__________ _________ _____ __________ | _____ `. | ______| / _`. | _____ `. | |_ `. | | |____ / , \ | | `. | | ,-' | | | ____| / /_\ \ | | | | | |_____,' | | |_____,--. _/ _____ \ | |_____,' | |__________,' |__________,' |__,' \__\ |__________,' ________ __________ ,-.___ _______ .-.______ ,' ______| | .--.__ | / .-' | ___ `-. | _____`. | |_____ | |____,' | / , \__ | | |_,' | |____ '._____ `. | _____,-' / /_\ .-' | | | __,-' .-._____| | | |_ / ____ \ | |___,-. | |_____ ______ |_________,' |___/ /_,-' \__\ |_______,' |________} ,'_____ `. _____| | ,' _____,' | |______ |________| - ASCII art by my friend DomZ - (Check out his site at http://www.freewebs.com/domz_ninja/asciiart.htm ) FAQ/WALKTHROUGH VERSION 2.0 Authored by: BkStunt_31 ( Gregorio31 @ gmail . com ) ============================================================================== \/ \/ \/ INTRODUCTIONS \/ \/ \/ ======================================================================== Horror in space? Of course! Hello everyone, Bkstunt here with a walkthrough of Dead Space 2. The first Dead Space, released in late 2008, was a resounding hit, virtually guaranteeing the production of a sequel. And here we are! Being a huge fan of the first game, I jumped at the chance to write for Dead Space 2! ============================================================================== \/ \/ \/ Table Of Contents \/ \/ \/ ======================================================================== Note: Press Ctrl+F and enter in the code to skip to that section. Version Updates:......................................(DS 1.0) Walkthrough:..........................................(DS 2.0) Controls. Menus. General Tips. Chapter I: Welcome to the Sprawl .............(DS 2.01) Chapter II: Fun with trains ...................(DS 2.02) Chapter III: Crazy Unitologists ................(DS 2.03) Chapter IV: The Church ........................(DS 2.04) Chapter V: All lies... .......................(DS 2.05) Chapter VI: New Friends. ......................(DS 2.06) Chapter VII: The Solar Array ...................(DS 2.07) Chapter VIII: One death trap after another... ..(DS 2.08) Chapter IX: Playing with fire .................(DS 2.09) Chapter X: Welcome Back... ...................(DS 2.10) Chapter XI: An eye for an eye... ..............(DS 2.11) Chapter XII: The Drill .........................(DS 2.12) Chapter XIII: Cross your heart... ...............(DS 2.13) Chapter XIV: Demons Without ....................(DS 2.14) Chapter XV: Demons Within .....................(DS 2.15) Schematics: ........................................(DS 3.0) Text Logs: .........................................(DS 4.0) Audio Logs: ........................................(DS 5.0) Trophies: ..........................................(DS 6.0) FAQ's: .............................................(DS 7.0) Credits and other ramblings: .......................(DS 8.0) ============================================================================== \/ (DS 1.0) \/ \/ Version History \/ \/ \/ ======================================================================== Version 1.0: Jan. 25th. Main walkthrough well underway. Currently covering chapters 1-4. Version 1.5: Jan. 31th. Added chapters 5-11. Unfortunately some things came up that made this take longer than expected, but here it is. Chapters 12-15 will be added shortly. Version 2.0: Feb. 2-3rd. Main guide is done. Still need to work on lists and get to the emails I've been sent. I promise I'll get to them! Especially since the guide is done! Version 2.2: Feb. 6th. Added in the rest of the lists and took out the Power Node section. I was originally planning to list the power nodes, but it seemed unneccesary as I mulled it over. Got in a lot of online play time. Not really much to it, so I'm not going to cover multiplayer. You just basically follow the objectives or kill humans anyway. Also got to some emails, which were long overdue, and did some reformatting. For longevity's sake, I'd also like to note that this guide became one of Gamefaq.coms recommended guides somewhere between Version 2.0 and Version 2.2. Exciting! Thank You! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= CONTROLS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Here are the controls for playing Dead Space 2: _,.--.,_ _,.--.,_ | _____ | | _____ | |-' `'.__________________________,'` `-| ,' __ `. ,' .,. `. / | | \ SONY / (/_\) \ ! __ \/ __ | ! ,-. `-' ,-. | | |__ > < __| !__SELECT START__| ([ ]) ( O ) ! ! /\ ___`-. ,-' `-' ,-. `-' | |\ |__| ,' `. \ / ,' `. ( X ) /| | `. / \ | | / \ `-' ,' | | `-.____,-. \ / |____| \ / ,-.____,-' | | ,'\ `.___,' / \ `.___,' /`. | | / `-.___,-' `-.___,-' \ | \ / \ / \ / \ / `.__,-' `-.__,' Left Analog Stick: Move / Zero-G Launch (press). Right Analog Stick: Look / Aim. Locator (press). Start Button: Pause Menu. Select Button: View your RIG. Directional Buttons: Switch Weapons. Square: Reload Triangle: Stasis (while aiming)/Recharge Stasis. Circle: Kinesis (while aiming)/Quick Heal. X Button: Action Button. L1: Aim (press and hold). R1: Fire (while aiming)/Melee Attack. L2: Run. R2: Alt. Fire (while aiming)/Stomp. Ok, continuing on... +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= MENUS EXPLAINED +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Popping in the disk... loading up.... and... Welcome to Dead Space 2! I'm here to guide you through your stay! Don't touch anything at the start menu if you want to see the opening cut scenes, which are pretty cool. Upon starting the game, you'll be greated with EA's ToS (Terms of Service) and Privacy Policy. *Yawn.... Do they actually expect anyone to read this? We get it EA, you don't want to be sued and you want to sell us a bunch of stuff. Moving on... Past that is the online pass menu, where you will need to enter in your online code which can be found in your manual (it's staring you in the face as soon as you open your case). EA does this to make more money by having anyone who buys Dead Space 2 used be forced to pay $9.99 to play the multiplayer on their servers. I have a lot to say about this subject, but I'll let you make your own mind up on EA's... practices... Note that you can also enter in any pre-order bonuses (such as the Rivet Gun) here as well, which will download from the PSN store. You will also get any unlocks at this time, such as the Hacker Suit from Dead Space Ignition. I also got the "refurbished plasma cutter" at this time. Not exactly sure why. It may be because I have a Dead Space 1 file on my hard drive. (Can someone confirm this for us? Our emails are at the top). After you're done entering in codes, you'll be taken to the main menu. Here are your options: Single Player - (Self explanitory) Multiplayer - (Self explanitory) Extras - (Shows you the controls, lets you enter in redeem codes, and lets you look at credits) Store - (View the PSN Store for DLC) Online Pass - (Enter in your online code or purchase a pass) Select "Single Player" to be taken to another menu: Continue - (Continues your game) New Game - (Self explanitory) Load Game - (Loads a saved game) New Game + - (Play through the game again with all the items you've acquired) Previously on Dead Space - (Plays a nice cut scene that tells you the story of Dead Space up to now. A very nice inclusion. We recommend you watch it) There are five difficulty levels in Dead Space 2, four of which are available right off the bat. Casual - Enemies are weak. With some effort, you can survive. Normal - Ammo and health conservation are the keys to survival. A skillful trigger finger is needed to survive. Survivalist - For veteran Dead Space players. Ammo and health are less plentiful, and enemies are more deadly. Zealot - Ammo and health are very scarce and enemies will brutalize you. Hardcore - (You must beat the game to unlock this mode) +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= GENERAL TIPS/HINTS/INFO +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= First of all, be fairly warned: This guide contains: !!!!!!!! SPOILERS !!!!!!!! Being as its a sequel, I am already assuming you've played the first Dead Space as well. I like to talk about the game as I write and maybe throw around a joke or two, but I'll go in-depth at times, so if you're looking for a spoiler-free experience don't use this guide. Other things I'll do: I often say "TK", which is short for Telekenesis. I often say "necros", which is short of course for necromorphs. I *USUALLY* mean slashers when I say this, as they are the most common and I often tell you if you can expect something else. Related to that previous paragraph, I also pretty much give away EVERY NECRO POSITION, which takes some of the challenge out of the game as well. Like most survival games, its critical to CONSERVE AMMO! Seriously, use TK when you can and take smart, steady shots. It'll help a ton. You also want to CONSERVE HEALTH as much as you can. In fact, if I just saved or something and I just had a particularly bad fight where I took way too much damage (and I know I can do better), I'll just let the necro kill me. Save that health pack for when I kick his ass next time we meet. WATCH YOUR BACK. They LOVE to put necros in front of you, just so they can put one behind you. If there's a stasis recharge station nearby, go crazy with stasis! You can always fill it up after the fight! When you get the VINTAGE SUIT, use it BEFORE buying things at the store for the credit discount. Every credit saved helps. The golden rule (re-inforced in the guide): ******************************************** ALWAYS SEARCH NECRO'S FOR CREDITS AND ITEMS! ******************************************** Ammo will usually drop for the guns you are CARRYING WITH YOU AT THE TIME. Remember that. Need cash? Carry around the CONTACT BEAM. This gun is a cash cow, as each piece of ammo you pick up is worth 1,000 credits at the store. Save often. Make a back up save even. Better to be safe than sorry. Keep a POWER NODE on you at all times so you can enter the various security doors around Titan Station. They are ALL worth the price of entry. Remember that some necros will "play dead". If you can't TK the corpse, it is still alive. There are MANY things in this game that require codes or saves to unlock, for example I mention the "Conduit Rooms" in the guide. Well, you gotta have a Dead Space Ignition save to get in those. There's also certain guns, like the Rivet Gun and Refurbished Plasma Cutter that require you to have reserved the game at GameStop and have a Dead Space save respectively. The game came out (on the PS3 at least) as a "Limited Edition" (which is acutally the regular edition). There's also a Collector's Edition that gives you some goodies in game (a suit and gun) as well as some artwork, the OST, and a mini plasma cutter. Jose Duran also wrote me to let me know that the Collector's Edition has the Zealot Armor available as well as the Zealot Force Gun. The armor is pretty cool looking with the unitology script all over it. You can buy it for 0 credits at the first store. Like I said, there are many things in the game that are optional. Also note that I played through the game without using any of those optional items or weapons, (with the exception of the conduit rooms, as I have to report what's in them) so if you have optional stuff, use it! Also many items in the game are randomized. That's why I say "goodies" alot. If I do mention something by name and you just plain can't find it, it *MAY* be randomized too! Note: This guide was written while playing the 'Normal' difficulty. ============================================================================== \/ (DS 2.0) \/ \/ Walkthrough \/ \/ \/ ======================================================================== Now adjust your brightness and watch the opening cut scenes. ***Opening Cut Scenes*** After the scene with the doctor, you'll be awoken by Franco (from Dead Space Ignition). Watch as the Infector changes Franco before he can get you out of your straight-jacket. Well damn... without our arms, all we can really do at this point is run (L2). Get out of your cell, as Franco will stand up soon, and run to your left (as there is a necro to your right). Another necro will jump through a window on your left as you run, but don't steer too far right as there's a necro on the table and he can lash out at you. Steer for the middle. Keep running past the Infector through the doorway as a necro runs in on your right. Turn left past the door as another necro emerges behind you and two more pop in to your right and in front of you. Go throught the next door and take a quick right. Take the next right as well through the ultra-bloody hallway and make a break for the open door. Here, the closest necromorph will jump you, so jamn on your X button to kick him off of you and back into the closing door, decapitating it. Well, quite a rush! You'll be VERY low on health now (no matter what). Welcome to Chapter I. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter I: Welcome to the Sprawl [DS 2.01] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Walk forward and you'll see your first save station. Open the door nearby and you'll see two soldiers. Somebody to help us out? Not quite, walk towards them and see why. You'll than here an intercom message about having the "key subject" terminated from a Dr. Tiedemann. Walk forward past the offices and up the stairs and enter the door to the observation room. Here you can watch a video on one of the patients, Nolan Strauss, as a doctor asks him questions. Head down the stairs on either side to continue. Here you can look down into the patients rooms, where you just came out of. Continue forward and go into the room on the left, as the right door is locked. Continue on and you'll reach a room with an escaped patient. After a rather tense moment, he'll cut your arms free and point out a locker which has a flashlight and a health pack. Turn around to thank your new frien.. OH MY GOD!!! Poor guy... Move into the next room where you'll recieve a transmison from Daina, who tells you that she's the one who rescued you. She also claims to be able to cure your dementia, if you can reach her that is. Head down the elevator to the patient rec room. Here you will learn how to use your locator (R3), which is very handy indeed if you're ever not sure where to go. Oh, we can also now punch things with R1 and stomp on things with R2. Go ahead and try it out on the corpse ahead of you. Ah, satisfying... Move through the rec room, where some tv's will turn on trying to freak you out. In the hallway to the right is a locked door and your first audio log, "Popsicle Sticks". You can listen to audio logs as you play by pressing [Select] once you pick them up. Move down the hallway to the save station and enter the doors on your right. This leads to the showers, where Issac will have a headache. Foreshadowing the dementia? Continue on and jump into the maintenance duct. Here a necromorph will scuttle out of your way as you crawl along, which is good as we're pretty defenseless at the moment. You'll soon fall down into a room below you, where you'll have a quick conversation with Daina. Go to the panel by the glowing patient and interact with it as Issac pulls out a device that gives you the Kinesis Grab ability. Try it out by breaking out the right glass window. This will make a necromorph pop out into the hallway. Well, we may not have any guns, but we do have our grab! Grab a bar and have it ready to throw at the necro when he gets into our room. This will impale him onto the wall! Repeat that for another necro that comes by, impaling him to the wall as well. This lead to the golden rule (which I pointed out above): ******************************************** ALWAYS SEARCH NECRO'S FOR CREDITS AND ITEMS! ******************************************** The doors on either side of this hallway are locked, so take the elevator to the surgery observation room. Pick up the health here as well. Once you enter this room, some necromorphs will burst out of hiding and start ascending the slope in front of you. Move to your right where you will find two poles laying on the ground that you can use to impale them. However, there will be three necromorphs, so use you Kinesis to grab a spike off of one of the dead necro's and impale the last living one (FYI, this will give you the "Taste of your own Medicine" trophy). Be sure to stomp/punch the necro's to search for any items or credits they may have on them. Go down to the lower deck and check the yellow boxes on the left and the right for items. Go up the right side and through the door to continue. Here they'll teach you about stomping on boxes/corpses to search for items, so get the items for the nearby box and corpse. Handy. Continue on and they'll teach you how to melee. Punch the necro in the wheelchair for another item. Head into the intensive care room where you'll hear cries for help. Move forward but be sure to grab the item from the box in the room on your right. You can tell when these boxes will give you something, but sometimes they are locked. For example, the room on your right has one box that's locked (glowing yellow) and one box that will give you an item (glowing green). You'll notice the man needing help is tied down in the center area. The room across from him has some plasma energy in it (ammo) that you should be sure to grab. Now go into the room and try to help the man by interacting with the computer at the top. A necro will break in while you are trying to help and will unfortunately kill the man, but you will gain the plasma cutter. Now that we have a weapon, we can use it to revenge the man. ***** Note: ***** As you may or may not know, killing necro's in Dead Space is all about cutting off their limbs, which the plasma cutter is VERY efficient at. Remember: Aim for the limbs! ***** NOTE: ***** Weapons have alternate modes of fire, accomplished by pressing R2 while you are aiming/using them. Now that you're armed, use the plasma cutter's main fire and alternate fire to de-member the two necro's that show up. Loot them and head out to the hallway. Loot the third room and kill the tied-up necro, then enter the door behind him. Here Daina will tell you to dismember the creatures, but you already knew that. Continue through the next door. Use the save station here if you wish and then continue into the intensive care waiting area. The left path is cut off, so continue to the right. Soon the fire extinguishers will go off, followed by three nerco's jumping out. If you are fast, you can go back to the first area and wait for them to come out. Try and shoot off their legs, and than stomping on them to conserve ammo! You'll probably get the "Shoot the Limbs!" trophy about now as well. Loot the corpses and continue on. Before entering the door, check the nearby rooms for some items and a yellow box with more items. Continue through the door where the game will tell you how to reload (Square) and give you some more ammo. Go through the next door to find a dead soldier whose comm. unit reminds you to shoot the limbs (think they want you to shoot the limbs?). Grab the item and break the nearby box for another item. The next door leads back to the hallways. Head to your right and take a left at the intersection to find a room on your left with a text log ("Orderly TPS Report: 1411"). Interesting stuff. Check out the waiting room on your left for some ammo, health, and another yellow box on the wall. You should have quite the cache of ammo and health by now. Continue down the wall and enter the "Upper Lobby" door. Here another patient will tell you to follow him as "they are after us", but he won't say who "they" are. Grab the item to your left and take the left door down the ramp as there's some ammo by the gourney. Go down the ramp and grab the health out of the monkey vending machine and the ammo by the dead guy. You'll see "Patient 5" telling you to remember him as the door seperates you. You'll then talk to Daina telling her you don't need her help as she get's mad and says "Fine, let's see how long you last then". Cue the necromorphs. You're in a pretty good spot though, as nothing will come in behind you thanks to the security door. Four necromorphs will come down the walkways, so be ready to cut off their legs and stomp them. After you kill them, the siren will shut off and Issac will apologize to Daina. We'll then learn that we are on Titan station, orbiting Saturn, but Tiedemann will jam the signal before we find out how the necromorphs are here. Loot the corpses and go through either of the center doors. Be SURE to check the middle station for some ammo, a text log ("Anxiety Spike"), and your first power node. Head through the double doors in front of you. Check to your left for some ammo, than take the hallway to the right. Use the save node nearby and head into the Triage Room. There's a text log on your right ("Heisenberg"), so grab it and interact with the red box to your left. Here you'll do your first hack attempt, so as the game says, slowly rotate the left stick to find the blue weak points, then press "X". These hacking attempts are also random, so I can't tell you how to do them, but just rotate the left stick around until you find the blue area (the circle will highlight blue) and press X. Do this three times. Doing this will grant you the Stasis Power (Triangle), which will be aptly demonstrated as a necromorph breaks into the room and gets hit by it. As you can see, it greatly slows the creature down, so dispatch it already. You'll also learn that the stasis meter slowly recharges over time. Feel free to use stasis at any time (it's especially usefull when you are outnumbered). There are also statis recharge stations scattered throughout the game, as you'll see one on your right and left. Open the nearby security gate using the console, and then aim at it and use your stasis. As you walk toward the gate, a camera will see you and try to slam the gate closed, but since you slowed it you can make it through. Check to your left for some ammo and head to your right to see a man's last moments. You'll run into two necromorphs in here that will try and puke on you so kill them off and loot their bodies. One will drop a stasis module, and you'll learn how to recharge your stasis (triangle). Explore the room, as you can find a power node near the back by some yellow boxes on the wall. Continue on and enter the elevator. You'll see a freaky cut scene and then you'll get control again. Head out of the elevator and grab the text log ("Secrecy") directly in front of you. Check the cubicles nearby for a yellow box and another power node. Now, the game wants you to go through the east wing, but head west instead to the "Conduit Room". Here you'll find yet another power node, a hefty amount of credits, and an audio log ("Final Report"), which is probably one of Franco's last logs ever. Now head down the east wing and take note of the caution sign that reads oxygen is in use. Grab the ammo and enter the critical needs room. Here, the room will decompress, sucking out everything in the room. Issac will hold on, so quickly shoot the flashing red triangle (the lockdown switch) to shut the door. Head through the door on the left and search in front of you for some ammo. Shoot the corpse in front of you by the save station, as it's a necromorph in waiting. Gather the loot and open the box flashing in front of you to find another power node. Save if you wish then examine the nearby store. Stores are a great help in Dead Space as you can buy items, sell items, and store items. ================= Store Location #1 ================= Buy: Engineering Suit: 1000 Credits ***** NOTE: ***** You can find the Rivet Gun and Refurbished Plasma Cutter here, if you have them. They will sell for 0 credits. Take what you can, but be sure to grab the engineering suit for 1,000 credits. It has 10 inventory slots, and will actually give you some armor (5%). Much better looking than that straight jacket! (You'll get the "Patient on the Loose" trophy as well). ***** NOTE: ***** You get the "refurbished" plasma cutter ONLY if you have a Dead Space cleared game saved on your hard-drive. I won't be using it, just FYI. I also WON'T be using the rivet gun, as I realize not everyone has it. I'll be storing both of them in the safe. Once you're done in the shop, head out the door to the emergency arrival area. This actually leads to a vacuum (space), and you'll start using your supply of oxygen, which lasts 120 seconds. There's also a Power Node out here to grab that I totally missed! Several gamers emailed me about it though! How nice of them! We gotta stick together, after all! Move through the short area and you'll exit space and be in a big wide open room. You just KNOW something about to happen. Head towards your objective and soon you'll see a rather large creature jump out. This thing is a Tripod, as it stands on three legs. First off, hit it with a shot of stasis and aim for one of it's two front "legs". See the slightly yellow portion? That's its weak spot. Shoot that spot 2-3 times and you'll blow its leg clean off. Otherwise, it'll just jump around the area and try to jump on top of you. There's a statis module behind you, by the door if you want to refill. Do the same thing to the other leg and it'll fall flat on it's face, dropping some items. DON'T LET IT FOOL YOU!!! It's still alive. See it's tongue that dropped out? Its got a yellowish weak spot too, so blast it in half to kill it for good. You'll know it's dead when Issac has a conversation with Daina. You'll learn alot about Issac in this conversation, including why it's so importent to reach Daina. Search the corpse for loot (a gold semiconductor) and be sure to loot the surrounding area as well as there are a lot of boxes scattered about. Once the looting is done, go into the vehicle bay. Go down the ramps and enter the next door. Keep your eyes peeled, as there will be some random items in the bay itself, on the floor. The door to your right is locked, so like the game says, use Kinesis to break off the panel in front of you (marked with the blue marker) and enter another shaft. Crawl to the exit to reach Chapter II. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter II: Fun with trains [DS 2.02] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Right away you'll find an audio log ("Cut off their limbs") by a dead soldier (another limbs message... great). Here you'll find a store as well as a work bench. Let's examine the store first. ================= Store Location #2 ================= Buy: Line Gun: 9,000 Credits Javelin Gun: 11,000 Credits *Rivet Bolts (10 Pack): 750 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits *: Only if you have the Rivet Gun. You can also sell that gold semiconductor for 3,000 credits. While you may be rich by now, I doubt you can buy both guns, so you'll have to choose. I'm personally going for the Javelin Gun (I like impaling, what can I say?). ***** NOTE: ***** With multiple weapons, you can assign them to one of the directional buttons. Very handy as you can switch out weapons on the fly. Also, store some ammo if you have too much of it. You'll want the inventory slots. Now let's inspect our first work bench. ================= Bench Location #1 ================= The work bench will let you upgrade your equipment by placing power nodes into a diagram. What you want to upgrade is entirely your preference, but take note that the diagrams often have blank spaces between upgrades, so plan ahead accordingly. I personally took my plasma cutter and upgraded the DMG, CAP, and REL using four power nodes (be sure to save one). Once you're done, go out the nearby door. You'll be able to see out into space from here. Get ready to fight, as once you get close to the escalator it will start up on it's own, sending a necro down your way. Kill him off and pick up the loot along with a health pack. Move up the left side of the area (ignore the escalator) and you'll see Tiedemann on some TVs up ahead. So THAT's what he looks like. There's also some boxes with loot in them that you can break. Check to the left up ahead for a stasis module and then check out the save station if you wish. Up ahead to your left is a power lock. Basically, you can find rooms that are locked throughout the game that can be unlocked with a power node. They usually contain all sorts of goodies, so it's wise to keep a power node on hand to unlock them. Unlock this room and you'll find a text log ("Quarterly Report"), as well as a Ruby Semiconductor (10,000 Credits) and a [Power Node Schematic]. You'll also find various ammo and health as well. Quite a good haul, really. ***** NOTE: ***** About schematic's, once you find them you can access the item/weapon that they provide at a store. For example, you can go to the last store and it will make Power Nodes available for purchase because you have the schematic. You can go back to the last store and sell the Ruby Semiconductor and buy another Power Node if you wish (I would buy one at least). Whenever you're ready, head through the "Titan Heights" door to continue. Pandimonium ensues, as nercomorphs are attacking the residnets. Kill the one in front of you and grab the power node chilling to your left. No need to rush, you really can't help those people in the background right now. If you hang out in this area, some necromorphs will pop out as well (if you want the credits). Enter the elevator to continue. As you know, elevator rides aren't exactly our friend. Watch the scene and continue. Once you leave the elevator, Patient 5 will yell at you from across the room, telling you about the drugs that make you forget things. Soon a new necromorph will RUDELY interrupt the conversation though. This thing is a crawler (aptly named), so shoot it once to stun it and stomp it to death. Patient 5 will leave, so continue down the hallway to the right and stomp the box for some goodies. Past the door, you'll see some people fleeing, but once you try and go near them a necro will break out of the door on the left. Take him out. Check out the apartement on the left for some credits but be ready for the crawler that comes out of the bathroom. Once you kill it a nercomorph will pop out outside, so take it out too. Continue on into the laundry area and gather the loot (I have NO idea what's going on with that machine...). Once you head to the exit, the lights will go out, stating that you need to wait for the power to come back on. Get ready, because you'll have to defend against a necromorph ambush. To start, one necromorph will fall down VERY close to the locked door. He's alone, though so take out a leg and stomp him. You'll than get a spitter where the machines are, but he's also alone so kill him fast, because in about four seconds a crawler and necro will drop down by the door. It's easy enough to stomp the crawler, so do so and take out the necro's legs and stomp him as well. Easier typed than done, given the close quarters, but you should be able to get off a good shot. Reload and get ready for another necro to drop in. After fending off the onslaught, the power will restore. Enter the Terrace now and enjoy the view. Enter the left door to find more apartements with a guy shouting for you to stay away. Break the box here for some goodies (I got the "Romper Stomper" trophy here). Go down the hallway to find some health on your right and a text log ("Titan Part I") in the back explaining planet-cracking a bit. Head into the elevator where Issac will talk with Daina some more, and you'll learn more about Tiedemann and the marker. Save at the save station if you wish and you'll hear a baby crying. Aww.. being a rather new dad, that actually made me sad a bit. Check out the apartement on the left for an item and continue on. You'll see a woman die past the bars on the right. Further on a necro will jump out of a door on the left, so take him down and stomp the nearby box for some goodies. Enter the transit station. Outside you'll see a creature scuttle up the window, and than a ship will explode. Ahead, one of the corpses on the ground will rise up, so shoot it back down. A crawler will also appear as well. Gather up the nearby items and continue on. There's a Gold Semiconductor on the left hand side of this area as well (use telekenises to get it). Up ahead on the left is another Conduit room. Here you can find an audio log ("Hampered") as well as a [Hacker Suit Schematic] along with various other goodies. The gods won't like you coming in here though, as the power will once again shut off and you'll have to defend yourself to get it back on. It's nowhere near as hard as last time though. Exit the Conduit room and you'll meet the exploder necromorphs. These guys have a VERY obvious weak spot on one of their arms. They are basically time bombs. Just shoot the big yellow spot and they'll explode. Three of them will come at you from the escalator area, while the last one will break through the vent near the door you need to go through. After killing the first three, run past the escalator to kill the last one (he's too close to you at the conduit room). Once they are dead, the power will restore. Gather up the loot and head through the doors. As you go on, Issac will freak out, leading to some weird graphics. Continue on until you see Nicole to make things go back to normal. Explore the station for various goodies. You can also find the [Stasis Pack Schematic] by investigating the open railway section. You'll have to use your TK to get it though. Once you get near the train, an infector will grab a corpse and turn it. Kill off the necro and the infector when the doors open. Another necro will come at you from behind. Be sure to kill the infector though, as it can make more necro's in this area. Once that's done, get on the tram. Grab the goodies to the right and then go left. Grab more goodies if you can and break into the box ahead of you. This will start the tram moving and make a necro charge at you, so be ready to take him down. Two more will break in through the windows on the right. Notice that there's some poles near you, so you can save ammo and impale them if you wish. Head forwards once you kill them. There'll be a spitter past the first door. Kill it. Through the next door you'll have to hurrel yourself towards the next tram car. Stay on the right as the left door will blast off, then get over to the other side. Once you're near the car you'll have to mash "X" to get in. You'll be greated by a necro and an exploder, so blow them up. As you walk into the car, a necro will pop in behind you as well. Enter the next car to start a scene where the tram will crash, sliding you down the next few cars only to be strung up upside down. This is NOT a good position to be in, but you'll have to defend yourself while in this state. Take note that there's some ammo near you that you can grab as well as some poles ready for impaling. Get ready. Kill the crawler with a pole as it shows up in front of you (a bit to the left) and explode the exploder that follows. QUICKLY grab another pole and impale the necro that comes from the left, than blast away a second one that comes out on the left. A necro should be closing in from the right right about now, getting too close for comfort. If you're not super fast, you'll probably get hit between those last three necro's. Once you kill the last one, Issac will flip around so he can look up at the tram. A bigger necro (a tripod, I think) will pop out, so quickly shoot its weak spot. After that, Issac will finally fall down to the ground. You're not clear yet though, as Issac will quickly move out of the way of the falling train. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter III: Crazy Unitologists [DS 2.03] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ What a close call! Issac will message Daina to get a new route. Explore the surrounding area to loot all the necro's you killed. Be sure to check out the nook to the right of the train to find a Power Node hidden behind some crates. There is also a [Pulse Rifle Schematic] behind the left side of the train, so be sure to grab that as well. Once you're done looting the area, follow the objective to a room full of lockers. Grab the item off the desk and open the single locker that they let you get into. Head up the ramp and use the save station if you wish. You'll see a necro's shadow as you continue onwards. To your left, do you see the "dead" necro? Yeah, go ahead and shoot him. Also be sure to grab the Power Node to your left out of the box. Grab the item out of the yellow box near the ramp. Head up the blood-stained ramp to continue. Go through the door to find the commercial section of the city. Inspect your right side to find some credits on the ground. Now this next part sucks. As you head forwards, a new creature that looks like a small kid has been infected will come out to play. These things are collectively known as "The Pack", and will try and take you down with numbers. Kill the couple that come out on your left, and move forwards. A bunch (5-6) will come out near where you got the credits, with maybe two more coming out where you killed the first two. Turn around and kill a few, but move back to the escalator and sprint all the way down to the other end (near where you got those credits) as 3-4 more will pop out behind where you where. The trick here is to not let them sneak up behind you, which calls for our sprinting tactics. You'll know you've killed them all when Patient 5 radio's you and talks to you some more about seeing things. Gather up your well-deserved loot. Head onwards and use the save station if you wish. There's also a shop here where you can finally download those two schematics. ================= Store Location #3 ================= Buy: Pulse Rifle: 7,000 Credits Hacker Suit: 20,000 Credits *Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Line Gun: 9,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Stasis Pack: 2,500 Credits Here, I recommend picking up the Hacker Suit and the Pulse Rifle. The suit gives you an impressive 15 inventory slots and 15% armor (a major upgrade) while the rifle is very handy to have for taking out the pack and makes a good back-up weapon. I had to sell some spare line gun ammo I had to be able to buy both of them, but if you can swing it, it's worth it. ***** NOTE: ***** You can get the "Lightspeed De Milo" trophy here by shooting apart the giant blue kid that's rotating in the open. Once you're done wheeling and dealing, head out to the mezzanine. Here you'll learn more about Patient 5 courtesy of Daine. Head to your left to find a text log ("Tital Part 2"). You can find credits at both ends of this place, so explore it a bit and then follow the objective. You'll find another text log as you go on ("Altman's Footsteps"). You haven't forgotten about Unitology, have you? The door to the elivator is locked, so hack the console near it to open it. Once down into the unitology place, you'll get another text log ("Recruiting") as well as some other goodies. You'll notice that the vent on the left is locked. Whip out your rifle and advance forward a bit. Soon you'll have two pack, an exploder, and a necro in front of you. Explode the exploder and kill off the pack. Retreat back to the elevator though, as 3-4 more pack will pop out near where you were standing. Pick them off easily with your rifle. Much easier with the rifle, isn't it? Alternatively you can also shoot out the glass behind ALL the creaturs and watch them get sucked out to space. Just be sure to shoot the red triangle so YOU don't get sucked out as well. Gather the goodies (you can carry more with your new suit) and explore the area for more goodies. Crawl through the vent and check out the video that the nearby dead man made. How nice of him! Gather up all of the green boxes and go up the ramp (the trash compactor is a dead end for now). Up through the door past the ramp you'll see why. Save here if you wish and feel free to use the bench. ================= Bench Location #2 ================= Again, upgrade as you wish. Personally I used 3 nodes to up the plasma cutters DMG and CAP. Be sure to keep one node as room insurance. Once you're done, shutdown the trash compactor. Remember to loot the locker as well. As you go down the ramp, a spitter, two necro's and an exploder will pop out, but you have the high ground. Take them out and head into the trash compactor. Here you will be in your first "Zero Gravity" area. Note that you can press "L3" to launch yourself and to land. Controls in zero gravity mode are pretty easy; its kind of like you are floating in water. Grab the few floating goodies in this area and instead of going straight ahead, pay a visit to the room on your left. Here you can find several open lockers as well as a Power Node. Now go into the other door, where you will find some controls that open up the hatch you need to go down. Oh, this is going to be fun! Go ahead and start heading down the hatch you just opened up. Needless to say, do your best to avoid any large debris that heads your way. You'll have some help though, as you can boost by pressing "L2" and orient yourself to the ground (make yourself "right-side up") by pressing "R2". Travel the short distance down the tunnel to a door on the right. You'll also get the "One Small Step" trophy. It's not all fun and games though, as the lights will soon shut off. Grab the two green boxes in front of you and head up the ramp. You'll pass a wide area and head towards a door. I know you're thinking an ambush is up ahead, and you're right, as a necro will burst out of the vent on the left. It's just one though, so put him down. The door in front of you will require a power node to open, so give it one. Inside is a bunch of random items with a Bronze Semiconductor and your first Med. Health pack. To your right is a power pack that's fallen out of it's home. You have to use TK to put it back in, which will light up the area and power up the elevator. Take the elevator to continue. Grab the power node on your left when you exit the elevator and go through the door. Up here you'll see lots of candles. Pretty spooky. The "dead" necro on your left could use a shot or two, so give it to him. It's also "pregnant" by the way, which means several very small crawlers will emerge from it and try to hurt you. The rifle is a good choice when dealing with this type of enemy. There's also some crawlers in the apartement that's open straight in front of you when you enter, as well as some goodies and a text log ("Sally3"). Head down the hallway into the room your supposed to go into. Grab the item from the bathroom and enter the kids room for another lovely "Nicole moment". Grab the item from the desk and move through the door to another hallway. Here you can move up the hallway for a stasis pack and a good view of the unitologists area. Move through the door and you'll see a giant gun-ship checking you out. Keep going through the next door and get ready for a necro who will jump out of the left door at you. Kill him off and move into the elevator nearby. Use the save station on the left if you want. As you enter this big open area, the door behind you will shut down trapping you. The dead corpse in front of you will have an infector show up near it and start to turn it, so blast it out of the sky. You'll also see an exploder come out of the left vent behind it, so hit its yellow spot for an easy kill. We're not done yet, though. Your best bet is to go up the stairs on your left and wait for the next monsters. There will be two spitters and an exploder come after you at least. There's also another infector on the loose, turning corpses into necro's, so take care of the spitter's and exploder, then hunt it down. Once you've killed it, the gates will open. Gather up all your loot. Take note that you can find a [Javelin Spears Schematic] in the elevated area that you took a stand in. Once you're done looting the area, head further into crazy land. This next area is full of boards where you can listen to the history of unitology if you wish. Head through the next set of doors when you're done listening to crazy. Out here the gunship will start to fire on you, putting you into space and forcing you to hurry up through this area. Run to the right and head for the door in front of you to get out of space, escape the gunship, and proceed to Chapter IV. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter IV: The Church [DS 2.04] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After escaping the gunship, you'll enter the church itself. Issac will talk to Daina a bit and then you'll be shown how to locate save stations, stores, etc with your locator. As you can see, your objective wants you to go right, while the store and bench are off to the left. To the left we go! Enter the left door and than the door to your right to get into that small little cubby area, which has a text log ("Tour Staff"). Head up the stairs past the gift room and up to the reading room. You'll get a video message from Patient 5/Strauss as well. Enter the reading room. In here you can find another text log ("Two Tines") as well as some goodies and a Power Node. As you leave though, a necro will jump down, so be ready. Head back down and enter the gift shop. It's a small little area, but it has just about everything you could want including a save station, bench, and a store. ================= Store Location #4 ================= Buy: Javelin Spears (2 pack): 400 Credits *Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Line Gun: 9,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Stasis Pack: 2,500 Credits Here I FINALLY bought the Line Gun as well as a power node. Onto the work bench. ================= Bench Location #3 ================= Here I continued my quest to max out the plasma cutter, adding on DMG, SPD, and REL using three nodes (I still have one in reserve). 8 more nodes to go to max it out! Save if you wish and start treking back towards our main objective. This area is similar to the gift shop area. Stomp on the corpses down here and pick up the loot, then enter the nearby door to find an audio log ("Harsh Pressure"). Now ascend the stairs and press onwards through the door. In this upper walkway you'll find an infector trying to turn a corpse, so shoot it down to stop it. Down below you'll hear a crash as a necro pops out. There's also an infector down here as well. Once you take care of the first wave and head down there, a second wave will appear. A necro will pop out along with another infector, who will start to turn a corpse. Kill the first necro fast and freeze the infector/necro so you can deal with them. Retreating up the stairs isn't a good idea, as a spitter will pop out up there and you'll be stuck between baddies. Once they are dead, collect the loot and head for the center cargo lift. Take it up a level and go through the next door. Here you can go through the door in front of you or you can go to your right and break