Armored Core 4

  • Crazy-deep mech building
  • A few creative missions
  • Four-on-four online play
  • Ultra-short single-player
  • Graphics rarely impress
  • Countless little flaws

Like Paris Hilton without a camera nearby or C3-PO without plucky sidekick R2-D2, Armored Core 4 is a fantastic giant mech construction sim left incomplete because it just can't find its reason for living - a decent action game. There are a gazillion destructive weapons to bolt onto your rig: bazookas, plasma cannons, sniper guns, energy swords, guided missiles... and even more standard parts, ranging from various heads and legs to missile-jamming ECM generators. You have to monitor each part’s weight and energy consumption, and even counter-balance your mech so that it isn't lopsided. Did we mention the custom paint-jobs?

But after all this is done, you're launched into a lackluster single-player story mode that has very little actual story (future mega-conglomerates fighting one another with mercenaries) and whose 35 or so missions tend to last one-to-three minutes apiece. And though there are a few flashes of brilliance, overall, these are typical blast-em or protect-em assignments with visuals that look next-gen average. That's just not a lot of game.

What it does have a lot of are little irritations. It’s tough to tell how much parts cost, or even if you own them already. Your target lock can't easily cycle to the next target, so it often gets stuck on the meaningless enemy beside the mission-critical target you want to kill. The camera often sits directly behind your mech, so you block your own view. Your mech can fly, but has to jet-boost over an ankle-high step.

More Info

Release date: Mar 20 2007 - Xbox 360, PS3 (US)
Available Platforms: Xbox 360, PS3
Genre: Shooter
Published by: Sega
Developed by: From Software
Franchise: Armored Core
ESRB Rating:
Teen: Fantasy Violence, Mild Suggestive Themes
Eric Bratcher

I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.

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  • chilarome - December 28, 2010 5:49 a.m.

    I picked this up for like $10. And I agree with everything you said. The customization is CRAZY but the game just doesn't deliver. And I don't have the multiplayer component of it so it's safe I'm screwed. Can somebody say first for an old game? I can! Haha