50 Cent: Bulletproof G-Unit Edition

It's better than the original, but does that really mean anything?

Words: on October 9, 2006

While a compacted version of Fiddy's gangster-style shooter may sound even scarier, we have some good news: 50 Cent: Bulletproof G-Unit Edition for PSP is vastly superior compared to the PS2 and Xbox versions. The bad news is, that isn’t saying much of anything.

The main problem with 50 Cent is that it just has no idea what the hell it wants to do. Its new groove for PSP is a top-down camera, which gives the game an Action RPG feel, similar to hack-n’-slash RPGs like (Dungeon Siege, Baldur’s Gate), but missing all the aspects that make it fun. Controls are a mess, and the maps are spirals of decrepit streets that look the same everywhere you go. Likewise, the same thugs of the street endlessly come up to you, either to hit you or shoot you. Same thing, over and over. The multiplayer modes had potential, but with the PSP Killzone on the horizon and doing every single thing better, they can't seal the deal. 



There are a few cool things you can do to mess with the bad guys before their slaughter, but by the time the one-thousandth guy (who looked exactly like the other guy) comes up to you with the same tactics (run aimlessly, shoot aimlessly), the procedure to kick ‘em to the curb becomes a chore. Bosses are a joke, as well. Their tactics don’t differ from any other guy - sometimes the models are even the same.

50 Cent’s character acts like a superhero of a quest, or so the story attempts. The story sequences that exist are a bit random, however, and they’re really nothing more than little breathers from the hassle of terribly designed streets. The story’s not really believable, even for its larger-than-life main character.

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50 Cent: Bulletproof G-Unit Edition (PSP)

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