When you're a lowly editor at a prolific video game website, you know all too well the feeling of working tirelessly on an idea, only to have it shot down during a pitch meeting. That's exactly what developer Argonaut Software went through when they approached Nintendo with a plan for Yoshi game. The concept would bring Mario's trusty dino pal into the spotlight, letting him explore a fully 3D world powered by the Nintendo 64. Nintendo told Argonaut to go stuff themselves, wanting to retain full control of any game starring its iconic characters.
Miffed by the rejection, Argonaut cut ties with Nintendo, developing their idea into Croc: Legend of the Gobbos and turning the reptile lead into Croc, a vegetarian crocodile. In a somewhat spiteful move, Argonaut purposefully released Croc on Nintendo's competing platforms: PC, PS1, and Saturn. Argonaut founder Jez San said in an interview that "Miyamoto-san came up to me at a show afterwards and apologized for not doing the Yoshi game with us, and thanked us for the idea to do a 3D platform game." This translates to, "Super Mario 64 destroyed you with your own idea, sucker!"