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26 comments

  • n00b - February 15, 2012 6:31 p.m.

    why did rare change and will we ever get another killer instinct/ battle toads/ jetforce gemini/ blast corps/ conker?
  • azureguy - February 15, 2012 7:24 p.m.

    I asked myself the same question a few days ago: Just what the hell happened to Rare? After reading a few specials regarding the case, I'd say that there are three reasons why Rare turned from a god-like developer to just a normal developer and probably will stay that way. No.1: Quite a lot of talented people have left Rare. Most of the guys who made Goldeneye left to make Free Radical, and the two composers Grant Kirkhope and David Wise left the company as well. Hell, even the founders Tim and Chris Stamper left the studio. If there's one thing we've learned from Capcom and Square Enix, it is that without the original team, it's just not the same in terms of quality and style. No.2: Microsoft just isn't Nintendo both in regards of video game making expertise as well as audience. Nintendo worked closely with Rare with even EAD and Miyamoto working with them. Also, Rare's lineup was more fitting for Nintendo consoles (enjoyable by both young kids (Banjo, Pinata) and adults (Goldeneye, Perfect Dark)). But when they had to develop for the Xbox 1 and 360... well, let's face it: Microsoft consoles are for adults and FPS/racing game fans. Adventure games didn't quite fit there and didn't sell millions. Case in point: Psychonauts. No.3: Ever since the buyout from 2001, Rare's games were considered good, sometimes not so good, but no longer classic or perfect. This is due to lack of genius/talent and the Nintendo image they obtained, thus making any games created at this point facing big troubles. Some also mentioned that the Rare concept only really worked when games were small and didn't cost a fortune - too big teams and time constrains wouldn't have worked for the teams of pre-2001 Rare anyway. That said, they did made games that have some value to them. I didn't play any Xbox 1 games, so please forgive me for not mentioning them here. Both Kameo and Viava Pinata were great, but Perfect Dark Zero was a real disappointment: They didn't brought the sequel to the next level, the controls are still the same and the challenges are still absurd (I could never reach the time limit for the unlockable weapons in Perfect Dark, and I really tried!). Not to mention that the story was crazy bananas. They had the chance to establish a good shooter before Halo 3 and Call of Duty and wasted the opportunity. Banjo-Kazooie: Nuts & Bolts is a good game for what it offers (build your own racer), but people expected a platformer and they didn't deliver. Red Faction Armageddon suffered the same fate: Instead of using the same successful formula of a GTA-like game, they did a linear game - expectations ruined, people don't buy as much. Overall, maybe there are still games Rare fans love, but it'll never be the same again, ever. As for the second question: Not a chance! Even though it would make perfect sense to release them as downloadable titles on XBLA/PSN/Steam, I haven't heard of any plans to revive Battletoads and most other franchises (and No.1 still applies, without the original people it wouldn't be the same). As for Killer Instinct, they said that they want to wait until they can bring something new to the right genre instead of just making another sequel (which actually sounds very Rare-like to me).
  • tiben36 - February 15, 2012 5:04 p.m.

    how about no, and charge it with a wire instead of whining not wanting to get up to ge a cord is as lazy as the reason for the creation of steam
  • EwoksTasteLikeChicken - February 15, 2012 4:55 p.m.

    Very interesting, I love these articals. Let's see... would the force ever be possible? Or have any kind of power using your mind?
  • Scuffles - February 15, 2012 4:12 p.m.

    Oh Dat wacky inductive charging
  • forestfire55 - February 15, 2012 4:11 p.m.

    Thanks for answering my other question! It feels good knowing that GR actualy listens.
  • c-c-c-combo breaker - February 15, 2012 3:55 p.m.

    I like these kinds of articles a lot, really makes gamesradar stand out from other gaming sites. Keep 'em coming, if it's not too much trouble :)

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