Binary Domain 'Consequence System' trailer is watching every move you make

Squadmates: can't live with them, can't quash a futuristic android rebellion without them. And lest you think you can get away with being a jerk to your virtual allies in the forthcoming shooter Binary Domain, Sega has released a new trailer explaining how the game's Consequence System will control how your teammates perform on the field depending on your leadership style (or complete lack thereof).

Binary Domain takes place in 2080 Tokyo wherein tensions between humans and self-aware cyborgs have reached a violent tipping point. In it, players will control the leader of an international peace-keeping squad sent in to put down an army of rogue machines in a mission that may or may not be as morally black and white as it first appears.

As explained in the video, the actions and attitude of every squadmate in Binary Domain will be governed by a trust level that changes in accordance to how smart, selfish, dickish or heroic the player acts in the game. It's an interesting idea, but here's hoping players will also be able to use friendly fire as a means to instruct squadmates to shut the hell up and do their damn job.

The game is being developed by Yakuza Studio, a newly formed company comprised of Yakuza creator Toshihiro Nagoshi and other Yakuza devs. It will be released worldwide for PS3 and Xbox 360 in February 2012.

Oct 10, 2011 


  • roryking1981 - October 11, 2011 7:42 p.m.

    Okay the voice acting is terrible, but the gameplay looks smooth. Reminds me of Vanquish.
  • Crypto140 - October 11, 2011 12:30 p.m.

    What I don't get is, why would you not help your team in the first place and do stuff that would make them not want to help you? Outside of Achievements I mean.
  • taokaka - October 10, 2011 6:35 p.m.

    That is the worst voice acting I've ever seen, up until now I was interested in this game but if the characters sound like that then I'm probably going to have my lungs explode laughing.
  • birdro - October 10, 2011 5:42 p.m.

    Haha... Adam Sandler. Cannot unsee what has been seen:P. Not terribly excited for this, but it'll make for an interesting success or failure story someday.
  • patbateman17 - October 10, 2011 1:16 p.m.

    Haha this game looks like an absolute piece of trash. I have zero faith in anything SEGA touches. Come on, that's your consequence system in action? Dan - "Cover me" Canada - "I do not agree" / Faye - "Later on" Really? That's REALLY how your squad will react when you're under fire? That seems realistic...I predict a 4 on this one max.
  • BladedFalcon - October 10, 2011 1:56 p.m.

    ...You've never touched any games made by Platinum games, which is a developer under SEGA, have you? Until you do, please refrain from making stupid and ignorant generalizations please. And anyway, this game looks interesting... But the Voice Acting f*cking sucks, it's gonna hurt if they don't fix that... or at least give you the option to have the original Japanese audio.
  • patbateman17 - October 10, 2011 1:59 p.m.

    As in Vanquish or Bayonetta? Played them both and thought they were terrible. So yes, I've played Platinum Games' games before.
  • BladedFalcon - October 10, 2011 5:08 p.m.

    ...You thought Vanquish was terrible? Well, no point arguing beyond this point then since it's obvious your taste in games starkly clashes with mine. Keep having fun hating on SEGA then.
  • roryking1981 - October 11, 2011 7:35 p.m.

    I have to agree with you, Platinum has put out some of the best gems in this geration imo.
  • sjneow - October 10, 2011 5:17 p.m.

    Ah yes, 2 highly rated games on GR are terrible games to you, I don't know what game can come close to "Average" to you. Just because Sega's names tends to tie to movie license doesn't mean they don't make good games anymore. Any publisher has their share of bad games
  • bebl09 - October 10, 2011 5:53 p.m.

    The voice acting and scripting are hilariously bad. I literally lol'd at: - "Cover me!" - "I do not agree!" - "Later on" It's like "master of unlocking" bad. Oh and what's with the awful French accent?
  • MyCoolWhiteLies - October 10, 2011 12:13 p.m.

    Every time I see this game I'm a little more interested. Hopefully they can pull this off in a way that feels natural and not too much like an obvious gameplay mechanic. If it just boils down to a slider that I'll have to monitor to make sure that my teammates will actually obey commands then I'd rather not bother with it.

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