BioShock Infinite's Handyman takes spotlight in trailer

Irrational Games has unveiled the next “Heavy Hitter” scheduled to make life a little harder for Booker and Elizabeth in BioShock Infinite. Remember how last week we said the Motorized Patriot was Columbia's Big Daddy? Looks like we spoke too soon...

The Handyman enemy type gets its moniker from its massive, porcelain hands which are used to reduce foes to pulp and – presumably – fix the odd leak. In the interview, he is described as a “tragic figure” who, much like the Big Daddy, has been sentenced to a mechanical prison and doomed to a life of squashing all those who cross his path. Ken Levine hints players will come to sympathize with the Handyman at some point in their adventures, saying, “There's a certain sadness to who they are and how they got there, but I'd rather gamers find that out in the course of the game.”

This is the second “Heavy Hitter” to be featured by Irrational for BioShock Infinite. Look for more unsavory baddies to be revealed in the coming weeks, or save the surprise for BioShock Infinite's release on October 16 in North America, and October 19 everywhere else.


  • g4m3rk1dd - March 14, 2012 9:28 p.m.

    so is this the same guy from the first trailer (was it the first?) that we saw? knew from the beginning he was going to be a douche bag... im SO ready for this game...
  • Elard621 - March 14, 2012 1:33 p.m.

    I thought (seriously, don´t mock at me) that Songbird was the replace of the big daddy. Now I know that Heavyhitters are. This and Xenoblade chronicles are what I´m really expecting this year. Though don´t own a 3DS, I´m interested in Kid Icarus Uprising too.
  • Rub3z - March 15, 2012 2:10 a.m.

    No, I suppose not. I think that one thing a bit missing from the previous games was some looming, malevolent force that was uncompromisingly against you, do you know what I mean? Sure, there were villains of course, with all kinds of twisted motives and all, but they weren't the sort to drop in out of nowhere and ruin your day. In BioShock 2 there were the Big Sisters, but their impact on you as an enemy was reduced by virtue of the fact that there was more than one of them, and you always knew they were coming. Here, however, it seems wholly different. The Songbird might as as well be some dirty great demon with bat wings that breathes fire and tosses lightning, it's simply nightmarish to behold, and if you've read anything about its presence in the context of the narrative you know that it's always out to get you, always hunting for you and Elizabeth, and it seems like at any minute it can fall from the sky and then, with a beat of its monstrous wings, just swoop down and fling you into oblivion. It seems like this is an element that the BioShock guys are definitely improving upon in their game... more malevolent, uncompromisingly violent elements that will bear down on you mercilessly, like Songbird and these guys they're introducing. It serves to juxtapose the floating city, blue-skies and sunshine aesthetic they have going on, as well as the presence of Elizabeth.
  • ObliqueZombie - March 14, 2012 10:34 a.m.

    This game will never, ever cease to amaze me. Not even after I'm done playing it. This is definitely my number one game of the year, next to the already-released Mass Effect 3. And I have a much stronger love for the BioShock universe.
  • radiodeaf - March 14, 2012 8:38 a.m.

    can't wait to bury myself in this story and find all those details during play. looks brilliant.

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