One of the most well-known game developers in the world, Yuji Horii created Dragon Quest all the way back in 1986, and has been in charge of the series ever since. With each new entry and rerelease selling millions of copies, it’s one of the most popular game franchises in the world, even if DQ’s international success is a fraction of its popularity in its native Japan. We got a rare chance to sit down with Horii at the Nintendo offices on the eve of the long-awaited US release of Dragon Quest VI. He, along with Yuu Miyake (Dragon Quest series executive producer) and Noriyoshi Fujimoto (Dragon Quest VI producer), answered our questions about the renowned series.
Above: Mr. Horii is the one on the left
GamesRadar: How does it feel now that the Dragon Quest series is complete in the US?
Yuji Horii: It took 25 years to complete, so I’m very happy that all the titles are now in the US market.
GR: The story in Dragon Quest VI is pretty complex, with different, huge worlds to navigate. Why did you decide to tell the story in such a way?
YH: There are some games that have a second map you open up later in the game, but we thought, “What about having multiple world maps from the beginning?” Wanting the player to be constantly switching between the dream world and the real world was our motivation for the complexity.
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