Nov 1, 2007
Like its predecessor, Battalion Wars 2 is an action/RTS hybrid, similar to PC titles such as Savage. Instead of players assuming the role of General from a bird's-eye view, they are able to control their grunts, flamethrowers, anti-air tanks, bazookas or a number of other units that roam the field of battle. Controlling units, as well as performing other actions such as attacking, issuing orders and raising flags to assume control of mission objectives would require an elegant control scheme to maintain proper control of so many available actions. In this, Battalion Wars 2 delivers, though only to a degree.
Controlling units is accomplished via both the Nunchuk and Wii Remote. Moving a unit forward and backward, as well as strafing, is done with the analog stick, and camera control is handled by moving the Wii Remote. Each unit type, such as light tanks and artillery, is automatically grouped together, and switching between these groups is accomplished by pressing left and right on the d-pad. Should players wish to assume control of a flamethrower unit, they need only select the Flame group using the d-pad and press and hold the A button. An icon will appear over the random flame unit the player has been given, making it easier to denote the player's particular unit on the often tumultuous battlefield, and firing is mapped to the B trigger.
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Gansta1 - July 25, 2009 6:15 a.m.