BattleForge - multiplayer hands-on

BattleForge is real-time strategy stirred into a collectable card game with fantasy creatures of all shapes and sizes for ice cubes. How does this delicious blend of fantasy RTS and nerdy card game work? Instead of gathering resources and researching a tech tree, you’ll forge and tinker with your deck before taking it into battle. To get everything you want you’ll have to trade, barter and probably purchase a few extra booster packs (with real money), but that means that everyone will have a different deck. Here’s what a card looks like:

Above: Keep reading and this will make more sense

Your deck is composed of 20 of these colored cards in slots along the bottom of the screen:

Above: We don’t have the screen, so just imagine 20 cards in a row at the bottom. Good, that’s what it looks like

These “cards” can be creatures, buildings or spells and are divided into four elemental flavors of fire, frost, nature and shadow (aka. red, blue, green and purple). Each card has a certain number of colored monuments you must control and a magic power cost associated with it, but once you have those, all you have to do is click on it.
Power continually flows into your reserves, but you can increase the flow by capturing power wells around the map or by killing off the units under your control. An extinguished card’s power will slowly filter back into your reserves, so you’ll never be left unable to fight, no matter how much of a beating the enemy’s fire dragon belches out.

Above: Concept art for the scorchy fire dragon

Monuments are a bit more difficult to acquire. They’re peppered sparsely over the map, and to claim them you have to destroy any nearby defenses and then pick the color you want it to represent. Low-level creatures, like Master Archers or a Frost Mage, might require only one blue monument and can be summoned at the start of the match. High-level creatures, such as a Dreadnaught or Skyelf Commander, require you to possess up to four monuments of the same color, as well as having a significantly higher power cost.

Above: Larger cost often means larger creature. Larger creature means army-leveling skills and attacks


  • frag - February 26, 2009 3:28 p.m.

    this 'buy after to experience a better game' is bullshit. Best way for a company to make money is to sell pixels, that you will never get your hand on. Game looks interesting enought. But i won't play it if i cannot enjoy the full game without spending thousands of $ beside the price on shelves.
  • nitrocole - February 26, 2009 3:19 a.m.

    Hmm looks good, not liking the idea of having to buy booster packs and stuff
  • nguy123 - February 25, 2009 8:08 p.m.

    woah...its like warhammer, magic, and an RTS combined
  • Nodoudt - February 25, 2009 3 a.m.

    I'm usually not one to go for strategy games... but this may actually be worth a shot! I mean, who DOESN'T like using giant monsters to (stampede/devour/engulf in flame/beat repeatedly/GRUESOMELY devour/scare the living daylights out of/all of the above) your enemies?!
  • PlainLikeVanilla - February 24, 2009 11:22 p.m.

    This looks like an interesting game. I think I'll pick this up when it comes out. Although having to buy boosters sounds like it will be a drag...

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