A major evolution, this one, but also one philosophically right on point with the Souls series. Deep beneath Bloodborne’s city, another darker, persistent, ever-growing threat festers. The Chalice dungeon. I’m not just being dramatic with that wording, by the way. This is rather different to any other area in the game. Free to be explored in parallel with the world above, it’s an ever-growing, procedurally generated area, expanding section by section as you explore and conquer its various challenges.
That should add a very interesting, almost roguelike alternative to Bloodborne’s main structure, ensuring a different type of a tension and – theoretically – a challenge that’s unique to each individual player’s game. It’s varied too. So far, we’ve seen boulder traps, swamps, giant, sword-wielding enemies and horrifying flaming dog bosses. It’s open to the Souls series’ traditional co-op play, but interestingly a big deal is being made out of the concept of ‘sharing’. It’s not clear exactly what that means yet, but given the procedural nature of the Chalice, maybe exploring another player’s iteration will inform the shape of ones own. Or vice versa. Or maybe it’s something else entirely. Either way, it’s exciting.