• Tymiegie - June 24, 2014 8:36 a.m.

    Bayonetta also fixed the loading screen problem in much the same way as FIFA, but in 2009, when it released. Instead of practicing the art of kicking a ball it allowed the player to practice kicking some ass by learning all its crazy combos; it even listed all the potential combos on the right of the screen and would dynamically change based on what was possible from the buttons that the player had already pressed. Pretty elegant way to learn new combos and dull the pain of waiting to play.
  • g1rldraco7 - June 24, 2014 1:12 a.m.

    Viva SKYRIM!!!!!!
  • arimibn - June 23, 2014 7:42 p.m.

    DMC did the end credit thing long before Vanquish. >.>
  • SamuelJamesRiley - June 24, 2014 7:29 a.m.

    True, but DMCs 3 & 4 overlaid a normal set of credits over a typical fight scenario. You may have been playing the end credits, but if anything, you were even less likely to check out the developer names this way. Vanquish had you concentrating on the actual programmers in order to take them down. After they were hit, you'd even receive a little info on that person. You're still right of course, but i think Vanquish did playable credits properly.
  • arimibn - June 24, 2014 9:41 a.m.

    If you're going to put it that way, what about Chrono Trigger? Wasn't there a point in the game that sent you to a place to meet all the game developers? Also. I believe Vanquish may have done it better, but I don't agree with the fact that it fixed the end credits problem, rather than improving on it. The problem was that most people get ridiculously bored during credits scenes. And that most people want to skip them immediately. While I'm certain it may not have been the first to have this effect, DMC 3 was probably the first game where I didn't want to go and make a sandwich while the end credits were rolling. And like others, I ALWAYS sit through the end credits because of the fact that there may be an extra cutscene or a trophy for waiting. If anything though, I REALLY hate unskippable cutscenes and credits after the first playthrough. Or heck, even on the first playthrough. It is entirely possible that I might have gotten killed by the boss and need to fight him again. No, I don't want to sit through the five minute cutscene leading up to him again. But yeah, just my two cents. Lol
  • Nikku7 - June 24, 2014 12:19 p.m.

    So did Smash Bros.
  • Notanerd - June 23, 2014 7:11 p.m.

    I love the credits one....aww really??
  • sadowolf - June 23, 2014 5:50 p.m.

    Not much irks me more than unskippable cutscenes and end credits. It's unacceptable in this day and age. I tend to watch them on an initial playthrough, but it's pretty infuriating if I'm playing a game more than once. For the long exposition entry, I'd say Bioshock does it better than Dead Space, which still does have a lot of logs that you have to read. Sure, they let you control control Isaac while reading, but seeing as how you're in an environment where necromorphs can leap out of anywhere to attack you, I'd say most prefer to just sit still and be safe while reading.
  • Vonter - June 23, 2014 12:51 p.m.

    Pointless side characters in JRPGs fixed by Final Fantasy IX. Each time you reached a village or town the game triggered events in which you see mini stories of characters in your party interacting between them and many of those had layers of interacting either with one character or with an NPC of the town. I'll also mentioned Mad World as fixing the boring credits trope and Super Mario RPGs that had a parade in the ending. TBH a trope I'll like to see back are ludicrous guns, most shooter nowadays have realistic guns, what happened to the Turok type of guns like the cerebral bore or the razor boomerang, or the plasma rifle that passed through and enemy stomach, or blow the head completely off. Finally a cure to life is pain trope will be to be more ironic/cynic, black humor can also have emotional weight in a harsh environment.
  • shawksta - June 23, 2014 1:21 p.m.

    We do need more ludicrous guns back, so far we just have unique things used as guns, like Garden Warfare and its Dolphin Shotgun.
  • pl4y4h - June 23, 2014 5:39 p.m.

    And i'm just here waiting for a Bulletstrom sequel. Though sunset overdrive seems to be getting creative with their guns but i don't know if it will be up to that level. Hell, even Gears guns got pretty crazy
  • shawksta - June 23, 2014 7:18 p.m.

    Sunset Overdrive seems to be more on crazy options and customization, not so the guns, but hey guess we'll wait and see.
  • hester2 - June 23, 2014 6:27 a.m.

    This might be a bit of a controversial one, but I really liked what FFXII and the Gambit system did for turn-based combat. You could just set parameters to use certain attacks in the fights where you would normally just spam the same action over and over, but you still had the option to take direct control of all party members at any time.
  • sadowolf - June 23, 2014 5:44 p.m.

    Totally agree, and it's part of the reason FFXII is one of my very top entries in the franchise. I enjoy having a good deal of control over my party, but the Gambit system was great for taking care of little extra stuff so you can focus on the areas of combat you really care about. And although I preferred not to, it's still pretty amazing when you do see someone set up their Gambits so that they can practically sit back and watch a battle happen, only having to assume control to move characters around.
  • illage2 - June 23, 2014 6:18 a.m.

    One thing that really pisses me off is long unskippable credits. Take Diablo 3's credits, clocking in at 20 mins and can't even be skipped. As for Skyrim sure it has the fast travel system, but part of the experience is the long walks.
  • punishment - June 23, 2014 6:13 p.m.

    I didn't time it, but I felt Watch Dogs credits were insanely long. And I ALWAYS sit through them because I think I might get a trophy or little bonus scene.
  • Neveah03 - June 26, 2014 12:26 p.m.

    I broadcasted it on Twitch last week, and it was around 20 minutes. Longest, most boring part of my stream ever.
  • Scoob - June 23, 2014 7:42 p.m.

    Diablo 3's credits can be skipped.

Showing 1-18 of 18 comments

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