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Assassin’s Creed: Brotherhood – single-player hands-on

If you thought Assassin’s Creed II ended on something of a cliffhanger, then you might be relieved to know that, while Assassin’s Creed: Brotherhood doesn’t bear the all-important “III” in its title, it picks up exactly where ACII’s story left off. Which is to say (and this will be a spoiler for those who haven’t finished the game) it picks up in the depths of the Vatican, after Ezio Auditore, master Assassin of Renaissance Italy, has beaten the shit out of the Pope and received an apocalyptic message – addressed directly to his modern-day descendant Desmond Miles – from a long-dead precursor civilization.

That’s one of many revelations we came away with after an extended session with the game’s single-player campaign, which – while playing more or less identically to ACII – shakes up the formula a bit and adds a ton of new stuff, not the least of which is the entire city of Rome (which appears in addition to some old familiar locations, rather than in place of them). For starters, it gave us a chance to see a lot more of the Vatican than we did when sneaking into it at dawn in ACII’s final mission.

After exiting the vault to discover that the Pope had escaped, Ezio proceeded to lose the Pope’s staff (actually an ancient, mind-controlling artifact) before being rescued by his uncle Mario. As Ezio and Mario pushed past an irate (but pacifistic) crowd of monks, we exited into a small, open plaza filled with red-robed Cardinals, who apparently had no idea what had transpired. Once we were done taking in the sights, though, the Vatican guards attacked. Sadly, they looked like ACII’s regular soldiers rather than the more flamboyant Swiss Guard that actually guards the Vatican, but the fight – most of which was handled by Mario as the pair escaped – was a good refresher for how the game’s combat works.


Above: Still, seeing actual Swiss Guard uniforms would have been a nice touch of realism 

If you’ve played ACII, then you already know what to expect; the guards have a tendency to surround Ezio, who can then lash out at them one at a time, using a sword, his hidden blades or a variety of other implements of death. As always, there’s a heavy emphasis on reversals, with Ezio able to score killing blows by parrying attacks or yanking away his enemies’ weapons outright. The fights also seemed a little more violent this time, with Ezio bringing his hidden hand cannon to bear for swifter, more explosive close-range executions than usual.

Once we’d cut our way through the Papal guards, we took to the rooftops of Rome, where we followed Mario (who was surprisingly spry for a middle-aged mercenary) to a high ledge overlooking a canal. Once there, Ezio withdrew the Apple of Eden (another mind-controlling precursor artifact, and a big-time series MacGuffin) from his cloak and prepared to drop it into the drink… but then he hesitated. Acknowledging that destroying such a powerful artifact wasn’t a decision to be taken lightly, Mario offered to keep the Apple safe until Ezio had made up his mind, and the two rode back to their base of operations in the fortress town of Monteriggioni.

We regained control outside the town walls, and immediately noticed that the riding controls seem to have been refined a little, with Ezio’s horse now able to make 180-degree turns on a dime. As for Monteriggioni itself, Brotherhood assumes that you finished ACII with the best possible results; the formerly dilapidated town is vibrant, having been fully restored by Ezio’s efforts, and Ezio’s mother (having been given all 100 collectible feathers) is no longer a catatonic wreck. Naturally, everyone’s thrilled to see Ezio back, but shocked when he tells them he let their archenemy Rodrigo Borgia – better known as Pope Alexander VI – live. Naturally, Ezio doesn’t think the humiliated pope will try anything Monteriggioni can’t handle, which is as good a cue for ominous music as you’re ever going to get.

The rest of Ezio’s time in Monteriggioni was spent doing a couple of busywork missions – helping a girl carry flowers up to the Auditore Villa, finding Mario’s lost horse and trying out one of the newly installed cannons on the city wall. We also tried out a new way of scaling heights quickly: pulley lifts, which can yank him rapidly upward if he grabs their ropes.

And then, following a night of implied, mostly clothed passion with noblewoman Caterina Sforza, this happens:

Despite feeling like it’s on rails, the siege sequence was a lot of fun, as the close camera angles and enormous-looking armies gave the battle a pitched, desperate feel. Following the chaos, Ezio was dragged to safety by a couple of friendly mercenaries, who then backed him up as he proceeded to stumble and carve his way through another detachment of Borgia troops that stood between him and the Villa, now partially ruined by cannon fire. With most of the citizens successfully evacuated outside of the city walls – thanks to a secret passage located in the also-secret Assassin crypt beneath the mansion – Ezio gathered up his mother and sister Claudia and took them into the passage, locking the entrance behind him.

18 comments

  • kmdeftones - October 22, 2010 6:11 p.m.

    I wasn't excited when they first announced this because I think multiplayer is unwanted in most games. However, I got a chance to play it at the Eurogamer Expo and found it to be interesting. The story element seems good too. This is shaping up to be a quality game. Nice preview Wikiparaz!
  • lovinmyps3 - October 19, 2010 6:38 p.m.

    This is my most anticipated game of this holiday season! Can't wait!
  • RabidCabbage - October 19, 2010 6:35 p.m.

    Damn you TheComedian823, you beat me to the BLAM! pun. Comes out just after payday for me, so I'll be getting this for sure.
  • Bitchslapthehomeless - October 19, 2010 6:09 p.m.

    This was slightly on my radar (forgive the pun), but when I saw the multiplayer demo, I was intrigued. Now, with a full-on single player mode, I can't wait for this game.
  • TheComedian823 - October 19, 2010 4:52 p.m.

    Brotherhood assistance move? hows about calling it Big League (of) Assassins Move !
  • reaperman22 - October 19, 2010 9:10 a.m.

    sweet i have only been mildly interested so far but with a great multiplayer beta and single player looking stronger than ever i am definitely getting this straight away
  • Markstone - October 18, 2010 8:55 p.m.

    "less than a month away" still far too long away
  • cj12297 - October 18, 2010 8:36 p.m.

    god damn it wikiparez do you get hands-on with everything
  • TomMishkin - October 18, 2010 7:44 p.m.

    «the town proper (which is apparently one of those places where nobody ever goes out at night)» I can safely say Monteriggioni's just like that.
  • JADENkOTOR - October 18, 2010 7:11 p.m.

    This definitely looks like AC 2.3 and is a bit disappointing. They should have taken the extra time to tighten up all the gameplay and not just add little gimmicks (recruited assassins that take out their target and disappear? This sounds like my Hunters' Bloodwing in Borderlands- not exactly a feature to name an entire game after.) to sell a few copies. It hasn't even been long enough to excited for a new AC... Hopefully they will pull the plug on this series after this releases.
  • Aeshir - October 18, 2010 6:02 p.m.

    Looks awesome. This looks like a crazy upgrade considering that it's been only a year since the last game. I gotta replay AC2...
  • trooperdx3117 - October 18, 2010 5:58 p.m.

    You do know that the swiss guards never started guarding the pope until 1506 and this is set in 1503 I think so its actually realistic not to have the swiss guard
  • Crabhand - October 18, 2010 5:20 p.m.

    That sounds totally awesome. It does, however, pain me that I must wait 2 days for the price to drop. Unless I happen to stumble upon a random pile of cash, in which case it's full sail into adventure.
  • boxmeizter - October 18, 2010 4:56 p.m.

    wow.
  • SonicX_89 - October 18, 2010 4:46 p.m.

    This game sounds like another winner in the AC series. Also, I'm glad to hear that Desmond will make an appearance in Brotherhood. I really like how the dual story-lines are told.
  • Odis - October 18, 2010 4:28 p.m.

    Damn... I, who found no complaint's with AC1 until AC2, and played 110 hours of AC2, own only a computer... Why must the world (A.K.A Ubisoft and Crytek) be so cruel. February release date... *sob* You can be sure I am getting this before the release date on Steam. Thanks for the new details.
  • Clovin64 - October 18, 2010 4:27 p.m.

    The single player mode is all I care about, and its looking strong. Can't wait for this.
  • yonderTheGreat - October 18, 2010 4:18 p.m.

    This makes me look forward to the game even more! Sieges, improved riding, a semi-useful Desmond... yes please!

Showing 1-18 of 18 comments

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