Lost In Blue 3 Tips & FAQs
Version 1.00
By yunakitty (livserge331@comcast.net

I have written walkthroughs for each of the characters, but this is for all 
the info that is common to one or more characters.  Have a question that 
isn't answered here?  Ask it on the Gamefaqs LIB3 message board, and we'll 
try to answer it for you.  If it's good enough, I'll add it to the FAQ's 

Table of Contents:
Section A:
1.  Hunting
2.  Making Necklaces
3.  The Chimpanzee
4.  The Dolphin
5.  The Treehouse
6.  Building Relationships
7.  Cooking, Recipes, and Food
8.  Raising Animals
9.  Diving
10. Fishing
Section B:
Frequently Asked Questions

1. Hunting

You have to be Eric/Sam or James to hunt. 
It seems so frustrating to hunt, because by the time you see an animal, it 
runs away. But, when you see an animal fleeing, hit Y as quickly as possible. 
The hunt screen will come up and the animal that was fleeing will be minding 
its own business, just wandering about close to you. It seems that aiming a 
little lower than you think you'll need to is best. The main advantage to 
killing birds this way as opposed to the small trap is that you get a feather 
as well, which makes much better arrows. The best arrow is sharpened, bamboo, 
and feather. Also, killing rabbits will net you a fur as well. Also, if you 
miss, when you get back to the regular screen, touch yourself to make 
yourself look at the ground (like you do to see snakes and crabs.) When you 
come back up, it usually will have "reloaded" the area, so that you can find 
a different animal, or your same animal might appear again nearby. It's all 
very random and can be frustrating. I've found the best thing to do is first 
thing in the morning, ask the other guy to go get food. Then, you can go out 
hunting. Even if you don't catch anything, you know there will be something 
to eat when you get home. 

Areas to hunt:
Field (second area, where Claire was afraid to jump across)
Animals - Chicken, Pigeon, Rabbit, Goat, Wolf (at night), Raccoon (at night)
Tips - This is my favorite place to hunt, since it's easiest to get to from 
the lab (1st hatch) and animals seem most plentiful here. I set a large trap 
first thing in the morning, between two of the grassy areas down south. Then, 
I run in and out of the hatch, to reload the area. Always have your bow 
equipped of course. I typically encounter the animals in the same areas. The 
rabbit appears right below the hatch. About 1 in every 10 times when you run 
out of the hatch, a rabbit starts running too. The chicken appears to the 
east, near the raspberries. The pigeon appears to the west, near the 
mushrooms. And the goat and wolf appear between the grassy areas down south. 
This is why I set a trap here, because you will catch goat every so often. If 
you have a lot of vines to spare (ie if you aren't needing rope right then) 
you can make lots of traps, using the sticks that you find in this same 
screen, and put several traps down. This will increase your odds of catching 
one. You don't even need to run down to check the traps each time. You will 
know right away when you come out of the hatch if you have caught something, 
because there will be a terrible sound of the animal crying. You have to get 
close and hit Y, and shoot the poor trapped thing to death. (It's awful! 
Repeat after me..."It's just a game") This is the only way (as far as I know) 
to kill a goat, because even if you sneak up on one grazing, one arrow will 
not kill it, it will run away, and there is no way to track down the same 
goat and finish it with another arrow (again, AFAIK.) Now, rabbits, raccoons, 
and birds take just one arrow to kill.  

Animals - Duck (upper left island with chives on it), Rabbit (lower right 
island that exits to lower part of jungle river area)

These only appear to me if I have the bow equipped and I'm alone.  The duck 
likes to appear very close to where you have to climb up onto the island, and 
he starts flapping like crazy when you get close to climb up.  He will start 
to fly away, but just hit Y as soon as you're up on dry land.  He will be in 
your hunt screen.

Northwest Corner of Jungle River area
Animals - Deer
You get here by exiting the north part of the swamp, or row your raft over 
here. Put down large traps on the rightmost area (where logs appear.) Run in 
and out of the screen until you hear that awful sound of the animal crying. 
Voila, you have dinner. This has only worked once for me, but I haven't tried 
it all that much.
Southeast Corner of Jungle Area - thanks to wearywaterwolf for this:

Animals - Boar

Set a large trap at the very southeast corner, where you sometimes find logs.  
Leave the area via the closest exit, and run in and out until you hear the 
boar crying loudly. 
Bamboo Grove
Animals - Wolf (at night), Raccoon dog (at night), Pigeon (southwest of 
bamboo area), Rabbit (area right below two northern exits)
I've only seen the wolf that one time, as a cut scene where I fought him 
during the day. But I've heard they come out at night. I've also seen a 
raccoon dog (I think that's what it was) at night in the grove, but I didn't 
have bow and arrows with me. The pigeon I saw flapping away from me one time, 
but never shot one. 
Upper Part of Lake
Animals - Duck, Pigeon
So far, I've only seen ducks appear on the little island in the middle of the 
lake, and pigeons appear in the southeast area of the upper screen (come out 
of the lab and run down.) It's a pain to hunt ducks because jumping over all 
those stones is draining each time. I've tried looking at the ground to sort 
of "reset," but it doesn't seem to work here.
Lower Part of Lake - thanks to ninjawarior for this:

Animals - Lynx 

You can find it in that area between the two lakes' rivers at night. It sort 
of looks like a cat and sounds like one when you kill it. It leaves lynx meat 
and fur. Kill it with a bow and arrow.  Your arrows must be 9+ sharpness to 
kill it in one shot.

Flower Field - thanks to Laura15077 for this:

Animals - Pigeon

These appear randomly in the flower field where Kumiko crashed her plane.  
Laura15077 from the message boards says that she killed 12 in one day with 
the bow and arrow, not with small traps.  I've never seen one, but I don't go 
there often.

Poison Gas Zone  - thanks to wearywaterwolf for this:

Animals - Hawk

Go to the poison field, get your bow ready. Now just walk around hitting Y.  
If you hear a bird cawing, then there is a hawk in the screen.  Draw your bow 
and look up.  He flies pretty quickly, so aim and shoot as fast as you can.  
Bring lots of arrows, because you have to hit them while they're flying. 
Once you've encountered and killed a hawk, you will sometimes hear them 
cawing in the gas area when you aren't in the hunt screen.  If you have your 
bow equipped and hit Y when you hear one, there will be one in your hunt 
screen.  That makes it a lot easier!

There is also an owl to be hunted, but we have not found it yet.  We believe 
they might be found in the first cave area (most likely at night) because 
James will bring owl meat when living in the first cave.  Let us know if 
you've hunted one!

2. Making Necklaces 

To unlock the ability to make necklaces, you must revisit the first cave 
after you have woken Kumiko.  Stay the night and you should get a scene the 
next morning.  Just play along, and at the end you'll be able to make 

This will also unlock finding shells on the beach and finding colored stones.  
When you stoop and search the ground in any sandy area, you will start to 
find shells in addition to rock salt.  It will just show a graphic of a 
shell, but there are actually 9 different shells you can find.  If you open 
your backpack, then press X, it will switch screens and show you how much 
rope, bait, spices you have, as well as shells and stones.  

Colored Stones can be found:
Red Stone - befriend the chimp by talking to him 4 times, he will give you 
these randomly when you offer him a present (see Talking to the Chimpanzee.)
Orange Stone - Found in flower field where Kumiko crashed.  If you stand on 
top of the little purple flowers off by themselves (not the big patches near 
her plane) and tap yourself, you will switch to ground view, and sometimes 
these will be there.  Looks like an egg.
Yellow Stone - Hop across the stones to get to the little island in the 
middle of the lake.  Stand on a bare patch and tap yourself, you might find a 
yellow stone.  There are four bare patches, and I once found a stone in each 
one on the same day.
Green Stone - Found while diving in the underground lake.
Light Blue Stone - Dolphin will randomly give to you as present once he likes 
you enough.
Dark Blue Stone - Found while diving at last beach or at quarry.
Purple Stone - Found in center island of jungle river area.  Row the raft 
there, then just move around, tapping yourself.  I've found two, but it seems 
to be totally random where you find them, unlike the orange and yellow 

I've heard that the stones you find on the ground take 10 days to respawn.  
I'm not sure if this is true or not.  The diving ones, and the ones you get 
from animals don't seem to have a limit.  I got 8 dark blue stones in one day 
of diving, and got a red stone from the monkey two days in a row.

3. The Chimpanzee

You have to be Claire or be with Claire to talk to the chimp. The chimp will 
appear in one of the three circular areas on the left side of the jungle map. 
He appears once everyday; once you've talked to him, he's gone until the next 
You have two options, Offer Present or Talk. When you first meet the chimp, 
it's no good to offer a present. He doesn't trust you and he is too far away 
to accept it. You have to talk to him successfully two times (doesn't have to 
be consecutive days) before he will get close enough to give presents to. 
Talking is simple, but it can be challenging. Make sure you quicksave before 
talking to the chimp so that you can get the hang of it, and reset if 
necessary. He will make one of three sounds to you "Uho", "Uki", or "Ki ki." 
You have to repeat it back when he starts listening. Note that the sound he 
makes and the written sound may not seem the same, but I've had success just 
saying them like they're written (Ooh hoe, Ooh Key, and Key Key), but in a 
monkey voice. I usually say it over and over until he reacts instead of just 
once. I'm not sure if it matters, but I've had the most success that way. 
The first time you talk to him, you have to repeat one sound. The second 
time, two sounds. And so on. Once you have talked to him twice, he will be 
close enough the next time to give him presents. He will ask for three 
different things. A green symbol means he's hungry; he wants a lunchbox. A 
blue symbol means he's thirsty, he wants a papaya or a pineapple. An "!" 
means that he would like a necklace. Quicksave before offering a present, 
just in case he asks for something that you don't have. You could arrive to 
meet him with all three things in your bag, but of course if you can't make 
necklaces yet, that's a problem! At the very minimum, it's so easy to have a 
piece of juicy fruit, since they are nearby. 
You do only have to talk to him twice to get him close enough to give gifts. 
But if you talk to him 4 times successfully, he will get very close to you, 
and the quality of the gifts improves. 
2 talks - Tomato, Apple, Random Fruit, Log 
3 talks (haven't done, skipped over) 
4 talks - Red Stone, Bottle, Bones, Random Fruit, Apple, Tomato, Iron Rod 
Obviously, the most coveted items are the tomato, apple and the red stone. 
You can quicksave, give a gift and then reset if it's not what you wanted. 
If you give him bad gifts, or things he didn't ask for, he will eventually 
back up a step or two, and you'll have to talk to him again to get him to 
come closer.

4. The Dolphin

You have to be Claire or be with Claire to talk to the dolphin. You can meet 
the dolphin at the bottom narrow path at the last beach.  There are three 
things you can do:  Sing a Song or under Play Together, Whistle through your 
fingers or Wave Your Hand.

I'm not sure of the exact requirements of befriending the dolphin.  All I 
know is that I played with it every day for about two weeks before it started 
giving me stuff, and it was about two and a half weeks before it gave me a 
light blue stone, and three weeks before I got the boat dialogue.  I don't 
know if it's better to start with singing or playing, unlike the chimp where 
you have to start with talking before you give gifts.

In Sing A Song, you have to blow into the mike as musical notes move into a 
certain spot.  The better you do, the better reaction you seem to get.  When 
he's at the gift giving point, I notice that I only get light blue stones 
when I do it perfect or only make 1 mistake.

The two Play Together games are easy.  You don't have to do anything, Claire 
just does it automatically.  You'd better have a fish to give him when you're 
done.  And no, shellfish don't cut it.  He can't open them.  

The dolphin has only given me presents after singing, not playing.  I have 
gotten empty bottles, seaweed, shellfish, copper wire, and light blue stones. 

You can also talk to the dolphin from the narrow path to the sea to the right 
of the quarry cave.  This is more convenient in some ways, especially if you 
are still working on building the treehouse.

5. The Treehouse

You can build another place to live at the last beach, past the gas zone.  It 
will take a while to build, since it calls for more than 20 logs, more than 
20 ropes, and 10 leaves.  If you are serious about building it, I recommend 
moving back into the quarry for a while in order to build up rope and logs.  
You can get to the jungle from the hatch that goes to the Field from the Lab, 
but it's just easier from the quarry.  When you've got all you can hold, load 
up a guy, move back into the lab for a night (or rough it and take the bamboo 
area hatch to the lab, then go to the last beach from there - more 
exhausting, because remember, you're not going to finish this house in one 
trip, so you'll have to make it back home the same day!

When you do get it built, you're not done yet!  The treehouse starts out with 
no furniture built.  So that means in order to be comfortable and efficient, 
you are going to need lots more logs, ropes, 12 leave, 9 furs and at least 
one more oil drum.  (You can use a second for a bath -see Oil Drum Bath.)

I don't really like living in the treehouse, because you can't collect spices 
anywhere in that area, and you're cut off from everything else by the gas 
zone.  But in James's game (and maybe in all of them) you can build a sturdy 
raft on that beach which takes a long time, so it's more convenient to live 
there and build it.  Anyway, I think you build it just for bragging rights, 
really, and for something to do if you're trying to reach a year on the 

6. Building Relationships

This is a very important aspect of the game that most people overlook.  How 
much the other characters like you greatly affects how quickly they will get 
things done for you, and how much stuff they will bring back if you ask them 
to get stuff.  There are a few ways to build relationships.

An important thing to note now is the "happy sound" and the "sad sound."  You 
will hear these after talking to a character, giving them a present, and at 
other times.
Sad sound - 
-Ask character to do too much
-Ask them how they're doing or ask to talk to them about something then 
cancel three times or more
-Let the fire be out too long in the cave
-Give a bad response in conversation.
Happy Sound - 
-Ask them how they're doing (just once a day - and note, this will stop 
making a happy sound after a while, it's not bad, it just means that you are 
good enough friends that it's not affecting your relationship level anymore)
-Give them a lunchbox as a gift ("I have a gift for you", not "Please hold 
onto something for me" or "Eat this.") It can just be a cut up mushroom and 
they will make the happy sound, but it's under debate whether a better lunch 
makes them "more happy." Note- they don't actually eat the lunchbox, so if 
you're tight for food, you're probably better off eating your good stuff as a 
shared meal and saving "trash" like mushrooms for gift lunches. Only one 
lunch a day will make them happy, so any more than that is wasted.
-"Can I ask you something?" Choosing this when you actually have something to 
ask them about, and then asking them will make a happy sound.  So, if you are 
already holding hands with one person, you might want to save these questions 
for another partner in order to get a free boost to your relationship with 
the second person.
-Give them a necklace present (this will come much later in the game.  You 
can give both a lunch and a necklace in the same day and get the happy sound 
for both.  Don't know how much more happy necklaces that you really polished 
make them versus crummy quick ones.
- Give them a bath.  When you get a second oil drum and take it back to base, 
you should be able to ask a partner about building a bath, and then be able 
to do it.  (1 log, 1 rope.)  Take a partner out to the drum after 7pm to give 
them a bath.  You basically just have to blow softly but steadily on the mic 
until they say they're done.  Watch out for it to get too hot or cold, and 
blow harder or softer depending on what they want.  Note that this can only 
be done at the quarry and the treehouse.
- Going into the hot springs together.

Once you get to a certain level with characters of the opposite sex, you will 
start holding hands.  And yes, you can hold hands with two people (not at the 
same time, but you can be at that level with both of the opposite sex 
characters at the same time.)

So, it's up to you whether you concentrate your love on one person, or spread 
it around.  It's easy to make a quick lunch and ask each partner how they are 
doing every day, but I like to save my questions for James, because the more 
he likes you, the more meat and fur he brings, which is awesome!

7. Cooking, Recipes, and Food

You start out with just cut and grill.  Girls can unlock further cooking 
methods (boys can unlock there too, but can still only use cut and grill.)
To unlock each of the cooking methods: 

Deep Fry - get lard (if you're a girl, ask James to go for food and he will 
eventually bring it.)  Then, ask a partner about lard, and it will unlock.
Stirfry - Get the flat stone by diving from the quarry.  You have to unlock 
diving first, so this will be much later in the game than when you first come 
to the quarry.
Boil - Dig up the bowl.  It is in the lower part of the lake area (bottom 
exit from bat cave.)  Right when you enter that area, run up and climb up, 
then run all the way up.  You should see something sticking out of the 
ground.  Tap on it and dig it up.  Note that this only happens after Kumiko 
is revived, so don't bother looking until she's awake.
Steam - Same as Boil.

There is an in game explanation for each of the cooking methods, so I won't 
bother.  Remember that you can hit select while you're cooking to get the 
explanation again.

You'll need spices to cook.  All spices except rock salt can be found by 
hitting A when standing in any green area, and even the swamp.  Rock salt can 
be found most places where it is sandy.  

Here are all the confirmed recipes.  Thanks to many people on the LIB3 
message boards, especially, littleturtlegir, who confirmed most of these.

1. Egg Salad (Cut) - Egg, Carrot, Rock Salt, Pepper 
2. Radish Salad (Cut) - Radish, Rock Salt, Blue Seed 
3. Burdock Root Salad (Cut) - Burdock, Purple Bean, Chili Pepper 
4. Seaweed Salad (Cut) - Seaweed, Purple Bean, Blue Seed 
5. Mushroom Salad (Cut) - Mushroom, Vegetable, Rock Salt, Pepper Seed 
6. Mackerel Sashimi (Cut) - Mackerel, Chives, Purple Bean 
8. Sashimi Platter (Cut) - Various Fish, Chives, Purple Bean 
9. Fruit Platter (Cut) - Papaya, Passion Fruits, Other Fruits, Tree Sap Drop 
10. Big Eared Apple (Cut) - Apple, Tree Sap Drop 
11. Baked Potato (Grill) - Potato, Rock Salt, Pepper Seed 
12. Grilled Eel (Grill) - Eel, Purple Bean, Tree Sap Drop 
13. Grilled Sweetfish (Grill) - Sweetfish, Rock Salt 
14. Grilled Clam (Grill) - Clam, Purple Bean 
15. Grilled Poultry (Grill) - Poultry (any bird meat), Rock Salt, Pepper Seed 
18. Grilled Masu Salmon (Grill) - Masu Salmon, Rock Salt 
19. Butter Grilled Trout (Grill) - Rainbow Trout, Onion, Rock Salt, Brown 
21. Masu Salmon Skewer (Grill) - Masu Salmon, Carrot, Pepper Seed, Rock Salt 
22. Sauteed Wolf (Grill) - Wolf Meat, Milk, Carrot, Brown Seed 
23. Grilled Apple (Grill) - Apple, Tree Sap Drop 
24. Apple Pie (Grill) - Apple, Milk, Tree Sap Drop 
25. Tropical Fried Pork (Stir Fry) - Boar Meat, Pineapple, Rock Salt, Pepper 
27. Crab Omelet (Stir Fry) - Crab, Egg, Rock Salt, Pepper Seed 
28. Mushroom Omelet (Stir Fry) - Mushroom, Egg, Brown Seed, Pepper Seed 
29. Italian Omelet (Stir Fry) - Potato, Onion, Egg, Rock Salt, Pepper Seed 
30. Butter Fried Clam (Stirfry) - Shortneck, Rock Salt, Brown Seed 
31. Mushroom Saute (Stir Fry) - Mushroom, Rock Salt, Pepper Seed 
32. Burdock Root (Stir Fry) - Burdock, Carrot, Purple Bean, Tree Sap Drop 
33. Eggs Sunny-side Up (Stir Fry) - Egg, Rock Salt, Pepper Seed 
34. Rainbow Trout Saute (Stir Fry) - Rainbow Trout, Carrot, Potato, Brown 
Seed, Pepper Seed 
37. Boiled Pork Salad (Boil) - Boar Meat, Vegetable, Purple Bean, Blue Seed 
38. Clam Chowder (Boil) - Any Shellfish, Milk, Onion, Yellow Bud, Rock Salt 
39. Meat & Potato Stew (Boil) - Boar Meat, Potato, Carrot, Purple Bean, Tree 
Sap Drop 40. Pot-au-feu (Boil) - Boar Meat, Potato, Onion, Carrot, Yellow 
Bud, Rock Salt 
41. Sardine Soup (Boil) - Sardine, Chives, Purple Bean, Pepper Seed 
42. Onion Soup (Boil) - Onion, Carrot, Yellow Bud, Rock Salt 
43. Pigeon Soup (Boil) - Pigeon Meat, Chives, Rock Salt, Pepper Seed 
44. Duck Hot Pot (Boil) - Duck Meat, Chive, Carrot, Purple Seed, Rock Salt 
45. Boiled Egg (Boil) - Egg, Rock Salt 
47. Raccoon Hot Pot (Boil) - Raccoon Meat, Carrot, Onion, Rock Salt, Purple 
48. Pork Miso Soup (Boil) - Boar Meat, Carrot, Radish, Chive, Purple Seed, 
Rock Salt 
49. Deer Hot Pot (Boil) - Deer Meat, Carrot, Burdock, Chives, Purple Bean, 
Rock Salt 
50. Boiled Bamboo Shoot (Boil) - Bamboo Shoot, Carrot, Burdock, Radish, 
Purple Seed, Tree Sap Drop 
51. Wolf Hot Pot (Boil) - Wolf Meat, Carrot, Radish, Chives, Purple Bean, 
Blue Seed 
52. Cream Stew (Boil) - Any Meat, Milk, Carrot, Potato, Yellow Bud, Pepper 
53. Minestrone (Boil) - Tomato, Onion, Potato, Meats, Brown Seed, Pepper Seed 
54. Fried Sillaginoid (Deep Fry) - Sillaginoid, Rock Salt 
55. Onion Rings (Deep Fry) - Onion, Rock Salt 
56. French Fries (Deep Fry) - Potato, Rock Salt, Pepper Seed 
57. Fried Oyster (Deep Fry) - Oyster, Rock Salt 
58. Fried Mackerel (Deep Fry) - Mackerel, Rock Salt 
59. Deep Fried Poultry (Deep Fry) - Poultry, Purple Bean, Rock Salt 
60. Mixed Tempura (Deep Fry) - Potato, Burdock, Carrot, Rock Salt 
61. Lotus Root Chips (Deep Fry) - Lotus Root, Rock Salt 
63. Potato Salad (Steam) - Potato, Carrot, Rock Salt, Pepper Seed 
64. Steamed Crab (Steam) - Crab, Purple Bean 
65. Steamed Taro (Steam) - Taro, Rock Salt 
66. Egg Hotchpotch (Steam) - Bird meat, Mushroom, Egg, Purple Bean, Rock Salt 
67. Custard Pudding (Steam) - Egg, Tree sap drop, Brown Seed 
68. Steamed Sea Urchin (Steam) - Sea Urchin, Purple Bean 
"Can you go get some food?" - Food brought by partners _________
I thought this might be helpful for people that are trying to make the 
recipes as Claire, because you have to rely on the kindness of your partners 
to get most of the ingredients. You've probably noticed that partners bring 
you different things at different base camps. If you need a certain 
ingredient, this might help in knowing who to ask or where you need to be 
living. Note - if you are in one camp and ask a partner to get food, and then 
move into another camp the same day, when you wake up, the partner will give 
you a delivery of food based on the new camp, not where you were when you 
asked them to move. This can be convenient when you want ingredients from two 
different places- ie- ask James to get food in the morning at the treehouse, 
then pick an onion, a carrot, and a potato, and move back to the lab. He's 
more likely to bring boar meat at the lab, and you'll already have the other 
ingredients for Pot-au-feu.  
Also, how much your partners like you will definitely influence the amount of 
food you get. So butter them up and they'll bring a lot more home, and you'll 
have more to choose from at dinner time. (See the Building Relationships 
section.) This is not an exhaustive list; rather, just what I have observed.  
Your partners might surprise you and bring other things!

As a rule, James is the only partner that brings meats and fur.  Kumiko and 
Eric, being the fishers, bring fish, shellfish, and veggies.  Claire brings 
fruits and veggies. (There's no entries for her below, because I'm playing as 
her while making this guide!)  Kumiko and Eric will also start bringing lard 
to the treehouse, which is weird, but whatever!

First Cave 
Eric - Mushrooms, clams 
James - Rabbit, pigeon, raccoon, lynx 
Kumiko - Mushroom, clams, white carp 
Eric - Seaweed, Potato, Sardine, Blue Mushroom, Black Mushroom, Brown 
Mushroom, White Mushroom 
James - Duck, Raccoon, Goat, Rabbit, Lard 
Kumiko -  
Eric - Char, Rainbow Trout, White Carp, Blue Mushroom, Purple Mushroom, 
James - Boar, Duck, Pigeon, Deer, Wolf, Lynx, Lard, Fur 
Kumiko - Char, Rainbow trout 
Eric - Seaweed, Moray Eel, Sardine, Scallop, Tomato, Potato, Lard, Brown 
Mushroom, White Mushroom 
James - Hawk, Chicken, Pigeon, Lynx, Wolf, Lard 
Kumiko - Potato, Radish, onion, chives, mushrooms, seaweed, tomato, lard, 
moray eel, sillaginoid, Scallop

8. Raising Animals

You can raise either a goat or chicken in this game, and you can be either 
male or female to do this.    Note - you can't have both animals at the same 

Catching a Chicken - You have to have talked to a partner to trigger being 
able to catch and raise the chicken.  This happens either after you've eaten 
chicken that was brought home by James, or after you've caught and eaten 
chicken yourself.  Even a girl can use the small trap to catch a chicken.  
Most people don't know that.  A small trap is a basket and a twig combined.  
Place it on most green areas.  You can check it immediately, and keep 
checking it over and over again until what you want is caught in it.  If it's 
not what you want, just let it escape.  If it is, tap it with your stylus and 
drag it into your bag.  It can be hard sometimes, because the little critters 
want to get away!  If you've talked to a partner about raising the chicken, 
you will get the option "Raise the chicken?"  Say yes and you will capture it 
alive.  Note that it's not in your inventory, and you don't have to go home 
right away either.  When you do get home, it will be there, and you can also 
talk to a partner about catching it for an easy friendship boost.

You need to water the chicken daily.  The morning is the best time.  You need 
a water bottle to do this.  Walk up to the front of the chicken and press A 
to water it.  If it is healthy, it will lay an egg every morning.  If you 
move, the chicken will move with you and appear in front of your new house.  

Catching a Goat - This one is somewhat harder.  I'm not sure of the exact way 
to trigger your partners to talk about the goat. It should help to have seen 
a goat in person (again, run in and out of the Field screen, but you'll have 
to actually run over to the area where the goat appears and back again 
instead of just popping in and out.) Also, having eaten goat meat at some 
point is important. James will bring it back for you if you ask him to go for 
food at most bases. Also, you have to be far enough in the game to have seen 
the deer in the Jungle river area.

I got the goat by setting a large trap in the leftmost grassy patch in the 
Field (area to the west of your first cave.) Right in the middle of the grass 
is the best spot. Then, leave and reenter the screen over and over (the lab 
hatch is the best spot to go from.)  You don't actually have to run over to 
the trap, because if you catch one, you will hear the goat hollering for its 
life right when you enter the screen. You may not catch one on the first day 
of trying.  Large traps disappear the next day, so you'll have to set a new 
one, but don't get discouraged.  Try again.  If it's taking a ridiculous 
amount of time, however, maybe you haven't triggered catching a goat yet, and 
you might want to try some of the tips in the last paragraph. When you do 
catch one, run up to it and choose to raise it. 
The goat will appear in front of your base, even the lab!  Water it daily 
from the front (with a full water bottle) then milk it from the side (with an 
empty water bottle.)  If you're a guy, then you need to join with a girl to 
water and milk it.  The game will explain the milking mini game.  I never 
even mess with trying to pet it or anything.  I just milk as fast as I can 
before it gets too mad.  You might want to quicksave before attempting it the 
first time, just to get the hang of it.

9.  Diving

You must visit the last beach, beyond the gas zone, before you will be able 
to dive.  Go all the way to the upper right of the map, kind of down a snaky 
path.  When you get to the end, a scene will trigger and you will be able to 
dive.  You must be with a boy to dive.

There is an in-game explanation of how to dive.  Basically, you hold L and R 
at the same time until your hands touch, then release.  Repeat until you 
reach the bottom.  I like to hold my hands together for just a moment, and 
then release; you seem to dive further with each stroke this way.

Occasionally you will hear a blip noise and fish will swim by; this means the 
shark is near!  You have to press and hold A until he passes.  If you're 
trying to save time, you don't really have to hold A until the fish appear, 
not right when you hear the blip.  You can also release A when just the 
shark's head is out of the screen.  These have always worked for me, but you 
might want to quicksave before diving just to be safe.  If the shark does see 
you, it will automatically turn you so you are swimming up.  Just swim like 
normal until you reach the surface.  The shark is fast, but you should be 
able to outrun him.

Watch your breath meter.  If it runs out, you will be returned to the 
surface, lose any items that you had, and lose 25% of your health.  So don't 
let it run out!

When you reach the bottom, you will see some light colored sand piles and 
maybe some black spots.  The black spots are sea urchins, and the sand piles 
are various things.  Tap one with your stylus and you will zoom in.  If there 
is an item there, tap it to take it.  If the screen is blank, it means there 
is something buried.  In my experience, it is always clams or shortnecks, so 
it's really not worth the time to dig.  I can dig those up on the beach if I 
want them, and not with a time limit!  I just back out and choose another 
pile if I get a blank screen.  I may be wrong; please let me know if you've 
found anything else digging at the bottom of a dive spot.

Once you're done digging, hit Y or the top left corner to head towards the 
surface.  Repeat the swimming until you break the surface.  

There are three places that you can dive.  The last beach (depth of 8m), the 
quarry (depth of 5m) and the underground lake (depth of 10m.)

At the last beach, you can find (in addition to assorted shellfish, two of 
which, the sea urchin and abalone, I haven't gotten any other way) copper 
wires to fix doors in the lab, and after you've triggered making necklaces; 
you will sometimes find blue stones. 
At the quarry dive spot (to the left, climb up) you can find the flat stone, 
used for stir-frying. You can also find blue stones (but no copper wires.) 
In the underground lake, you can find green stones (again, after you can make 
necklaces, they won't show up before that) the IC card (if you're Claire, 
he'll dive automatically for it; but if you're Eric, you have to find it 
yourself.) You can also find bones and stones, which are very disappointing, 
especially considering it's the deepest dive! No shellfish will be found in 
the underground lake.
10.  Fishing

I am really not that fond of fishing.  But, it exists, and to complete all 
the recipes, you are going to have to do it, and do it A LOT.  I actually 
would recommend putting all your fishing efforts into a Kumiko game, because 
she can use all cooking methods, and therefore actually finish all the 
recipes.  But here's all the fishing info anyway.

Spear Fishing
You trigger this after you get your first stick.  You will then be able to 
make a spear.  Spears can be made out of bamboo, stick, or iron rod (iron rod 
is best.)  You can also combine a sharpened bone or stone to the bamboo or 
stick to make a better version of those.  ALL CHARACTERS can spear fish, yes, 
even Claire, believe it or not.

You can't spear fish while holding hands, and you can't hold hands while you 
have a spear equipped.  To see if you can spear fish somewhere, just equip 
the spear and get close to the water.  If Y appears in the top left corner, 
you're in luck.  The game will explain how it works.  Your spear will 
occasionally break, so keep that in mind.  Here are the fish that I've 
River at Cave 1 
White Carp

Beach at Cave 1 
Quarry Beach  
Watering hole at Quarry 
Masu Salmon  
Beach 3 (north of bamboo grove) 
White Carp 
Underground Lake 
White Carp  
Last Beach 

Fishing with a Rod

Only Kumiko and Eric can do this.  Fishing rods are made from sharpened bone 
or stone, a tree vine, and either a bamboo or a stick.  The best would be 
stick and bone, by the way.

You can find bait everywhere on the ground, in the same way you find spices.

Once you've speared about 10 fish and caught about 10 fish using the pole and 
regular bait, your character will think up lures.  (Thanks to wearywaterwolf 
and ninjawarior for this tidbit.)  Also, your character will gain the ability 
to scatter bait when spear fishing, which slows the fish down a lot and makes 
them easier to spear.

At first, you can just make three lures; the sea lure, the lake lure, and the 
river lure.  Once you have caught a certain amount of fish with each one, you 
will be able to make the B version and eventually the C version.  Once all 
those have been made, you are able to make a special lure, which is necessary 
for catching the shrimp and other rare fish.

Making lures requires one twig for each time.  You have to trace the shape of 
the lure to make it.  It's OK to retrace your lines, but don't go out of the 
lines or you will fail and lose your twig!  One lure catches one fish.  You 
can fish repeated times with it, but until you actually hook a fish, you'll 
still have your lure.  Good news for those times when you sit forever and 
finally have to X out of it because you aren't getting any bites.

Speaking of that, yes, you will sit a lot waiting for bites.  It almost takes 
as long as real life fishing!  The good news is that it doesn't use up any 
game time.  That is, even if you sit for 15 minutes waiting for a bite, when 
you are done, pretty much no time has passed in the game.  The bad news is 
that it takes a lot of REAL LIFE time.  If anyone has some advice to share 
about fishing, I would love to hear it.  I've heard to tap left three times 
then right three times and repeat, but that doesn't help me catch fish any 
faster.  I've tried backing out of the fishing if it takes more than 1 minute 
real life time, but each time you do that, it's one "use" on your rod and 
gets you closer to breakage, so this practice is just wasteful.

Here are some fish locations from the Japanese guide:

Sea bass: Beach 3, Sea Lure B 
Rainbow Trout : Lake, River lure B 
Salmon: Lake, Special Lure 
Iwana (char maybe?): Anywhere (has to be raining), Worm 
Oncorhynchus: Lake, River Lure A 
Crucian Carp: Any freshwater, Worm or trap 
Carp: Underground Lake, Lake Lure B 
Eel: Underground Lake

Section C

Frequently Asked Questions

Q:  Eric/James hates me!  They won't do anything I ask!

A:  Read my section about "Building Relationships."  The more they like you, 
the easier it is to get them to do what you want.  Also, the problem might be 
the smoker.  I don't like the smoker.  It can kind of mess up your partners 
for a little while.  Sometimes when you ask them to smoke meat, they just get 
hung up on it, never finish it, and the meat spoils, so they really can't 
finish it.  If you try to ask them to do anything else, they either get sad 
or just outright refuse to do it.  Remove the spoiled meat and discard it, 
and even move to another camp if necessary to make them snap out of it.

Q: How can I build a smoker?

A:  Read my last question to see how I feel about the smoker.  That said, if 
you want to complete your album, you have to make the smoker.  To trigger it, 
you have to let food spoil in your bag several times.  I'm pretty sure it has 
to be meat or fish.  Finally you'll say something about preserving food, and 
you'll be able to ask a partner.  Hold hands with a guy or just ask him to 
make it for you.  It takes one log and one rope.

Once the smoker's built, I don't recommend you use it heavily for the reasons 
outlined above.  To make each kind of jerky for your album, just put one 
piece of fish or meat in there at a time, and ask just one partner to work on 
it,  Don't ask them to do anything else, not even cook dinner, until they are 
finished.  It may still hang them up, but it's less likely to.  

Q: How do I wake up the girl?

A:  You have to get mugwort.  You can't just go get it though.  You have to 
explore the lab a little first.  Open the Photo room (right most door on map) 
with the code on Sam's pendant and explore it to find "Sam's" true identity.  
Open the first and second hatches (see next question for directions,) and 
maybe even go in the cage room. Eventually, a topic should come up about 
medicine that you can ask the guys about.  Now, you will be able to go get 
the mugwort.

Go back to the bat cave, and take the bottom right exit.  Move all the way 
across the area, until you get to the gas zone.

Make sure you have the top screen on mini map, so you can tell where you can 
go.  Have the sound on if possible.  There is poison purple gas coming up out 
of some of the cracks, and it's random every visit.  So, you just have to 
feel your way through.  You might want to quicksave in case you mess up, 
because backtracking uses too much energy, and if you accidentally touch the 
poison gas, it slowly depletes 23% HP.  Yikes!

You will be able to hear the gas hissing, and it will get louder as you get 
closer.  Just be careful and go a different way if it's blocked.  You're 
heading for the upper right exit.  You'll have to fight the lousy anaconda 
AGAIN.  When that's over, run up and out.

You're now in the last beach area.  Up ahead of you are some green herbs.  
Dig one up and go back home to wake up the girl!

Q: How do I Open the Lab Doors?

A: The codes change from game to game, so you have to find them out in your 
own game.  Here are the locations:

Door on the upper left - Underground Lake - code found in cage room after 
Kumiko is awake, lower right part of room has a journal
Door farthest to the left - Sub Room - fix with 3 copper wires, code is in 
Kumiko's father's diary (she will tell you the code.)
Door in the bottom left corner - Hatch to Bamboo area - Scrap of Paper B 
found in photo room
Upper door on "upside down F" hallway - Mom's room - Eric's pendant code, 
Sam's spoken code, Sam's pendant code
Lower door on "upside down F" hallway - Kumiko's Dad's Room - fix with 3 
copper wire, then use code from Memo found by plane
Rightmost door - Photo Room - Eric's pendant code
Bottom right door - Hatch to "Field" - Scrap of Paper A found in base
Elevator in Underground Lake - fix into two parts, 5 copper wires and 2 plugs

Q: How do I make the medicine to cure Sam?

A: Sam told you a three digit code; write it down. Leave and go back in the 
sub room to find his pendant. Go to the room above Kumiko's dad's room.  The 
code has three parts which will be Eric's pendant code, Sam's spoken number, 
and Sam's pendant code.  If you mess up or forgot Sam's spoken code, Eric 
will repeat it.

Inside the room is the boys' mother's lab.  There are notes on how to make a 
cure for the virus.  Take the compounding base with you and return home.  Ask 
your partners about the ingredients.  They will give you hints, but I'll get 
right to the point and tell you where they are.
Paradise Herb - This one is easy.  You'll find it all over the island.  In 
fact, save it for last, because you'll probably encounter it while getting 
the other two.  It looks like a dandelion.  If you don't find it on the way 
to the other ones, just take the right hatch to the field and there is some 
growing right there.

Four Seas Carrot - To the left of the hot springs in the gas zone.  You have 
to dig it up like a carrot.  Don't put it in the shelves or a partner's 
inventory, because they will eat it if hungry enough!

Farewell Cherry Blossom - Build a mini raft (1 log, 1 rope) at the LEFT river 
in the lower part of the lake area.  Take it downstream.  You can hit the 
branches as you go along, and you just might catch a Paradise Herb or a rare 
apple.  The most important thing is to choose Right, Right, Right, Right, and 
then Left when prompted to choose a direction.  If you do this correctly, you 
will end up at a new location.  Walk down to the tree and pick up the petal.

You now have all the ingredients!  Return to Mom's room with the compounding 
base and the three items.  You can make the medicine in there.

Q:  How do I play as Kumiko, James, or Serious Survival as Sam?

A: After you beat the game, watch the ending all the way to the end and save 
your data. 
Now you have to delete your file. Go like you're going to load your regular 
save (not the quick save,) but choose the other option, Erase. DO NOT choose 
"Erase All" in options, or you will do just that, Erase All, and lose 
If you just erase your Claire save data, you will be able to start a new 
game, and there will be four people to choose from instead of just two. To 
play as Sam, you have to choose Serious Survival from the main menu.

Q:  What is the best place to live in?

A:  There are four different bases you can live in.  The first is the 
Seashore Cave (also called First Cave.)  The second is the Quarry Cave (aka 
Second Cave or James' cave.)  The third is the lab.  The fourth is the 
treehouse.  There are advantages and disadvantages to each.  Weigh out what 
your needs are at the time to decide what's best for you.  

First Cave
Pros: Easy water source; plentiful twig supply
Cons: Can't build here ever; limited storage; won't rest as much due to 
primitive beds

Second Cave
Pros: Right on the water for fishing and salt collection; close to jungle and 
bamboo grove for stocking your piles; easy access to diving, dolphin and 
Cons:  Water source takes way too much time and energy to reach; can't find 
spices anywhere in this area

Pros: Shortcuts to other areas can be opened; centrally located; convenient 
water source (later;) comes with everything already built
Cons: Hard to get to water source (at first); have to go a ways to get 
outside for picking spices and finding twigs

Pros: Easy access to diving and dolphin; easy to get vegetables
Cons: Takes a long time and a lot of materials to build; can't pick spices 
anywhere here; must cross gas zone to get anywhere else.

So, it's up to you where to live.  Obviously, can't live in the lab to start 
out, but once you get to a certain point in the game, you'll have the freedom 
to move around.  I find it most convenient to live in the quarry if I'm 
trying to stock up on furs, logs, ropes, or baskets.  The lab is great for 
trying to complete the story ending.  The treehouse is nice to live in for 
diving to get copper wires.  And the first cave is good for stocking up on 
spices (it's the only one that you can step right out your door and find