Even with the universal praise that Sega’s Bayonetta has already received, we remained sceptical about its overall goodness until we got to grips with it. After all, it’s only following the same slash ‘em up template as Devil May Cry and God of War. Or so we thought. It’s essentially this…
What it actually does is double-kick Dante and Nero in the stones and gives Kratos a stiletto to the gut. It’s a ridiculously slick action game that just keeps on giving from beginning to end. Admittedly, it’s not doing much you haven’t already seen before as you can tell by this video…
But what Bayonetta nails is the epic scale of everything that unfolds before your eyes and the manner in which it’s delivered.
Everything here is huge, and we’re not just talking about the heroine’s chest humps. Levels, bosses and finishing moves are massive in Bayonetta and it’s all stitched together with an incredible variety of ways to kick ass, which we’ll obviously tell you more about later.
Lost the plot
Right now, we’ll give you an obligatory rundown of the story – albeit a brief one as the script is bat-shit crazy, and only serves as an excuse to twat stuff anyway.
So Bayonetta’s an Umbra Witch – a clan who worship the darkness. She’s been at the bottom of a lake for 500 years and she’s understandably suffering from a bout of amnesia. What she does remember is that her arch enemies are Lumen Sages (read: Angels) and they worship the light, and are the unfortunate saps that are turned into a thin red paste by Bayonetta throughout the game. Other characters include Jeanne – another Umbra Witch, Rodin who provides you with the weapons via his shop in hell, Luka an annoying journalist chasing Bayonetta and Joe Pesci-a-like Enzo – who adds, erm, practically nothing but wise-guy cracks to the story.
Honestly, we’ve played through the entire game and the only time anything makes sense with Bayonetta’s story is right at the end. Thankfully, the superb action is a lot easier to follow.