and 1988 models of Thibault trucks.  The next earliest in similarity were
the 1991 E-One, aka Emergency One, Cyclone then similar models by Pierce.

  (It's wobbly with bad grip for a bad cornering and braking ability, but it's
durable and tends to knock other vehicles away when it hits them.  As with the
Ambulance, learn to make the best you can out of skidding turns.  This is a good
vehicle to use the Brake/Reverse extra stopping power for while doing it, too.
With better acceleration than a Barracks OL, the Firetruck is a king of the fast
burly bruisers.  Brush vehicles aside as though they were match sticks with your
heft or a mighty squirt.  Press Left Shift a few times to turn the siren and
flashing lights on and off.  Press Caps Lock to turn the Firetruck mission on or
off.  Use NP4, NP5, NP6, and NP9 to adjust the water turret.)  99 mph
  (For the 4th link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)

  Police car: Ford LTD LX '83-'85  I'm seeing a trend here.  The "Vice City"
Taxi and Police car are based on the same car just as the "San Andreas" Taxi is
based on the same car as the Police cars found in Los Santos and San Fierro.

  (Entering it gives Tommy a Chrome Shotgun with five shells if he has no shot-
gun; it's a fast car, but it has a high center of gravity and spins out like
someone accidentally put the James Bond oil slick releaser on the front.  If you
don't hit anything--I mean anything--along your runway, it's good for jumps.
Press Left Shift a few times to turn the siren and flashing lights on and off.
Press Caps Lock to turn the Vigilante mission on or off.)  100 mph

  FBI Rancher: Chevrolet Suburban '86 with each pair of headlights simplified
into one and the parking lights moved to the front corners.  (It's the fastest
SUV and has good handling.  It sounds and feels to me like a Bloodring Banger
without the wobbliness problem.  The Sandking has good handling but is slower.)
(See "Good/distinctive four-door cars" above.)  (Press Left Shift a few times to
turn the siren and flashing dashboard light on and off.  Press Caps Lock to turn
the Vigilante mission on or off.)  98 mph
  (For the 1st link, you have to Copy and Paste the 2nd line to the 1st in the
address bar.)

  Ambulance: Ford E350 Diesel (cube or box type) Ambulance '86  ("E" stands for
"Econoline.")  (It's wobbly, but it has a lower center of gravity and better
cornering and braking ability than a Firetruck, and it's durable.  As with the
Firetruck, learn to make the best you can out of sliding, braking skids for
faster, sharper turns, and use the Brake/Reverse combo for better stopping pow-
er.  Let go of Reverse 1st, then Brake, when stopping around patients so you
don't accidentally reverse a bit and bump them.

  Tommy gets 20 points for health, up to 100 points, the 1st time he enters each
of the Ambulances around during one gameplay effort--it's like a sick prosti-
tute.  This can help Tommy during a fight that attracts an Ambulance or two.
Press Left Shift a few times to turn the siren and flashing lights on and off.
Press Caps Lock to turn the Paramedic mission on or off.)  102 mph

  Barracks OL: M939 five ton U.S. military transport truck  (I don't know, but I
think "OL" may come from the British abbreviation "POL," which is applied to
petrol (gasoline), oil, and lubricants.  Big trucks have been used to transport
POL in times of war.  It may have appealed to the sexual innuendo side of some-
one at Rockstar North to focus on the "OL" part--I'm just guessing.  It's the
heaviest of the big trucks with the durability of a Patriot if you don't mind
that it accelerates about like a Coach and has ordinary handling ability.  Press
Caps Lock to turn the Vigilante mission on or off.)  87 mph

  Enforcer: it could be in the heavy rescue, armored car, or crowd control cate-
gory.  Most of it, except for the front of the body and front of the fenders,
looks like the 1991 Pierce Heavy Rescue truck shown in the 1st link.  It's pret-
ty similar to, but not a match with, the unknown vehicle at the 2nd link.  If it
was modified to be an armored law enforcement vehicle, it might look a bit like
the Alpine company vehicle at the 3rd link.

  (Entering it gives Tommy full armor.  It has poor road grip and ordinary han-
dling, but it's durable, especially since you'll practically never use it.
Press Left Shift a few times to turn the siren and flashing lights on and off.
Press Caps Lock to turn the Vigilante mission on or off.)  90 mph


  BF Injection: Volkswagen Beetle-based-type customized, fiberglass, street reg-
istered beach or dune buggy  (It's the beach buggy from "GTA III," now given
beaches to use.  It has decent speed and handling, although it's a bit wobbly,
and has big wheels for driving on sand and climbing over things.  But, surpris-
ingly for the size of it, it's even lighter than a Blista, so try not to bump
things with it.

  All context considered, I'll guess that "BF" might stand for either "Big
Fu**ing" or "Butt Fu**k" Injection.  It could also just be someone's initials--I
don't know.  Update: thanks to pdescobar at GTA Forums, I now know the name is
based on the phrase "hot beef injection," which is used as a reference to hot
dogs in the TV cartoon show "The Simpsons," 1989-present, and is also used in
the euphemistic way I'd thought it was.  88 mph

  Baggage Handler: ? baggage tug  (An Equitech M30 or M40, or Tug MA-30, 40, 50,
or 60 baggage tractor from the time of the game, '86, has some similar fea-
tures.)  57 mph

  Benson: Ford F-series truck '84-'86 used as a 14' (?) U-Haul moving van U-Haul
attaches prefabricated truck boxes to Ford and GMC trucks.  A 1985 model is at
the next link.  (The Benson is one of the top four fastest of the six box
trucks, but it also has the highest center of gravity of the group.  See "Yan-
kee.")  80 mph

  Bloodring Bangers: I don't think they are real cars that would have real
names.  They each look like a hybrid of a mid-'50's Chevy Bel Air or two and a
'61 Dodge Dart.  One has the shape of a "Vice City" Oceanic and the other has
the shape of a "Vice City" Glendale, each described below, except customized,
faster, and given better handling (which still isn't great) for use in a demoli-
tion derby.

  Different copies of either car may appear with different decals of numbers on
the hood of the cab, and with some changes in the decals advertising local busi-
nesses found on the body.

  (BB B accelerates and corners a little bit better than A, which is a little
faster than B, and they're both poor at handling yet fast and durable.  Watch
your turns unless you want some off-track demolition derby.  Then they're all
the fun of getting knocked around by the police cars without having the police
cars to blame for it--they're like bulky Blistas.)

  Bloodring Banger A is the customized Oceanic.  The engine hood has a decal ad-
vertising "the Cherry Popper ice cream company."  The decal on the trunk has the
Rockstar logo.  Both front doors have a decal advertising "Drink Sprunk."  92

  Bloodring Banger B is the customized Glendale.  The engine hood has a decal
with the logo of the Well-Stacked Pizza store--a yellow triangle with six orange
dots on it.  The trunk has a decal advertising Kaufman Cabs.  Both front doors
have a decal advertising "VINYL COUNTDOWN."  92 mph.

  Bobcat: Ford Ranger '83-'86  (One of the two pickup trucks of the game--the
other is the Walton.  Both have ordinary speed and handling.  The Bobcat has a
little bit better speed and handling, but is wobbly and doesn't have great road
grip.)  80 mph

  Boxville: GMC Grumman Step van or Chevrolet Step Van P-30 '86  (It has the
basic features of a bigger version of the van the Mr. Whoopee van is based on.
It's wobbly, so be ready to use A and D to correct the tipping.  This truck may
display the name of a company that's brought up in real life when people say
someone doesn't know their "R.S." from their "L. Bows.")  79 mph

  Burrito: '83?-'86 Dodge Ram Van except the fenders flare out a bit and the
flare of the front fenders continues around the bottom of the front a bit simi-
lar to Pimp Daddy Snapp's customization of an '87 model  Three '83 models, one
from '85, and the front of Snapp's '87 customization are shown at the links be-

  (The regular Burrito is the 2nd fastest van but has ordinary handling and bad
road grip.)  87 mph

  Bus: It looked a little, but not exactly, like lots of old buses shown on In-
ternet bus photo sites.  The fenders and domed roof are easy to match.  But the
round mark on the grill didn't look like anything I saw at all--it looks like a
stain left after removing a tire that had been used as a makeshift bumper.
(Neither the Bus nor the Coach can activate a Pay 'n' Spray.  The Bus is one of
the handful of vehicles with the worst durability, so it may be fortunate that
it's slow.)  70 mph

  Coach  Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto
the front of the roof to show destination (see the Motor Coach Industries arti-
cle below), and some models of MCI 102A3, 102C3, 102D3, or 102DL3.
  Thanks to robin24k at GTA Forums for the tip about adding the 102DL3
  A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3
are shown below.

  (Between the slow accelerating, poor handling, durable Bus and Coach, the
Coach is bigger and faster.  If you have it stop at bus stops, it picks up fares
at $5 a fare.  Neither the Bus nor the Coach can activate a Pay 'n' Spray.)  93

  Esperanto: Cadillac Eldorado Coupe '78 for most of the body except the raised
part in the middle of the hood is wider in the front.
  It has the grill and headlights of a '68-'71 Lincoln Continental Mark III (or
an '80 Lincoln Continental?) and the back end of a Cadillac Fleetwood Brougham
'79.  (The "San Andreas" Esperanto is mostly a '78 Cadillac Eldorado, too, but
pudgier, and with different Lincoln things on the front and back.)
  A couple of '70 Mark III's and a Cadillac Fleetwood Brougham '79 are shown at
the links below.

  (Boat.  Stick the sail from a Marquis 69 on the roof and do a Popeye impres-
sion.  It can be wobbly.  Be careful with turns when driving fast to minimize
the chance of it going out of control (it's one of the GTA cars prone to side to
side weaving) and it's a nice enough ordinary car.) 90 mph

  Flatbed: M-939 '83-'86   A five ton military supply truck  It's a Barracks OL
with an enclosed cab, a different kind of siding for the bed, and it isn't olive
drab.  (It has ordinary handling ability, and the highest center of gravity and
2nd greatest weight of the big trucks.  It makes all those big truck sounds and
has a nice hearty horn, though.)  79 mph

  Gang Burrito: for the real vehicle comparison, see "Burrito" above  (The Gang
Burrito has the best acceleration, speed, and handling of the five vans.  I
would pick it as the best of the vans.  But like a Hotring Racer, it tempts you
with speed into situations it can't handle; slow down a bit for maneuvers--for-
tunately, it's also like a Hotring Racer in that it accelerates quickly back to
a high speed.  But it slides around when it bangs into things too much for me to
want to put it up in the "Good/distinctive four-door cars" category.  Press F1
twice to make a Teddy Bear appear or disappear over the windshield or grill.)
93 mph

  Glendale:  it has headlights above the grill, which has a round spear-like
bumper project from it on either side, like a smoothed-out, simplified front of
a Chevrolet Bel Air '57 (my Dad's car till the end of the '60's).  For example,
Rockstar North removed the horizontal bar that goes across the middle of the
front.  (A Buick '55 is similar and would be simplified, too.)

  The middle and back end is like a Dodge Dart Pioneer four-door '61 except for
two things.

  One, once at the back of the trunk, the Glendale strange tail fins slope down
to the rear bumper and the Dodge Dart '61 strange tail fins curl forward in a
horizontal line to the middle of the side of the body.

  And two, it has the housing of the brake lights of a Dodge Dart Phoenix '60
except smoothed off from front to back.

  The Oceanic uses the front end of the Dodge Dart Pioneer '61 (see below).

  (The Glendale is wobbly with bad road grip.  Souped up, it's one of the Blood-
ring Bangers, which is a waste of good soup--you'll probably spill too much.)
84 mph

  Greenwood: Chrysler 5th Avenue '83-'89  (It's pretty ordinary.  I guess the
best ability it has is for cornering, although it doesn't have great road grip
to do it with.)  84 mph            

  Idaho: Buick Riviera '74  The front end look like a '75 Chevrolet Caprice
Classic except flat across the front and modified a bit.  (It has a high center
of gravity so it has bad road grip for the lousy handling it has.)  84 mph

  Landstalker: I'd say '91 to '94 Ford Explorer, but since it didn't come out
till '91, and if you need it to be something from the right time period, I'd say
Chevrolet Suburban '86 but with the windows, grill, and wheel wells of one of
those Ford Explorers.  You could also say it looks like a big Jeep Cherokee '86
with the Ford Explorer grill and wheel wells.  I'd just say it looks like a Ford

  (A big SUV with the traditional "GTA III" SUV lousy handling.  It's the slow-
est SUV with the worst handling.  It's so wobbly that the wheels come off the
ground easily.  Be prepared to use A and D to correct tipping.)  85 mph

  Linerunner: Peterbilt 379 '86 (later models look about the same) for the nar-
row cab and level engine hood, but the headlights and fenders don't match   An
'89 model is at the next link.

  Thanks to DazzaJay for matching the fenders with built-in headlights, and
wider grill, with a Freightliner Classic XL '94 (range of years?).

  The 1988 Western Star shown at the next three links combines the features
pretty good.

 (It has the best cornering ability of the big trucks but it's kind of wobbly,
and exhaust comes out of the pipes near the roof of the cab.  If you go "Hmm
hmm" in the back of your throat, you can imitate the horn.)  77 mph

  Manana: Dodge Aries coupe '81-'84
          Ford Tempo '84-'85
  (Speaking for Chrysler, Lee Iacocca said the K-cars "saved our bacon.")  It
looks like the Aries without the vertical strip on the rear side window, and has
the grill vents of the Tempo.  Like the Tempo, the front is curved.
  Thanks to CKYbassplayer69 for the Ford Tempo tip
  An '83 and '84 Dodge Aries, and an '84 Ford Tempo, are shown below.  71 mph

  Moonbeam: Chevrolet Astro Van '85-'86  (It's one of the handful of least dura-
ble vehicles in the game, so it may be fortunate that it's about as slow as a
Bus.)  74 mph

  Mr. Whoopee: GMC Grumman Step van or Chevrolet Step Van P-10 '86 (wide range
of years) (and an all-natural Chloe Vevrier)  A 1987 Chevrolet Step Van P-10 is
at the next link.  (It's one of the least durable vehicles in the game, but
you'll be going so slowly you probably won't hit that much with it.)  67 mph

  Thanks to Andrew for telling me the name is a reference to Mr. Whippy, which
is an Australian based ice cream franchise with stores and ice cream vans that
are popular in the UK.

  Mule: Ford E-350 '83-'86 cube/box truck except with windows that have sharp
corners.  (The shape is the same as a Spand Ex truck.  It has the highest center
of gravity of any vehicle in the game, which isn't great for handling, but it
accelerates slowly and handles okay.)  74 mph
  An '84 model is shown at the 1st link below.

  Oceanic: it has the grill and front end of a Dodge Dart Pioneer '61...

  It has the wheel wells of a Chevrolet Bel Air '55.

  It has the loop of color on the side of a Chevrolet Bel Air '56 four door ex-
cept the loop goes from the middle toward the back instead of the front.

  It has the back end and brake lights of a Chevrolet Bel Air '56 except each
red brake light covers the entire back of the metal plate for it.

  I haven't found a great match for the cab yet.  It's roughly like a cab for a
four door Chrysler Windsor '57 with the little window dividers removed, and with
the back window of a Chevrolet Bel Air '56.

  The Glendale uses the middle and back of the Dodge Dart Pioneer '61 (see

  (There's a yellow and white Oceanic parked in front of the Ocean View.)

  (Unfortunately for the road grip they can manage, especially after collisions,
the Oceanic and the Glendale have the highest center of gravity of any vehicles
in the game except for a Mule.  The Oceanic is wobbly and has bad road grip.
Bloodring Banger 1 is a faster, better handling version of the Oceanic custom-
ized for demolition derby use.  I'd have more of a nostalgic feeling for it if
it were a '57 Chevy Bel Air two-door hardtop.  I don't remember my Dad's car
driving at all badly, either.)  88 mph

  Perennial: Chevrolet Nova (or "Nova II") station wagon '63 to '65  (One of the
two station wagons--the other is the Regina.  This one handles a bit less badly
but is a lot slower and less durable.)  76 mph

  Pony: see Top Fun van.  (It has good handling for a van.)  81 mph

  Rancher:  Chevrolet K5 Blazer (the GMC Jimmy is similar) '83-'88 for most of
the body with each pair of headlights simplified into one.
  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip.
  And thanks to reader Logan King for pointing out that the models of this range
of years make a better match for the grill and headlights.
  An '85 model is at the next link.

  The parking lights on the front corners are like those on a Chevrolet S10
Blazer from the same period.  An '85 model is at the next link.

  The back window and brake lights look like those on an '84-'92 Jeep Cherokee
XJ.  An '85 model is at the next link.

  B.J. Smith is a comedic take on O.J. Simpson, but there isn't a white '94 Ford
Bronco in the game.

  (It and the Sandking have the best road grip of the SUVs, but the Rancher is
kind of wobbly.  The Sandking accelerates a bit faster of the two.  Neither one
is as fast as an FBI Rancher.)  82 mph

  Regina: Pontiac Parisienne Safari '83-'86 with the back end shorter, and the
top of the windshield rounded up a bit higher, as with a Volvo 740 wagon '85-
'86.  The front of the engine hood is higher, and it curves down to the grill in
a way seen on some Cadillac customizations.  The grill has been made to project
in the middle like the grill on some Cadillacs.  The bottom of the back windows
are made the same height as the bottom of the others.  A couple of '85 Pontiac
Parisienne Safaris are shown at the links below.
  Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip.

  A couple of '88 Volvo 740's are shown at the links below.

  Cadillacs have been customized as hearses (see "Romero"), limousines (see
"Stretch"), and sometimes station wagons.  Such customizing may create a lower
horizontal line for the front of the engine hood, which gives it a rounded,
chunkier look of a '60's-'70's Cadillac.  An example of an '84 Cadillac that's
been customized into a station wagon, and a '74 Cadillac Fleetwood, are shown at
the links below.

  The closest I found for a definition for "Regina" in Urban Dictionary are a
couple of phrases it's part of that use the word to mean a woman who thinks
they're better than they are--I cleaned that up a little.  This could be symbol-
ized in the Regina with the customized Cadillac front though the rest isn't a
custom Cadillac.  The name could also be due to the fact that "Volvo" sounds a
little like "vulva."

  (It's wobbly and has bad road grip.)  81 mph

  Romero's Hearse: Buick '80's hearse.  Some Cadillac modifications are similar,
but the front end, especially around the headlights, slants out from top to bot-
tom like the front of some mid-'80's Buicks.  It could be a customized Buick
Electra wagon or Regal (?).  It's not the same as the "San Andreas" Romero,
which is a customization of a Lincoln or Cadillac.

  (A couple show up during "Two Bit Hit"--it may have a coffin in the back; it
tips over too easily like the coffin put the vertical center of gravity too
high.  It has the worst endurance of any vehicle in the game and is fast, too,
which adds up to using it for a garage trophy if you jack it from the Haitian
gang leader in "Two Bit Hit.")  94 mph
  Shown at the links below are a Buick Electra '86, Buick Regal '86, and four
Buick hearses: an '82, an '82 by B and B, an '86 by Superior, and an '88 Buick
Lasabre by Superior.

  Rumpo: Dodge Ram Van Conversion, aka Hi-Top '81-'86  A Dodge Camper Van '78-
'86 of the same size looks similar  (It tips over easily and has the worst dura-
bility of all the vans.)  84 mph
  (I added a later model to show one with the same Hi-Top shape.)

  Thanks to reader Andrew for telling me that "Rumpo" is a slang word for sex.

  Sabre/Sabre Turbo  Buick GSX '71-'72 for the pairs of round headlights and the
sides of the front bumper.  Of the three cars listed, it also comes the closest
to matching the middle of the grill, although it should be flat and not project
to a vertical line in the middle.  The Buick Gran Sport GSX '70 is remembered as
the powerful GSX since GM requirements of the next two years--to use low lead
gasoline, etc.--made the GSX less powerful.  If we choose the Buick, the "Vice
City" Sabre Turbo could be the '70 GSX and the Sabre could represent the '71-'72
  Thanks to nekkidhillbilly at GTA Forums for the Buick GSX

  The Oldsmobile 442 '70 gets the headlights and sides of the front bumper right
but the grill is less of a match.
  Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442

  Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may be
meant as a synonym for "Cutlass."  The 442, prior to 1968, was an optional
souped-up version of an Oldsmobile Cutlass.

  Chevrolet Chevelle '70 for the body  It matches the arch at the back of the
side window better than the two listed above.  The "Vice City" Sabre Turbo could
be the SS 454 (see the Wikipedia article at the link below).
  Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums

  The back end looks like that of an Oldsmobile 442 '70 convertible, with the
hard top cab of one of the Chevelle given a window squared off to be a bit
smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile
442.  But the Sabre/Sabre Turbo has only one pair of brake lights as on the
Oldsmobile 442 '69 shown at the 3rd link below.  (In "San Andreas," the Sabre
has two pairs of brake lights.) 

  (The Sabre Turbo--the one that's always orange-copper-colored with an off-
white stripe down the middle from front to back, and the one you see doing a
jump in the intro of the game--is a bit faster.  But the road grip for both is
bad.)  Sabre: 90 mph; Sabre Turbo: 99 mph
  A Sabre and two Sabre Turbos are shown below.

  Sandking  The overall style is that of a Jeep XJ Cherokee '84-'92 two door
with bigger suspension, a hood vent, an air foil on the back of the roof, and
the headlights made the same vertical length as the grill.
  An '86 and a '92 model, and three models of unknown years, are shown at the
links below.  84 mph

  The body, except the front end, has been rounded a bit like a Jeep Grand Cher-
okee, aka a Jeep ZJ, '93 to look more aerodynamic.

  Securicar: I think the origin of this vehicle is the Humber "Pig," an armored
truck that was used by the British Army from the '50's to the '90's.  It begins
to look like a Securicar with the 2nd version, the FV 1609.  It's shown at the
1st link below followed by two 1611's.

  I think it became a basic model for a variety of armored vehicles, used for
troop transport, cash transport, etc.  They may be made from the chassis of one
company with an armored body made by another.

  Compared to more recent vehicles, the Securicar looks like a combined GMC
Guardsman, GMC Guardsman Troop Transporter (upper body, cab, windows, and
grill), and Bulldog II S.W.A.T. truck (modified International Navistar 4900 but
with a narrower grill)-type armored cash transit vehicle with a cow catcher on
the front.  (Cow catchers are more commonly remembered as being the grating that
sloped down toward the track on the front of steam locomotives.)  For the Bull-
dog II, it's called a "Ram Front Bumper With Heavy Duty Grill Guard."  The one
on the Securicar slants out like a cow catcher.  The fenders look like they're
from a 1954-1955 GMC W620 truck.

  The GMC Guardsman shown in the 1st link below has Securicar traits but older
examples would be preferable.

  I wonder if the Group 4 Securicor security company (now G4S), used for the
name of the car and the Gruppe Sechs joke printed on it, ever used a GMC Guards-
man or a similar-looking armored car.

  The design of the Humber "Pig" is reflected in the APV (All Protected Vehicle)
Dingo, recently used by the German and  other armies. 

  The Securicar also looks like a precursor to the Cougar/Tempest, 2003-present,
made by Force Protection, and a troop transporter (name?).

  (If you knock the back doors off, you can see boxes of loot inside.  It drives
like an Enforcer, except it's slower with worse cornering ability and less dura-
bility.)  78 mph

  Spand Express: Ford E-350 '83-'86 cube/box truck except the windows have sharp
corners  (The shape is the same as that of a Mule.  Despite being a truck, it's
one of the least durable vehicles in the game.  It has good speed and handling
for a box truck.)  79 mph
  A 1984 model is shown at the 1st link below.

  Stallion:  It has the head lights and grill of an Oldsmobile 442 '78.

  It has a pair of hood scoops something like those seen on some 1971-1973, at
least, models of the Ford Mustang Mach 1.  A 1973 Ford Mustang Mach 1 is shown
at the 2nd link below.
  Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except with
the back rounded off and the wheel wells squared off.
  The profiles of the "Vice City" and "San Andreas" Stallions, and a Ford Mus-
tang '86 are shown at the links below.

  The Ford Mustang LX rear side windows have been covered with vinyl so the
front side edge is above the back of the doors.  The rear side window dividers
are slid forward to make little nearly triangular rectangular front side windows
except the dividers are vertical.  The back windows look like those on the Mus-
tang convertible. 
  A couple of Ford Mustang LX '86 models and a '68 MG Midget are shown below.

  It has a back bumper and brake lights like a simplified version of those on an
early '70's Oldsmobile 442.  Thanks to Prodigital at GTA Forums for the Oldsmo-
bile 442 '70 brake lights tip.  A '72 model is shown at the 2nd link below.

  (It's fast with bad road grip and cornering ability.)  90 mph

  Stretch: Cadillac DeVille '86 limousine  Most limousines are customizations of
Lincoln Town cars and Cadillacs.  Some parts don't help identify the original
car because they're the customizer's choice.  Add the fact that Rockstar may
create a car from a mix of real ones, and identifying the original car or cars
can be tricky.  I've mainly relied on pictures of some '86 Lincoln Town Car and
Cadillac sedans and limousines to identify some of the parts of the Stretch.

  Front end: Cadillac DeVille '86.

  Back bumper, back end, brake lights, and rear window: Cadillac DeVille '86
without the little horizontal reflector strip (?) just above the bumper.  The
rear window is like the one on a Cadillac DeVille--bigger than the one on the

  Wheel wells: Cadillac DeVille '86--rectangular with rounded corners and, un-
like the ones on a Cadillac Fleetwood Brougham, about evenly deep.

  It has an antenna on the trunk--an example on a Lincoln is shown below.

  (It doesn't accelerate or corner very well, and it's only as durable as an In-
fernus--as dopey as they are, none of Tommy's henchmen will chauffeur him in it.
It looks nice in the driveway, and I'd usually leave it there.)  85 mph

  Top Fun van: Dodge Ram van or B series cargo van '86 a bit less fat and with a
longer engine hood--more like a GMC Vandura '86 (range of years?) in those ways
The grill and hood vents are like those on a Honda Life '71-'74, and the head-
lights are like the ones on one of the '86 or so Dodge vans.

  A "Vice City" Pony is the same.  (Among the vans, this one has the worst han-
dling but is the most durable.)  74 mph
  A Dodge B3500 '85, a Honda Life '71-'74 (year?), and GMC Vandura '86 are shown

  Trashmaster  Ford F800 '92 ten-wheeler used as a rear loader garbage truck
It's the same truck as the Yankee.  For more about this model, a 9th generation
('92-'96) F series truck, appearing in the time period of the game, '86, see
  A Ford F800 '95 and an International DT360 '92, just shown to show the big
trash box on the back, are shown at the 1st two links below.  A '97 model--10th
generation but it looks the same to me--with a similar trash box is shown at the
3rd link.

  (It takes wide turns and is slow at acceleration, but attacking police cars
don't matter so much from inside one.)  65 mph

  Virgo: Mercury Cougar XR7 '77-'79 (thanks to Grand Theft Grampa at GTA Forums)

  with the brake lights of a Lincoln Continental Mark V '77-'79

  (It's one of the handful of least durable vehicles in the game.  It has good
cornering but a high center of gravity.)  84 mph
  A Mercury Cougar XR7 '78 and a Lincoln Continental Mark V '77 are shown at the
links below.

  Walton:  Chevrolet 1st Series '55 model 3014 with the cab of a Chevrolet 2nd
Series 3100 "Task Force" pickup '55 and a wooden cargo bed  (As it says in the
Brady guide: "Goodnight, John Boy."  It's a pickup truck with a wooden fence
around the back.  It's practically as fast as a Bobcat, and it lets you drive a
little bit of pickup truck history.)  76 mph

  Washington:  see the listing for "FBI Washington" in the "Good/distinctive
four-door cars" section above for the real car comparisons.  (It looks like the
FBI Washington except in colors other than black.  The handling for it is dif-
ferent, though.  It has a good speed for a regular sedan, but the road grip and
handling could be better.)  90 mph

  Yankee:  Ford F800 '92 used as a box truck
  It's the same truck as the one used as a Trashmaster.  The earliest matching
picture I found was from '94, so it's probably from the F series 9th generation
('92-'96) described in the Wikipedia article below.  If so, since it appears in
an '86 setting, it's like the "San Andreas" Slamvan in having a real life count-
erpart that appeared after the time frame of the game.  (The Yankee 1st ap-
peared, and looked about like it does in "Vice City," in "GTA III," which has a
2001 or so time frame.)

  I try to pick vehicles that appeared within the time frame of the game when I
can, but to adhere to that too strictly is impossible.  Many of the vehicles,
like the Glendale, are mixtures that never appeared in that combination in any
period in real life at all.  I only have a hard and fast rule that if a vehicle
has a real life counterpart, it has to appear before the game was created--af-
terward is right out...unless someone mods a Mercury to look like the Cuban
Hermes after "Vice City" comes out or such.
  A couple of '95 Ford F800s, one with a 16' box and one with an 18' box, are
shown at the 1st two links below.

  (Of the box trucks, which mostly have ordinary to worse road grip and han-
dling, all the others have a higher center of gravity except the Mr. Whoopee,
which is one of the least durable vehicles in the game.  The Yankee grips the
road with ordinary handling but is among the fastest, and one of the most dur-
able, box trucks.  The other box trucks are the Mule, Boxville, Benson,  Spand
Express, and Mr. Whoopee.  The Spand Express and Mr. Whoopee are among the least
durable vehicles in the game.)  80 mph

  Again, thanks to GTA/Mafia/Midtown Madness modder Nuclear Hedgehog (probably
not his given name) and Tobias Nilsson for many of the real names of the vehi-
cles listed here and elsewhere in this guide.

  Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car
Names message board for the ones marked with an asterisk.

  Some of the real names, and all of the comments otherwise, are by me.


  I.9.C  Motorcycles

  Controls for the PCJ 600 (or the place of wheelship of your choice)

  Getting a good look at Tommy

  A run down of all the motorcycles
  including the real names and top speeds of the motorcycles

  Some notable things about the motorcycles
    Fast and complimentary Pay 'n' Sprays
    Wheelies for jumps
    The 360 degree Stoppie
    The flip gimmick
    The PC Super Jump
    The BSM
    Half pipe stunts
    Climbing and jumping from trees
    Hitting poles
    Stunt videos
    A bunch of jumps that are often overlooked
    Insane Jumps and Insane Stunts


  Controls for Tommy morphed to a bike

  Outfit locations
  Some favorite spots for big Insane Jump statistics


    W....Acceleration  Give it a touch to swirl the camera to look forward from
behind Tommy, too, which works better in "Vice City" than in "San Andreas."  




    Space Bar....Brake.  Combine reverse and brake for extra stopping power.
Space Bar can be used to help create sharp turns with a controlled skid that you
accelerate out of, too.

    F....(Board or) dismount from cycle

    Number Pad 9....Stand and lean forward  It's one of the controls used to go
for a stoppie, which is the easiest to do on a Faggio or a Pizza Boy.  Press it
quickly and repeatedly, trying to keep Tommy hunched down without letting him
stand up, to make the motorcycle go faster.  It's as though it cuts down on wind

    Number Pad 6....Lean back  It's one of the controls used to go for a wheel-
ie, which is the easiest to do with a Sanchez.  NP6 can also give a bike a sharp
cornering ability; used carefully, you can even get a quick 180 degree turn with

    Use NP6 and NP9 to adjust the level of the bike, once airborne, to land
safely on two wheels, too.

    Q....Look/aim submachine gun or pizza left

    E....Look/aim submachine gun or pizza right  It's easiest for me to shoot
the submachine gun forward, though.

    Q and E....Look behind

    Left Mouse Button....Shoot submachine gun/throw pizza

    Caps Lock....cancel Pizza Delivery Sub-mission

    V....View (Change Camera Mode)

  Type "aspirine" to heal any cycle Tommy is on.  If you need to do it quickly,
press Esc to pause the game, type "aspirine," then press Esc again.

  A bike can be driven into North Point Mall, the mansion, and, if you have
Tommy bail 1st, the Malibu, the Ocean View, and the Pole Position Club.

  Getting a good look at Tommy

  When Tommy's on a bike, you can pick the 1st person view with V then use Q
and/or E to get a close front view and couple of side views of Tommy you won't
otherwise see.  ("Tommy Vercetti--it's time for your closeup.")

  A run down of all the motorcycles
  including the real names and top speeds of the motorcycles

  I used Spookie's Speedometer mod and sent each bike over a runway at the air-
port to get the top speed for it.

  "Alloy Wheels of Steel" Angel

  Angel: Harley Davidson Shovelhead FLH--the best matches I found were made in
'76.  For more information on the comparable real vehicle, see the section on
the Freeway and Angel below.

  This refers to any of the Angels driven by Tommy's competitors in the bike
race of "Alloy Wheels of Steel."  I recommend you have Tommy jack one and use it
at I.69.  It's the best racing bike in the game.  I tested it against a regular
Angel.  It pointed up the difference a higher or lower center of gravity and
cornering traction can make.

  If you want a "Wheels of Steel" Angel more often in the game, one you can save
in a garage and it will hug the road and retain that special amount of cornering
grip, see I.100.D.e  Cars and bikes, Gameplay advantages, How to create your own
"Alloy Wheels of Steel" Angel.

  Angel: 103 mph

  PCJ 600

  The Honda CBX 750 is the most like a PCJ 600 of the '86 models I saw.  I don't
think the CBR 600 was built till '87, but it also has some similar features.
After those Hondas, the next most similar to a PCJ 600 I saw was a Yamaha FZR
600 '86.

  The PCJ 600 has a windscreen, with a distinctive funny evil grin headlight,
I've seen on some Hondas from around then or later but not always the same mod-
el.  It may have been a customization option.

  To look more like a PCJ 600, the Honda should have a little body with a vent
over the upper motor that's below the gas tank, but it shouldn't cover the lower
motor.  The body of the CBR 600 '87 in back of the seat should be angled lower
as it is on the CBX 750 '86.

  The PCJ 600 is my favorite vehicle for getting around town fast when the
"Wheels of Steel" Angel isn't around.  It has a fairly high-pitched bike sound.
It's the best for jumps, due to its combination of light weight, fast accelera-
tion, and high top speed.  The BradyGames guide doesn't give it much for han-
dling, but the writer must not have driven one around much to get a feel for
what turning with controlled skids can be for the cycle.  Get me a pilot's li-
cense for this thing.  Tommy falls now and then, but he gets right back up.
He's a mighty man--a mighty, mighty mountain man.  I'd use "aspirine" on the
bike now and then, though.

  There's always a PCJ 600 at four locations:

  1. by the piers on the SW side of the east island;

  2. in the "stilt" building (there's also a Banshee there) on the east island
on the N side of the 2nd block S of Washington Mall;

  3. in the display window of Howlin' Petes Biker Emporium on the west island:
where the main N and S road divides in the lower Downtown area, take the road
to the E--it's on the left; use a weapon or vehicle to break the glass; and

  4. on a little hillside NE of the Washington Beach police station.  Having
Tommy board it will trigger the "PCJ Playground" mission unless you have him
nudge it from the spot 1st.

  PCJ 600: 109 mph
  The pictures at the links below show:
  a Honda CBX 750 '86,
  a PCJ 600-type Honda headlight,
  a Honda CBR 600 '87,
  a Yamaha FZR 600 '86, and
  a Honda CBR 929 (2000 or later) with a PCJ 600-type Honda headlight.


  Sanchez: Yamaha DT 200 dirt bike '85-'86

  The Sanchez is a dirt bike and the best for doing wheelies.  It sounds like a
mix of lawnmower and bike sounds.  Save one at the condo if you want to try the
gimmick to beat "Dirt Ring" (I.31), too.  If there isn't one handy to jack, you
can always find a Sanchez at the dirt track at the top of the west island.  Hav-
ing Tommy get aboard that one always triggers the "Dirt Track" mission unless
you have him nudge it from the spot 1st.

  Sanchez: 91 mph

  Freeway and Angel

  Freeway: Harley Davidson Shovelhead '66-'85; the best matches I found were
made in '76.

  Angel: it's the same as the Freeway--even in having two exhaust pipes on each
side--except it has a wider front tire and gas tank, saddlebags on the back, and
three headlights--one big one and two little ones--instead of one.  I've seen
one or more of these distinctions on some Shovelhead FLH Harley Davidsons.

  F: big twin: a two-cylinder V-twin engine.
  L: hydraulically damped "Hydra Glide" fork.
  H: high compression.

  (Sometimes I found them in Touring and/or Electra Glide versions, which may
have big hard trunks instead of saddlebags.)  Another exception to the Freeway
look is that the Freeway headlight has a blurry happy face on it but the three
Angel headlights have sad faces.

  As with the Freeway, the best matches I found were made in '76 (which was the
middle of a bad period for Harley Davidson and the quality of the vehicles it

  Hogs.  They sound like ones, too.  Compared to some actual Harley Davidsons,
these bikes don't have the best speed/handling/weight combo for much of any-
thing.  They slide out on turns and are a bit heavy and slow to accelerate for
making the jumps unless you have a Super Dave or George of the Jungle fantasy
going.  (The "gripiseverything" code doesn't effect bikes.)  Use your handling
skills and don't corner so fast and it's a nice ride, and they look cooler than

  I think the Angels in front of Mitch Baker's Biker Bar are red, white, and
blue to be colored like the gas tank on the (very customized) bike Peter Fonda
drove in "Easy Rider," which "Vice City" voice actor Dennis Hopper directed, and
which he co-starred in and co-wrote (with Terry Southern) with Fonda, who pro-
duced it.

  There are always red, white, and blue Angels in the front of Mitch Baker's
Biker bar: where the main N and S road of the west island divides in the lower
Downtown area, take the road to the E--the bar is on the right side.  Baker's
bikers in the game seem pretty docile (except when in a Rampage), so it
shouldn't be hard to jack an Angel.

  The best bike for racing is an Angel you can have Tommy jack from one of the
Bikers before the race in "Alloy Wheels of Steel" (I.69) (see the "'Alloy Wheels
of Steel' Angel" above).

  To find a Freeway, cross the bridge from Prawn Island to the east island and
make the 1st right; there's always a Freeway near the corner on the left.

  There's a simplified version of a Freeway over a beer cabinet in The Greasy

  Freeway: 102 mph; Angel: 103 mph
  The 1st two links below show Harley Davidson Shovelheads--the 2nd one shows
Terri Haas, the National Vice President of Leather and Lace, a women's motorcy-
cle club.  The next three show an FLH.  All of them are bikes made in '76.  The
link after that is another FLH but made in '86.


  Faggio: Piaggio Vespa PX 200 '84-'86

  The Faggio is a scooter (thanks to Andrew for telling me the correct category)
and the bike that's the easiest to use to do a Stoppie.  It sounds like a lawn-
mower--the way some real scooters sound.  As it says in the BradyGames guide,
"Man, get off that thing before someone sees you!"  It has good handling and
makes sharp turns, but don't try to have Tommy jump the channel in one unless
you have a morbid curiosity about him drowning.  Maybe it's not that bad.  They
were big with some of the Mods in the U.K. in the 1960's.  It's good for getting
you to a PCJ 600.

  There's always a Faggio in two places on the east island: on the W side of the
5th block from the S and 1st row along the E, and in the alley beside Lawyer Ken
Rosenberg's office--in the panhandle of the 3rd block from the E and the 4th
block from the S.

  The Pizza Boy, a customized Faggio, is the other scooter in the game.  It's by
any Well Stacked Pizza shop.

  Faggio: 76 mph

  Some notable things about the motorcycles

  Fast and complimentary Pay 'n' Sprays.

  You can save some of the time taken to use a Pay 'n' Spray by leaving a two
(or four)-wheel vehicle in it.  Just have Tommy run and get on (or in) it, and
it triggers the Pay 'n' Spray actions.  Once Tommy has at least $100, you can
also use one when he doesn't have a wanted rating, or need to repair his vehi-
cle, for complimentary sprays to give his vehicle the color you like.


  The easiest way to do wheelies is with a Sanchez dirt bike.  Accelerate, W,
while Tommy leans back, Number Pad 6, until the bike stays up at an angle while
just holding Number Pad 6.  Add taps of W to keep the speed and front wheel up,
and turn with A and D.  It only counts if you land safely on both wheels.

  You can do one on a PCJ 600, or on a Freeway or Angel (hog), but it usually
doesn't stay up at an angle automatically with NP6 like the Sanchez does, so you
keep playing with NP6 and W to keep it up, and it probably won't last too long.
But by persisting at trying for that wheelie angle with the PCJ 600, by playing
with NP6 and W, I can get it to stay up the Sanchez way for brief stretches, and
could repeat several such stretches in a row, with Tommy hugging the body of the
bike when it went down.  You can steer it as with the Sanchez, too, but give
Tommy a lot of room ahead of him when you try.  It's a heavier bike, so it's
harder to create and control the front lift for it.

  Tommy can also use the PCJ 600 for a wheelie to ramp off the front of some of
the oncoming sport cars with low angled engine hoods (this takes some trial and

  There is a wheelie gimmick, not that a regular one is hard to do.  Sometimes,
if you get the front wheel of a PCJ 600 over the hedge while trying to have Tom-
my drive from the yard in front of the building he jumps to for J33, you can
press W and the back wheel spins in place.  When you stop, you may get a wheelie
bonus.  You could try for an incredibly long wheelie time that way, but it's not
as much fun as a regular one.

  Wheelies for jumps

  I've revised my thinking about Siva's (HandsomeRockus') idea about doing a
wheelie just before a jump for extra distance.  At least when hitting one of
those gray concrete ramps with a PCJ 600, it looks like you may get some extra
distance if you have it wheelie just before hitting the ramp.

  It didn't add distance when I 1st tested his idea using the yellow marker at
the airport tarmac--it was noticeable when using a ramp that's more horizontal.
Hitting things in "Vice City" slows a vehicle down (you may have noticed this
even with the breakaway cardboard boxes).  So it looks like hitting a more ver-
tical ramp, even with a wheelie, slows the horizontal movement of the bike a bit
whereas slanting the bike with a wheelie for a more horizontal ramp diminishes
the impact of hitting it and lets it fly farther.


  The easiest way to do them is with a Faggio or Pizza Boy scooter.  Find a long
stretch of runway at the airport because you can't turn while doing a stoppie.
Accelerate, W, while having Tommy stand and lean forward, Number Pad 9.  You
don't need to go very fast--in fact, you probably shouldn't or you'll get a
shorter stoppie time by running out of runway sooner.  Holding Number Pad 9
throughout the following, go from W to both brake, Space Bar, and reverse, S,
until the back wheel stays up at an angle, then go back to W to keep it going.
You can even let go of W a bit to let the scooter slow down, and it will contin-
ue at a constant slower pace when you hold W again.  Use A and D to turn the
back end so it doesn't spin out so much and end the stoppie.  Again, it only
counts if you land safely on both wheels.

  You can do a brief one on a PCJ 600 or Sanchez which brings it to a stop.

  The 360 degree Stoppie

  According to Xtramus:

  - Do a stoppie (not too fast).  When the scooter turns 90 degrees, press re-
verse--Tommy sits down.

  - When it's almost 90 degrees to the other side, release reverse and slowly
spin past 90 degrees, then accelerate.

  The flip gimmick

  When Tommy is doing a jump and isn't morphed, and you want to get a statistic
for Flips, have him lean back, Number Pad 6, until the front wheel is just back
of vertical, then lean forward, Number Pad 9, and it's counted as a flip.  (I
got a count of four flips this way jumping over the Callahan Bridge in Staunton
with the Liberty City mod--I.100.D.g.)  The same gimmick works if you lean Tom-
my's bike forward with NP9 till it revolves more than vertical then bring it
back with NP6.

  Obviously, you can get more flips out of this gimmick if he's airborne longer,
so pick a jump for it that gives him a lot of flight time.

  The PC super jump

  Thanks to yOman69, in posts at the message board at Gamefaqs, Sept., 2004, for
the PC super jump, something that had been given up on as something you could
only do for PS2.  As his messages and videos demonstrated, his new method can be
done with a Packer (ramp truck).  You can use any bike, although a PCJ 600
brought greater results than a Pizza Boy.  You have the option of having Tommy
morphed (see below) or not, although morphing brought me greater results.

  I used Tommy morphed to a PCJ 600 and the Packer at the airport, as in a video
by yOman69, and my greatest score for revolutions so far has been 34,057 degrees
(unfortunately, Tommy ended up bouncing off the tarmac and into the ocean, so
I didn't save it).  At the most spectacular, I've seen Tommy flying higher than
anything else in the city--in some replay shots, he was a dot in the sky.  It's
like he was stuck up there like a ceiling fan for awhile.  In less fantastic
successes, he still twirled around like crazy.

  Drive a PCJ 600 into the back of the rear wheel housing of the right side of
the Packer--not at a 90 degree angle, but with a slight turn from 90 degrees in
the direction of the truck, and giving the bike a right turn.

   Highly sophisticated, life-like--ASCII art, even--depiction of a Packer
   and where to point your morph

               O          OO    -

  As the bike is pushed down along the truck to a 90 degree angle, change to a
left turn to keep the bike pushing against the truck.  The bike keeps pushing
with success, and you see the back of the truck raise higher as the front of the
bike slides down toward the back end of the ramp and pushes it up.  I usually
back out just before reaching the back end of the ramp.  You can then see that
the truck holds that position with the front wheels embedded a bit into the


  Sometimes pushing till the bike reaches the back of the ramp makes the truck
fall.  Sometimes you can pull the bike out and push it back in to nudge the back
of the truck higher, but often it makes the truck fall.

  Then position the bike to drive at the middle, or just left of middle, of the
right side of the segment of the ramp that extends back from the rear wheel
housing--the middle of the segment before you.  A line on the ramp shows the
middle.  Tommy's head and shoulders will pass right through it.


  Just past the far side of the ramp, begin doing some careful little forward
left and backward right turns, careful not to bump the truck and make it fall
prematurely, till Tommy is within the middle of the back segment of the ramp and
pointed in the direction of the truck.  I think it helps to get the "camera"
swerved back behind Tommy.  Then go straight forward and bump some solid part of
the truck--it's somewhere in between the backs of the back wheel housings--to
make the truck fall.


               O          OO    -

  With success, Tommy flies and twirls like nothing else in the game, or at
least flies a bit and twirls a lot, and sometimes the truck flips in the air and
blows up.  If the bike falls sideways under the truck, which is more often, and
which makes the truck constantly slowly reverse into the bike for some reason,
just drive it out and you can try again.





              O          OO    -

  A few of the other bad things that can happen--fortunately, not as often-in-
clude: the jump works but Tommy ends up in the ocean and drowns; the jump works
but you realize the bike is burning and you don't type "aspirine" fast enough;
the jump works in that Tommy ends up credited with a lot of revolutions but all
you see is him fall through gray hell; or Tommy ends up on his back on the ramp
and his armor then health drop to zero.  You can also get the bike stuck under
the truck, and hit F to make Tommy appear standing on the ramp.  So you drive
the Packer off it to see the bike is irremovably embedded nose up halfway into
the ground, at which time you might blow it up to get it out of the memory of
the game.  One time when the bike was stuck under the truck and I pressed F,
Tommy ended up in the Gate 1--8 hallway of the 2nd floor of the main terminal,
for some reason.

  Again, if the bike burns, you can type "aspirine."  If Tommy gets wasted or
you lose the bike to the ground or fire, you can reload the game.  You might
keep a PCJ 600, and even a Packer, in the garage of the mansion.  The mansion
office also has a street outfit pickup (and a Frankie outfit after "Keep Your
Friends Close") to use for morphing on PC.  The back of the Packer sticks out of
a garage, but disappears while the door is down (an old "GTA III" gimmick).

  The BSM

  Another fine bike jumping method, one that turns a PCJ 600 into a portable
jump ramp for a 2nd PCJ 600, is the BSM offered by video stunt man Brad Ward,
who's aka ThaShoka89 and Southern Finest.  It's called the "Bike Stunt Method,"
although he likes to call it the "Bike Stuck Method."  I relay it here with his
magnanimous permission and my thanks.

  Find a telephone pole you can make a good runway toward and which has a nice
long clearing, or roof you want to land on, beyond it.  Gather a couple of PCJ
600's by the pole without using any other vehicles so the two bikes stay in the
memory of the game.

  You put the middle of a side of a PCJ 600 a couple feet from a telephone pole,
tree trunk, the side of a building--whatever is vertical and solid.  Then drive
a 2nd PCJ 600 from a few feet away at the middle of the other side of the 1st
bike, and bump it so it leans against the telephone pole at an angle you can use
for a jump.

       1st bike

      O |  Vice City
Vehicles > Marque > Fantasy cars; the last time I looked, it was on p.3.  While
you're there, you might want to look around--it's an interesting category.  Weapons and Attackers
  How to lessen the severity of attacks
  The MP5 A2 ("Counter Strike") mod 
  The highly mysterious sexual Busker

  How to lessen the severity of attacks

  If you want to have less problems with law enforcement, or the Haitian gang-
sters after "Trojan Voodoo," there are a variety of things you can change in da-
ta\weapon.dat and pedstats.dat with Notepad.

  Uncheck the green dot (I.100.D.a), etc., and make backup files, or at least
write down the original numbers if you just change a few or so, especially in
case you get a glitch.

  In weapon.dat, you can change Colt45, the Pistol of the police and most of the
gangs, including the Haitian gang (not the .357, the hand gun at a few save
places and Ammu-Nation cashiers), to have 1 (meter, I guess) Range in column C,
1 for Amount of Ammunition in column F, and 1 Damage in column G.  Give them
slightly bigger numbers if you want to give the attackers more of a sporting

  (Warning: once I tried assigning a zero, which I'd recommended here earlier,
to columns F and G for a couple of weapons in the Liberty City mod.  I don't
know how common a result this would be, but the weapons disappeared from
Claude's arsenal; when the attackers were killed, they left shining white silver
rockets hovering over them--?!; and the game froze a couple of times.  These
things didn't happen when I used 1 in those columns instead.)

  You could also change the Uz-I--the weapon the vice squad and SWAT agents use,
the MP--the weapon the soldiers who appear at six wanted stars and the FBI use,
and the M4--the weapon the soldiers at Fort Baxter use.

  You could also improve the Range, Damage, etc., of whatever weapon you like,
too.  It's enough for me to lessen it a bit, especially so it's easier to play
around in Little Haiti once the gang members go nuts.

  In pedstats.dat, you can change STAT_COP and STAT_GANG2:

  D  Fear 100  (0 to 100: 100 is scared of everything)
  E  Temper 1  (0 to 100: 100 is bad tempered.)
  H  Attack strength 0.1 (multiplier of ability to damage by attacking)
  I  Defend weakness to 9.9  (multiplier of ability to be damaged by attacks)

  You might also give STAT_PLAYER (Tommy) something higher for H and lower for

  (Thanks again to a post by esterxxx at GTA Forums.  He cautions not to change
columns D and E for STAT_PLAYER.)

  Note: the Cuban gang is gang 1, the Haitian gangsters are 2, the Street Wanna-
bes are 3, Diaz' gang is 4, the Security Guards are 5, the Bikers are 6, and the
Vercetti gang is 7.

  STAT_COP refers to the police, SWAT members, FBI agents, and the army sol-

  The MP5 A2 ("Counter Strike") mod 

  Silent Viper made a weapon mod I tried and can recommend.  It replaces the MP
with an MP5 that has more realistic-looking textures: the MP5 used in the "Half
Life" game "Counter Strike."  I found it on the web site under
"Vice City," "Mods," "Weapons" ("Waffen" in German).  The last time I looked it
was on page eleven, but the page number will go up as more mods are added.  You
replace the .dff and .txd files as you would for a car.

  The highly mysterious sexual Busker

  While you're in data\pedstats.dat, you may notice that you can change the Sex-
iness factor, column G, too.  Before you get too worked up imaging the sexy or
funny things you could do about that, I better add a couple of other things I

  Besides the prostitutes, who rate 100, the only other type of ped with a Sexi-
ness level about that high, at 90, is STAT_BUSKER.

 "Busker" is U.K. slang for someone who seeks to entertain by singing and danc-
ing in a public place.  One popular example is the one Dick Van Dyke plays in
the movie "Mary Poppins," 1964--the kind who puts on a one man band show with a
variety of musical instruments.  But they could put on a variety of kinds of en-
tertainment.  In the U.S., they'd probably be called a street performer.

  Not remembering anyone fitting that description in the game, I checked with
the default.ide file.  The only ped with the STAT_BUSKER designation is BMYBB.
I looked up BMYBB with the TXD Tool, and found him.
  He's a young black guy, no facial hair, in a red jersey with a little white
triangle on it, with white pants and sneakers, and a white sailor's cap with the
brim pulled down to his eyebrows.  He often adds something like the vocal ver-
sion of a percussion bit off of a hip hop record to the things he says.  He may
appear as one of the "Miami Vice"-like pair of guys who appear in a "Vice"
Cheetah, but his duplicity is shown by his appearing in "Love Juice" as a drug
dealing rip-off artist, too.

  "Busker" is taken more broadly in Canada as someone who makes a loud appeal
for something, which is about as true for him as for a lot of the other pedes-
trians, but good luck if you want to remember anything sexy he does.
He's a young black guy, no facial hair, in a red jersey with a little white
triangle on it, with white pants and sneakers, and a white sailor's cap with the
brim pulled down to his eyebrows.  He often adds something like the vocal ver-
sion of a percussion bit off of a hip hop record to the things he says.  He may
appear as one of the "Miami Vice"-like pair of guys who appear in a "Vice"
Cheetah, but his duplicity is shown by his appearing in "Love Juice" as a drug
dealing rip-off artist, too.
  I changed the STAT_BEACH_GIRL for column G to 100--the beach girls have a low-
er Lawfulness rating, column F, than the prostitutes, too--and haven't noticed
the beach girls wanting to get into Tommy's car or anything like that.  STAT_-
FIREMAN and STAT_SKATER rate unusually high at 80, for some reason.

  Looking at these things and the numbers assigned to column G for the other
peds, I'm not sure what this column does to any of the peds behavior at all.
And here I had high hopes for it....

  I.100.D.eee  Helicopters

  How to make the RC Copter easier to fly

  The only difference between the Goblin and the Copter I can find in their 1st
pair of listings in data\handling.cfg is the value.  But there are a number of
differences in the pair of listings for them at the bottom of handling.cfg.  You
might change the Copter figures to the Goblin figures to make the Copter easier
to fly.  You could also see I.100.D.e, to see how to play with the C, D, and E
columns for cars, and see if giving the Copter a bit bigger size in those col-
umns makes the Copter any easier to fly.  Remember to uncheck the green dot
(I.100.D.a), etc., and make a copy of your handling.cfg file 1st if you do.

  I haven't experimented with it, but you may find a tip or two in looking at
Cerbera's tentative analysis of the handling file for "San Andreas," which cov-
ers a bit about the configurations it has for motorcycles, helicopters, and

  "San Andreas" adds some parameters to those used in "Vice City," but many of
them are the same.

  Low flying jets

  As esterxxxx noted in a post at GTA Forums, you can lower the altitude of the
jets in data\paths\flight.dat, too, and have them go by just over the rooftops,
which is novel.  As he says, you can use the Edit--Replace function at the top
left of your Notepad screen and change all the 345 (point whatever)'s in the 3rd
column, representing flight height, to 50, for example.  This is one I'd espe-
cially make sure to have the original numbers written down for so I could change
it back after a look!

  I.100.D.f  Miscellaneous

  The RC Mod

  Some other mods I've seen that I liked include the "RC Mod" by DiCanio.  You
can find it at:

  It comes with a clear "Read Me" file.  Un-check the green dot (I.100.D.a),

  With just a few changes in the files, the RC Bandit, RC Baron, and RC Goblin
(the Handling.cfg file name for the "Demolition Man" RC chopper; the Top Fun van
one is RC Copter) are included in the vehicles the peds drive around in, and
Tommy can jack one and drive or fly it himself.  They can take a lot of damage,
and are faster and more stable; Tommy can't be damaged at all on them.

  He can get some wild stunt statistics with the Bandit without damage, and
drive or fly underwater with all three; he spawns on land again if any troubles
happen in the water.  It's yet another way to get to the west island early, and
Tommy can fly the RC Baron higher than the blimp (not normally possible without
the flying Rhino gimmick or the PC super jump).  I like to see the multi-view
mode any of those ways as well.

  Be careful boarding the helicopter--the blades are as deadly as in the mis-
sion.  To jack it, shoot the driver from behind and let the blades stop 1st.
Then walk Tommy into the side of it and press F--it could take a few tries.

  If you can't find it on the Internet. just do this with Notepad after uncheck-
ing the green dot (I.100.D.a) and making backup files:

  Change the Class type of each of the three vehicles in data\default.ide from

  Change the line (delete, then copy and paste, or hash it out numerically) in
the data\handling.cfg file for each of the three vehicles like this:

RCBANDIT       200.0	0.80	1.50	1.00	0.00	0.05	-0.10	-1
1.20	0.95	0.50	1	250.00	35.00	4	E	12.50	0.50
0	22.00	1.60	0.10	0.20	-0.10	500	0.28	-0.08	0.50
0.00	10	0	1

RCBARON        200.0	0.80	1.00	0.20	0.00	0.00	-0.10	-1
1.20	0.95	0.50	1	220.00	35.00	4	P	12.50	0.50
0	22.00	1.60	0.10	0.10	-0.10	300	0.28	-0.08	0.50
0.00	40010	0	1

RCGOBLIN       150.0	0.80	1.50	1.00	0.00	0.00	-0.10	-1
1.20	0.95	0.50	1	255.00	40.00	4	P	12.50	0.50
0	22.00	1.60	0.10	0.15	-0.10	800	0.28	-0.08	0.50
0.00	20010	0	1

  That's it.

  The Surf's Up Billboard Jump Mod

  Another one by DiCanio, the "Surf's Up Billboard Jump Mod," puts six more cop-
ies of the 3D "Vice Surf" billboard jump, originally only found by the airport
terminal, around Vice City.  It's in the "Allgemein" section of the VC mods--the
last time I checked, it was on p.9.

  The Havana Outfit Bug Fix (referred to at I.39.B)

  The "Havana Outfit Bug Fix" is at:

  The Havana Outfit Bug Fix by Reverend Ted was there the last time I checked.
When you download it, choose to make it something you Save to your Desktop.
It's a compressed folder, so right click the desktop, click New and Folder--name
the new folder "gta vc havana" or such, and extract the download into it.

  Hold down Ctrl while you highlight all the files, then extract them all at

  Un-check the green dot (I.100.D.a).

  Start the IMG Tool.  Click File, Open, and go to

  C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\models\gta3img

  The main window fills up with a bunch of names.

  Click Edit, Find, and type in "littleha.col" without the quotes.  It shows up
highlighted in the main window.  Click Commands, Extract, and extract it to My
Documents (or Desktop or such) for a backup copy in case something goes wrong
and you want to put back in.

  Click Commands, Delete, and delete littleha.col.

  Click Commands, Add, and find the downloaded littleha.col that's in your Desk-
top\gta vc havana folder.  Click Open, and it's added.

  Click Commands, Rebuild Archive, and Yes, and wait for the archive to be 100%

  When it's over, go to Little Havana Streetwear store and get Tommy some new

  The Rampage and Package Finder Mod (aka the Northern Lights Mod) by illspirit
(referred to at I.19)

  The last time I checked, it was at:

  Right click the desktop, click "New" and "Folder," and name the folder "gta
vc hidden packages mod" or such.  Download the file (if you use the GTA Forums
link, click on "right here" to download it) so you Save it in your folder.  Open
the download, a zip file, and press Ctrl while clicking each item to select them
all, then extract them all into "gta...." on your desktop.

  Go to

  My Computer > C:\Program Files\Rockstar\Grand Theft Auto Vice City

  and right click it, click Properties, and un-check the green dot from the box
so the folder is writable, etc. (I.100.D.a).

  Then copy generic.ide from Grand Theft Auto Vice City\Data\Maps to My Docu-
ments to create a backup copy, then delete it from Data\Maps.

  Copy the downloaded generic.ide to Maps.  Done.

  You can delete the original zip file to the recycle bin and move the folder
"gta...." from your desktop to My Documents, if you want to store it.

  If anything goes wrong (it worked okay for me), take out the generic.ide and
put in the old one you saved.

  PS: wolf68k has instructions for how to make the same mod for "GTA 3" at the
GTA Forums web site.  The last time I checked, it was no longer at:

  You might try the GTA Forums message boards for "III" to see if you can find
out what happened to it.  If you do, please let me know.

  Spaceeinstein made a similar mod for the "Liberty City" mod, too (see below).

  Likewise, "Hidden Package Help" by JVT has big arrows point down at the pack-

  The Hidden Interiors and Steed mods

  A mod that lets you see the interiors of the Greasy Chopper, Auntie Poulet's
shack, etc., can be found at the GTA Gaming web site:

  Make backup files 1st.  I've had problems with freezes, but I don't know how
common that is.  (Spaceeinstein's "All In One" mod, described a few paragraphs
below, lets Tommy enter the hidden interiors, too.)

  You can also find Demarest's Steed mod, which keeps Tommy from falling off his
motorcycle, at these web sites:

  The NOS mod

  A mod that lets your car shoot flame from behind it and fly through the sky,
the NOS mod by brokenfish and Barton Waterduck, can be found at the GTA Place
web site:

  VC Code Tools

  Demarest has a variety of tools, including "Ancestral Recall," that tells you
what missions you have left to do, and "Uniquecall," that guides you through the
Unique jumps onscreen by showing you where to start and end jumps, which jumps
you have left to do, etc.

  For some reason, Dem's uniquely helpful site isn't up.  Some of his work can
be found at the next link about halfway down the page.

  If his site goes back up, you might check out his helpful tools and mission
guides for "III" and "San Andreas," too.  Among them, he has interactive maps
that can help you plan your route for "III" missions like "Patriot Playground,"
and others that help you get familiar with the "III" weapon, etc., locations.  I
learned that, on PC, using Instant Replay a few times makes the Patriot become a
covered, four-wheel drive Patriot that's better for missions like "Gripped."

  And I don't remember hearing of anyone coming up with useful and entertain--
ing main.scm mods that don't require that you start a new game before.

  "Darkpact," available in versions for "III," "Vice City," and "San Andreas,"
lets you make main.scm changes without having to start a new game.

  Since Dem's site isn't up, I'll keep this listed as a reminder in case "Dark-
pact" goes online again.

  Spaceeinstein's All In One Mod

  This is mainly a main.scm (script) mod.  It's a collection spaceeinstein com-
piled and edited of various script mods by himself, Demarest, Brokenfish, Mod-
star, Barton Waterduck, Patrick W, ODIE, Coby, Spinnie, Bhaal, TbM2k, !cMc! and
Jacob, Spinnie, Eclipse_nl, Ransom1, and Wombat.  The Patriot Explosion Launcher
is by an unknown author.

  You can get the latest version at this GTA Garage:

  There's a message board for it at GTA Forums:

  Since I've had my computer updated recently, I've given it another try.

  It's an extensive change, sometimes rearranging elements found in the original
game, which is fun to try.

  You make backup copies of Grand Theft Auto Vice City\data\MAIN.SCM, TEXT\amer-
ican.gxt, data\handling.cfg, and My Documents\GTA Vice City User Files\re-
play.rep, then un-check the green dot (I.100.D.a) for Grand Theft Auto Vice City
and replace the files.

  As an option, if you have one of the better computers, you can also use his
Draw Distance Mod:

  Because of the main.scm change, don't use save games from any other main.scm
efforts.  Make a folder to save the original main.scm, etc., files in to make it
easy to go back to the regular game and your save games that go with it.

  You play it in the Standard mode, not Classic.  And be careful not to activate
the special features of it during cut scenes.  Check the Read Me file for ways
to avoid the glitches that are possible with it.  I get crashes with it that
cause my PC to want me to end error reports to Microsoft after I run it.  If you
need to end a freeze, don't use the main power button, use the reset button (on
my PC, it's the little button below the main power button).

  Among the many features and options:

  Bikes have the "Wheels of Steel" jacked Angel degree of road grip and corner-
ing ability.

  Tommy can't fall off his bike (it's like he's morphed but sitting normally) 
(Steed mod by Demarest).

  One of my favorite things about it is it has what I would call the all-time
cham-peen NOS Boost of any I've tried.

  The NOS Boost mod by Brokenfish gives any vehicle a "Back to the Future"-type
ability to rocket along and even fly to the ceiling of the sky with colorful or-
ange then blue flames trailing behind it.  While flying this way, helicopters
and the Skimmer let you steer them up and down and side to side, and motorcycles
can go up or down and be "steered" side to side by letting them flip over to
some new direction.  Add the "comeflywithme" code for cars and they get the "San
Andreas" flying cars code ability; add "AIRSHIP" for boats for a similar change.
Type the code again to disable it.  F1 replays are fun to watch.

  The Quadruple Insane Stunt Bonus is now possible.

  (Look back over the last few options and imagine your Stunt Stats going
through the roof.)

  It has a vehicle spawner that lets you give Tommy any vehicle of the game (in-
cluding any of the three Hotring Racers) (Car Spawn mod by Demarest).  You can
also use a conversion of it by spaceeinstein that lets you spawn any pedestrian
of the game.

  You can do the Paramedic mission with the Ambulance Maverick (Ambulance Maver-
ick mod by Demarest).  I had some trouble in earlier versions--around level six,
usually--with the chopper needing to get so close to a patient to trigger their
run to the chopper that it hits a phone pole and swerves around and kills them.
But the new version lets you complete the mission by completing level five.

  You can still use the regular Ambulance, now heavier and undamaged by colli-
sions, to get the infinite run.  In that condition, it's easier to kill patients
by bumping them with it, though.  To let them enter, hold down the Spacebar
(Brake) to keep the doors unlocked.

  Tommy's vehicles flip upright if flipped over (Car Unflip mod by TbM2k), are
invulnerable, and appear nearby on land if they fall into the water.

  Tommy is driven to a few missions in a taxi or helicopter, which I thought was
pretty funny (Taxi Service mod by Modstar).

  Tommy can enter the various "hidden interiors" (ones normally just seen in cut
scenes) such as Mitch Baker's biker bar The Greasy Chopper, Auntie Poulet's
shack, etc., after you pass certain corresponding missions, due to some editing
work by Spaceeinstein.

  After Tommy buys the Malibu, he gets a couple of phone calls Rockstar created
but didn't activate for the game.  Spaceeinstein re-activated them.

  You can store a helicopter (I'd pick a Hunter) on the helipad on the roof of
the Hyman Condo (Hyman Heli Garage mod by Bhaal).

  Right after Tommy enters a helicopter, you can press Sprint to have the blades
of the helicopter spin fast enough for it to fly (Fast Helicopter Take-off by
Brokenfish).  This can make it easier to jack a Hunter from Fort Baxter and
avoid getting busted. 

  Phil's Patriot launches explosions like a tank (unknown), the Sparrow can drop
bombs that create a lot of fire (Napalm Bomb mod by Eclipse_nl), and your land
vehicle can drop spike strips (Stinger Drop by PatrickW).  (This can add some
variety to your Rampages.)

  Tommy can get "Boomshine Saigon"-type drunk (Drunk mod by Coby) and dance
(Dancing mod by Odie) at the Malibu.

  The Tear Gas is back (and didn't bother my computer).  Tommy can get a Camera
at the WK Chariot Hotel after "Martha's Mug Shot," too, and zoom closer to sub-
jects than with a sniper rifle scope.

  Tommy can buy Apt. 3C, the airport, the lighthouse (Buy Properties mod by
Spinnie), and the Marina Carpark (Marina Carpark mod by PatrickW)--all mods ed-
ited by Spaceeinstein.

  Tommy is invulnerable (Invincibility mod by Brokenfish and Demarest) and can
"swim" instead of drown (Swimming mod Barton Waterduck).

  He can't climb like C.J. in "San Andreas," but you can use a gimmick that lets
Tommy scale any wall--even of a skyscraper (Wall Climbing mod by Barton Water-

  (If you use the "FANNYMAGNET" code, you can create a bigger gang for Tommy
that you can for C.J. in "San Andreas."  And if you have Tommy climb a building,
the gang appears up there with him.  If you have him jump, they do that, too,
and you can create a DMA "Lemmings"-like scene that's more impressive than the
couple of glitches thought to look like that in "San Andreas."  Isn't that ter-
rible?  If you make too big a mess, wait for the paramedics to arrive.)

  Tommy can ride in a car (not a motorcycle) as a passenger (Passenger mod by
!cMc! and Jacob, edited by Spaceeinstein).

  You can have him do pretty much whatever you want regardless of other abili-
ties or weapons, but I'd at least get Tommy the infinite run for a new game so
he isn't as likely to get busted.

  Since Tommy's health and armor stay at least 100 no matter what, you can have
him run down to Sonny in "Keep Your Friends Close" in a blaze of bullets and
give him a good swift belt right in the head.

  It lets you decide if you want to use the gasoline meter or not (Gasometer mod
by neo449 and Ransom1, edited by spaceeinstein).  There's a lightning bolt icon
at each of the two gas stations on the radar and in-game map.  The pink shaft of
light you drive/fly a vehicle into to get gas disappears during a vehicle mis-
sion, but if you park where the light would be otherwise, the gas tank fills up.
If Tommy's vehicle runs out of gas otherwise, you can have him ditch it and
spawn another of a variety of vehicles.
  Tommy may not need to use the helicopter for the Vigilante mission for extra
armor because he's invincible, but doing the Vigilante mission to level 30 puts
six police bribes at every save place that has weapons ("GTA III"-style).  If
Tommy wears the Police uniform for the Vigilante mission, he won't get wanted
stars (Vigilante mod by Spinnie).

  You might have Tommy get the Hunter early in the game, save it on the helipad
of the Hyman Condo, and get the Vigilante targets of the E island.  If you don't
disable the Gasometer for the mission, have Tommy use the Sunshine Autos gas
pump, which is a little easier to land on with the Hunter than the one across
from Washington Mall, when the Hunter gets low on gas.

  The Taxi, Paramedic, Vigilante, and Firetruck Submissions are not required for
getting 100% completion of the game.

  The gang members have stronger weapons, the main drawback being that the
blasts from them can knock Tommy down so often that R24 and R25 become more dif-
ficult.  See if you want a way to tone down the weapons of the Hai-
tians (and of the law enforcement, too).

  It also has a couple of new missions by Spinnie, and has Barton Waterduck's
Mission Chooser hidden in it somewhere.


  (The above screen shot is censored.  Those wishing to have an unedited ver-
sion of this original document, please send $100 to...oh, that's right--you can
get the mod for free.  I almost had a way to make something off this thing.
Never mind.)


  Demarest has a mod that let's you choose from any of the "Vice City" missions
from the start of the game.  Instead of using a lot of save files, you replace
the data\main.scm and text\american.gxt files.  (You can use an IMG Tool to re-
place models\gta3.img\play12.txd, too, as an optional new change of clothes for

  For some reason, Dem's site isn't up.  Try this site:

  It's among other Code Tools about halfway down the page at the next link:

  Because of the main.scm change, don't use save games from any other main.scm
efforts.  Make a folder to save the original main.scm and american.gxt in to
make it easy to go back to the regular game.

  Basically,it gives "Vice City" the feature some other games have of letting
you try out any of the missions with all the abilities, etc., that come from
completing the game, yet with no concern to have to progress toward 100% com-
pletion again. 

  It's played without a glitch for me, and it's makes it easy and quick to try
out new ideas for missions.

  All the islands, save places, and vehicles are available from the start of the
game.  Tommy has the infinite sprint, fireproof feature, fast reload, double
durability for vehicles, etc., from the beginning, and you can repeat the Jumps
(the "G-Spotlight" elevator works from the beginning of the game) and Rampages
as often as you want.

  A number of briefcase pickups hover in front of each place of origins of mis-
sions, and the briefcases are used to activate missions.  To activate the 3rd
mission for Diaz, for example, have Tommy walk into the 3rd briefcase pickup
from the left in front of the mansion.  Demarest provides screenshots that show
you which briefcases activate which missions.

  There's a Timetwister mod for "III," too.  Besides being able to pick from any
of the missions right from the start, the bridges are fixed, there are vehicle
location changes that are an advantage for the vehicle collection missions, the
pipes that created a boat barrier have been removed from the water, and the
"Ghost" ("Ghost Missing" on PS2) boat ( a mostly black Predator without working
guns) has a permanent location, etc.

  Carl Johnson in Vice City

  GunMAN has a mod that that lets you play as C.J. in Vice City.  (Thanks to The
Grove for tipping me to it.)

  ModelingMan's version is so good, you might use it and the previous version to
have one or another C.J. appear depending on which clothes pickup you use.

  I.100.D.ff  Trainers

  Pizzadox' +10 Trainer

  Freeze the mission timer, etc.

  Alper Saracoglu's GTA Vice City Administrative Console

  Many of the same features as the San Andreas Control Center: EP Vehicles, un-
flip vehicle, teleporter, garage editor, one-click completion for Sub-missions
and some others, etc.

  (If you're looking for Alper Saracoglu's GTA "III" Administrative Console,
it's at the next links.)

  Lithjoe's Vice City Ultimate Trainer

  Jetpack mode (no clip), freeze mission timer, unflip vehicle, garage editor,
teleporter, etc.

  I.100.D.g  Total Conversion Mod

  The Liberty City Mod

  For a total conversion mod, I like the "Liberty City" mod.  Demarest and
spaceeinstein, mentioned earlier, are among those who've worked on it.

  Those who contributed to it:

  PineCreek-Skidz, killer.ip, Demarest, Craig Kostelecky, ModelingMan, Knux,
Mark Pagliaro, Hammer83, spaceeinstein, [4D]Outback, PatrickW, CTM, Choofy, Ben,
kipo, ghost of delete key, Luke, jcab42, Diamond Joe Quimby, Gforce, KoLSPD2,
Aztlan, ghost_master2000, crazydude, DaEllum67, Y_Less, TwoZero, TbM2k,
sleeper777, Thesord, Samutz, silver007, Squiddy, Bebop, Ryan_, [DMA]Blunted,
Blunted1, wnuczek, Posty_2k3, Run Down That Guy, JernejL, Opius, madbitch,
Hollower, steve-m, roger1079, GT-1, VGF, Main_Salvadore, Knightriders, Wasyl-
Pasyl, SteaVor, MegaVovaN, Calzinger, Dominion Spy, Dalpura, Sputn1k, AK-73,
random_download, AdTec_224, T-V, Dygear, Lix, karlneil, TheAnswer, largopreda-
tor, freakin@, madguy, SteveM, GTA_Thomas, Konstantinos, Monitor57,  MoeRonimoe,
dex909, simplyunkillable, nsane, and Serafim.

  For those who'd like to try the latest version, you can find it, and installa-
tion instructions for it, at the GTA Forums web site.  Under "GTA Modding,"
click "GTA: Liberty City" and the mod can be downloaded from a link in the 1st
post, which is by Craig Kostelecky.

  All you need is to make a copy of your "Grand Theft Auto Vice City" folder to
Program Files\Rockstar Games, then rename it "Liberty City."  If you have the
Play disk for "Grand Theft Auto: III," put it in your PC disk player so some au-
dio files can be copied from it.  If you don't have "III," the installer will
use the minimal set of audio files it contains.  Click the installer, then fol-
low the few simple instructions.

  Remember that you can't use your old save games with a new or updated version
that changes the main.scm file.

  To use a trainer with it, un-check the green dot (I.100.D.a), go to the Liber-
ty City folder, open gta-lc.ini with Notepad, and change:




  Save and exit.

  It's the "Vice City" engine, so "Vice City" trainers will work with it.

  If you want to put car mods into it, use the same "Vice City" modding rules
given in I.100.D.e.  It already has DMagic1's Wheel Mod.

  Post a message in the HELP & QUESTIONS TOPIC section if you need help with
anything--look to see if it's already been covered in a post 1st.
  It puts the setting, lead character, vehicles, missions, and, so far, some of
the pedestrians of "Grand Theft Auto III" on the engine of "Vice City."  This
creates an improved frame rate and handling of vehicles, better lighting and re-
flections, and no more crummy fog.  It adds the "Vice City" skies and clouds,
translucent water with aquatic life, motorcycles, helicopters, and Skimmer--some
of the "Vice City" pedestrians are mixed in wth the ones from "III."  You can do
the Vigilante mission with the Hunter.  And the Dodo is easier to fly.

  It's something being able to scoot around Liberty City on a PCJ 600 and make
full use of all the jumps.  So far, I've made a four flip jump using the
"leaning back and forth while nearly vertical" flips gimmick.  Weaving through
the traffic in the tunnels was never so easy, it's nice to be able to see the
city from the air, and I gave Rusk's "Turismo" Firetruck idea the I.100.D.e
souped up Firetruck treatment.  (I don't know if the Caddy is in a shrub some-
where.  If not, there's always the "betterthanwalking" code.)

  It's basically like having an extra edition of "Vice City" that takes place
in NYC and gives you more missions, or like "III" was released after "Vice
City" instead of the other way around.

  My computer has seemed like it was allergic to some of the mods and trainers
out there, but this one has played solidly without a hitch...except for a few
minor things currently in development.  (The last time I got around the "Sayona-
ra Salvatore" problems, you could have Claude wait on the roof across the street
from the alley Salvatore will appear from as usual, and watch to the N for the
three Mafia Sentinels to appear.  When they do, have Claude jump down, shoot
them with the Rocket Launcher, then run across from the opening of the alley and
keep sending rockets into it to kill Salvatore's guards then Salvatore.)

  To let Claude Speed leave Portland the fastest, easiest way, un-check the
green dot (I.100.D.a), go into data\handling.cfg--where you might go, anyway, to
soup up the Submission vehicles or the Rumpo (to make "Big N' Veiny" easier)--
and give a vehicle a -1 in column I: percent submerged.  Then, when Claude
drives it off one end of the destroyed Callahan bridge bridge and it falls into
the water, it will appear on the other end of the bridge.  This works to get
across the lift bridge before it's working, too, to get to Shoreside Vale.

  If you send Claude W along the N side of the destroyed Callahan Bridge, down
to about 5' (?) from the end of the 2nd straight length of a bent red girder
that projects beyond the end of Claude's side of the bridge, Claude can jump
over to the thick silver-gray pipe of the other side of the bridge.  He can en-
ter the subway at the S end of Staunton and use it to get to Shoreside Vale.

  If for some reason you don't have "GTA III" yet, this is the next best (and,
in some ways, better) thing--and it doesn't cost a thing.

  The 1957 Chevrolet Bel Air seen in some of my screen shots is one of the mods
by Klarnetist (I.100.D.e) and which I added to my copy of the Liberty City mod.

  PS: Spaceeinstein has a hidden package and rampage finder mod for "Liberty
City."  At the GTA Forums web site, go to "GTA modding" > "GTA: Liberty City" >
"Unofficial mods"--"page 1," then "Northern Lights mod."  Check to see if it's
been updated to work with the latest version of the mod.  (He also managed to
have his own store in "San Andreas"--it's on the W side of the S side of the
block N of "MARKET" in Los Santos. How'd he do that?)

  I.100.E  Music
             MP3s and wav files
               How to save hard disk space with shortcuts
               MP3 volume boost

  You can just copy your MP3s or .wav files to the Grand Theft Auto Vice City\
MP3 folder.  The next time you play the game, there will be a new radio station
called MP3 with your tunes in it.

  But if you want to save hard disk space, save the MP3 or wav file in My Music
or My Documents or such.  Right click the music file and click Create Shortcut--
a shortcut will appear beside it.  Right click the shortcut and click Copy.
Then open the Grand Theft Auto Vice City\MP3 folder, right click a bare space in
it, and click Paste.  A copy of the shortcut will appear there.  This way, you
can save each song in just one place and use shortcuts from it in any Grand
Theft Auto game that lets you create your own MP3 station ("III," "Vice City,"
and probably the upcoming PC version of "San Andreas").  This works for the
"Liberty City" mod, described above in I.100.D.g, as well.  You can right click
the original shortcut and click Delete when you're through making copies from

  There's an MP3 volume boost in the Audio options.  This lets you adjust the
volume of your MP3 station so it matches that of the rest of your radio sta-


  To download free MP3s, among other things, the PC World and PC Magazine web
sites indicate that one good idea for file sharing is to download Shareaza.  I
did, and it works.  You don't have the problem of downloading music that only
plays back with the same software, either.

  I.100.F  Screen shots and videos

  To make a screen shot, press Prt Scr during the game.  If you don't want to
exit the game, go to the pause screen, highlight "RESUME," and Alt/Tab out of
the game.  Open "Paint" and click "Edit" then "Paste."

  If you like it, click "File," "Save as," choose "My Pictures" in the "Save
in:" bar along the top, and use the drop down menu along the bottom to save it
as a JPEG and not a Bitmap, aka a .bmp, file.  JPEG files take up a lot less MBs
on your hard disk and, though it's a kind of compression that irreversibly sim-
plifies data, looks just as good to me for screenshots.  Give it a name, and
click "Save."  Click the "GTA Vice City" thing in the Task bar to go back into
the game.

  Since "Vice City" is fussier than "San Andreas" about letting you Alt/Tab out
of the game, you might get FRAPS to make screenshots. 

  Fraps, the Easy Graphic Converter, and Virtual Dub

  You can use Fraps to make screenshots and videos of your games.

  Fraps lets you use hotkeys.  You can take any number of screen shots at a
time, but the free version doesn't let you make make .jpg files, only .bmp
files which are a lot bigger.  To copy them as .jpg files, you can use the free
Easy Graphic Converter, then delete the .bmp files.

  The free version of Fraps restricts videos to 30 sec. clips.  Whether you use
the free version or not, the videos take up a lot of MBs which you can compress
to take up less hard disk space (and make them easier for your computer to use
with your editor later).  The free processing tool I use is VirtualDub.  I click
Video > Compression > XviD MPEG-4 codec and save them as .avi files.

  Virtual Dub: see

  How I make videos

  The stunt videos I've made are meant to encourage more people to play with the

  I use the GTA Instant Replay feature for a variety of "camera" angles, which
include one that's adjustable with the Mouse.  As described above, I capture the
scenes on my PC with Fraps.  I use VirtualDub, which is free, to compress the
video clips to .avi files.

  Other free software I've used includes the AoA Audio extractor (to extract
the audio from a clip or convert MP3s to .wav files, which Windows Movie Maker
prefers), Super (to convert most any file type to another), and Wavepad (an au-
dio editor I haven't used much).  I've also used the ZAMZAR web page to save
YouTube videos.

  I edit the clips with Windows Movie Maker, which comes with Windows Home XP
and Vista Home Premium.  I use Windows Movie Maker to publish each video to my
computer,  which lets you compress the video to the size you want.  See the Win-
dows Movie Maker forum for more, including many free user-made effects.

  If you're going to buy an editor, check the latest reviews.  Sony Vegas and
Adobe Premier Pro usually get good reviews.  Avidemux is free, but I just use
Windows Movie Maker.

  I upload my videos to You Tube and filefront.  A list of other web sites that
let you store your videos is at the last link.

  All done!