• steve-woodworth - October 9, 2014 11:58 p.m.

    1.) There was no reason to suspect betrayal in Corvo's case. He had lost the woman he loved, the Empress, as I predict Emily was his daughter for all we know as he and the Empress seemed very close for a body guard and Empress. They gave him the tools to get his vengeance, helping him achieve these things. It wouldn't make sense for him to 'see it coming'. I guaran-damn-tee if you were in his shoes you wouldn't either. 2.) The Ezio one shouldn't be on this list as the Assassin's Creed games are based on actual historical events besides the war between the Assassin's and Templar's. Its the same thing as Woodes-Rogers surviving his wounds in Assassin's Creed IV as the real woodes-rogers died in England and as the game says he 'escapes' to England. 3.) 300,000 lives, or the entire galaxy. Shepard does TRY to warn them during the Arrival DLC, its a paragon type decision to try to do so. He is unfortunately cut off as a plot device and is unable to. However, looking at the big picture if he did not do what he did the Reapers would have come a whole six months earlier then they would have. 300,000 lives versus the fate of the entire galaxy? Shepard made the right choice.
  • Brett35 - June 22, 2014 2:19 p.m.

    Cole Phelps, by far the most game breaking example of this I had ever experienced.
  • N7Spartan95 - July 31, 2013 8:42 a.m.

    In regards to the Arrival DLC, you could (if you were an idiot or just wanted to see what happened) wait around until the clock ran out. Guess what happens? The Reapers come through and invade the galaxy, killing everything and everyone. Simply put, Shepard didn't HAVE any other options. It was either destroy the relay and the batarian colony, or let the Reapers destroy all galactic civilization. The fact that this moment is one in which the author says Shepard did the opposite of what she would have done implies that she'd rather let the Reapers harvest everyone. Remind me never to go to her when the fate of all organic life is at stake. Concerning Chief and Guilty Spark, I would argue that Spark seemed like the only one who knew exactly what was going on and how to deal with it, so Chief followed him because it was a better option than doing nothing. Granted, him not asking for details was worthy of being berated by Cortana. I blame Bungie for not letting him speak during gameplay. As for Corvo... yeah, I saw that coming a mile away.
  • CitizenWolfie - July 31, 2013 5:01 a.m.

    Corvo spent every second I was in control of him doing the exact opposite of what I wanted him to do. "Oh, you want to Blink up to that ledge 3ft away? FOOOF! Sorry bud, best I could do was land you in the river or guard's nest." As much as I love LA Noire, I spent a lot of time choosing a dialogue option/clue only for Cole to stubbornly say the opposite thing to what I was expecting. That was most obvious if you had a couple of things that could realistically tie a suspect to a case (say, an eyewitness statement and a document signed/dated by the suspect) but in the game logic, only one of them was "right." That really annoyed me.
  • Person5 - July 31, 2013 7:01 p.m.

    You talking about that one case where the husband clearly murdered his wife when you catch him burning his bloody boots? Yet if you say he did it, everyone yells at you and calls you an idiot because you let a child molester go free.
  • CitizenWolfie - August 1, 2013 12:36 a.m.

    There was that one, and I remember a few others. There's one that sticks in my mind (I forget exactly which case now) that I was accusing a guy of lying about not being in a warehouse at the time of a crime. I had two documents which proved he was there (something like an invoice signed by the suspect and a check-in log, also signed and dated) but when I accused him with one clue, it was deemed "wrong"
  • Basuru - July 31, 2013 3:02 a.m.

    I disagree with the FFVIII part. I think it's supposed to show an awakening in the character. Like in Clueless, or 10 Things I Hate About You. But with Gunblades.
  • ThatGamerDude - July 30, 2013 10:06 p.m.

    What about the whole betrayal scene near the end of Modern Warfare 2?
  • AngelsandDemons1 - July 31, 2013 10:29 p.m.

    Hell yeah....that bothered the hell out of me....these guys are stone cold calculating killers that can strategize their way out of any situation mentally and with the trigger....I couldn't believe they all got popped that fast with a friggin side arm...what happened to their Last Stand Perk...Just saying...those guys just escaped a toasty situation....they were frosty and would have seen that move coming a mile a way
  • D0CCON - July 30, 2013 7:33 p.m.

    Maybe another possibility for the reasoning behind Ezio's mercy was that the real cause of death for that pope came a few days after a family meal, not from assassination. His death in Brotherhood more closely resembles reality (even if it still isn't dead on).
  • matthurley - July 31, 2013 12:23 a.m.

    the developers have actually explicitly said that was the case. They tried to keep things as historically accurate as possible.
  • CitizenWolfie - July 31, 2013 5:02 a.m.

    This. I'm sure it even mentions Borgia's death in the Animus database but I could be mistaken.
  • Jacko415 - July 30, 2013 6:04 p.m.

    The very beginning of Dishonored lost me... Come on, a simple "No, i did not kill the empress" would've sufficed...
  • Person5 - July 31, 2013 7:02 p.m.

    I love how the Spymaster says "There! Corvo killed her!" Then looks around suspiciously to make sure everyone believed his very obvious lie.
  • Jacko415 - July 31, 2013 11:27 p.m.

  • shawksta - July 30, 2013 4:52 p.m.

    Great article. God damn FFVI, after Kefka just flat out destroys the goddamn world, Celes thinks of all the shit that happened as well as another death that happens and then tried to commit suicide which when I first saw it, was more surprising and sad than... Final Fantasy 7
  • dlam - July 30, 2013 7:25 p.m.

    ^ Celes opera best
  • xPhoenix4 - July 30, 2013 4:27 p.m.

    *Light spoilers for Heavy Rain and The Walking Dead below* The judgement on Mass Effect 2 seems a little harsh. I mean, anyone simply gunning for the series would have immediately shot down the ending, but (for the most part) the Extended Cut DLC silenced the 'My Shepard would have just walked away' crowd (which I'm assuming you belong to). But the fact that the colony was still destroyed is not Shepard's fault. Many characters are written into situations in which the player does everything possible to change the outcome to no avail. In Heavy Rain, a young boy watches his brother drown in rising storm water even after the player successfully alerts their drunken father to the situation. In The Walking Dead, Lee and Clementine must either take supplies from a seemingly abandoned car or walk away, with both choices coming back to haunt them. Could any of them have done anything more to help? Sure, but the show must go on. In the end, Mass Effect is a very story-driven game (like many others). Sometimes things happen that are outside of your (and your character's) control simply to advance the story. How else would Shepard have an excuse to be on Earth? Standing trial for 300,000 counts of murder! It also introduces him to James, a loyal soldier and invaluable ally throughout the game. What I'm trying to say is that this is a relatively minor transgression in the long list of issues with the work of art that is Mass Effect. You choose whether to alert the colony or turn tail and run, but this only serves to underline the illusion of choice at many times, a theme explored throughout the series.
  • WrathLord03 - July 30, 2013 3:30 p.m.

    Joel. That is all. Joel.
  • Rhymenocerous - July 31, 2013 11:14 a.m.

    Yup, I'm surprised he didn't get a mention. Also, Francis York Morgan being a complete prick to ABSOLUTELY EVERYBODY.

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