Breathe a sigh of relief: Splinter Cell Blacklist is actually a stealth game after all, as this explosion-free walkthrough reveals

Explosions. Throat-stabbings. Strobe-lights. Dubstep bass drops. Omnipresent machine gun fire. Sensory-overload inflicted vomit. That's pretty much my resounding memory of E3 2012, and no big game shown off at this year's mega-expo ended up with more of my stress-puke on its metaphorical hands than Splinter Cell: Blacklist

Thanks to the angle of attack taken by its on-stage demo, the once brutally puristic stealth series looked to have 'evolved' into a broad-daylight killing spree time trial. But now? Praise Ironside's great gravelly vocal chords, for that no longer appears to be the case.

Ubisoft has, you see, just released a much slower, much more methodical, and mercifully almost kill-free run-through of the same level. The architecture and baddoes remain the same, but the experience itself is utterly different. In fact it's really rather soothing in comparison. 

What do you say? Heartened by the much more Splinter Celly Splinter Cell on show? Or did you prefer it when stealth master Sam Fisher was blind-firing over a crate before sprinting through a hail of rocket fire while shooting up anything still possessing of a functioning pulse?


  • comaqi - August 31, 2012 9:41 a.m.

    This restores a lot of hope.
  • drake-wayne - August 31, 2012 9:47 a.m.

    This game looks cool. I just got a M4 like in the game and they have a bunch of other guns from different games.
  • planetheads - August 31, 2012 10:06 a.m.

    this looks good
  • asspills - August 31, 2012 10:58 a.m.

    One problem though... While I thoroughly enjoy stealth as an option, -and good on them for showing us this, wise move Ubi. -being an unstoppable killing machine means stealth is less intense. There's no fear in hiding because you're a wolf among sheep. The wannabe spy in me will want to sneak through everything quietly, while the impatient and lazy side of me will go with the easier and quicker root of knives and bullets everywhere.
  • gilgamesh310 - August 31, 2012 12:57 p.m.

    Couldn't agree more. Any game that gives you the 'choice' of both stealth and combat will just feature one style which is much more viable than the other. Stealth needs to stop being an option in games and be compulsory once again. The only true stealth game released so far this gen is Velvet Assassin, and that isn't even that good. It made you feel extremely vulnerable though. That vulnerability needs to come back if stealth is to mean anything once again.
  • bron1417 - August 31, 2012 12:15 p.m.

    This quells pretty much all my fears. I can move bodies, not kill people and not be seen. Fantastic!! Hopefully we get a demo when it gets close to release so i can see for myself. I can live without Ironside for this. It's going to be tough but I'll manage.
  • A000 - August 31, 2012 12:21 p.m.

    But at the end of that video, Sam is bursting through the window into a room full of enemies? This is obviously going to lead to a big shoot out, theres no way you can stealthy after bursting into the room like that. This play through was better than the last. But its still doesn't seem good enough. Doesn't look like a purchase at the moment, possibly a rental. Will wait to see more levels.
  • Rhymenocerous - August 31, 2012 12:23 p.m.

    I think the problem is that stealth feels more like just an option, rather than the focus. The older titles were more realistic in that you didn't feel like a one man army, but rather a stealth operative (as it should be).
  • fullmetallegend - August 31, 2012 1:56 p.m.

    Glad to see that stealth is an option. I agree that making gunner-mode such a viable option is sad, though. If it had only a stealth focus, there could probably be more fun stealth sequences. Also agree with comments made of no fear of being seen. Other than the "Aw, I wanted to stealth through the whole thing" feeling, you can just quickly shoot your way to victory. Still excited for Spies Vs Mercs, though. And hey, Thief 4 is coming. =]
  • gilgamesh310 - August 31, 2012 2:33 p.m.

    Thief 4 is postponed until the next gen of consoles. It's also meant to feature action heavy sequences, so I wouldn't be expecting much from it. Mark of the Ninja is a game I had my eye on for a while, but it doesn't seem to be getting much publicity.
  • NullG7 - September 1, 2012 5:42 a.m.

    Thank god I have avoided splinter cell for so long because they kept ruining it with unnecessary combat and also by removing important features from the game. I will keep an eye on this one.
  • linorn - September 1, 2012 7:31 a.m.

    Both styles of play look ridiculously easy.

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