Barnyard review

  • Some tasty minigames
  • Open-ended gameplay
  • Faithful style and humor
  • The minigames are too easy
  • Lack of spoken dialogue
  • Repetitive, annoying tunes

Here's a refreshing entry into the games-based-on-movies fad: instead of simulating a movie's plot, THQ's Barnyard offers up an open-ended Grand Theft Auto-style experience (minus the sex and violence, of course). In fact, Grand Theft Bovine would have been a fitting subtitle.

Upon first glance, the open-ended elements are simply a vehicle to take you from one minigame to the next with little to do in-between. But then something unexpected happens: the game slowly transforms into a fairly entertaining story-driven game, revealing surprising depth.

Boasting a large, open-ended environment, the game (mostly) allows you to run around and explore as you see fit. However, you're not granted unrestricted access to the entire map; some of the areas have to be unlocked, which requires little more than playing minigames and completing easy quest-like missions. This style allows Barnyard to avoid pitfalls normally associated with movie-based games, such as exaggerating the plot.

While there is much to be mined from this setup, it does wear out its welcome fairly quickly. Gameplay is broken up into day and night missions, but each time period only grants you access to a few minigames, most of which you'll replay until given the opportunity to try something new.

More Info

Release date: Oct 12 2006 - PC
Nov 15 2006 - Wii
Aug 01 2006 - PS2, GameCube (US)
Oct 12 2006 - PC
Feb 09 2007 - Wii
Oct 12 2006 - PS2, GameCube (UK)
Available Platforms: PC, Wii, PS2, GameCube
Genre: Adventure
Published by: THQ
Developed by: Blue Tongue
ESRB Rating:
Everyone 10+: Cartoon Violence, Comic Mischief


Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000