BioShock 3: Where next for the story?

So after all the hype and excitement, BioShock 2 is done and dusted. And that leaves only one question. Where next? The second game leaves the story at the most interesting crossroads it's ever hit, with more potential directions to go in than ever before. After ploughing exhaustingly through the story so far, we've worked out a few different possibilities, including one major plot route we'd be overjoyed to see BioShock 3 take.

So read on and we'll reveal all. But be warned, this feature understandably contains unashamed spoilers for both of the first two games.

BioShock 2 recap

Following the fall of Rapture ruler Andrew Ryan as a result of Jack’s unwitting collaboration with Frank Fontaine, the city descended into spliced-up anarchy. Leadership arose in the shape of Sophia Lamb, a psychologist, long-standing thorn in Ryan’s side, and some-time political prisoner. The antithesis to Ryan’s Objectivist, every-man-for-himself philosophy, Lamb’s intention was to reunite the fractured city through a conceptual “Family”, a sharing Splicer collective intended to bring Rapture’s denizens together for their greater good.


Her methods however, were suspect in the extreme. Key to her plan was her daughter, Eleanor, a previous Little Sister who was singled out for a long series of experiments using Rapture’s gene-bending Adam substance. The idea was to ultra-splice Eleanor up into an ultimate citizen, a person who would be all things to all people and all callings; someone who could provide anything the Family needed by morphing her persona as necessary, at the expense of her own sense of self. Proof if ever was needed that the opposite of any negative regime is just as bad when taken to the absolute extreme.

How BioShock 2 ended

By communicating with Subject Delta, her previous Big Daddy, the now-adult Eleanor managed to call him to where Sophia had imprisoned her, and together they overthrew the new leadership before escaping to the surface. Delta died, and depending on how his actions had influenced Eleanor, one of four endings played out.

In three of the endings, Eleanor spliced up with his essence so as to always keep her “father” with her. In two of these, she gazed out across the sea to the world beyond Rapture, and mused with overtly sinister intent upon how it would never see her arrival coming. In the third of these endings she was much more benevolent, speaking once more of the wider world, but emphasising that she must not misunderstand it.

Under a sun-bleached morning sky (as opposed to the stormy weather of the bad endings) she and the remaining Little Sisters said goodbye to Rapture, with Eleanor stating that the undersea dystopia was only the start of her story. The last (and saddest) ending concluded with Eleanor mourning the loss of her father and debating whether she could ever really attain salvation.

Strong possibilities for BioShock 3

Depending on which ending is considered canon, there are several possible directions for BioShock 3. If the sad ending is chosen, it’s entirely possible that part 3 will be set in Rapture once again, Eleanor’s hopelessness having caused her to give up on the world beyond and return to the depths. It’s possible she’ll be reinvigorated by a new cause and become the new protagonist, but it’s more likely that her depression will see her descend into nihilistic despair (a nice, if blunt, third contrast to the predominant ruling philosophies of the first two games) and become the new antagonistic spider at the centre of Rapture’s web.


Above: Whatever happens, this little lady is going to be key 

The other endings shake things up much more appealingly. If it’s Evil Eleanor who survives to the end, a journey to the mainland has to be a cert. Her brutal survivalist  philosophy seems set to send her there with an antagonistic outlook, so it’s possible she’ll become BioShock 3’s bad guy, wreaking Rapture’s spliced-up evils against the rest of the world. Though it’s also possible that something on the mainland will change her mind, and she’ll use her headstrong sense of self-preservation for good as the player character.

Most likely though, is that BioShock 3 will pick up from the good ending, and that’s exactly what we want to see. Because it opens things up for many more, infinitely more interesting possibilities, which we'll detail on the next page...


  • jonny-richardson - April 10, 2012 8:41 a.m.

    maby go in a door what was borded up yh know and you get to smash through it or summut whatever happens i'll probaly like it
  • jonny-richardson - April 10, 2012 8:37 a.m.

    id'e really like to be able to walk through some of the old places like Fort Frolic and see Jacks work on sander cohens requiem and just see it and go in maby another room and see some of the things he'd hacked or maby start at th welcome to rapture part and see some of the people that you killed and everythings got even worse like the moled haha and then maby just have the option to go to the old maps that would be awsome but with a purpose of course cant be runnin around medical pavillion for no reason maby just pop back for something
  • SgtYoshi - March 13, 2011 4:49 a.m.

    I just noticed: 1960 = the new era of guns from M16s to A line of good old assault rifles and handguns.
  • SgtYoshi - March 13, 2011 12:47 a.m.

    As noticed: In bioshock 1 Evil ending a submarine is noticed entering on top of rapture. Why not somehow try to link 1 with 2 OR have that same submarine appear above rapture. Possibilities are A: You are a person on board that sub sent to check out what is there. (Because who doesn't want to be a navy man) [Ok never mind but still a good idea.] ._. So. Alternative 2, Eleanor (Yup we always have to include her) Finds Whiff of a rumor that in the deepest parts of rapture a plasmid known to re-start lives (Doc give me that defibrillator!)Desperate for her father back She sets back down to rapture to uncover the deepest unknown horrors of rapture not even discovered yet. As well as that surfaced submarine sending people down (Probably a long time later) to see what is down there. [Yup. That's Navy organization for you. Go on ahead and see whats under a light house in the middle of flat out nowhere]. Just my theories don't judge me = )
  • macksmommy08 - July 20, 2010 7:02 a.m.

    I think it would be awesome to have the game set in rapture but play the game before all the people went crazy and see how it happened i dont think bioshock will be bioshock without rapture but that is my opinion as disburbing as this game was i found it fasinating i loved every bit about it i hope they make 3 just as good i know they will but we shall see
  • Sukharevskaya - July 10, 2010 5:44 a.m.

    wow, before i read this i thought eleanor becoming the new rapture tyrant bringing splicers to the surface would suffice for another sequel...the final option is a brilliant take. please, 2k take a strong direction like this one. dont send us back to rapture yet
  • carlosmartinez - June 16, 2010 12:52 a.m.

    i think it going to be about the little brothers failed experiments with the big daddy and that why they changed it to the little sister experiment, the little brother's had a violent and aggressive behavior
  • jamaca - March 22, 2010 12:48 a.m.

    a good one would be you choose what happens like in the begining you have 4 choices that are the endings from 2 and you can carry on from them and can change your choice at any time in the game you save
  • mfish27 - March 21, 2010 11:02 p.m.

    If you listen to most of Andrew Ryan's audio diaries, he is always making reference to the outside world. IN the Journey to the Surface at Ryan Amusments, you get to see what Ryan thought of the land dwellers and why he decided to create rapture. When I played through journey to the surface, I knew where the series was aiming to go. The title bioshock is not reserved for only an underwater utopia. The underwater city is simply the breeding ground for the spliced-up neo human. What would the story be without getting to release the altered beast upon the world in a Godzilla-like fashion? Ryan's radical idea of the outside world will surely be demonstrated in the third installment; just think back to the displays you saw in Journey to the Surface. The people and ideas that he mentioned in his museum are sure to make an appearance. Its almost as if splicing will bring out the metaphorical views of governement corruption and conspiracy and throw them into the physical. We WILL see the mainland through Ryan's eyes, and I agree that there could be no better time period than the late 60's to do so.
  • SMonkey - March 21, 2010 8:54 p.m.

    I think that if there was a BS3 it should have been before BS 1! It should have been with the normal people where you live as a man and you start to discover the dark secrets of Rapture!
  • jamaca - March 21, 2010 4:27 p.m.

    why not for the begining it shows the ending where delta dies by her but lets say a plasmid floats up and she uses it on delta and he comes back but he slippes and falls to th depthes an has one lastfight with a big sister and gets abck up to fin her gone and sets out to find her amd you play a splicer who survived but was given the power to morph and takes the form of elenor and they set of and then another cut scene shows the real elenor in the city and has a job and then she hears a familar sound ad sees a protype big dadd an sees delta and then de;ta sees her and kills the splicer and then he gets taken away and she sets off to find him in rapture causes some splicers formed a groip and she sets of for raptureagain
  • jamaca - March 21, 2010 3:52 p.m.

    if they did it where it shows the very start of rapture and you find a old technolgy based culture and it looks like rapture and o salvage partsfrom it but when you finish the city theres a cut-scene where wierd things walk towards you and you kill them but you find jares by them and use it and get a wierd feeling and you discover the basic chemical code for adum
  • WaldoOfWhere - March 20, 2010 3:43 a.m.

    You know what i really want to see is a Prequel to Bioshock that nothing is destroyed. Even something where nothing really happens it would just be cool to explore the whole city without it being destroyed. It could just be a free download for the computer or somthing but seriously that would be sick.
  • jar-head - March 20, 2010 12:37 a.m.

    Gr is a communal website in which MasterDebating(hahaha) is played in a key role. Your Writers choose and expand, in theory, the many choices Dev's make. Defined by simple logic, backed up by more points, to produce even Better Games and Sequels. This is what makes This Gaming site unique, you will initally take the publics standings, and intwine it with your own to produce Fantastic games, the only difference between you and Developers is that, one gets paid in vast sums ripping off Your ideas. Patent These great Ideas so that one day Gr will create Incredible Games! Cheers
  • zaldar - March 19, 2010 8:39 p.m.

    if they made a game like you suggest and did it well, I would buy it in a minute and probalby love it to death...
  • tarrow25 - March 19, 2010 7:05 p.m.

    Here's my idea for BioShock3: The Year is 1975, and the world shocked by the discovery of a undersea city in the middle of the atlantic, by the USS Dallas. The crew of the Dallas docks at city to investigate, and are never heard from again. Two weeks later, a small army of treasure hunters, salvagers, historians, engineers and soldiers arrive to find the crew, and pillage the city as much as they can. What they find is Rature in turmoil, literaly falling apart. The splicers are also in turmoil, still awaiting the return of their savior, Elenor Lamb. The crew of Dallas , at least those who have survived, were somehow made to look like gods by the splicers who whorship them. You play as one of the pillagers, come to find your fortune amid the slowly flooding city. However, it suddenly becomes about more then riches, when you find yourself in the middle of a war between the topsiders and the splicers. You are suddenly given a choice: simply escape, without leaving your mark on the city, or help the splicers defend their city, or help the topsiders rape and pillage the city, or you can destroy the city and drop it all into the sea, or start the city back onto the path to recovery by finding a cure for adam dependancy.
  • itlnstln - March 19, 2010 7:04 p.m.

    @Montag: I like that idea as well. Would be interesting to see how rapture would be rebuilt. In my perfect world, depending on how Eleanor treats the NPC's and the environment, it will develop in many ways, and could possibly adopt a great number of Ideologies based on her descisions.
  • itlnstln - March 19, 2010 6:56 p.m.

    Personally, I think time travel would actually be appropriate here. ADAM has the ability to do so much else, why not time. I would think that Eleanor would infiltrate Rapture as it was just beginning and try to destroy it or stop it from turning into what it is now, but maybe she could end up destroying rapture accidentally?
  • bonerachieved - March 19, 2010 5:34 p.m.

    Wow thats a great analysis guys.
  • Blexico - March 19, 2010 5:10 p.m.

    I think to make the new society have the same appeal as rapture, they should fastforward a few years after they get there and the Rapture society of Adam and splicing has had time to take effect then possibly do some flashbacks to the arrival and whatnot. Does that make sense?

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