• daniel-reyes - September 26, 2014 9:26 a.m.

    You only misssed the Racetracks in Halo 3, such amazing game mode, just as infection and griffball it was so popular that it was turned into a full mode in Halo Reach.
  • Mounce - September 26, 2014 6:58 a.m.

    Not sure if 100% accurate or one came before it but I'll name the origins I remember them from. Team Fortress Classic - Chaff & Grenade launch challenges/climbs Team Fortress Classic/Counter Strike - Climb Maps with timer Team Fortress Classic/Counter Strike - SURF MAPS! You listed Skiing, but no surfing? Surf and climb maps are everywhere on classic valve online games.
  • Shigeruken - July 21, 2014 7:21 a.m.

    Seeing Grifball mentioned in an article never fails to make me smile.
  • DANTE - March 10, 2014 3:21 p.m.

    This doesn't look like SF II. It looks more like Alpha II. Because Ken never had a Flaming Dragon Punch in Street Fighter II. That much I do remember. But yes the combo system for the SF series was built in to make a player unstoppable for a short time. Same thing with Soul Calibur
  • perfectjake - March 8, 2014 3:08 a.m.

    I created one of the original versions of Zombie/infection on Halo 2. Where everyone would be hauled up in one room on foundation, (box room) blockade the door with the three boxes. Survivors had pistols/shotty, zombie had a sword. Survivors switching when killed. Eventually got really popular (joining on strangers playing my game type!) then people just thought fuck the box room and just roamed instead of being hidden in a room.
  • Kenshiro3 - March 7, 2014 12:18 p.m.

    True Rocket Jumping (IE blasting yourself upwards) predates and wasn't created by Quake. It was created by 2 other games simultaneously. Marathon & Rise of the Triad The Hunt Begins were released the same day and were the first games that allowed for true rocket jumping.
  • Hendar - March 7, 2014 12:08 p.m.

    Ultima Online has a player created minigame in it, became a pretty big thing. Bagball, basically the players used a bag stuffed with as much random crap as possible in it and they used it as a ball, it's sort of a mix of football and rugby. Fun to play, I forgot the person who created it but it became huge and the player got honored several times. They created several IG arenas after that and even bagball items were later added.
  • rxb - December 16, 2013 4:59 p.m.

    I heard the first Devil May Cry had a combo glitch that was programed into the sequels and Bayonetta.
  • TheGooseinator - December 13, 2013 7:21 p.m.

    Can't believe that Journeys beautiful, poignant ending, which perfectly wrapped up the wonderful allegory for life and the path that we take through it, wasn't what the developers originally intended. Score one for glitches!
  • sevengenewolves - December 13, 2013 4:16 p.m.

    no bunny hop (CS) or ARAM (LOL)?
  • Memph - December 13, 2013 5:32 p.m.

    Or CS surf maps for that matter.
  • sixo T - December 13, 2013 2:15 p.m.

    Trouble in terrorist town for Gmod is one of my favorite game modes. :P
  • universaltofu - December 13, 2013 10:12 a.m.

    I went to a melee tournament earlier this year, not having really played it since before brawl came out, but I thought it would be cool to check out the local scene and see what I still had in me. I lost mainly, but took solace in the fact that I didn't lose badly, and if I had practiced at all, I would have stomped on the locals. I noticed that what had changed since I last played was how everyone was doing wavedashes, and it was cool to see how all these people implemented the technique into their movement, spacing, and approach.
  • GameDad101 - December 13, 2013 9:23 a.m.

    I would say that move cancels showed up earlier than Street Fighter, they were in the dual stick fighting classic from the early days called Karate Champ. You could start the animation for your attack then cancel it into a block and attack again at a different level, striking your opponent where he/she was unprotected. Not a true combo, but essentially the same thing. FULL POINT!!
  • rainn'sgaydar - December 13, 2013 9:17 a.m.

    I forget the actual name of the technique, but using the power slide on straight paths in Mario Kart is certainly a notable player exploit. Though, like the wave dash, Nintendo has removed it from more recent releases.
  • GR_DavidHoughton - December 13, 2013 9:20 a.m.

    Ah, snaking, Dirty, dirty snaking. :)
  • rainn'sgaydar - December 13, 2013 9:38 a.m.

    Yes, snaking! I knew it had something to do with making an S shape.
  • marionator - December 13, 2013 8:28 a.m.

    Seeing melee on this list made me so happy, our little community gets noticed every once in a while. Hopefully Nintendo see's this and makes smash 4 the second coming of melee
  • SirManguydude - December 13, 2013 8:48 a.m.

    Only Melee'ers would want a game breaking glitch back in.
  • marionator - December 13, 2013 9:38 a.m.

    It's not a game breaking glitch, it's part of the

Showing 1-20 of 26 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000